1 /*============================================================================= 2 Copyright (c) 2011 Eric Niebler 3 Copyright (c) 2015 Kohei Takahashi 4 5 Distributed under the Boost Software License, Version 1.0. (See accompanying 6 file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) 7 ==============================================================================*/ 8 #if !defined(BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED) 9 #define BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED 10 11 #include <boost/fusion/support/config.hpp> 12 13 namespace boost { namespace fusion 14 { 15 namespace result_of 16 { 17 template <typename Sequence, typename State, typename F> 18 struct accumulate; 19 } 20 21 template <typename Sequence, typename State, typename F> 22 BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED 23 inline typename result_of::accumulate<Sequence, State const, F>::type 24 accumulate(Sequence& seq, State const& state, F f); 25 26 template <typename Sequence, typename State, typename F> 27 BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED 28 inline typename result_of::accumulate<Sequence const, State const, F>::type 29 accumulate(Sequence const& seq, State const& state, F f); 30 }} 31 32 #endif 33 34