1 /*=============================================================================
2     Copyright (c) 2011 Eric Niebler
3     Copyright (c) 2015 Kohei Takahashi
4 
5     Distributed under the Boost Software License, Version 1.0. (See accompanying
6     file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
7 ==============================================================================*/
8 #if !defined(BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED)
9 #define BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED
10 
11 #include <boost/fusion/support/config.hpp>
12 
13 namespace boost { namespace fusion
14 {
15     namespace result_of
16     {
17         template <typename Sequence, typename State, typename F>
18         struct accumulate;
19     }
20 
21     template <typename Sequence, typename State, typename F>
22     BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
23     inline typename result_of::accumulate<Sequence, State const, F>::type
24     accumulate(Sequence& seq, State const& state, F f);
25 
26     template <typename Sequence, typename State, typename F>
27     BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
28     inline typename result_of::accumulate<Sequence const, State const, F>::type
29     accumulate(Sequence const& seq, State const& state, F f);
30 }}
31 
32 #endif
33 
34