xref: /aosp_15_r20/external/libvpx/vpx_dsp/arm/fdct4x4_neon.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1 /*
2  *  Copyright (c) 2017 The WebM project authors. All Rights Reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include <arm_neon.h>
12 
13 #include "./vpx_config.h"
14 #include "./vpx_dsp_rtcd.h"
15 #include "vpx_dsp/txfm_common.h"
16 #include "vpx_dsp/vpx_dsp_common.h"
17 #include "vpx_dsp/arm/idct_neon.h"
18 #include "vpx_dsp/arm/fdct_neon.h"
19 #include "vpx_dsp/arm/mem_neon.h"
20 #include "vpx_dsp/arm/transpose_neon.h"
21 #include "vpx_dsp/arm/fdct4x4_neon.h"
22 
vpx_fdct4x4_neon(const int16_t * input,tran_low_t * final_output,int stride)23 void vpx_fdct4x4_neon(const int16_t *input, tran_low_t *final_output,
24                       int stride) {
25   // input[M * stride] * 16
26   int16x4_t in[4];
27   in[0] = vshl_n_s16(vld1_s16(input + 0 * stride), 4);
28   in[1] = vshl_n_s16(vld1_s16(input + 1 * stride), 4);
29   in[2] = vshl_n_s16(vld1_s16(input + 2 * stride), 4);
30   in[3] = vshl_n_s16(vld1_s16(input + 3 * stride), 4);
31 
32   // If the very first value != 0, then add 1.
33   if (input[0] != 0) {
34     const int16x4_t one = vreinterpret_s16_s64(vdup_n_s64(1));
35     in[0] = vadd_s16(in[0], one);
36   }
37   vpx_fdct4x4_pass1_neon(in);
38   vpx_fdct4x4_pass2_neon(in);
39   {
40     // Not quite a rounding shift. Only add 1 despite shifting by 2.
41     const int16x8_t one = vdupq_n_s16(1);
42     int16x8_t out_01 = vcombine_s16(in[0], in[1]);
43     int16x8_t out_23 = vcombine_s16(in[2], in[3]);
44     out_01 = vshrq_n_s16(vaddq_s16(out_01, one), 2);
45     out_23 = vshrq_n_s16(vaddq_s16(out_23, one), 2);
46     store_s16q_to_tran_low(final_output + 0 * 8, out_01);
47     store_s16q_to_tran_low(final_output + 1 * 8, out_23);
48   }
49 }
50 
51 #if CONFIG_VP9_HIGHBITDEPTH
52 
vpx_highbd_fdct4x4_neon(const int16_t * input,tran_low_t * final_output,int stride)53 void vpx_highbd_fdct4x4_neon(const int16_t *input, tran_low_t *final_output,
54                              int stride) {
55   const int32x4_t const_one = vdupq_n_s32(1);
56 
57   // input[M * stride] * 16
58   int32x4_t in[4];
59   in[0] = vshll_n_s16(vld1_s16(input + 0 * stride), 4);
60   in[1] = vshll_n_s16(vld1_s16(input + 1 * stride), 4);
61   in[2] = vshll_n_s16(vld1_s16(input + 2 * stride), 4);
62   in[3] = vshll_n_s16(vld1_s16(input + 3 * stride), 4);
63 
64   // If the very first value != 0, then add 1.
65   if (input[0] != 0) {
66     static const int32_t k1000[4] = { 1, 0, 0, 0 };
67     in[0] = vaddq_s32(in[0], vld1q_s32(k1000));
68   }
69 
70   vpx_highbd_fdct4x4_pass1_neon(in);
71   vpx_highbd_fdct4x4_pass1_neon(in);
72   {
73     // Not quite a rounding shift. Only add 1 despite shifting by 2.
74     in[0] = vshrq_n_s32(vaddq_s32(in[0], const_one), 2);
75     in[1] = vshrq_n_s32(vaddq_s32(in[1], const_one), 2);
76     in[2] = vshrq_n_s32(vaddq_s32(in[2], const_one), 2);
77     in[3] = vshrq_n_s32(vaddq_s32(in[3], const_one), 2);
78 
79     vst1q_s32(final_output, in[0]);
80     vst1q_s32(final_output + 4, in[1]);
81     vst1q_s32(final_output + 8, in[2]);
82     vst1q_s32(final_output + 12, in[3]);
83   }
84 }
85 #endif  // CONFIG_VP9_HIGHBITDEPTH
86