1 /*
2  * This file is auto-generated.  DO NOT MODIFY.
3  * Using: out/host/linux-x86/bin/aidl --lang=ndk --structured --version 1 --hash d4c3897135ef9475dee2021ac39a41ae79c7690e -t --stability vintf --min_sdk_version 30 -pout/soong/.intermediates/hardware/interfaces/common/aidl/android.hardware.common_interface/2/preprocessed.aidl -pout/soong/.intermediates/hardware/interfaces/media/bufferpool/aidl/android.hardware.media.bufferpool2_interface/2/preprocessed.aidl --ninja -d out/soong/.intermediates/hardware/interfaces/media/c2/aidl/android.hardware.media.c2-V1-ndk-source/gen/staging/android/hardware/media/c2/Work.cpp.d -h out/soong/.intermediates/hardware/interfaces/media/c2/aidl/android.hardware.media.c2-V1-ndk-source/gen/include/staging -o out/soong/.intermediates/hardware/interfaces/media/c2/aidl/android.hardware.media.c2-V1-ndk-source/gen/staging -Iframeworks/native/aidl/gui -Iframeworks/base/core/java -Nhardware/interfaces/media/c2/aidl/aidl_api/android.hardware.media.c2/1 hardware/interfaces/media/c2/aidl/aidl_api/android.hardware.media.c2/1/android/hardware/media/c2/Work.aidl
4  *
5  * DO NOT CHECK THIS FILE INTO A CODE TREE (e.g. git, etc..).
6  * ALWAYS GENERATE THIS FILE FROM UPDATED AIDL COMPILER
7  * AS A BUILD INTERMEDIATE ONLY. THIS IS NOT SOURCE CODE.
8  */
9 #pragma once
10 
11 #include <cstdint>
12 #include <memory>
13 #include <optional>
14 #include <string>
15 #include <vector>
16 #include <android/binder_interface_utils.h>
17 #include <android/binder_parcelable_utils.h>
18 #include <android/binder_to_string.h>
19 #include <aidl/android/hardware/media/c2/FrameData.h>
20 #include <aidl/android/hardware/media/c2/Status.h>
21 #include <aidl/android/hardware/media/c2/Worklet.h>
22 #ifdef BINDER_STABILITY_SUPPORT
23 #include <android/binder_stability.h>
24 #endif  // BINDER_STABILITY_SUPPORT
25 
26 namespace aidl::android::hardware::media::c2 {
27 class FrameData;
28 class Status;
29 class Worklet;
30 }  // namespace aidl::android::hardware::media::c2
31 namespace aidl {
32 namespace android {
33 namespace hardware {
34 namespace media {
35 namespace c2 {
36 class Work {
37 public:
38   typedef std::false_type fixed_size;
39   static const char* descriptor;
40 
41   std::vector<uint8_t> chainInfo;
42   ::aidl::android::hardware::media::c2::FrameData input;
43   std::vector<::aidl::android::hardware::media::c2::Worklet> worklets;
44   int32_t workletsProcessed = 0;
45   ::aidl::android::hardware::media::c2::Status result;
46 
47   binder_status_t readFromParcel(const AParcel* parcel);
48   binder_status_t writeToParcel(AParcel* parcel) const;
49 
50   inline bool operator==(const Work& _rhs) const {
51     return std::tie(chainInfo, input, worklets, workletsProcessed, result) == std::tie(_rhs.chainInfo, _rhs.input, _rhs.worklets, _rhs.workletsProcessed, _rhs.result);
52   }
53   inline bool operator<(const Work& _rhs) const {
54     return std::tie(chainInfo, input, worklets, workletsProcessed, result) < std::tie(_rhs.chainInfo, _rhs.input, _rhs.worklets, _rhs.workletsProcessed, _rhs.result);
55   }
56   inline bool operator!=(const Work& _rhs) const {
57     return !(*this == _rhs);
58   }
59   inline bool operator>(const Work& _rhs) const {
60     return _rhs < *this;
61   }
62   inline bool operator>=(const Work& _rhs) const {
63     return !(*this < _rhs);
64   }
65   inline bool operator<=(const Work& _rhs) const {
66     return !(_rhs < *this);
67   }
68 
69   static const ::ndk::parcelable_stability_t _aidl_stability = ::ndk::STABILITY_VINTF;
toString()70   inline std::string toString() const {
71     std::ostringstream _aidl_os;
72     _aidl_os << "Work{";
73     _aidl_os << "chainInfo: " << ::android::internal::ToString(chainInfo);
74     _aidl_os << ", input: " << ::android::internal::ToString(input);
75     _aidl_os << ", worklets: " << ::android::internal::ToString(worklets);
76     _aidl_os << ", workletsProcessed: " << ::android::internal::ToString(workletsProcessed);
77     _aidl_os << ", result: " << ::android::internal::ToString(result);
78     _aidl_os << "}";
79     return _aidl_os.str();
80   }
81 };
82 }  // namespace c2
83 }  // namespace media
84 }  // namespace hardware
85 }  // namespace android
86 }  // namespace aidl
87