1 // Auto-generated with: android/scripts/gen-entries.py --mode=static_translator_namespaced_header stream-servers/OpenGLESDispatch/gles32_only.entries --output=stream-servers/OpenGLESDispatch/gles32_only_static_translator_namespaced_header.h 2 // DO NOT EDIT THIS FILE 3 4 #pragma once 5 6 #include <GLES/gl.h> 7 #include <GLES3/gl3.h> 8 #include <GLES3/gl32.h> 9 namespace translator { 10 namespace gles2 { 11 GL_APICALL void GL_APIENTRY glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); 12 GL_APICALL void GL_APIENTRY glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); 13 GL_APICALL void GL_APIENTRY glDebugMessageCallback(GLDEBUGPROC callback, const void * userParam); 14 GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); 15 GL_APICALL void GL_APIENTRY glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar* message); 16 GL_APICALL void GL_APIENTRY glPopDebugGroup(); 17 } // namespace translator 18 } // namespace gles2 19