1 /* 2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.google.android.msdl.domain 18 19 import android.os.VibrationAttributes 20 import androidx.annotation.FloatRange 21 22 /** 23 * Properties associated to an interaction that is currently occurring. 24 * 25 * The properties define parameters required to play the data associated with a 26 * [com.google.android.msdl.data.model.MSDLToken]. These can be dynamic, in the sense that they can 27 * be created as an interaction progresses throughout time. 28 * 29 * Each set of properties needs to define [VibrationAttributes] for a haptic effect to play with. If 30 * no properties are provided when playing a token, the effect will play with a default set of 31 * attributes with [VibrationAttributes.USAGE_TOUCH] usage. 32 */ 33 interface InteractionProperties { 34 35 /** [android.os.VibrationAttributes] for haptics in the interaction */ 36 val vibrationAttributes: VibrationAttributes 37 38 /** 39 * Properties for a vibration that changes scale dynamically. 40 * 41 * The scale must be calculated at the time of calling the 42 * [com.google.android.msdl.domain.MSDLPlayer] API to play feedback. Use these properties for 43 * effects where vibration scales depend on temporal variables, such as position and velocity 44 * for slider haptics. 45 * 46 * @param[scale] The scale of the vibration at the time of calling. Must be between 0 and 1. 47 * @param[vibrationUsageId] Id used to create [android.os.VibrationAttributes] 48 */ 49 data class DynamicVibrationScale( 50 @FloatRange(from = 0.0, to = 1.0) val scale: Float, 51 override val vibrationAttributes: VibrationAttributes, 52 ) : InteractionProperties 53 } 54