1 /* 2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.surfaceeffects.glowboxeffect 18 19 import android.graphics.RuntimeShader 20 import com.android.systemui.surfaceeffects.shaderutil.SdfShaderLibrary 21 22 /** Soft box shader. */ 23 class GlowBoxShader : RuntimeShader(GLOW_SHADER) { 24 // language=AGSL 25 private companion object { 26 private const val SHADER = 27 """ 28 uniform half2 in_center; 29 uniform half2 in_size; 30 uniform half in_blur; 31 layout(color) uniform half4 in_color; 32 33 float4 main(float2 fragcoord) { 34 half glow = soften(sdBox(fragcoord - in_center, in_size), in_blur); 35 return in_color * (1. - glow); 36 } 37 """ 38 39 private const val GLOW_SHADER = 40 SdfShaderLibrary.BOX_SDF + SdfShaderLibrary.SHADER_SDF_OPERATION_LIB + SHADER 41 } 42 setCenternull43 fun setCenter(x: Float, y: Float) { 44 setFloatUniform("in_center", x, y) 45 } 46 setSizenull47 fun setSize(width: Float, height: Float) { 48 setFloatUniform("in_size", width, height) 49 } 50 setBlurnull51 fun setBlur(blurAmount: Float) { 52 setFloatUniform("in_blur", blurAmount) 53 } 54 setColornull55 fun setColor(color: Int) { 56 setColorUniform("in_color", color) 57 } 58 } 59