xref: /aosp_15_r20/frameworks/native/libs/renderengine/skia/filters/EdgeExtensionShaderFactory.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1 /*
2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <SkImage.h>
20 #include <SkRect.h>
21 #include <SkRuntimeEffect.h>
22 #include <SkShader.h>
23 #include <renderengine/LayerSettings.h>
24 #include <ui/EdgeExtensionEffect.h>
25 
26 namespace android::renderengine::skia {
27 
28 /**
29  * This shader is designed to prolong the texture of a surface whose bounds have been extended over
30  * the size of the texture. This shader is similar to the default clamp, but adds a blur effect and
31  * samples from close to the edge (compared to on the edge) to avoid weird artifacts when elements
32  * (in particular, scrollbars) touch the edge.
33  */
34 class EdgeExtensionShaderFactory {
35 public:
36     EdgeExtensionShaderFactory();
37 
38     sk_sp<SkShader> createSkShader(const sk_sp<SkShader>& inputShader, const LayerSettings& layer,
39                                    const SkRect& imageBounds) const;
40 
41 private:
42     std::unique_ptr<const SkRuntimeEffect::Result> mResult;
43 };
44 } // namespace android::renderengine::skia
45