xref: /aosp_15_r20/frameworks/av/services/camera/libcameraservice/device3/Camera3StreamSplitter.h (revision ec779b8e0859a360c3d303172224686826e6e0e1)
1 /*
2  * Copyright 2014,2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <memory>
20 #include <unordered_set>
21 
22 #include <camera/CameraMetadata.h>
23 
24 #include <gui/BufferItemConsumer.h>
25 #include <gui/Surface.h>
26 
27 #include <utils/Condition.h>
28 #include <utils/Mutex.h>
29 #include <utils/StrongPointer.h>
30 #include <utils/Timers.h>
31 
32 #include "Flags.h"
33 
34 #if USE_NEW_STREAM_SPLITTER  // trying to do this for each change would be a huge hassle.
35 
36 #define SP_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.c_str(), ##__VA_ARGS__)
37 #define SP_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.c_str(), ##__VA_ARGS__)
38 #define SP_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.c_str(), ##__VA_ARGS__)
39 #define SP_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.c_str(), ##__VA_ARGS__)
40 
41 namespace android {
42 
43 class GraphicBuffer;
44 
45 // Camera3StreamSplitter is an autonomous class that manages one input BufferQueue
46 // and multiple output BufferQueues. By using the buffer attach and detach logic
47 // in BufferQueue, it is able to present the illusion of a single split
48 // BufferQueue, where each buffer queued to the input is available to be
49 // acquired by each of the outputs, and is able to be dequeued by the input
50 // again only once all of the outputs have released it.
51 class Camera3StreamSplitter : public BufferItemConsumer::FrameAvailableListener {
52   public:
53     // Constructor
54     Camera3StreamSplitter(bool useHalBufManager = false);
55 
56     // Connect to the stream splitter by creating buffer queue and connecting it
57     // with output surfaces.
58     status_t connect(const std::unordered_map<size_t, sp<Surface>> &surfaces,
59             uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers, uint32_t width,
60             uint32_t height, android::PixelFormat format, sp<Surface>* consumer,
61             int64_t dynamicRangeProfile);
62 
63     // addOutput adds an output BufferQueue to the splitter. The splitter
64     // connects to outputQueue as a CPU producer, and any buffers queued
65     // to the input will be queued to each output. If any  output is abandoned
66     // by its consumer, the splitter will abandon its input queue (see onAbandoned).
67     //
68     // A return value other than NO_ERROR means that an error has occurred and
69     // outputQueue has not been added to the splitter. BAD_VALUE is returned if
70     // outputQueue is NULL. See Surface::connect for explanations
71     // of other error codes.
72     status_t addOutput(size_t surfaceId, const sp<Surface>& outputQueue);
73 
74     //removeOutput will remove a BufferQueue that was previously added to
75     //the splitter outputs. Any pending buffers in the BufferQueue will get
76     //reclaimed.
77     status_t removeOutput(size_t surfaceId);
78 
79     // Notification that the graphic buffer has been released to the input
80     // BufferQueue. The buffer should be reused by the camera device instead of
81     // queuing to the outputs.
82     status_t notifyBufferReleased(const sp<GraphicBuffer>& buffer);
83 
84     // Attach a buffer to the specified outputs. This call reserves a buffer
85     // slot in the output queue.
86     status_t attachBufferToOutputs(ANativeWindowBuffer* anb,
87             const std::vector<size_t>& surface_ids);
88 
89     // Get return value of onFrameAvailable to work around problem that
90     // onFrameAvailable is void. This function should be called by the producer
91     // right after calling queueBuffer().
92     status_t getOnFrameAvailableResult();
93 
94     // Disconnect the buffer queue from output surfaces.
95     void disconnect();
96 
97     void setHalBufferManager(bool enabled);
98 
99     status_t setTransform(size_t surfaceId, int transform);
100 private:
101     // From BufferItemConsumer::FrameAvailableListener
102     //
103     // During this callback, we store some tracking information, detach the
104     // buffer from the input, and attach it to each of the outputs. This call
105     // can block if there are too many outstanding buffers. If it blocks, it
106     // will resume when onBufferReleasedByOutput releases a buffer back to the
107     // input.
108     void onFrameAvailable(const BufferItem& item) override;
109 
110     // From BufferItemConsumer::FrameAvailableListener
111     //
112     // Similar to onFrameAvailable, but buffer item is indeed replacing a buffer
113     // in the buffer queue. This can happen when buffer queue is in droppable
114     // mode.
115     void onFrameReplaced(const BufferItem& item) override;
116 
117     // This is the implementation of the onBufferReleased callback from
118     // IProducerListener. It gets called from an OutputListener (see below), and
119     // 'from' is which producer interface from which the callback was received.
120     //
121     // During this callback, we detach the buffer from the output queue that
122     // generated the callback, update our state tracking to see if this is the
123     // last output releasing the buffer, and if so, release it to the input.
124     // If we release the buffer to the input, we allow a blocked
125     // onFrameAvailable call to proceed.
126     void onBufferReleasedByOutput(const sp<Surface>& from);
127 
128     // Called by outputBufferLocked when a buffer in the async buffer queue got replaced.
129     void onBufferReplacedLocked(const sp<Surface>& from, size_t surfaceId);
130 
131     // When this is called, the splitter disconnects from (i.e., abandons) its
132     // input queue and signals any waiting onFrameAvailable calls to wake up.
133     // It still processes callbacks from other outputs, but only detaches their
134     // buffers so they can continue operating until they run out of buffers to
135     // acquire. This must be called with mMutex locked.
136     void onAbandonedLocked();
137 
138     // Decrement the buffer's reference count. Once the reference count becomes
139     // 0, return the buffer back to the input BufferQueue.
140     void decrementBufRefCountLocked(uint64_t id, size_t surfaceId);
141 
142     // Check for and handle any output surface dequeue errors.
143     void handleOutputDequeueStatusLocked(status_t res, const sp<GraphicBuffer>& buffer);
144 
145     // Handles released output surface buffers.
146     void returnOutputBufferLocked(const sp<Fence>& fence, const sp<Surface>& from, size_t surfaceId,
147             const sp<GraphicBuffer>& buffer);
148 
149     // This is a thin wrapper class that lets us determine which BufferQueue
150     // the IProducerListener::onBufferReleased callback is associated with. We
151     // create one of these per output BufferQueue, and then pass the producer
152     // into onBufferReleasedByOutput above.
153     class OutputListener : public SurfaceListener {
154       public:
155         OutputListener(wp<Camera3StreamSplitter> splitter, wp<Surface> output);
156         virtual ~OutputListener() = default;
157 
158         // From SurfaceListener
159         void onBufferReleased() override;
needsReleaseNotify()160         bool needsReleaseNotify() override { return true; };
onBuffersDiscarded(const std::vector<sp<GraphicBuffer>> &)161         void onBuffersDiscarded(const std::vector<sp<GraphicBuffer>>&) override {}
onBufferDetached(int)162         void onBufferDetached(int /*slot*/) override {}
163 
164         void onRemoteDied() override;
165 
166     private:
167         wp<Camera3StreamSplitter> mSplitter;
168         wp<Surface> mOutput;
169     };
170 
171     class BufferTracker {
172     public:
173         BufferTracker(const sp<GraphicBuffer>& buffer,
174                 const std::vector<size_t>& requestedSurfaces);
175         ~BufferTracker() = default;
176 
getBuffer()177         const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
getMergedFence()178         const sp<Fence>& getMergedFence() const { return mMergedFence; }
179 
180         void mergeFence(const sp<Fence>& with);
181 
182         // Returns the new value
183         // Only called while mMutex is held
184         size_t decrementReferenceCountLocked(size_t surfaceId);
185 
requestedSurfaces()186         const std::vector<size_t> requestedSurfaces() const { return mRequestedSurfaces; }
187 
188     private:
189         // Disallow copying
190         BufferTracker(const BufferTracker& other);
191         BufferTracker& operator=(const BufferTracker& other);
192 
193         sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
194         sp<Fence> mMergedFence;
195 
196         // Request surfaces for a particular buffer. And when the buffer becomes
197         // available from the input queue, the registered surfaces are used to decide
198         // which output is the buffer sent to.
199         std::vector<size_t> mRequestedSurfaces;
200         size_t mReferenceCount;
201     };
202 
203     // Must be accessed through RefBase
204     virtual ~Camera3StreamSplitter();
205 
206     status_t addOutputLocked(size_t surfaceId, const sp<Surface>& outputQueue);
207 
208     status_t removeOutputLocked(size_t surfaceId);
209 
210     // Send a buffer to particular output, and increment the reference count
211     // of the buffer. If this output is abandoned, the buffer's reference count
212     // won't be incremented.
213     status_t outputBufferLocked(const sp<Surface>& output, const BufferItem& bufferItem,
214             size_t surfaceId);
215 
216     // Get unique name for the buffer queue consumer
217     std::string getUniqueConsumerName();
218 
219     // Sum of max consumer buffers for all outputs
220     size_t mMaxConsumerBuffers = 0;
221     size_t mMaxHalBuffers = 0;
222     uint32_t mWidth = 0;
223     uint32_t mHeight = 0;
224     android::PixelFormat mFormat = android::PIXEL_FORMAT_NONE;
225     uint64_t mProducerUsage = 0;
226     int mDynamicRangeProfile = ANDROID_REQUEST_AVAILABLE_DYNAMIC_RANGE_PROFILES_MAP_STANDARD;
227 
228     // The attachBuffer call will happen on different thread according to mUseHalBufManager and have
229     // different timing constraint.
230     static const nsecs_t kNormalDequeueBufferTimeout    = s2ns(1);  // 1 sec
231     static const nsecs_t kHalBufMgrDequeueBufferTimeout = ms2ns(1); // 1 msec
232 
233     Mutex mMutex;
234 
235     sp<BufferItemConsumer> mBufferItemConsumer;
236     sp<Surface> mSurface;
237 
238     //Map surface ids -> gbp outputs
239     std::unordered_map<int, sp<Surface>> mOutputSurfaces;
240 
241     // Map surface ids -> transform
242     std::unordered_map<int, int> mOutputTransforms;
243 
244     //Map surface ids -> consumer buffer count
245     std::unordered_map<int, size_t > mConsumerBufferCount;
246 
247     // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
248     // objects (which are mostly for counting how many outputs have released the
249     // buffer, but also contain merged release fences).
250     std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers;
251 
252     struct SurfaceHash {
operatorSurfaceHash253         std::size_t operator()(const sp<Surface>& producer) const {
254             return std::hash<Surface*>{}(producer.get());
255         }
256     };
257 
258     struct BufferHash {
operatorBufferHash259         std::size_t operator()(const sp<GraphicBuffer>& buffer) const {
260             return std::hash<GraphicBuffer*>{}(buffer.get());
261         }
262     };
263 
264     std::unordered_map<sp<Surface>, sp<OutputListener>, SurfaceHash> mNotifiers;
265 
266     typedef std::unordered_set<sp<GraphicBuffer>, BufferHash> HeldBuffers;
267     std::unordered_map<sp<Surface>, std::unique_ptr<HeldBuffers>, SurfaceHash> mHeldBuffers;
268 
269     //A set of buffers that could potentially stay in some of the outputs after removal
270     //and therefore should be detached from the input queue.
271     std::unordered_set<uint64_t> mDetachedBuffers;
272 
273     // Latest onFrameAvailable return value
274     std::atomic<status_t> mOnFrameAvailableRes{0};
275 
276     // Currently acquired input buffers
277     size_t mAcquiredInputBuffers;
278 
279     std::string mConsumerName;
280 
281     bool mUseHalBufManager;
282 };
283 
284 } // namespace android
285 
286 #endif  // USE_NEW_STREAM_SPLITTER
287