1<?xml version="1.0"?> 2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3 4<!-- Note: no GLX protocol info yet. --> 5 6 7<OpenGLAPI> 8 9<category name="GL_ARB_vertex_array_object" number="54"> 10 11 <enum name="VERTEX_ARRAY_BINDING" value="0x85B5"/> 12 13 <function name="BindVertexArray" es2="3.0" no_error="true" 14 marshal_call_after="_mesa_glthread_BindVertexArray(ctx, array);"> 15 <param name="array" type="GLuint"/> 16 </function> 17 18 <function name="DeleteVertexArrays" es2="3.0" no_error="true" 19 marshal_call_after="_mesa_glthread_DeleteVertexArrays(ctx, n, arrays);"> 20 <param name="n" type="GLsizei"/> 21 <param name="arrays" type="const GLuint *" count="n"/> 22 </function> 23 24 <function name="GenVertexArrays" es2="3.0" no_error="true" 25 marshal_call_after="_mesa_glthread_GenVertexArrays(ctx, n, arrays);"> 26 <param name="n" type="GLsizei"/> 27 <param name="arrays" type="GLuint *"/> 28 </function> 29 30 <function name="IsVertexArray" es2="3.0"> 31 <param name="array" type="GLuint"/> 32 <return type="GLboolean"/> 33 </function> 34 35</category> 36 37</OpenGLAPI> 38