1<?xml version="1.0"?> 2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3 4<OpenGLAPI> 5<category name="GL_ARB_shading_language_include" number="76"> 6 <function name="NamedStringARB"> 7 <param name="type" type="GLenum" /> 8 <param name="namelen" type="GLint" /> 9 <param name="name" type="const GLchar *" count="namelen"/> 10 <param name="stringlen" type="GLint" /> 11 <param name="string" type="const GLchar *" count="stringlen"/> 12 </function> 13 <function name="DeleteNamedStringARB"> 14 <param name="namelen" type="GLint" /> 15 <param name="name" type="const GLchar *" count="namelen"/> 16 </function> 17 <function name="CompileShaderIncludeARB"> 18 <param name="shader" type="GLuint" /> 19 <param name="count" type="GLsizei" /> 20 <param name="path" type="const GLchar * const *" /> 21 <param name="length" type="const GLint *" /> 22 </function> 23 <function name="IsNamedStringARB"> 24 <param name="namelen" type="GLint" /> 25 <param name="name" type="const GLchar *" count="namelen"/> 26 <return type="GLboolean"/> 27 </function> 28 <function name="GetNamedStringARB"> 29 <param name="namelen" type="GLint" /> 30 <param name="name" type="const GLchar *" count="namelen"/> 31 <param name="bufSize" type="GLsizei" /> 32 <param name="stringlen" type="GLint *" /> 33 <param name="string" type="GLchar *" count="stringlen"/> 34 </function> 35 <function name="GetNamedStringivARB"> 36 <param name="namelen" type="GLint" /> 37 <param name="name" type="const GLchar *" count="namelen"/> 38 <param name="pname" type="GLenum" /> 39 <param name="params" type="GLint *" /> 40 </function> 41</category> 42</OpenGLAPI> 43