1load("//bazel:skia_rules.bzl", "split_srcs_and_hdrs") 2 3package( 4 default_applicable_licenses = ["//:license"], 5) 6 7licenses(["notice"]) 8 9# Not currently in a Bazel target. 10# In file list for exporting to //gn/gpu.gni:skia_direct3d_sources. 11D3D_FILES = [ 12 "GrD3DAMDMemoryAllocator.cpp", 13 "GrD3DAMDMemoryAllocator.h", 14 "GrD3DAttachment.cpp", 15 "GrD3DAttachment.h", 16 "GrD3DBuffer.cpp", 17 "GrD3DBuffer.h", 18 "GrD3DCaps.cpp", 19 "GrD3DCaps.h", 20 "GrD3DCommandList.cpp", 21 "GrD3DCommandList.h", 22 "GrD3DCommandSignature.cpp", 23 "GrD3DCommandSignature.h", 24 "GrD3DCpuDescriptorManager.cpp", 25 "GrD3DCpuDescriptorManager.h", 26 "GrD3DDescriptorHeap.cpp", 27 "GrD3DDescriptorHeap.h", 28 "GrD3DDescriptorTableManager.cpp", 29 "GrD3DDescriptorTableManager.h", 30 "GrD3DGpu.cpp", 31 "GrD3DGpu.h", 32 "GrD3DOpsRenderPass.cpp", 33 "GrD3DOpsRenderPass.h", 34 "GrD3DPipeline.h", 35 "GrD3DPipelineState.cpp", 36 "GrD3DPipelineState.h", 37 "GrD3DPipelineStateBuilder.cpp", 38 "GrD3DPipelineStateBuilder.h", 39 "GrD3DPipelineStateDataManager.cpp", 40 "GrD3DPipelineStateDataManager.h", 41 "GrD3DRenderTarget.cpp", 42 "GrD3DRenderTarget.h", 43 "GrD3DResourceProvider.cpp", 44 "GrD3DResourceProvider.h", 45 "GrD3DResourceState.h", 46 "GrD3DRootSignature.cpp", 47 "GrD3DRootSignature.h", 48 "GrD3DSemaphore.cpp", 49 "GrD3DSemaphore.h", 50 "GrD3DTexture.cpp", 51 "GrD3DTexture.h", 52 "GrD3DTextureRenderTarget.cpp", 53 "GrD3DTextureRenderTarget.h", 54 "GrD3DTextureResource.cpp", 55 "GrD3DTextureResource.h", 56 "GrD3DTypesMinimal.cpp", 57 "GrD3DTypesPriv.cpp", 58 "GrD3DTypesPriv.h", 59 "GrD3DUtil.cpp", 60 "GrD3DUtil.h", 61] 62 63split_srcs_and_hdrs( 64 name = "d3d", 65 files = D3D_FILES, 66) 67