xref: /aosp_15_r20/external/angle/src/libANGLE/HandleAllocator_unittest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Unit tests for HandleAllocator.
7 //
8 
9 #include <unordered_set>
10 
11 #include "gmock/gmock.h"
12 #include "gtest/gtest.h"
13 
14 #include "libANGLE/HandleAllocator.h"
15 
16 namespace
17 {
18 
TEST(HandleAllocatorTest,ReservationsWithGaps)19 TEST(HandleAllocatorTest, ReservationsWithGaps)
20 {
21     gl::HandleAllocator allocator;
22 
23     std::set<GLuint> allocationList;
24     for (GLuint id = 2; id < 50; id += 2)
25     {
26         allocationList.insert(id);
27     }
28 
29     for (GLuint id : allocationList)
30     {
31         allocator.reserve(id);
32     }
33 
34     std::set<GLuint> allocatedList;
35     for (size_t allocationNum = 0; allocationNum < allocationList.size() * 2; ++allocationNum)
36     {
37         GLuint handle = allocator.allocate();
38         EXPECT_EQ(0u, allocationList.count(handle));
39         EXPECT_EQ(0u, allocatedList.count(handle));
40         allocatedList.insert(handle);
41     }
42 }
43 
TEST(HandleAllocatorTest,Random)44 TEST(HandleAllocatorTest, Random)
45 {
46     gl::HandleAllocator allocator;
47 
48     std::set<GLuint> allocationList;
49     for (size_t iterationCount = 0; iterationCount < 40; ++iterationCount)
50     {
51         for (size_t randomCount = 0; randomCount < 40; ++randomCount)
52         {
53             GLuint randomHandle = (rand() % 1000) + 1;
54             if (allocationList.count(randomHandle) == 0)
55             {
56                 allocator.reserve(randomHandle);
57                 allocationList.insert(randomHandle);
58             }
59         }
60 
61         for (size_t normalCount = 0; normalCount < 40; ++normalCount)
62         {
63             GLuint normalHandle = allocator.allocate();
64             EXPECT_EQ(0u, allocationList.count(normalHandle));
65             allocationList.insert(normalHandle);
66         }
67     }
68 }
69 
TEST(HandleAllocatorTest,Reallocation)70 TEST(HandleAllocatorTest, Reallocation)
71 {
72     // Note: no current test for overflow
73     gl::HandleAllocator limitedAllocator(10);
74 
75     for (GLuint count = 1; count < 10; count++)
76     {
77         GLuint result = limitedAllocator.allocate();
78         EXPECT_EQ(count, result);
79     }
80 
81     for (GLuint count = 1; count < 10; count++)
82     {
83         limitedAllocator.release(count);
84     }
85 
86     for (GLuint count = 2; count < 10; count++)
87     {
88         limitedAllocator.reserve(count);
89     }
90 
91     GLint finalResult = limitedAllocator.allocate();
92     EXPECT_EQ(finalResult, 1);
93 }
94 
95 // The following test covers reserving a handle with max uint value. See
96 // http://anglebug.com/42260058
TEST(HandleAllocatorTest,ReserveMaxUintHandle)97 TEST(HandleAllocatorTest, ReserveMaxUintHandle)
98 {
99     gl::HandleAllocator allocator;
100 
101     GLuint maxUintHandle = std::numeric_limits<GLuint>::max();
102     allocator.reserve(maxUintHandle);
103 
104     GLuint normalHandle = allocator.allocate();
105     EXPECT_EQ(1u, normalHandle);
106 }
107 
108 // The following test covers reserving a handle with max uint value minus one then max uint value.
TEST(HandleAllocatorTest,ReserveMaxUintHandle2)109 TEST(HandleAllocatorTest, ReserveMaxUintHandle2)
110 {
111     gl::HandleAllocator allocator;
112 
113     GLuint maxUintHandle = std::numeric_limits<GLuint>::max();
114     allocator.reserve(maxUintHandle - 1);
115     allocator.reserve(maxUintHandle);
116 
117     GLuint normalHandle = allocator.allocate();
118     EXPECT_EQ(1u, normalHandle);
119 }
120 
121 // To test if the allocator keep the handle in a sorted order.
TEST(HandleAllocatorTest,SortedOrderHandle)122 TEST(HandleAllocatorTest, SortedOrderHandle)
123 {
124     gl::HandleAllocator allocator;
125 
126     allocator.reserve(3);
127 
128     GLuint allocatedList[5];
129     for (GLuint count = 0; count < 5; count++)
130     {
131         allocatedList[count] = allocator.allocate();
132     }
133 
134     EXPECT_EQ(1u, allocatedList[0]);
135     EXPECT_EQ(2u, allocatedList[1]);
136     EXPECT_EQ(4u, allocatedList[2]);
137     EXPECT_EQ(5u, allocatedList[3]);
138     EXPECT_EQ(6u, allocatedList[4]);
139 }
140 
141 // Tests the reset method.
TEST(HandleAllocatorTest,Reset)142 TEST(HandleAllocatorTest, Reset)
143 {
144     gl::HandleAllocator allocator;
145 
146     for (int iteration = 0; iteration < 1; ++iteration)
147     {
148         allocator.reserve(3);
149         EXPECT_EQ(1u, allocator.allocate());
150         EXPECT_EQ(2u, allocator.allocate());
151         EXPECT_EQ(4u, allocator.allocate());
152         allocator.reset();
153     }
154 }
155 
156 // Tests the reset method of custom allocator works as expected.
TEST(HandleAllocatorTest,ResetAndReallocate)157 TEST(HandleAllocatorTest, ResetAndReallocate)
158 {
159     // Allocates handles - [1, 3]
160     gl::HandleAllocator allocator(3);
161     const std::unordered_set<GLuint> expectedHandles = {1, 2, 3};
162     std::unordered_set<GLuint> handles;
163 
164     EXPECT_EQ(allocator.anyHandleAvailableForAllocation(), true);
165     handles.insert(allocator.allocate());
166     handles.insert(allocator.allocate());
167     handles.insert(allocator.allocate());
168     EXPECT_EQ(expectedHandles, handles);
169     EXPECT_EQ(allocator.anyHandleAvailableForAllocation(), false);
170 
171     // Reset the allocator
172     allocator.reset();
173 
174     EXPECT_EQ(allocator.anyHandleAvailableForAllocation(), true);
175     handles.insert(allocator.allocate());
176     handles.insert(allocator.allocate());
177     handles.insert(allocator.allocate());
178     EXPECT_EQ(expectedHandles, handles);
179     EXPECT_EQ(allocator.anyHandleAvailableForAllocation(), false);
180 }
181 
182 // Covers a particular bug with reserving and allocating sub ranges.
TEST(HandleAllocatorTest,ReserveAndAllocateIterated)183 TEST(HandleAllocatorTest, ReserveAndAllocateIterated)
184 {
185     gl::HandleAllocator allocator;
186 
187     for (int iteration = 0; iteration < 3; ++iteration)
188     {
189         allocator.reserve(5);
190         allocator.reserve(6);
191         GLuint a = allocator.allocate();
192         GLuint b = allocator.allocate();
193         GLuint c = allocator.allocate();
194         allocator.release(c);
195         allocator.release(a);
196         allocator.release(b);
197         allocator.release(5);
198         allocator.release(6);
199     }
200 }
201 
202 // This test reproduces invalid heap bug when reserve resources after release.
TEST(HandleAllocatorTest,ReserveAfterReleaseBug)203 TEST(HandleAllocatorTest, ReserveAfterReleaseBug)
204 {
205     gl::HandleAllocator allocator;
206 
207     for (int iteration = 1; iteration <= 16; ++iteration)
208     {
209         allocator.allocate();
210     }
211 
212     allocator.release(15);
213     allocator.release(16);
214 
215     for (int iteration = 1; iteration <= 14; ++iteration)
216     {
217         allocator.release(iteration);
218     }
219 
220     allocator.reserve(1);
221 
222     allocator.allocate();
223 }
224 
225 // This test is to verify that we consolidate handle ranges when releasing a handle.
TEST(HandleAllocatorTest,ConsolidateRangeDuringRelease)226 TEST(HandleAllocatorTest, ConsolidateRangeDuringRelease)
227 {
228     gl::HandleAllocator allocator;
229 
230     // Reserve GLuint(-1)
231     allocator.reserve(static_cast<GLuint>(-1));
232     // Allocate a few others
233     allocator.allocate();
234     allocator.allocate();
235 
236     // Release GLuint(-1)
237     allocator.release(static_cast<GLuint>(-1));
238 
239     // Allocate one more handle.
240     // Since we consolidate handle ranges during a release we do not expect to get back a
241     // handle value of GLuint(-1).
242     GLuint handle = allocator.allocate();
243     EXPECT_NE(handle, static_cast<GLuint>(-1));
244 }
245 
246 }  // anonymous namespace
247