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/aosp_15_r20/external/autotest/client/deps/webgl_mpd/src/resources/
H A DJ3DIMath.js31 J3DIMatrix4 - A 4x4 Matrix
37 This class implements a 4x4 matrix. It has functions which duplicate the
38 functionality of the OpenGL matrix stack and glut functions. On browsers
44 … Constructor(in J3DIMatrix4 matrix), // copy passed matrix into new J3DIMatrix4
46 … Constructor() // create new J3DIMatrix4 with identity matrix
49 … void load(in J3DIMatrix4 matrix); // copy the values from the passed matrix
50 void load(in sequence<float> array); // copy 16 floats into the matrix
51 … sequence<float> getAsArray(); // return the matrix as an array of 16 floats
52 …Float32Array getAsFloat32Array(); // return the matrix as a Float32Array with 16 values
53 …void setUniform(in WebGLRenderingContext ctx, // Send the matrix to the passed uniform locat…
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/aosp_15_r20/external/robolectric/robolectric/src/test/java/org/robolectric/shadows/
H A DShadowMatrixTest.java5 import android.graphics.Matrix;
22 Matrix m = new Matrix(); in preOperationsAreStacked()
33 Matrix m = new Matrix(); in postOperationsAreQueued()
44 Matrix m = new Matrix(); in setOperationsOverride()
59 final Matrix matrix = new Matrix(); in set_shouldAddOpsToMatrix() local
60 matrix.setScale(1, 1); in set_shouldAddOpsToMatrix()
61 matrix.preScale(2, 2, 2, 2); in set_shouldAddOpsToMatrix()
62 matrix.postScale(3, 3, 3, 3); in set_shouldAddOpsToMatrix()
64 final ShadowMatrix shadow = Shadow.extract(matrix); in set_shouldAddOpsToMatrix()
72 final Matrix matrix = new Matrix(); in setScale_shouldAddOpsToMatrix() local
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/aosp_15_r20/external/robolectric/integration_tests/nativegraphics/src/test/java/org/robolectric/shadows/
H A DShadowNativeMatrixTest.java7 import android.graphics.Matrix;
23 final Matrix matrix = new Matrix(); in testIsIdentity() local
24 assertThat(matrix.isIdentity()).isTrue(); in testIsIdentity()
26 matrix.postScale(2.0f, 2.0f); in testIsIdentity()
27 assertThat(matrix.isIdentity()).isFalse(); in testIsIdentity()
32 final Matrix matrix = new Matrix(); in testIsAffine() local
33 assertThat(matrix.isAffine()).isTrue(); in testIsAffine()
35 matrix.postScale(2.0f, 2.0f); in testIsAffine()
36 assertThat(matrix.isAffine()).isTrue(); in testIsAffine()
37 matrix.postTranslate(1.0f, 2.0f); in testIsAffine()
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/aosp_15_r20/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.mul-truncate.frag.out2 WARNING: 0:24: '' : mul() matrix size mismatch
3 WARNING: 0:25: '' : mul() matrix size mismatch
4 WARNING: 0:28: '' : mul() matrix size mismatch
5 WARNING: 0:29: '' : mul() matrix size mismatch
6 WARNING: 0:32: '' : mul() matrix size mismatch
7 WARNING: 0:33: '' : mul() matrix size mismatch
8 WARNING: 0:34: '' : mul() matrix size mismatch
9 WARNING: 0:35: '' : mul() matrix size mismatch
22matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
27matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
[all …]
Dhlsl.matType.int.frag.out9 0:25 move second child to first child ( temp 1X1 matrix of int)
10 0:25 'r00' ( temp 1X1 matrix of int)
11 0:25 transpose ( temp 1X1 matrix of int)
12 0:25 'i1x1' ( temp 1X1 matrix of int)
14 0:26 move second child to first child ( temp 1X2 matrix of int)
15 0:26 'r01' ( temp 1X2 matrix of int)
16 0:26 transpose ( temp 1X2 matrix of int)
17 0:26 'i2x1' ( temp 2X1 matrix of int)
19 0:27 move second child to first child ( temp 1X3 matrix of int)
20 0:27 'r02' ( temp 1X3 matrix of int)
[all …]
Dhlsl.type.type.conversion.all.frag.out2 ERROR: 0:88: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2-component vector o…
3 ERROR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector o…
4 ERROR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector o…
5 ERROR: 0:91: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2-component vector o…
6 ERROR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector o…
7 ERROR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector o…
8 ERROR: 0:94: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2-component vector o…
9 ERROR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector o…
10 ERROR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector o…
12 ERROR: 0:98: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3-component vector o…
[all …]
Dmatrix2.frag.out12 0:21 move second child to first child ( temp 3X4 matrix of float)
13 0:21 'm34' ( temp 3X4 matrix of float)
14 0:21 outer product ( global 3X4 matrix of float)
17 0:23 add second child into first child ( temp 3X4 matrix of float)
18 0:23 'm34' ( temp 3X4 matrix of float)
41 0:26 vector-times-matrix ( temp 3-component vector of float)
43 0:26 'm34' ( temp 3X4 matrix of float)
46 0:28 matrix scale second child into first child ( temp 3X4 matrix of float)
47 0:28 'm34' ( temp 3X4 matrix of float)
53 0:30 move second child to first child ( temp 4X4 matrix of float)
[all …]
Dhlsl.intrinsics.vert.out680 0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
682 0:331 'inF0' ( in 2X2 matrix of float)
683 0:331 'inF1' ( in 2X2 matrix of float)
684 0:331 'inF2' ( in 2X2 matrix of float)
687 0:333 Convert float to bool ( temp 2X2 matrix of bool)
688 0:333 'inF0' ( in 2X2 matrix of float)
689 0:333 Absolute value ( temp 2X2 matrix of float)
690 0:333 'inF0' ( in 2X2 matrix of float)
691 0:333 arc cosine ( temp 2X2 matrix of float)
692 0:333 'inF0' ( in 2X2 matrix of float)
[all …]
Dhlsl.matpack-pragma.frag.out17 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of flo…
18 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay…
19matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t…
27 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of …
28 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay…
29matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t…
37 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of fl…
38 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay…
39matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t…
47 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
[all …]
Dhlsl.intrinsics.frag.out1600 0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
1602 0:402 'inF0' ( in 2X2 matrix of float)
1603 0:402 'inF1' ( in 2X2 matrix of float)
1604 0:402 'inF2' ( in 2X2 matrix of float)
1610 0:404 Convert float to bool ( temp 2X2 matrix of bool)
1611 0:404 'inF0' ( in 2X2 matrix of float)
1613 0:404 move second child to first child ( temp 2X2 matrix of float)
1614 0:404 'r001' ( temp 2X2 matrix of float)
1615 0:404 Absolute value ( temp 2X2 matrix of float)
1616 0:404 'inF0' ( in 2X2 matrix of float)
[all …]
Dhlsl.matType.bool.frag.out9 0:25 move second child to first child ( temp 1X1 matrix of bool)
10 0:25 'r00' ( temp 1X1 matrix of bool)
11 0:25 transpose ( temp 1X1 matrix of bool)
12 0:25 'b1x1' ( temp 1X1 matrix of bool)
14 0:26 move second child to first child ( temp 1X2 matrix of bool)
15 0:26 'r01' ( temp 1X2 matrix of bool)
16 0:26 transpose ( temp 1X2 matrix of bool)
17 0:26 'b2x1' ( temp 2X1 matrix of bool)
19 0:27 move second child to first child ( temp 1X3 matrix of bool)
20 0:27 'r02' ( temp 1X3 matrix of bool)
[all …]
/aosp_15_r20/external/angle/third_party/glslang/src/Test/baseResults/
H A Dhlsl.mul-truncate.frag.out2 WARNING: 0:24: '' : mul() matrix size mismatch
3 WARNING: 0:25: '' : mul() matrix size mismatch
4 WARNING: 0:28: '' : mul() matrix size mismatch
5 WARNING: 0:29: '' : mul() matrix size mismatch
6 WARNING: 0:32: '' : mul() matrix size mismatch
7 WARNING: 0:33: '' : mul() matrix size mismatch
8 WARNING: 0:34: '' : mul() matrix size mismatch
9 WARNING: 0:35: '' : mul() matrix size mismatch
22matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
27matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major …
[all …]
H A Dhlsl.matType.int.frag.out9 0:25 move second child to first child ( temp 1X1 matrix of int)
10 0:25 'r00' ( temp 1X1 matrix of int)
11 0:25 transpose ( temp 1X1 matrix of int)
12 0:25 'i1x1' ( temp 1X1 matrix of int)
14 0:26 move second child to first child ( temp 1X2 matrix of int)
15 0:26 'r01' ( temp 1X2 matrix of int)
16 0:26 transpose ( temp 1X2 matrix of int)
17 0:26 'i2x1' ( temp 2X1 matrix of int)
19 0:27 move second child to first child ( temp 1X3 matrix of int)
20 0:27 'r02' ( temp 1X3 matrix of int)
[all …]
H A Dhlsl.type.type.conversion.all.frag.out2 ERROR: 0:88: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2-component vector o…
3 ERROR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector o…
4 ERROR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector o…
5 ERROR: 0:91: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2-component vector o…
6 ERROR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector o…
7 ERROR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector o…
8 ERROR: 0:94: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2-component vector o…
9 ERROR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector o…
10 ERROR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector o…
12 ERROR: 0:98: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3-component vector o…
[all …]
H A Dmatrix2.frag.out12 0:21 move second child to first child ( temp 3X4 matrix of float)
13 0:21 'm34' ( temp 3X4 matrix of float)
14 0:21 outer product ( global 3X4 matrix of float)
17 0:23 add second child into first child ( temp 3X4 matrix of float)
18 0:23 'm34' ( temp 3X4 matrix of float)
41 0:26 vector-times-matrix ( temp 3-component vector of float)
43 0:26 'm34' ( temp 3X4 matrix of float)
46 0:28 matrix scale second child into first child ( temp 3X4 matrix of float)
47 0:28 'm34' ( temp 3X4 matrix of float)
53 0:30 move second child to first child ( temp 4X4 matrix of float)
[all …]
H A Dhlsl.intrinsics.vert.out680 0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
682 0:331 'inF0' ( in 2X2 matrix of float)
683 0:331 'inF1' ( in 2X2 matrix of float)
684 0:331 'inF2' ( in 2X2 matrix of float)
687 0:333 Convert float to bool ( temp 2X2 matrix of bool)
688 0:333 'inF0' ( in 2X2 matrix of float)
689 0:333 Absolute value ( temp 2X2 matrix of float)
690 0:333 'inF0' ( in 2X2 matrix of float)
691 0:333 arc cosine ( temp 2X2 matrix of float)
692 0:333 'inF0' ( in 2X2 matrix of float)
[all …]
H A Dhlsl.matpack-pragma.frag.out17 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of flo…
18 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay…
19matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t…
27 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of …
28 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay…
29matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t…
37 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of fl…
38 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay…
39matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t…
47 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
[all …]
H A Dhlsl.intrinsics.frag.out1600 0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float)
1602 0:402 'inF0' ( in 2X2 matrix of float)
1603 0:402 'inF1' ( in 2X2 matrix of float)
1604 0:402 'inF2' ( in 2X2 matrix of float)
1610 0:404 Convert float to bool ( temp 2X2 matrix of bool)
1611 0:404 'inF0' ( in 2X2 matrix of float)
1613 0:404 move second child to first child ( temp 2X2 matrix of float)
1614 0:404 'r001' ( temp 2X2 matrix of float)
1615 0:404 Absolute value ( temp 2X2 matrix of float)
1616 0:404 'inF0' ( in 2X2 matrix of float)
[all …]
H A Dhlsl.matType.bool.frag.out9 0:25 move second child to first child ( temp 1X1 matrix of bool)
10 0:25 'r00' ( temp 1X1 matrix of bool)
11 0:25 transpose ( temp 1X1 matrix of bool)
12 0:25 'b1x1' ( temp 1X1 matrix of bool)
14 0:26 move second child to first child ( temp 1X2 matrix of bool)
15 0:26 'r01' ( temp 1X2 matrix of bool)
16 0:26 transpose ( temp 1X2 matrix of bool)
17 0:26 'b2x1' ( temp 2X1 matrix of bool)
19 0:27 move second child to first child ( temp 1X3 matrix of bool)
20 0:27 'r02' ( temp 1X3 matrix of bool)
[all …]
/aosp_15_r20/external/zxing/core/src/test/java/com/google/zxing/qrcode/encoder/
H A DMaskUtilTestCase.java30 ByteMatrix matrix = new ByteMatrix(4, 1); in testApplyMaskPenaltyRule1() local
31 matrix.set(0, 0, 0); in testApplyMaskPenaltyRule1()
32 matrix.set(1, 0, 0); in testApplyMaskPenaltyRule1()
33 matrix.set(2, 0, 0); in testApplyMaskPenaltyRule1()
34 matrix.set(3, 0, 0); in testApplyMaskPenaltyRule1()
35 assertEquals(0, MaskUtil.applyMaskPenaltyRule1(matrix)); in testApplyMaskPenaltyRule1()
37 matrix = new ByteMatrix(6, 1); in testApplyMaskPenaltyRule1()
38 matrix.set(0, 0, 0); in testApplyMaskPenaltyRule1()
39 matrix.set(1, 0, 0); in testApplyMaskPenaltyRule1()
40 matrix.set(2, 0, 0); in testApplyMaskPenaltyRule1()
[all …]
/aosp_15_r20/external/deqp/framework/common/
H A DtcuMatrix.hpp23 * \brief Templatized matrix class.
33 // Templated matrix class.
35 class Matrix class
48 Matrix(void);
49 explicit Matrix(const T &src);
50 explicit Matrix(const T src[Rows * Cols]);
51 Matrix(const Vector<T, Rows> &src);
52 Matrix(const Matrix<T, Rows, Cols> &src);
53 ~Matrix(void);
55 Matrix<T, Rows, Cols> &operator=(const Matrix<T, Rows, Cols> &src);
[all …]
/aosp_15_r20/system/media/audio_utils/include/audio_utils/
H A DChannelMix.h37 float (&matrix)[M][audio_channel_count_from_out_mask(OUTPUT_CHANNEL_MASK)]) { in fillChannelMatrix()
45 // We now use a compliant downmix matrix for 5.1 with the following standards: in fillChannelMatrix()
61 // (transfer matrix) in fillChannelMatrix()
81 matrix[index][FL] = 1.f; in fillChannelMatrix()
82 matrix[index][FR] = 0.f; in fillChannelMatrix()
88 matrix[index][FL] = MINUS_3_DB_IN_FLOAT; in fillChannelMatrix()
89 matrix[index][FR] = 0.f; in fillChannelMatrix()
94 matrix[index][FL] = 0.f; in fillChannelMatrix()
95 matrix[index][FR] = 1.f; in fillChannelMatrix()
101 matrix[index][FL] = 0.f; in fillChannelMatrix()
[all …]
/aosp_15_r20/external/pigweed/pw_snapshot/images/
H A Dgeneric_crash_flow.svg1matrix(1,0,0,1,25,185) translate(1.018518518518519 39.65277777777778)"/><use xlink:href="#b" trans…
/aosp_15_r20/external/pigweed/seed/0119/
H A Dhigh-level-view.svg1matrix(1,0,0,1,352,252) translate(10.098765432098766 53.77777777777778)"/><use xlink:href="#b" tra…
/aosp_15_r20/prebuilts/vndk/v34/x86/include/system/media/audio_utils/include/audio_utils/
DChannelMix.h37 float (&matrix)[M][audio_channel_count_from_out_mask(OUTPUT_CHANNEL_MASK)]) { in fillChannelMatrix()
45 // We now use a compliant downmix matrix for 5.1 with the following standards: in fillChannelMatrix()
61 // (transfer matrix) in fillChannelMatrix()
81 matrix[index][FL] = 1.f; in fillChannelMatrix()
82 matrix[index][FR] = 0.f; in fillChannelMatrix()
88 matrix[index][FL] = MINUS_3_DB_IN_FLOAT; in fillChannelMatrix()
89 matrix[index][FR] = 0.f; in fillChannelMatrix()
94 matrix[index][FL] = 0.f; in fillChannelMatrix()
95 matrix[index][FR] = 1.f; in fillChannelMatrix()
101 matrix[index][FL] = 0.f; in fillChannelMatrix()
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12345678910>>...456