/aosp_15_r20/external/autotest/client/deps/webgl_mpd/src/resources/ |
H A D | J3DIMath.js | 31 J3DIMatrix4 - A 4x4 Matrix 37 This class implements a 4x4 matrix. It has functions which duplicate the 38 functionality of the OpenGL matrix stack and glut functions. On browsers 44 … Constructor(in J3DIMatrix4 matrix), // copy passed matrix into new J3DIMatrix4 46 … Constructor() // create new J3DIMatrix4 with identity matrix 49 … void load(in J3DIMatrix4 matrix); // copy the values from the passed matrix 50 void load(in sequence<float> array); // copy 16 floats into the matrix 51 … sequence<float> getAsArray(); // return the matrix as an array of 16 floats 52 …Float32Array getAsFloat32Array(); // return the matrix as a Float32Array with 16 values 53 …void setUniform(in WebGLRenderingContext ctx, // Send the matrix to the passed uniform locat… [all …]
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/aosp_15_r20/external/robolectric/robolectric/src/test/java/org/robolectric/shadows/ |
H A D | ShadowMatrixTest.java | 5 import android.graphics.Matrix; 22 Matrix m = new Matrix(); in preOperationsAreStacked() 33 Matrix m = new Matrix(); in postOperationsAreQueued() 44 Matrix m = new Matrix(); in setOperationsOverride() 59 final Matrix matrix = new Matrix(); in set_shouldAddOpsToMatrix() local 60 matrix.setScale(1, 1); in set_shouldAddOpsToMatrix() 61 matrix.preScale(2, 2, 2, 2); in set_shouldAddOpsToMatrix() 62 matrix.postScale(3, 3, 3, 3); in set_shouldAddOpsToMatrix() 64 final ShadowMatrix shadow = Shadow.extract(matrix); in set_shouldAddOpsToMatrix() 72 final Matrix matrix = new Matrix(); in setScale_shouldAddOpsToMatrix() local [all …]
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/aosp_15_r20/external/robolectric/integration_tests/nativegraphics/src/test/java/org/robolectric/shadows/ |
H A D | ShadowNativeMatrixTest.java | 7 import android.graphics.Matrix; 23 final Matrix matrix = new Matrix(); in testIsIdentity() local 24 assertThat(matrix.isIdentity()).isTrue(); in testIsIdentity() 26 matrix.postScale(2.0f, 2.0f); in testIsIdentity() 27 assertThat(matrix.isIdentity()).isFalse(); in testIsIdentity() 32 final Matrix matrix = new Matrix(); in testIsAffine() local 33 assertThat(matrix.isAffine()).isTrue(); in testIsAffine() 35 matrix.postScale(2.0f, 2.0f); in testIsAffine() 36 assertThat(matrix.isAffine()).isTrue(); in testIsAffine() 37 matrix.postTranslate(1.0f, 2.0f); in testIsAffine() [all …]
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/aosp_15_r20/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.mul-truncate.frag.out | 2 WARNING: 0:24: '' : mul() matrix size mismatch 3 WARNING: 0:25: '' : mul() matrix size mismatch 4 WARNING: 0:28: '' : mul() matrix size mismatch 5 WARNING: 0:29: '' : mul() matrix size mismatch 6 WARNING: 0:32: '' : mul() matrix size mismatch 7 WARNING: 0:33: '' : mul() matrix size mismatch 8 WARNING: 0:34: '' : mul() matrix size mismatch 9 WARNING: 0:35: '' : mul() matrix size mismatch 22 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 27 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … [all …]
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D | hlsl.matType.int.frag.out | 9 0:25 move second child to first child ( temp 1X1 matrix of int) 10 0:25 'r00' ( temp 1X1 matrix of int) 11 0:25 transpose ( temp 1X1 matrix of int) 12 0:25 'i1x1' ( temp 1X1 matrix of int) 14 0:26 move second child to first child ( temp 1X2 matrix of int) 15 0:26 'r01' ( temp 1X2 matrix of int) 16 0:26 transpose ( temp 1X2 matrix of int) 17 0:26 'i2x1' ( temp 2X1 matrix of int) 19 0:27 move second child to first child ( temp 1X3 matrix of int) 20 0:27 'r02' ( temp 1X3 matrix of int) [all …]
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D | hlsl.type.type.conversion.all.frag.out | 2 ERROR: 0:88: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2-component vector o… 3 ERROR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector o… 4 ERROR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector o… 5 ERROR: 0:91: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2-component vector o… 6 ERROR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector o… 7 ERROR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector o… 8 ERROR: 0:94: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2-component vector o… 9 ERROR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector o… 10 ERROR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector o… 12 ERROR: 0:98: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3-component vector o… [all …]
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D | matrix2.frag.out | 12 0:21 move second child to first child ( temp 3X4 matrix of float) 13 0:21 'm34' ( temp 3X4 matrix of float) 14 0:21 outer product ( global 3X4 matrix of float) 17 0:23 add second child into first child ( temp 3X4 matrix of float) 18 0:23 'm34' ( temp 3X4 matrix of float) 41 0:26 vector-times-matrix ( temp 3-component vector of float) 43 0:26 'm34' ( temp 3X4 matrix of float) 46 0:28 matrix scale second child into first child ( temp 3X4 matrix of float) 47 0:28 'm34' ( temp 3X4 matrix of float) 53 0:30 move second child to first child ( temp 4X4 matrix of float) [all …]
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D | hlsl.intrinsics.vert.out | 680 0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) 682 0:331 'inF0' ( in 2X2 matrix of float) 683 0:331 'inF1' ( in 2X2 matrix of float) 684 0:331 'inF2' ( in 2X2 matrix of float) 687 0:333 Convert float to bool ( temp 2X2 matrix of bool) 688 0:333 'inF0' ( in 2X2 matrix of float) 689 0:333 Absolute value ( temp 2X2 matrix of float) 690 0:333 'inF0' ( in 2X2 matrix of float) 691 0:333 arc cosine ( temp 2X2 matrix of float) 692 0:333 'inF0' ( in 2X2 matrix of float) [all …]
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D | hlsl.matpack-pragma.frag.out | 17 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of flo… 18 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay… 19 …matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t… 27 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of … 28 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay… 29 …matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t… 37 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of fl… 38 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay… 39 …matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t… 47 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) [all …]
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D | hlsl.intrinsics.frag.out | 1600 0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) 1602 0:402 'inF0' ( in 2X2 matrix of float) 1603 0:402 'inF1' ( in 2X2 matrix of float) 1604 0:402 'inF2' ( in 2X2 matrix of float) 1610 0:404 Convert float to bool ( temp 2X2 matrix of bool) 1611 0:404 'inF0' ( in 2X2 matrix of float) 1613 0:404 move second child to first child ( temp 2X2 matrix of float) 1614 0:404 'r001' ( temp 2X2 matrix of float) 1615 0:404 Absolute value ( temp 2X2 matrix of float) 1616 0:404 'inF0' ( in 2X2 matrix of float) [all …]
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D | hlsl.matType.bool.frag.out | 9 0:25 move second child to first child ( temp 1X1 matrix of bool) 10 0:25 'r00' ( temp 1X1 matrix of bool) 11 0:25 transpose ( temp 1X1 matrix of bool) 12 0:25 'b1x1' ( temp 1X1 matrix of bool) 14 0:26 move second child to first child ( temp 1X2 matrix of bool) 15 0:26 'r01' ( temp 1X2 matrix of bool) 16 0:26 transpose ( temp 1X2 matrix of bool) 17 0:26 'b2x1' ( temp 2X1 matrix of bool) 19 0:27 move second child to first child ( temp 1X3 matrix of bool) 20 0:27 'r02' ( temp 1X3 matrix of bool) [all …]
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/aosp_15_r20/external/angle/third_party/glslang/src/Test/baseResults/ |
H A D | hlsl.mul-truncate.frag.out | 2 WARNING: 0:24: '' : mul() matrix size mismatch 3 WARNING: 0:25: '' : mul() matrix size mismatch 4 WARNING: 0:28: '' : mul() matrix size mismatch 5 WARNING: 0:29: '' : mul() matrix size mismatch 6 WARNING: 0:32: '' : mul() matrix size mismatch 7 WARNING: 0:33: '' : mul() matrix size mismatch 8 WARNING: 0:34: '' : mul() matrix size mismatch 9 WARNING: 0:35: '' : mul() matrix size mismatch 22 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … 27 …matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major … [all …]
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H A D | hlsl.matType.int.frag.out | 9 0:25 move second child to first child ( temp 1X1 matrix of int) 10 0:25 'r00' ( temp 1X1 matrix of int) 11 0:25 transpose ( temp 1X1 matrix of int) 12 0:25 'i1x1' ( temp 1X1 matrix of int) 14 0:26 move second child to first child ( temp 1X2 matrix of int) 15 0:26 'r01' ( temp 1X2 matrix of int) 16 0:26 transpose ( temp 1X2 matrix of int) 17 0:26 'i2x1' ( temp 2X1 matrix of int) 19 0:27 move second child to first child ( temp 1X3 matrix of int) 20 0:27 'r02' ( temp 1X3 matrix of int) [all …]
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H A D | hlsl.type.type.conversion.all.frag.out | 2 ERROR: 0:88: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 2-component vector o… 3 ERROR: 0:89: '=' : cannot convert from ' const 2X3 matrix of float' to ' temp 2-component vector o… 4 ERROR: 0:90: '=' : cannot convert from ' const 2X4 matrix of float' to ' temp 2-component vector o… 5 ERROR: 0:91: '=' : cannot convert from ' const 3X2 matrix of float' to ' temp 2-component vector o… 6 ERROR: 0:92: '=' : cannot convert from ' const 3X3 matrix of float' to ' temp 2-component vector o… 7 ERROR: 0:93: '=' : cannot convert from ' const 3X4 matrix of float' to ' temp 2-component vector o… 8 ERROR: 0:94: '=' : cannot convert from ' const 4X2 matrix of float' to ' temp 2-component vector o… 9 ERROR: 0:95: '=' : cannot convert from ' const 4X3 matrix of float' to ' temp 2-component vector o… 10 ERROR: 0:96: '=' : cannot convert from ' const 4X4 matrix of float' to ' temp 2-component vector o… 12 ERROR: 0:98: '=' : cannot convert from ' const 2X2 matrix of float' to ' temp 3-component vector o… [all …]
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H A D | matrix2.frag.out | 12 0:21 move second child to first child ( temp 3X4 matrix of float) 13 0:21 'm34' ( temp 3X4 matrix of float) 14 0:21 outer product ( global 3X4 matrix of float) 17 0:23 add second child into first child ( temp 3X4 matrix of float) 18 0:23 'm34' ( temp 3X4 matrix of float) 41 0:26 vector-times-matrix ( temp 3-component vector of float) 43 0:26 'm34' ( temp 3X4 matrix of float) 46 0:28 matrix scale second child into first child ( temp 3X4 matrix of float) 47 0:28 'm34' ( temp 3X4 matrix of float) 53 0:30 move second child to first child ( temp 4X4 matrix of float) [all …]
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H A D | hlsl.intrinsics.vert.out | 680 0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) 682 0:331 'inF0' ( in 2X2 matrix of float) 683 0:331 'inF1' ( in 2X2 matrix of float) 684 0:331 'inF2' ( in 2X2 matrix of float) 687 0:333 Convert float to bool ( temp 2X2 matrix of bool) 688 0:333 'inF0' ( in 2X2 matrix of float) 689 0:333 Absolute value ( temp 2X2 matrix of float) 690 0:333 'inF0' ( in 2X2 matrix of float) 691 0:333 arc cosine ( temp 2X2 matrix of float) 692 0:333 'inF0' ( in 2X2 matrix of float) [all …]
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H A D | hlsl.matpack-pragma.frag.out | 17 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of flo… 18 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay… 19 …matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t… 27 0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of … 28 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay… 29 …matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t… 37 0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of fl… 38 …row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, lay… 39 …matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) t… 47 0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) [all …]
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H A D | hlsl.intrinsics.frag.out | 1600 0:402 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) 1602 0:402 'inF0' ( in 2X2 matrix of float) 1603 0:402 'inF1' ( in 2X2 matrix of float) 1604 0:402 'inF2' ( in 2X2 matrix of float) 1610 0:404 Convert float to bool ( temp 2X2 matrix of bool) 1611 0:404 'inF0' ( in 2X2 matrix of float) 1613 0:404 move second child to first child ( temp 2X2 matrix of float) 1614 0:404 'r001' ( temp 2X2 matrix of float) 1615 0:404 Absolute value ( temp 2X2 matrix of float) 1616 0:404 'inF0' ( in 2X2 matrix of float) [all …]
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H A D | hlsl.matType.bool.frag.out | 9 0:25 move second child to first child ( temp 1X1 matrix of bool) 10 0:25 'r00' ( temp 1X1 matrix of bool) 11 0:25 transpose ( temp 1X1 matrix of bool) 12 0:25 'b1x1' ( temp 1X1 matrix of bool) 14 0:26 move second child to first child ( temp 1X2 matrix of bool) 15 0:26 'r01' ( temp 1X2 matrix of bool) 16 0:26 transpose ( temp 1X2 matrix of bool) 17 0:26 'b2x1' ( temp 2X1 matrix of bool) 19 0:27 move second child to first child ( temp 1X3 matrix of bool) 20 0:27 'r02' ( temp 1X3 matrix of bool) [all …]
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/aosp_15_r20/external/zxing/core/src/test/java/com/google/zxing/qrcode/encoder/ |
H A D | MaskUtilTestCase.java | 30 ByteMatrix matrix = new ByteMatrix(4, 1); in testApplyMaskPenaltyRule1() local 31 matrix.set(0, 0, 0); in testApplyMaskPenaltyRule1() 32 matrix.set(1, 0, 0); in testApplyMaskPenaltyRule1() 33 matrix.set(2, 0, 0); in testApplyMaskPenaltyRule1() 34 matrix.set(3, 0, 0); in testApplyMaskPenaltyRule1() 35 assertEquals(0, MaskUtil.applyMaskPenaltyRule1(matrix)); in testApplyMaskPenaltyRule1() 37 matrix = new ByteMatrix(6, 1); in testApplyMaskPenaltyRule1() 38 matrix.set(0, 0, 0); in testApplyMaskPenaltyRule1() 39 matrix.set(1, 0, 0); in testApplyMaskPenaltyRule1() 40 matrix.set(2, 0, 0); in testApplyMaskPenaltyRule1() [all …]
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/aosp_15_r20/external/deqp/framework/common/ |
H A D | tcuMatrix.hpp | 23 * \brief Templatized matrix class. 33 // Templated matrix class. 35 class Matrix class 48 Matrix(void); 49 explicit Matrix(const T &src); 50 explicit Matrix(const T src[Rows * Cols]); 51 Matrix(const Vector<T, Rows> &src); 52 Matrix(const Matrix<T, Rows, Cols> &src); 53 ~Matrix(void); 55 Matrix<T, Rows, Cols> &operator=(const Matrix<T, Rows, Cols> &src); [all …]
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/aosp_15_r20/system/media/audio_utils/include/audio_utils/ |
H A D | ChannelMix.h | 37 float (&matrix)[M][audio_channel_count_from_out_mask(OUTPUT_CHANNEL_MASK)]) { in fillChannelMatrix() 45 // We now use a compliant downmix matrix for 5.1 with the following standards: in fillChannelMatrix() 61 // (transfer matrix) in fillChannelMatrix() 81 matrix[index][FL] = 1.f; in fillChannelMatrix() 82 matrix[index][FR] = 0.f; in fillChannelMatrix() 88 matrix[index][FL] = MINUS_3_DB_IN_FLOAT; in fillChannelMatrix() 89 matrix[index][FR] = 0.f; in fillChannelMatrix() 94 matrix[index][FL] = 0.f; in fillChannelMatrix() 95 matrix[index][FR] = 1.f; in fillChannelMatrix() 101 matrix[index][FL] = 0.f; in fillChannelMatrix() [all …]
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/aosp_15_r20/external/pigweed/pw_snapshot/images/ |
H A D | generic_crash_flow.svg | 1 …matrix(1,0,0,1,25,185) translate(1.018518518518519 39.65277777777778)"/><use xlink:href="#b" trans…
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/aosp_15_r20/external/pigweed/seed/0119/ |
H A D | high-level-view.svg | 1 …matrix(1,0,0,1,352,252) translate(10.098765432098766 53.77777777777778)"/><use xlink:href="#b" tra…
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/aosp_15_r20/prebuilts/vndk/v34/x86/include/system/media/audio_utils/include/audio_utils/ |
D | ChannelMix.h | 37 float (&matrix)[M][audio_channel_count_from_out_mask(OUTPUT_CHANNEL_MASK)]) { in fillChannelMatrix() 45 // We now use a compliant downmix matrix for 5.1 with the following standards: in fillChannelMatrix() 61 // (transfer matrix) in fillChannelMatrix() 81 matrix[index][FL] = 1.f; in fillChannelMatrix() 82 matrix[index][FR] = 0.f; in fillChannelMatrix() 88 matrix[index][FL] = MINUS_3_DB_IN_FLOAT; in fillChannelMatrix() 89 matrix[index][FR] = 0.f; in fillChannelMatrix() 94 matrix[index][FL] = 0.f; in fillChannelMatrix() 95 matrix[index][FR] = 1.f; in fillChannelMatrix() 101 matrix[index][FL] = 0.f; in fillChannelMatrix() [all …]
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