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/aosp_15_r20/external/deqp/android/cts/main/vk-main-2019-03-01/
H A Drobustness.txt397 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_scalar_f…
398 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_scalar_s…
399 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_scalar_u…
400 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_vec4_f32
401 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_vec4_s32
402 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_vec4_u32
403 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_scal…
404 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_scal…
405 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_scal…
406 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_vec4…
[all …]
H A Dubo.txt5 dEQP-VK.ubo.2_level_array.scalar.bool.vertex
11 dEQP-VK.ubo.2_level_array.scalar.bvec2.vertex
17 dEQP-VK.ubo.2_level_array.scalar.bvec3.vertex
23 dEQP-VK.ubo.2_level_array.scalar.bvec4.vertex
29 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2.vertex
35 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x3.vertex
41 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x4.vertex
47 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3.vertex
53 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x2.vertex
59 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x4.vertex
[all …]
/aosp_15_r20/external/mesa3d/src/gallium/drivers/nouveau/ci/
H A Dnouveau-nv49-fails.txt782 deqp-gles2@performance@shader@operator@angle_and_trigonometry@acos@vertex@highp_float,Fail
783 deqp-gles2@performance@shader@operator@angle_and_trigonometry@acos@vertex@lowp_float,Fail
784 deqp-gles2@performance@shader@operator@angle_and_trigonometry@acos@vertex@mediump_float,Fail
788 deqp-gles2@performance@shader@operator@angle_and_trigonometry@asin@vertex@highp_float,Fail
789 deqp-gles2@performance@shader@operator@angle_and_trigonometry@asin@vertex@lowp_float,Fail
790 deqp-gles2@performance@shader@operator@angle_and_trigonometry@asin@vertex@mediump_float,Fail
794 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan2@vertex@highp_float,Fail
795 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan2@vertex@lowp_float,Fail
796 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan2@vertex@mediump_float,Fail
800 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan@vertex@highp_float,Fail
[all …]
/aosp_15_r20/external/mesa3d/src/compiler/nir/tests/
H A Dopt_varyings_tests_dead_output.cpp104 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, POS, 32)
105 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, COL0, 32)
106 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, COL1, 32)
107 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, FOGC, 32)
108 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, TEX0, 32)
109 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, PSIZ, 32)
110 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, BFC0, 32)
111 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, BFC1, 32)
112 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, CLIP_VERTEX, 32)
113 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, CLIP_DIST0, 32)
[all …]
H A Dopt_varyings_tests_dead_input.cpp79 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, POS, 32)
80 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, COL0, 32)
81 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, COL1, 32)
82 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, FOGC, 32)
83 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, TEX0, 32)
84 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, PSIZ, 32)
85 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, BFC0, 32)
86 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, BFC1, 32)
87 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, CLIP_VERTEX, 32)
88 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, CLIP_DIST0, 32)
[all …]
H A Dopt_varyings_tests_prop_const.cpp150 TEST_CONST_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32, 314)
151 TEST_CONST_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32, 314)
152 TEST_CONST_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32, 314)
153 TEST_CONST_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32, 314)
154 TEST_CONST_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32, 314)
155 TEST_CONST_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32, 314)
156 TEST_CONST_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32, 314)
157 TEST_CONST_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32, 314)
158 TEST_CONST_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32, 314)
159 TEST_CONST_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32, 314)
[all …]
H A Dopt_varyings_tests_prop_uniform.cpp150 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32)
151 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32)
152 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32)
153 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32)
154 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32)
155 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32)
156 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32)
157 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32)
158 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32)
159 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32)
[all …]
H A Dopt_varyings_tests_prop_uniform_expr.cpp149 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32)
150 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32)
151 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32)
152 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32)
153 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32)
154 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32)
155 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32)
156 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32)
157 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32)
158 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32)
[all …]
H A Dopt_varyings_tests_prop_ubo.cpp150 TEST_UBO_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32)
151 TEST_UBO_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32)
152 TEST_UBO_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32)
153 TEST_UBO_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32)
154 TEST_UBO_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32)
155 TEST_UBO_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32)
156 TEST_UBO_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32)
157 TEST_UBO_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32)
158 TEST_UBO_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32)
159 TEST_UBO_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32)
[all …]
/aosp_15_r20/external/deqp/data/gles31/shaders/es31/
H A Dseparate_shader_validation.test10 active_stages {vertex}
11 vertex ""
44 active_stages {vertex}
45 vertex ""
77 active_stages {vertex}
78 vertex ""
109 active_stages {vertex}
110 vertex ""
141 active_stages {vertex}
142 vertex ""
[all …]
H A Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
[all …]
H A Dimplicit_conversions.test12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
[all …]
/aosp_15_r20/external/deqp/data/gles31/shaders/es32/
H A Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
[all …]
H A Dseparate_shader_validation.test28 active_stages {vertex}
29 vertex ""
62 active_stages {vertex}
63 vertex ""
95 active_stages {vertex}
96 vertex ""
127 active_stages {vertex}
128 vertex ""
159 active_stages {vertex}
160 vertex ""
[all …]
H A Dimplicit_conversions.test12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment }
[all …]
/aosp_15_r20/external/deqp/data/gles3/shaders/
H A Duniform_block.test10 vertex ""
43 vertex ""
76 vertex ""
109 vertex ""
142 vertex ""
175 vertex ""
208 vertex ""
241 vertex ""
274 vertex ""
307 vertex ""
[all …]
/aosp_15_r20/external/llvm/test/CodeGen/ARM/
H A D2009-07-18-RewriterBug.ll5 %struct.VERTEX = type { %struct.VEC2, %struct.VERTEX*, %struct.VERTEX* }
6 %struct.edge_rec = type { %struct.VERTEX*, %struct.edge_rec*, i32, i8* }
9 …global [1 x i8*] [i8* bitcast (void (%struct.EDGE_PAIR*, %struct.VERTEX*, %struct.VERTEX*)* @build…
11 …struct.EDGE_PAIR* noalias nocapture sret %agg.result, %struct.VERTEX* %tree, %struct.VERTEX* %extr…
15 %0 = icmp eq %struct.VERTEX* %tree, null ; <i1> [#uses=1]
19 …%1 = getelementptr %struct.VERTEX, %struct.VERTEX* %tree, i32 0, i32 2 ; <%struct.VERTEX**> [#use…
20 %2 = load %struct.VERTEX*, %struct.VERTEX** %1, align 4 ; <%struct.VERTEX*> [#uses=2]
21 %3 = icmp eq %struct.VERTEX* %2, null ; <i1> [#uses=1]
25 %tree_addr.0.i = phi %struct.VERTEX* [ %5, %bb1.i ], [ %tree, %bb ] ; <%struct.VERTEX*> [#uses=3]
26 …%4 = getelementptr %struct.VERTEX, %struct.VERTEX* %tree_addr.0.i, i32 0, i32 1 ; <%struct.VERTEX
[all …]
/aosp_15_r20/external/lottie/lottie/src/main/java/com/airbnb/lottie/animation/content/
H A DRoundedCornersContent.java56 * Iterate through each vertex.
57 * If a vertex is a sharp corner, it rounds it.
58 * If a vertex has control points, it is already rounded, so it does nothing.
60 * To round a vertex:
61 * Split the vertex into two.
62 * Move vertex 1 directly towards the previous vertex.
63 * Set vertex 1's in control point to itself so it is not rounded on that side.
64 * Extend vertex 1's out control point towards the original vertex.
66 * Repeat for vertex 2:
67 * Move vertex 2 directly towards the next vertex.
[all …]
/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vksc-default/
H A Dubo.txt5 dEQP-VKSC.ubo.2_level_array.scalar.bool.vertex
11 dEQP-VKSC.ubo.2_level_array.scalar.bvec2.vertex
17 dEQP-VKSC.ubo.2_level_array.scalar.bvec3.vertex
23 dEQP-VKSC.ubo.2_level_array.scalar.bvec4.vertex
29 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat2.vertex
35 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat2x3.vertex
41 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat2x4.vertex
47 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat3.vertex
53 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat3x2.vertex
59 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat3x4.vertex
[all …]
/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vk-default/
H A Dubo.txt5 dEQP-VK.ubo.2_level_array.scalar.bool.vertex
11 dEQP-VK.ubo.2_level_array.scalar.bvec2.vertex
17 dEQP-VK.ubo.2_level_array.scalar.bvec3.vertex
23 dEQP-VK.ubo.2_level_array.scalar.bvec4.vertex
29 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2.vertex
35 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x3.vertex
41 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x4.vertex
47 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3.vertex
53 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x2.vertex
59 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x4.vertex
[all …]
/aosp_15_r20/external/swiftshader/tests/regres/testlists/vk-default/
H A Dubo.txt5 dEQP-VK.ubo.2_level_array.scalar.bool.vertex
11 dEQP-VK.ubo.2_level_array.scalar.bvec2.vertex
17 dEQP-VK.ubo.2_level_array.scalar.bvec3.vertex
23 dEQP-VK.ubo.2_level_array.scalar.bvec4.vertex
29 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2.vertex
35 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x3.vertex
41 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x4.vertex
47 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3.vertex
53 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x2.vertex
59 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x4.vertex
[all …]
/aosp_15_r20/external/s2-geometry-library-java/src/com/google/common/geometry/
H A DS2Loop.java32 * chain of vertices where the first vertex is implicitly connected to the last.
75 * The index (into "vertices") of the vertex that comes first in the total
85 * Initialize a loop connecting the given vertices. The last vertex is
188 * For convenience, we make two entire copies of the vertex list available:
189 * vertex(n..2*n-1) is mapped to vertex(0..n-1), where n == numVertices().
191 public S2Point vertex(int i) { in vertex() method in S2Loop
195 throw new IllegalStateException("Invalid vertex index"); in vertex()
209 // identical loops have different vertex orderings (e.g. ABCD and BCDA). in compareTo()
214 int compare = vertex(iThis).compareTo(other.vertex(iOther)); in compareTo()
223 * Calculates firstLogicalVertex, the vertex in this loop that comes first in
[all …]
/aosp_15_r20/external/skia/src/gpu/ganesh/geometry/
H A DGrTriangulator.h59 struct Vertex;
105 // 6) Triangulate the monotone polygons directly into a vertex buffer:
110 // The vertex sorting in step (3) is a merge sort, since it plays well with the linked list
114 // sweep line has crossed the top vertex, but not the bottom vertex. It's sorted
116 // have been seen, so the "lower" top vertex of the two). If the top vertices are equal
118 // "upper" bottom vertex.
127 // neighbouring edges at the top or bottom vertex. This is handled by merging the
131 // the active edge list to the vertex before they occur (rewind() during merging,
155 skgpu::VertexWriter emitTriangle(Vertex* prev, Vertex* curr, Vertex* next, int winding,
159 Poly* makePoly(Poly** head, Vertex* v, int winding) const;
[all …]
/aosp_15_r20/external/swiftshader/src/Pipeline/
H A DVertexRoutine.cpp21 #include "Device/Vertex.hpp"
46 Pointer<Byte> vertexCache = cache + OFFSET(VertexCache, vertex); in generate()
53 …// Check the cache one vertex index at a time. If a hit occurs, copy from the cache to the 'vertex in generate()
72 Pointer<Byte> cacheEntry = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate()
74 …// For points, vertexCount is 1 per primitive, so duplicate vertex for all 3 vertices of the primi… in generate()
77 writeVertex(vertex, cacheEntry); in generate()
78 vertex += sizeof(Vertex); in generate()
197 // "vertex input attributes are considered out of bounds if the offset of the attribute in readStream()
198 // in the bound vertex buffer range plus the size of the attribute is greater than ..." in readStream()
619 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, position), 16) = pos_… in writeCache()
[all …]
/aosp_15_r20/external/deqp/data/gles2/shaders/
H A Dlinkage.test1 # not declared in vertex shader, declared in fragment shader
3 desc "varying declared in fragment shader, no reference in vertex shader"
5 vertex ""
24 # declared in vertex shader, no reference in frag shader
26 desc "varying declared in vertex shader, no reference in fragment shader"
27 vertex ""
43 # declared in vertex shader, declared in frag shader
45 desc "varying declared in both vertex and fragment shader, but not used"
46 vertex ""
63 # declared in vertex shader, static use in frag shader
[all …]

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