/aosp_15_r20/external/deqp/android/cts/main/vk-main-2019-03-01/ |
H A D | robustness.txt | 397 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_scalar_f… 398 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_scalar_s… 399 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_scalar_u… 400 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_vec4_f32 401 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_vec4_s32 402 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_in_memory_with_vec4_u32 403 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_scal… 404 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_scal… 405 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_scal… 406 dEQP-VK.robustness.buffer_access.through_pointers.graphics.reads.vertex.16B_out_of_memory_with_vec4… [all …]
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H A D | ubo.txt | 5 dEQP-VK.ubo.2_level_array.scalar.bool.vertex 11 dEQP-VK.ubo.2_level_array.scalar.bvec2.vertex 17 dEQP-VK.ubo.2_level_array.scalar.bvec3.vertex 23 dEQP-VK.ubo.2_level_array.scalar.bvec4.vertex 29 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2.vertex 35 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x3.vertex 41 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x4.vertex 47 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3.vertex 53 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x2.vertex 59 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x4.vertex [all …]
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/nouveau/ci/ |
H A D | nouveau-nv49-fails.txt | 782 deqp-gles2@performance@shader@operator@angle_and_trigonometry@acos@vertex@highp_float,Fail 783 deqp-gles2@performance@shader@operator@angle_and_trigonometry@acos@vertex@lowp_float,Fail 784 deqp-gles2@performance@shader@operator@angle_and_trigonometry@acos@vertex@mediump_float,Fail 788 deqp-gles2@performance@shader@operator@angle_and_trigonometry@asin@vertex@highp_float,Fail 789 deqp-gles2@performance@shader@operator@angle_and_trigonometry@asin@vertex@lowp_float,Fail 790 deqp-gles2@performance@shader@operator@angle_and_trigonometry@asin@vertex@mediump_float,Fail 794 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan2@vertex@highp_float,Fail 795 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan2@vertex@lowp_float,Fail 796 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan2@vertex@mediump_float,Fail 800 deqp-gles2@performance@shader@operator@angle_and_trigonometry@atan@vertex@highp_float,Fail [all …]
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/aosp_15_r20/external/mesa3d/src/compiler/nir/tests/ |
H A D | opt_varyings_tests_dead_output.cpp | 104 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, POS, 32) 105 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, COL0, 32) 106 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, COL1, 32) 107 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, FOGC, 32) 108 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, TEX0, 32) 109 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, PSIZ, 32) 110 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, BFC0, 32) 111 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, BFC1, 32) 112 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, CLIP_VERTEX, 32) 113 TEST_DEAD_OUTPUT_REMOVED(VERTEX, TESS_CTRL, CLIP_DIST0, 32) [all …]
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H A D | opt_varyings_tests_dead_input.cpp | 79 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, POS, 32) 80 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, COL0, 32) 81 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, COL1, 32) 82 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, FOGC, 32) 83 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, TEX0, 32) 84 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, PSIZ, 32) 85 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, BFC0, 32) 86 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, BFC1, 32) 87 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, CLIP_VERTEX, 32) 88 TEST_DEAD_INPUT_TO_UNDEF(VERTEX, TESS_CTRL, CLIP_DIST0, 32) [all …]
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H A D | opt_varyings_tests_prop_const.cpp | 150 TEST_CONST_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32, 314) 151 TEST_CONST_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32, 314) 152 TEST_CONST_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32, 314) 153 TEST_CONST_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32, 314) 154 TEST_CONST_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32, 314) 155 TEST_CONST_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32, 314) 156 TEST_CONST_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32, 314) 157 TEST_CONST_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32, 314) 158 TEST_CONST_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32, 314) 159 TEST_CONST_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32, 314) [all …]
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H A D | opt_varyings_tests_prop_uniform.cpp | 150 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32) 151 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32) 152 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32) 153 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32) 154 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32) 155 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32) 156 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32) 157 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32) 158 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32) 159 TEST_UNIFORM_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32) [all …]
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H A D | opt_varyings_tests_prop_uniform_expr.cpp | 149 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32) 150 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32) 151 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32) 152 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32) 153 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32) 154 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32) 155 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32) 156 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32) 157 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32) 158 TEST_UNI_EXPR_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32) [all …]
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H A D | opt_varyings_tests_prop_ubo.cpp | 150 TEST_UBO_PROP(VERTEX, TESS_CTRL, POS, 0, float, 32) 151 TEST_UBO_PROP(VERTEX, TESS_CTRL, COL0, 0, float, 32) 152 TEST_UBO_PROP(VERTEX, TESS_CTRL, COL1, 0, float, 32) 153 TEST_UBO_PROP(VERTEX, TESS_CTRL, BFC0, 0, float, 32) 154 TEST_UBO_PROP(VERTEX, TESS_CTRL, BFC1, 0, float, 32) 155 TEST_UBO_PROP(VERTEX, TESS_CTRL, FOGC, 0, float, 32) 156 TEST_UBO_PROP(VERTEX, TESS_CTRL, TEX0, 0, float, 32) 157 TEST_UBO_PROP(VERTEX, TESS_CTRL, PSIZ, 0, float, 32) 158 TEST_UBO_PROP(VERTEX, TESS_CTRL, CLIP_VERTEX, 0, float, 32) 159 TEST_UBO_PROP(VERTEX, TESS_CTRL, CLIP_DIST0, 0, float, 32) [all …]
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/aosp_15_r20/external/deqp/data/gles31/shaders/es31/ |
H A D | separate_shader_validation.test | 10 active_stages {vertex} 11 vertex "" 44 active_stages {vertex} 45 vertex "" 77 active_stages {vertex} 78 vertex "" 109 active_stages {vertex} 110 vertex "" 141 active_stages {vertex} 142 vertex "" [all …]
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H A D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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H A D | implicit_conversions.test | 12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } [all …]
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/aosp_15_r20/external/deqp/data/gles31/shaders/es32/ |
H A D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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H A D | separate_shader_validation.test | 28 active_stages {vertex} 29 vertex "" 62 active_stages {vertex} 63 vertex "" 95 active_stages {vertex} 96 vertex "" 127 active_stages {vertex} 128 vertex "" 159 active_stages {vertex} 160 vertex "" [all …]
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H A D | implicit_conversions.test | 12 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 34 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 56 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 78 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 100 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 122 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 144 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 166 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 188 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } 210 require extension { "GL_EXT_shader_implicit_conversions" } in { vertex, fragment } [all …]
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/aosp_15_r20/external/deqp/data/gles3/shaders/ |
H A D | uniform_block.test | 10 vertex "" 43 vertex "" 76 vertex "" 109 vertex "" 142 vertex "" 175 vertex "" 208 vertex "" 241 vertex "" 274 vertex "" 307 vertex "" [all …]
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/aosp_15_r20/external/llvm/test/CodeGen/ARM/ |
H A D | 2009-07-18-RewriterBug.ll | 5 %struct.VERTEX = type { %struct.VEC2, %struct.VERTEX*, %struct.VERTEX* } 6 %struct.edge_rec = type { %struct.VERTEX*, %struct.edge_rec*, i32, i8* } 9 …global [1 x i8*] [i8* bitcast (void (%struct.EDGE_PAIR*, %struct.VERTEX*, %struct.VERTEX*)* @build… 11 …struct.EDGE_PAIR* noalias nocapture sret %agg.result, %struct.VERTEX* %tree, %struct.VERTEX* %extr… 15 %0 = icmp eq %struct.VERTEX* %tree, null ; <i1> [#uses=1] 19 …%1 = getelementptr %struct.VERTEX, %struct.VERTEX* %tree, i32 0, i32 2 ; <%struct.VERTEX**> [#use… 20 %2 = load %struct.VERTEX*, %struct.VERTEX** %1, align 4 ; <%struct.VERTEX*> [#uses=2] 21 %3 = icmp eq %struct.VERTEX* %2, null ; <i1> [#uses=1] 25 %tree_addr.0.i = phi %struct.VERTEX* [ %5, %bb1.i ], [ %tree, %bb ] ; <%struct.VERTEX*> [#uses=3] 26 …%4 = getelementptr %struct.VERTEX, %struct.VERTEX* %tree_addr.0.i, i32 0, i32 1 ; <%struct.VERTEX… [all …]
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/aosp_15_r20/external/lottie/lottie/src/main/java/com/airbnb/lottie/animation/content/ |
H A D | RoundedCornersContent.java | 56 * Iterate through each vertex. 57 * If a vertex is a sharp corner, it rounds it. 58 * If a vertex has control points, it is already rounded, so it does nothing. 60 * To round a vertex: 61 * Split the vertex into two. 62 * Move vertex 1 directly towards the previous vertex. 63 * Set vertex 1's in control point to itself so it is not rounded on that side. 64 * Extend vertex 1's out control point towards the original vertex. 66 * Repeat for vertex 2: 67 * Move vertex 2 directly towards the next vertex. [all …]
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/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vksc-default/ |
H A D | ubo.txt | 5 dEQP-VKSC.ubo.2_level_array.scalar.bool.vertex 11 dEQP-VKSC.ubo.2_level_array.scalar.bvec2.vertex 17 dEQP-VKSC.ubo.2_level_array.scalar.bvec3.vertex 23 dEQP-VKSC.ubo.2_level_array.scalar.bvec4.vertex 29 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat2.vertex 35 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat2x3.vertex 41 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat2x4.vertex 47 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat3.vertex 53 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat3x2.vertex 59 dEQP-VKSC.ubo.2_level_array.scalar.column_major_mat3x4.vertex [all …]
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/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vk-default/ |
H A D | ubo.txt | 5 dEQP-VK.ubo.2_level_array.scalar.bool.vertex 11 dEQP-VK.ubo.2_level_array.scalar.bvec2.vertex 17 dEQP-VK.ubo.2_level_array.scalar.bvec3.vertex 23 dEQP-VK.ubo.2_level_array.scalar.bvec4.vertex 29 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2.vertex 35 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x3.vertex 41 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x4.vertex 47 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3.vertex 53 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x2.vertex 59 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x4.vertex [all …]
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/aosp_15_r20/external/swiftshader/tests/regres/testlists/vk-default/ |
H A D | ubo.txt | 5 dEQP-VK.ubo.2_level_array.scalar.bool.vertex 11 dEQP-VK.ubo.2_level_array.scalar.bvec2.vertex 17 dEQP-VK.ubo.2_level_array.scalar.bvec3.vertex 23 dEQP-VK.ubo.2_level_array.scalar.bvec4.vertex 29 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2.vertex 35 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x3.vertex 41 dEQP-VK.ubo.2_level_array.scalar.column_major_mat2x4.vertex 47 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3.vertex 53 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x2.vertex 59 dEQP-VK.ubo.2_level_array.scalar.column_major_mat3x4.vertex [all …]
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/aosp_15_r20/external/s2-geometry-library-java/src/com/google/common/geometry/ |
H A D | S2Loop.java | 32 * chain of vertices where the first vertex is implicitly connected to the last. 75 * The index (into "vertices") of the vertex that comes first in the total 85 * Initialize a loop connecting the given vertices. The last vertex is 188 * For convenience, we make two entire copies of the vertex list available: 189 * vertex(n..2*n-1) is mapped to vertex(0..n-1), where n == numVertices(). 191 public S2Point vertex(int i) { in vertex() method in S2Loop 195 throw new IllegalStateException("Invalid vertex index"); in vertex() 209 // identical loops have different vertex orderings (e.g. ABCD and BCDA). in compareTo() 214 int compare = vertex(iThis).compareTo(other.vertex(iOther)); in compareTo() 223 * Calculates firstLogicalVertex, the vertex in this loop that comes first in [all …]
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/aosp_15_r20/external/skia/src/gpu/ganesh/geometry/ |
H A D | GrTriangulator.h | 59 struct Vertex; 105 // 6) Triangulate the monotone polygons directly into a vertex buffer: 110 // The vertex sorting in step (3) is a merge sort, since it plays well with the linked list 114 // sweep line has crossed the top vertex, but not the bottom vertex. It's sorted 116 // have been seen, so the "lower" top vertex of the two). If the top vertices are equal 118 // "upper" bottom vertex. 127 // neighbouring edges at the top or bottom vertex. This is handled by merging the 131 // the active edge list to the vertex before they occur (rewind() during merging, 155 skgpu::VertexWriter emitTriangle(Vertex* prev, Vertex* curr, Vertex* next, int winding, 159 Poly* makePoly(Poly** head, Vertex* v, int winding) const; [all …]
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/aosp_15_r20/external/swiftshader/src/Pipeline/ |
H A D | VertexRoutine.cpp | 21 #include "Device/Vertex.hpp" 46 Pointer<Byte> vertexCache = cache + OFFSET(VertexCache, vertex); in generate() 53 …// Check the cache one vertex index at a time. If a hit occurs, copy from the cache to the 'vertex… in generate() 72 Pointer<Byte> cacheEntry = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate() 74 …// For points, vertexCount is 1 per primitive, so duplicate vertex for all 3 vertices of the primi… in generate() 77 writeVertex(vertex, cacheEntry); in generate() 78 vertex += sizeof(Vertex); in generate() 197 // "vertex input attributes are considered out of bounds if the offset of the attribute in readStream() 198 // in the bound vertex buffer range plus the size of the attribute is greater than ..." in readStream() 619 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex3 + OFFSET(Vertex, position), 16) = pos_… in writeCache() [all …]
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/aosp_15_r20/external/deqp/data/gles2/shaders/ |
H A D | linkage.test | 1 # not declared in vertex shader, declared in fragment shader 3 desc "varying declared in fragment shader, no reference in vertex shader" 5 vertex "" 24 # declared in vertex shader, no reference in frag shader 26 desc "varying declared in vertex shader, no reference in fragment shader" 27 vertex "" 43 # declared in vertex shader, declared in frag shader 45 desc "varying declared in both vertex and fragment shader, but not used" 46 vertex "" 63 # declared in vertex shader, static use in frag shader [all …]
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