/aosp_15_r20/external/deqp-deps/glslang/Test/baseResults/ |
D | precise_struct_block.vert.out | 8 0:12 move second child to first child ( temp float) 9 0:12 'a' ( noContraction temp float) 13 0:13 move second child to first child ( temp float) 14 0:13 'b' ( temp float) 18 0:14 move second child to first child ( temp float) 19 0:14 'c' ( temp float) 23 0:15 move second child to first child ( temp float) 24 0:15 'd' ( temp float) 27 0:21 move second child to first child ( temp float) 29 0:21 'S2' ( temp structure{ global float f1, global float f2}) [all …]
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D | hlsl.wavereduction.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) [all …]
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D | hlsl.wavequad.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) [all …]
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D | conversion.frag.out | 8 0:35 move second child to first child ( temp bool) 9 0:35 'b' ( temp bool) 10 0:35 logical-xor ( temp bool) 11 0:35 Convert int to bool ( temp bool) 13 0:35 Convert float to bool ( temp bool) 16 0:36 move second child to first child ( temp 2-component vector of bool) 17 0:36 'b2' ( temp 2-component vector of bool) 18 0:36 Construct bvec2 ( temp 2-component vector of bool) 19 0:36 Convert int to bool ( temp bool) 21 0:36 Convert float to bool ( temp bool) [all …]
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D | hlsl.wavebroadcast.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) [all …]
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D | hlsl.waveprefix.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) [all …]
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D | Operations.frag.out | 14 ERROR: 0:113: 'assign' : cannot convert from ' global float' to ' temp uint' 15 ERROR: 0:114: 'assign' : cannot convert from ' global float' to ' temp uint' 17 ERROR: 0:118: 'assign' : cannot convert from ' const float' to ' temp uint' 19 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' temp uint' 21 ERROR: 0:120: 'assign' : cannot convert from ' const float' to ' temp uint' 22 …o operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand … 23 ERROR: 0:121: 'assign' : cannot convert from ' uniform uint' to ' temp int' 24 …o operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand … 25 ERROR: 0:122: 'assign' : cannot convert from ' uniform uint' to ' temp int' 26 …wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp int' an… [all …]
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D | 400.geom.out | 4 ERROR: 0:20: 'gl_PointSize' : cannot add non-XFB layout to redeclared block member 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 47 0:9 move second child to first child ( temp int) 48 0:9 'id' ( temp int) 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) 84 0:78 'u2' ( temp 2-component vector of uint) [all …]
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D | hlsl.getdimensions.dx10.frag.out | 6 0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:65 move second child to first child ( temp uint) 11 0:65 'sizeQueryTemp' ( temp uint) 12 0:65 textureSize ( temp uint) 16 0:65 move second child to first child ( temp uint) 17 0:65 'WidthU' ( temp uint) 18 0:65 'sizeQueryTemp' ( temp uint) 20 0:66 move second child to first child ( temp uint) 21 0:66 'sizeQueryTemp' ( temp uint) 22 0:66 textureSize ( temp uint) [all …]
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D | hlsl.texture.struct.frag.out | 5 …38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component v… 11 0:38 move second child to first child ( temp 4-component vector of float) 12 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 13 0:? texture ( temp 4-component vector of float) 14 0:38 Construct combined texture-sampler ( temp sampler2D) 20 0:38 move second child to first child ( temp float) 21 0:38 c0: direct index for structure ( temp float) 22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of … 25 0:38 direct index ( temp float) 26 0:38 '@sampleResultShadow' ( temp 4-component vector of float) [all …]
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D | loops.frag.out | 10 0:55 move second child to first child ( temp 4-component vector of float) 11 0:55 'color' ( temp 4-component vector of float) 12 0:55 'BaseColor' ( smooth in 4-component vector of float) 19 0:59 Test condition and select ( temp void) 21 0:59 Compare Less Than ( temp bool) 22 0:59 direct index ( temp float) 23 0:59 'color' ( temp 4-component vector of float) 30 0:60 add second child into first child ( temp 4-component vector of float) 31 0:60 'color' ( temp 4-component vector of float) 38 0:63 Test condition and select ( temp void) [all …]
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D | hlsl.sample.basic.dx10.frag.out | 8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 11 0:57 move second child to first child ( temp int) 12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int) 13 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 18 0:58 move second child to first child ( temp int) 19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int) 20 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 25 0:59 move second child to first child ( temp int) 26 0:59 Gather: direct index for structure ( temp int) 27 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… [all …]
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D | hlsl.struct.split.nested.geom.out | 3 invocations = -1 8 …tion: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUI… 10 0:24 'tin' ( in 3-element array of structure{ temp 4-component vector of float pos, temp 2-co… 11 …temp structure{ temp 4-component vector of float pos, temp 2-component vector of float tc} psIn, … 13 0:27 move second child to first child ( temp 4-component vector of float) 14 0:27 pos: direct index for structure ( temp 4-component vector of float) 15 … psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos,… 16 …temp structure{ temp structure{ temp 4-component vector of float pos, temp 2-component vector of … 26 0:28 move second child to first child ( temp 2-component vector of float) 27 0:28 tc: direct index for structure ( temp 2-component vector of float) [all …]
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/aosp_15_r20/external/angle/third_party/glslang/src/Test/baseResults/ |
H A D | precise_struct_block.vert.out | 8 0:12 move second child to first child ( temp float) 9 0:12 'a' ( noContraction temp float) 13 0:13 move second child to first child ( temp float) 14 0:13 'b' ( temp float) 18 0:14 move second child to first child ( temp float) 19 0:14 'c' ( temp float) 23 0:15 move second child to first child ( temp float) 24 0:15 'd' ( temp float) 27 0:21 move second child to first child ( temp float) 29 0:21 'S2' ( temp structure{ global float f1, global float f2}) [all …]
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H A D | hlsl.wavereduction.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) [all …]
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H A D | hlsl.wavequad.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) [all …]
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H A D | conversion.frag.out | 8 0:35 move second child to first child ( temp bool) 9 0:35 'b' ( temp bool) 10 0:35 logical-xor ( temp bool) 11 0:35 Convert int to bool ( temp bool) 13 0:35 Convert float to bool ( temp bool) 16 0:36 move second child to first child ( temp 2-component vector of bool) 17 0:36 'b2' ( temp 2-component vector of bool) 18 0:36 Construct bvec2 ( temp 2-component vector of bool) 19 0:36 Convert int to bool ( temp bool) 21 0:36 Convert float to bool ( temp bool) [all …]
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H A D | hlsl.wavebroadcast.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) [all …]
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H A D | hlsl.waveprefix.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) [all …]
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H A D | Operations.frag.out | 14 ERROR: 0:113: 'assign' : cannot convert from ' global float' to ' temp uint' 15 ERROR: 0:114: 'assign' : cannot convert from ' global float' to ' temp uint' 17 ERROR: 0:118: 'assign' : cannot convert from ' const float' to ' temp uint' 19 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' temp uint' 21 ERROR: 0:120: 'assign' : cannot convert from ' const float' to ' temp uint' 22 …o operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand … 23 ERROR: 0:121: 'assign' : cannot convert from ' uniform uint' to ' temp int' 24 …o operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand … 25 ERROR: 0:122: 'assign' : cannot convert from ' uniform uint' to ' temp int' 26 …wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp int' an… [all …]
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H A D | 400.geom.out | 4 ERROR: 0:20: 'gl_PointSize' : cannot add non-XFB layout to redeclared block member 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 47 0:9 move second child to first child ( temp int) 48 0:9 'id' ( temp int) 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) 84 0:78 'u2' ( temp 2-component vector of uint) [all …]
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H A D | hlsl.getdimensions.dx10.frag.out | 6 0:46 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 10 0:65 move second child to first child ( temp uint) 11 0:65 'sizeQueryTemp' ( temp uint) 12 0:65 textureSize ( temp uint) 16 0:65 move second child to first child ( temp uint) 17 0:65 'WidthU' ( temp uint) 18 0:65 'sizeQueryTemp' ( temp uint) 20 0:66 move second child to first child ( temp uint) 21 0:66 'sizeQueryTemp' ( temp uint) 22 0:66 textureSize ( temp uint) [all …]
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H A D | hlsl.texture.struct.frag.out | 5 …38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component v… 11 0:38 move second child to first child ( temp 4-component vector of float) 12 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 13 0:? texture ( temp 4-component vector of float) 14 0:38 Construct combined texture-sampler ( temp sampler2D) 20 0:38 move second child to first child ( temp float) 21 0:38 c0: direct index for structure ( temp float) 22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of … 25 0:38 direct index ( temp float) 26 0:38 '@sampleResultShadow' ( temp 4-component vector of float) [all …]
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H A D | loops.frag.out | 10 0:55 move second child to first child ( temp 4-component vector of float) 11 0:55 'color' ( temp 4-component vector of float) 12 0:55 'BaseColor' ( smooth in 4-component vector of float) 19 0:59 Test condition and select ( temp void) 21 0:59 Compare Less Than ( temp bool) 22 0:59 direct index ( temp float) 23 0:59 'color' ( temp 4-component vector of float) 30 0:60 add second child into first child ( temp 4-component vector of float) 31 0:60 'color' ( temp 4-component vector of float) 38 0:63 Test condition and select ( temp void) [all …]
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H A D | hlsl.sample.basic.dx10.frag.out | 8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 11 0:57 move second child to first child ( temp int) 12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int) 13 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 18 0:58 move second child to first child ( temp int) 19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int) 20 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 25 0:59 move second child to first child ( temp int) 26 0:59 Gather: direct index for structure ( temp int) 27 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… [all …]
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