xref: /aosp_15_r20/external/mesa3d/src/mesa/vbo/vbo_context.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <[email protected]>
26  */
27 
28 #include "main/errors.h"
29 #include "main/bufferobj.h"
30 #include "math/m_eval.h"
31 #include "main/api_arrayelt.h"
32 #include "main/arrayobj.h"
33 #include "main/varray.h"
34 #include "main/context.h"
35 #include "util/u_memory.h"
36 #include "vbo.h"
37 #include "vbo_private.h"
38 
39 
40 static GLuint
check_size(const GLfloat * attr)41 check_size(const GLfloat *attr)
42 {
43    if (attr[3] != 1.0F)
44       return 4;
45    if (attr[2] != 0.0F)
46       return 3;
47    if (attr[1] != 0.0F)
48       return 2;
49    return 1;
50 }
51 
52 
53 /**
54  * Helper for initializing a vertex array.
55  */
56 static void
init_array(struct gl_context * ctx,struct gl_array_attributes * attrib,unsigned size,const void * pointer)57 init_array(struct gl_context *ctx, struct gl_array_attributes *attrib,
58            unsigned size, const void *pointer)
59 {
60    memset(attrib, 0, sizeof(*attrib));
61 
62    vbo_set_vertex_format(&attrib->Format, size, GL_FLOAT);
63    attrib->Stride = 0;
64    attrib->Ptr = pointer;
65 }
66 
67 
68 /**
69  * Set up the vbo->currval arrays to point at the context's current
70  * vertex attributes (with strides = 0).
71  */
72 static void
init_legacy_currval(struct gl_context * ctx)73 init_legacy_currval(struct gl_context *ctx)
74 {
75    struct vbo_context *vbo = vbo_context(ctx);
76 
77    /* Set up a constant (Stride == 0) array for each current
78     * attribute:
79     */
80    for (int attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
81       if (VERT_BIT(attr) & VERT_BIT_GENERIC_ALL)
82          continue;
83 
84       struct gl_array_attributes *attrib = &vbo->current[attr];
85 
86       init_array(ctx, attrib, check_size(ctx->Current.Attrib[attr]),
87                  ctx->Current.Attrib[attr]);
88    }
89 }
90 
91 
92 static void
init_generic_currval(struct gl_context * ctx)93 init_generic_currval(struct gl_context *ctx)
94 {
95    struct vbo_context *vbo = vbo_context(ctx);
96    GLuint i;
97 
98    for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
99       const unsigned attr = VBO_ATTRIB_GENERIC0 + i;
100       struct gl_array_attributes *attrib = &vbo->current[attr];
101 
102       init_array(ctx, attrib, 1, ctx->Current.Attrib[attr]);
103    }
104 }
105 
106 
107 static void
init_mat_currval(struct gl_context * ctx)108 init_mat_currval(struct gl_context *ctx)
109 {
110    struct vbo_context *vbo = vbo_context(ctx);
111    GLuint i;
112 
113    /* Set up a constant (StrideB == 0) array for each current
114     * attribute:
115     */
116    for (i = 0; i < MAT_ATTRIB_MAX; i++) {
117       const unsigned attr = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
118       struct gl_array_attributes *attrib = &vbo->current[attr];
119       unsigned size;
120 
121       /* Size is fixed for the material attributes, for others will
122        * be determined at runtime:
123        */
124       switch (i) {
125       case MAT_ATTRIB_FRONT_SHININESS:
126       case MAT_ATTRIB_BACK_SHININESS:
127          size = 1;
128          break;
129       case MAT_ATTRIB_FRONT_INDEXES:
130       case MAT_ATTRIB_BACK_INDEXES:
131          size = 3;
132          break;
133       default:
134          size = 4;
135          break;
136       }
137 
138       init_array(ctx, attrib, size, ctx->Light.Material.Attrib[i]);
139    }
140 }
141 
142 
143 void
vbo_exec_update_eval_maps(struct gl_context * ctx)144 vbo_exec_update_eval_maps(struct gl_context *ctx)
145 {
146    struct vbo_context *vbo = vbo_context(ctx);
147 
148    vbo->exec.eval.recalculate_maps = GL_TRUE;
149 }
150 
151 
152 GLboolean
_vbo_CreateContext(struct gl_context * ctx)153 _vbo_CreateContext(struct gl_context *ctx)
154 {
155    struct vbo_context *vbo = &ctx->vbo_context;
156 
157    memset(vbo, 0, sizeof(*vbo));
158 
159    init_legacy_currval(ctx);
160    init_generic_currval(ctx);
161    init_mat_currval(ctx);
162 
163    /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
164    STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
165 
166    vbo_exec_init(ctx);
167    if (_mesa_is_desktop_gl_compat(ctx))
168       vbo_save_init(ctx);
169 
170    vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
171    /* The exec VAO assumes to have all arributes bound to binding 0 */
172    for (unsigned i = 0; i < VERT_ATTRIB_MAX; ++i)
173       _mesa_vertex_attrib_binding(ctx, vbo->VAO, i, 0);
174 
175    _math_init_eval();
176 
177    return GL_TRUE;
178 }
179 
180 
181 void
_vbo_DestroyContext(struct gl_context * ctx)182 _vbo_DestroyContext(struct gl_context *ctx)
183 {
184    struct vbo_context *vbo = vbo_context(ctx);
185 
186    if (vbo) {
187       vbo_exec_destroy(ctx);
188       if (_mesa_is_desktop_gl_compat(ctx))
189          vbo_save_destroy(ctx);
190       _mesa_reference_vao(ctx, &vbo->VAO, NULL);
191    }
192 }
193 
194 
195 const struct gl_array_attributes *
_vbo_current_attrib(const struct gl_context * ctx,gl_vert_attrib attr)196 _vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr)
197 {
198    const struct vbo_context *vbo = vbo_context_const(ctx);
199    const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode;
200    return &vbo->current[_vbo_attribute_alias_map[vmp][attr]];
201 }
202