1 /*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <renderengine/RenderEngine.h>
18
19 #include "renderengine/ExternalTexture.h"
20 #include "skia/GaneshVkRenderEngine.h"
21 #include "skia/GraphiteVkRenderEngine.h"
22 #include "skia/SkiaGLRenderEngine.h"
23 #include "threaded/RenderEngineThreaded.h"
24 #include "ui/GraphicTypes.h"
25
26 #include <com_android_graphics_surfaceflinger_flags.h>
27 #include <cutils/properties.h>
28 #include <log/log.h>
29
30 // TODO: b/341728634 - Clean up conditional compilation.
31 #if COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(GRAPHITE_RENDERENGINE) || \
32 COM_ANDROID_GRAPHICS_SURFACEFLINGER_FLAGS(FORCE_COMPILE_GRAPHITE_RENDERENGINE)
33 #define COMPILE_GRAPHITE_RENDERENGINE 1
34 #else
35 #define COMPILE_GRAPHITE_RENDERENGINE 0
36 #endif
37
38 namespace android {
39 namespace renderengine {
40
create(const RenderEngineCreationArgs & args)41 std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) {
42 threaded::CreateInstanceFactory createInstanceFactory;
43
44 // TODO: b/341728634 - Clean up conditional compilation.
45 #if COMPILE_GRAPHITE_RENDERENGINE
46 const RenderEngine::SkiaBackend actualSkiaBackend = args.skiaBackend;
47 #else
48 if (args.skiaBackend == RenderEngine::SkiaBackend::GRAPHITE) {
49 ALOGE("RenderEngine with Graphite Skia backend was requested, but Graphite was not "
50 "included in the build. Falling back to Ganesh (%s)",
51 args.graphicsApi == RenderEngine::GraphicsApi::GL ? "GL" : "Vulkan");
52 }
53 const RenderEngine::SkiaBackend actualSkiaBackend = RenderEngine::SkiaBackend::GANESH;
54 #endif
55
56 ALOGD("%sRenderEngine with %s Backend (%s)", args.threaded == Threaded::YES ? "Threaded " : "",
57 args.graphicsApi == GraphicsApi::GL ? "SkiaGL" : "SkiaVK",
58 actualSkiaBackend == SkiaBackend::GANESH ? "Ganesh" : "Graphite");
59
60 // TODO: b/341728634 - Clean up conditional compilation.
61 #if COMPILE_GRAPHITE_RENDERENGINE
62 if (actualSkiaBackend == SkiaBackend::GRAPHITE) {
63 createInstanceFactory = [args]() {
64 return android::renderengine::skia::GraphiteVkRenderEngine::create(args);
65 };
66 } else
67 #endif
68 { // GANESH
69 if (args.graphicsApi == GraphicsApi::VK) {
70 createInstanceFactory = [args]() {
71 return android::renderengine::skia::GaneshVkRenderEngine::create(args);
72 };
73 } else { // GL
74 createInstanceFactory = [args]() {
75 return android::renderengine::skia::SkiaGLRenderEngine::create(args);
76 };
77 }
78 }
79
80 if (args.threaded == Threaded::YES) {
81 return renderengine::threaded::RenderEngineThreaded::create(createInstanceFactory);
82 } else {
83 return createInstanceFactory();
84 }
85 }
86
87 RenderEngine::~RenderEngine() = default;
88
validateInputBufferUsage(const sp<GraphicBuffer> & buffer)89 void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) {
90 LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE),
91 "input buffer not gpu readable");
92 }
93
validateOutputBufferUsage(const sp<GraphicBuffer> & buffer)94 void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) {
95 LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER),
96 "output buffer not gpu writeable");
97 }
98
drawLayers(const DisplaySettings & display,const std::vector<LayerSettings> & layers,const std::shared_ptr<ExternalTexture> & buffer,base::unique_fd && bufferFence)99 ftl::Future<FenceResult> RenderEngine::drawLayers(const DisplaySettings& display,
100 const std::vector<LayerSettings>& layers,
101 const std::shared_ptr<ExternalTexture>& buffer,
102 base::unique_fd&& bufferFence) {
103 const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
104 std::future<FenceResult> resultFuture = resultPromise->get_future();
105 updateProtectedContext(layers, {buffer.get()});
106 drawLayersInternal(std::move(resultPromise), display, layers, buffer, std::move(bufferFence));
107 return resultFuture;
108 }
109
drawGainmap(const std::shared_ptr<ExternalTexture> & sdr,base::borrowed_fd && sdrFence,const std::shared_ptr<ExternalTexture> & hdr,base::borrowed_fd && hdrFence,float hdrSdrRatio,ui::Dataspace dataspace,const std::shared_ptr<ExternalTexture> & gainmap)110 ftl::Future<FenceResult> RenderEngine::drawGainmap(
111 const std::shared_ptr<ExternalTexture>& sdr, base::borrowed_fd&& sdrFence,
112 const std::shared_ptr<ExternalTexture>& hdr, base::borrowed_fd&& hdrFence,
113 float hdrSdrRatio, ui::Dataspace dataspace,
114 const std::shared_ptr<ExternalTexture>& gainmap) {
115 const auto resultPromise = std::make_shared<std::promise<FenceResult>>();
116 std::future<FenceResult> resultFuture = resultPromise->get_future();
117 updateProtectedContext({}, {sdr.get(), hdr.get(), gainmap.get()});
118 drawGainmapInternal(std::move(resultPromise), sdr, std::move(sdrFence), hdr,
119 std::move(hdrFence), hdrSdrRatio, dataspace, gainmap);
120 return resultFuture;
121 }
122
updateProtectedContext(const std::vector<LayerSettings> & layers,vector<const ExternalTexture * > buffers)123 void RenderEngine::updateProtectedContext(const std::vector<LayerSettings>& layers,
124 vector<const ExternalTexture*> buffers) {
125 const bool needsProtectedContext =
126 std::any_of(layers.begin(), layers.end(),
127 [](const LayerSettings& layer) {
128 const std::shared_ptr<ExternalTexture>& buffer =
129 layer.source.buffer.buffer;
130 return buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
131 }) ||
132 std::any_of(buffers.begin(), buffers.end(), [](const ExternalTexture* buffer) {
133 return buffer && (buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
134 });
135 useProtectedContext(needsProtectedContext);
136 }
137
138 } // namespace renderengine
139 } // namespace android
140