1 /*
2 * Copyright © 2020 Raspberry Pi Ltd
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "v3dv_private.h"
25
26 #include "util/timespec.h"
27 #include "compiler/nir/nir_builder.h"
28
29 static void
kperfmon_create(struct v3dv_device * device,struct v3dv_query_pool * pool,uint32_t query)30 kperfmon_create(struct v3dv_device *device,
31 struct v3dv_query_pool *pool,
32 uint32_t query)
33 {
34 for (uint32_t i = 0; i < pool->perfmon.nperfmons; i++) {
35 assert(i * DRM_V3D_MAX_PERF_COUNTERS < pool->perfmon.ncounters);
36
37 struct drm_v3d_perfmon_create req = {
38 .ncounters = MIN2(pool->perfmon.ncounters -
39 i * DRM_V3D_MAX_PERF_COUNTERS,
40 DRM_V3D_MAX_PERF_COUNTERS),
41 };
42 memcpy(req.counters,
43 &pool->perfmon.counters[i * DRM_V3D_MAX_PERF_COUNTERS],
44 req.ncounters);
45
46 int ret = v3dv_ioctl(device->pdevice->render_fd,
47 DRM_IOCTL_V3D_PERFMON_CREATE,
48 &req);
49 if (ret)
50 fprintf(stderr, "Failed to create perfmon for query %d: %s\n", query,
51 strerror(errno));
52
53 pool->queries[query].perf.kperfmon_ids[i] = req.id;
54 }
55 }
56
57 static void
kperfmon_destroy(struct v3dv_device * device,struct v3dv_query_pool * pool,uint32_t query)58 kperfmon_destroy(struct v3dv_device *device,
59 struct v3dv_query_pool *pool,
60 uint32_t query)
61 {
62 /* Skip destroying if never created */
63 if (!pool->queries[query].perf.kperfmon_ids[0])
64 return;
65
66 for (uint32_t i = 0; i < pool->perfmon.nperfmons; i++) {
67 struct drm_v3d_perfmon_destroy req = {
68 .id = pool->queries[query].perf.kperfmon_ids[i]
69 };
70
71 int ret = v3dv_ioctl(device->pdevice->render_fd,
72 DRM_IOCTL_V3D_PERFMON_DESTROY,
73 &req);
74
75 if (ret) {
76 fprintf(stderr, "Failed to destroy perfmon %u: %s\n",
77 req.id, strerror(errno));
78 }
79 }
80 }
81
82 /**
83 * Creates a VkBuffer (and VkDeviceMemory) to access a BO.
84 */
85 static VkResult
create_vk_storage_buffer(struct v3dv_device * device,struct v3dv_bo * bo,VkBuffer * vk_buf,VkDeviceMemory * vk_mem)86 create_vk_storage_buffer(struct v3dv_device *device,
87 struct v3dv_bo *bo,
88 VkBuffer *vk_buf,
89 VkDeviceMemory *vk_mem)
90 {
91 VkDevice vk_device = v3dv_device_to_handle(device);
92
93 VkBufferCreateInfo buf_info = {
94 .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
95 .size = bo->size,
96 .usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
97 };
98 VkResult result = v3dv_CreateBuffer(vk_device, &buf_info, NULL, vk_buf);
99 if (result != VK_SUCCESS)
100 return result;
101
102 struct v3dv_device_memory *mem =
103 vk_object_zalloc(&device->vk, NULL, sizeof(*mem),
104 VK_OBJECT_TYPE_DEVICE_MEMORY);
105 if (!mem)
106 return VK_ERROR_OUT_OF_HOST_MEMORY;
107
108 mem->bo = bo;
109 mem->type = &device->pdevice->memory.memoryTypes[0];
110
111 *vk_mem = v3dv_device_memory_to_handle(mem);
112 VkBindBufferMemoryInfo bind_info = {
113 .sType = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO,
114 .buffer = *vk_buf,
115 .memory = *vk_mem,
116 .memoryOffset = 0,
117 };
118 v3dv_BindBufferMemory2(vk_device, 1, &bind_info);
119
120 return VK_SUCCESS;
121 }
122
123 static void
destroy_vk_storage_buffer(struct v3dv_device * device,VkBuffer * vk_buf,VkDeviceMemory * vk_mem)124 destroy_vk_storage_buffer(struct v3dv_device *device,
125 VkBuffer *vk_buf,
126 VkDeviceMemory *vk_mem)
127 {
128 if (*vk_mem) {
129 vk_object_free(&device->vk, NULL, v3dv_device_memory_from_handle(*vk_mem));
130 *vk_mem = VK_NULL_HANDLE;
131 }
132
133 v3dv_DestroyBuffer(v3dv_device_to_handle(device), *vk_buf, NULL);
134 *vk_buf = VK_NULL_HANDLE;
135 }
136
137 /**
138 * Allocates descriptor sets to access query pool BO (availability and
139 * occlusion query results) from Vulkan pipelines.
140 */
141 static VkResult
create_pool_descriptors(struct v3dv_device * device,struct v3dv_query_pool * pool)142 create_pool_descriptors(struct v3dv_device *device,
143 struct v3dv_query_pool *pool)
144 {
145 assert(pool->query_type == VK_QUERY_TYPE_OCCLUSION);
146 VkDevice vk_device = v3dv_device_to_handle(device);
147
148 VkDescriptorPoolSize pool_size = {
149 .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
150 .descriptorCount = 1,
151 };
152 VkDescriptorPoolCreateInfo pool_info = {
153 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
154 .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
155 .maxSets = 1,
156 .poolSizeCount = 1,
157 .pPoolSizes = &pool_size,
158 };
159 VkResult result =
160 v3dv_CreateDescriptorPool(vk_device, &pool_info, NULL,
161 &pool->meta.descriptor_pool);
162
163 if (result != VK_SUCCESS)
164 return result;
165
166 VkDescriptorSetAllocateInfo alloc_info = {
167 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
168 .descriptorPool = pool->meta.descriptor_pool,
169 .descriptorSetCount = 1,
170 .pSetLayouts = &device->queries.buf_descriptor_set_layout,
171 };
172 result = v3dv_AllocateDescriptorSets(vk_device, &alloc_info,
173 &pool->meta.descriptor_set);
174 if (result != VK_SUCCESS)
175 return result;
176
177 VkDescriptorBufferInfo desc_buf_info = {
178 .buffer = pool->meta.buf,
179 .offset = 0,
180 .range = VK_WHOLE_SIZE,
181 };
182
183 VkWriteDescriptorSet write = {
184 .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
185 .dstSet = pool->meta.descriptor_set,
186 .dstBinding = 0,
187 .dstArrayElement = 0,
188 .descriptorCount = 1,
189 .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
190 .pBufferInfo = &desc_buf_info,
191 };
192 v3dv_UpdateDescriptorSets(vk_device, 1, &write, 0, NULL);
193
194 return VK_SUCCESS;
195 }
196
197 static void
destroy_pool_descriptors(struct v3dv_device * device,struct v3dv_query_pool * pool)198 destroy_pool_descriptors(struct v3dv_device *device,
199 struct v3dv_query_pool *pool)
200 {
201 assert(pool->query_type == VK_QUERY_TYPE_OCCLUSION);
202
203 v3dv_FreeDescriptorSets(v3dv_device_to_handle(device),
204 pool->meta.descriptor_pool,
205 1, &pool->meta.descriptor_set);
206 pool->meta.descriptor_set = VK_NULL_HANDLE;
207
208 v3dv_DestroyDescriptorPool(v3dv_device_to_handle(device),
209 pool->meta.descriptor_pool, NULL);
210 pool->meta.descriptor_pool = VK_NULL_HANDLE;
211 }
212
213 static VkResult
pool_create_meta_resources(struct v3dv_device * device,struct v3dv_query_pool * pool)214 pool_create_meta_resources(struct v3dv_device *device,
215 struct v3dv_query_pool *pool)
216 {
217 VkResult result;
218
219 if (pool->query_type != VK_QUERY_TYPE_OCCLUSION)
220 return VK_SUCCESS;
221
222 result = create_vk_storage_buffer(device, pool->occlusion.bo,
223 &pool->meta.buf, &pool->meta.mem);
224 if (result != VK_SUCCESS)
225 return result;
226
227 result = create_pool_descriptors(device, pool);
228 if (result != VK_SUCCESS)
229 return result;
230
231 return VK_SUCCESS;
232 }
233
234 static void
pool_destroy_meta_resources(struct v3dv_device * device,struct v3dv_query_pool * pool)235 pool_destroy_meta_resources(struct v3dv_device *device,
236 struct v3dv_query_pool *pool)
237 {
238 if (pool->query_type != VK_QUERY_TYPE_OCCLUSION)
239 return;
240
241 destroy_pool_descriptors(device, pool);
242 destroy_vk_storage_buffer(device, &pool->meta.buf, &pool->meta.mem);
243 }
244
245 VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateQueryPool(VkDevice _device,const VkQueryPoolCreateInfo * pCreateInfo,const VkAllocationCallbacks * pAllocator,VkQueryPool * pQueryPool)246 v3dv_CreateQueryPool(VkDevice _device,
247 const VkQueryPoolCreateInfo *pCreateInfo,
248 const VkAllocationCallbacks *pAllocator,
249 VkQueryPool *pQueryPool)
250 {
251 V3DV_FROM_HANDLE(v3dv_device, device, _device);
252
253 assert(pCreateInfo->queryType == VK_QUERY_TYPE_OCCLUSION ||
254 pCreateInfo->queryType == VK_QUERY_TYPE_TIMESTAMP ||
255 pCreateInfo->queryType == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR);
256 assert(pCreateInfo->queryCount > 0);
257
258 struct v3dv_query_pool *pool =
259 vk_object_zalloc(&device->vk, pAllocator, sizeof(*pool),
260 VK_OBJECT_TYPE_QUERY_POOL);
261 if (pool == NULL)
262 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
263
264 pool->query_type = pCreateInfo->queryType;
265 pool->query_count = pCreateInfo->queryCount;
266
267 uint32_t query_idx = 0;
268 VkResult result;
269
270 const uint32_t pool_bytes = sizeof(struct v3dv_query) * pool->query_count;
271 pool->queries = vk_alloc2(&device->vk.alloc, pAllocator, pool_bytes, 8,
272 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
273 if (pool->queries == NULL) {
274 result = vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
275 goto fail;
276 }
277
278 switch (pool->query_type) {
279 case VK_QUERY_TYPE_OCCLUSION: {
280 /* The hardware allows us to setup groups of 16 queries in consecutive
281 * 4-byte addresses, requiring only that each group of 16 queries is
282 * aligned to a 1024 byte boundary.
283 */
284 const uint32_t query_groups = DIV_ROUND_UP(pool->query_count, 16);
285 uint32_t bo_size = query_groups * 1024;
286 /* After the counters we store avalability data, 1 byte/query */
287 pool->occlusion.avail_offset = bo_size;
288 bo_size += pool->query_count;
289 pool->occlusion.bo = v3dv_bo_alloc(device, bo_size, "query:o", true);
290 if (!pool->occlusion.bo) {
291 result = vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
292 goto fail;
293 }
294 if (!v3dv_bo_map(device, pool->occlusion.bo, bo_size)) {
295 result = vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
296 goto fail;
297 }
298 break;
299 }
300 case VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR: {
301 const VkQueryPoolPerformanceCreateInfoKHR *pq_info =
302 vk_find_struct_const(pCreateInfo->pNext,
303 QUERY_POOL_PERFORMANCE_CREATE_INFO_KHR);
304
305 assert(pq_info);
306
307 pool->perfmon.ncounters = pq_info->counterIndexCount;
308 for (uint32_t i = 0; i < pq_info->counterIndexCount; i++)
309 pool->perfmon.counters[i] = pq_info->pCounterIndices[i];
310
311 pool->perfmon.nperfmons = DIV_ROUND_UP(pool->perfmon.ncounters,
312 DRM_V3D_MAX_PERF_COUNTERS);
313
314 assert(pool->perfmon.nperfmons <= V3DV_MAX_PERFMONS);
315 break;
316 }
317 case VK_QUERY_TYPE_TIMESTAMP: {
318 /* 8 bytes per query used for the timestamp value. We have all
319 * timestamps tightly packed first in the buffer.
320 */
321 const uint32_t bo_size = pool->query_count * 8;
322 pool->timestamp.bo = v3dv_bo_alloc(device, bo_size, "query:t", true);
323 if (!pool->timestamp.bo) {
324 result = vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
325 goto fail;
326 }
327 if (!v3dv_bo_map(device, pool->timestamp.bo, bo_size)) {
328 result = vk_error(device, VK_ERROR_OUT_OF_DEVICE_MEMORY);
329 goto fail;
330 }
331 break;
332 }
333 default:
334 unreachable("Unsupported query type");
335 }
336
337 /* Initialize queries in the pool */
338 for (; query_idx < pool->query_count; query_idx++) {
339 pool->queries[query_idx].maybe_available = false;
340 switch (pool->query_type) {
341 case VK_QUERY_TYPE_OCCLUSION: {
342 const uint32_t query_group = query_idx / 16;
343 const uint32_t query_offset = query_group * 1024 + (query_idx % 16) * 4;
344 pool->queries[query_idx].occlusion.offset = query_offset;
345 break;
346 }
347 case VK_QUERY_TYPE_TIMESTAMP:
348 pool->queries[query_idx].timestamp.offset = query_idx * 8;
349 result = vk_sync_create(&device->vk,
350 &device->pdevice->drm_syncobj_type, 0, 0,
351 &pool->queries[query_idx].timestamp.sync);
352 if (result != VK_SUCCESS)
353 goto fail;
354 break;
355 case VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR: {
356 result = vk_sync_create(&device->vk,
357 &device->pdevice->drm_syncobj_type, 0, 0,
358 &pool->queries[query_idx].perf.last_job_sync);
359 if (result != VK_SUCCESS)
360 goto fail;
361
362 kperfmon_create(device, pool, query_idx);
363 break;
364 }
365 default:
366 unreachable("Unsupported query type");
367 }
368 }
369
370 /* Create meta resources */
371 result = pool_create_meta_resources(device, pool);
372 if (result != VK_SUCCESS)
373 goto fail;
374
375 *pQueryPool = v3dv_query_pool_to_handle(pool);
376
377 return VK_SUCCESS;
378
379 fail:
380 if (pool->query_type == VK_QUERY_TYPE_TIMESTAMP) {
381 for (uint32_t j = 0; j < query_idx; j++)
382 vk_sync_destroy(&device->vk, pool->queries[j].timestamp.sync);
383 }
384
385 if (pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR) {
386 for (uint32_t j = 0; j < query_idx; j++)
387 vk_sync_destroy(&device->vk, pool->queries[j].perf.last_job_sync);
388 }
389
390 if (pool->occlusion.bo)
391 v3dv_bo_free(device, pool->occlusion.bo);
392 if (pool->timestamp.bo)
393 v3dv_bo_free(device, pool->timestamp.bo);
394 if (pool->queries)
395 vk_free2(&device->vk.alloc, pAllocator, pool->queries);
396 pool_destroy_meta_resources(device, pool);
397 vk_object_free(&device->vk, pAllocator, pool);
398
399 return result;
400 }
401
402 VKAPI_ATTR void VKAPI_CALL
v3dv_DestroyQueryPool(VkDevice _device,VkQueryPool queryPool,const VkAllocationCallbacks * pAllocator)403 v3dv_DestroyQueryPool(VkDevice _device,
404 VkQueryPool queryPool,
405 const VkAllocationCallbacks *pAllocator)
406 {
407 V3DV_FROM_HANDLE(v3dv_device, device, _device);
408 V3DV_FROM_HANDLE(v3dv_query_pool, pool, queryPool);
409
410 if (!pool)
411 return;
412
413 if (pool->occlusion.bo)
414 v3dv_bo_free(device, pool->occlusion.bo);
415
416 if (pool->timestamp.bo)
417 v3dv_bo_free(device, pool->timestamp.bo);
418
419 if (pool->query_type == VK_QUERY_TYPE_TIMESTAMP) {
420 for (uint32_t i = 0; i < pool->query_count; i++)
421 vk_sync_destroy(&device->vk, pool->queries[i].timestamp.sync);
422 }
423
424 if (pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR) {
425 for (uint32_t i = 0; i < pool->query_count; i++) {
426 kperfmon_destroy(device, pool, i);
427 vk_sync_destroy(&device->vk, pool->queries[i].perf.last_job_sync);
428 }
429 }
430
431 if (pool->queries)
432 vk_free2(&device->vk.alloc, pAllocator, pool->queries);
433
434 pool_destroy_meta_resources(device, pool);
435
436 vk_object_free(&device->vk, pAllocator, pool);
437 }
438
439 static void
write_to_buffer(void * dst,uint32_t idx,bool do_64bit,uint64_t value)440 write_to_buffer(void *dst, uint32_t idx, bool do_64bit, uint64_t value)
441 {
442 if (do_64bit) {
443 uint64_t *dst64 = (uint64_t *) dst;
444 dst64[idx] = value;
445 } else {
446 uint32_t *dst32 = (uint32_t *) dst;
447 dst32[idx] = (uint32_t) value;
448 }
449 }
450
451 static VkResult
query_wait_available(struct v3dv_device * device,struct v3dv_query_pool * pool,struct v3dv_query * q,uint32_t query_idx)452 query_wait_available(struct v3dv_device *device,
453 struct v3dv_query_pool *pool,
454 struct v3dv_query *q,
455 uint32_t query_idx)
456 {
457 /* For occlusion queries we prefer to poll the availability BO in a loop
458 * to waiting on the query results BO, because the latter would
459 * make us wait for any job running queries from the pool, even if those
460 * queries do not involve the one we want to wait on.
461 */
462 if (pool->query_type == VK_QUERY_TYPE_OCCLUSION) {
463 uint8_t *q_addr = ((uint8_t *) pool->occlusion.bo->map) +
464 pool->occlusion.avail_offset + query_idx;
465 while (*q_addr == 0)
466 usleep(250);
467 return VK_SUCCESS;
468 }
469
470 if (pool->query_type == VK_QUERY_TYPE_TIMESTAMP) {
471 if (vk_sync_wait(&device->vk, q->timestamp.sync,
472 0, VK_SYNC_WAIT_COMPLETE, UINT64_MAX) != VK_SUCCESS) {
473 return vk_device_set_lost(&device->vk, "Query job wait failed");
474 }
475 return VK_SUCCESS;
476 }
477
478 assert(pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR);
479
480 /* For performance queries we need to wait for the queue to signal that
481 * the query has been submitted for execution before anything else.
482 */
483 VkResult result = VK_SUCCESS;
484 if (!q->maybe_available) {
485 struct timespec timeout;
486 timespec_get(&timeout, TIME_UTC);
487 timespec_add_msec(&timeout, &timeout, 2000);
488
489 mtx_lock(&device->query_mutex);
490 while (!q->maybe_available) {
491 if (vk_device_is_lost(&device->vk)) {
492 result = VK_ERROR_DEVICE_LOST;
493 break;
494 }
495
496 int ret = cnd_timedwait(&device->query_ended,
497 &device->query_mutex,
498 &timeout);
499 if (ret != thrd_success) {
500 mtx_unlock(&device->query_mutex);
501 result = vk_device_set_lost(&device->vk, "Query wait failed");
502 break;
503 }
504 }
505 mtx_unlock(&device->query_mutex);
506
507 if (result != VK_SUCCESS)
508 return result;
509
510 /* For performance queries, we also need to wait for the relevant syncobj
511 * to be signaled to ensure completion of the GPU work.
512 */
513 if (pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR &&
514 vk_sync_wait(&device->vk, q->perf.last_job_sync,
515 0, VK_SYNC_WAIT_COMPLETE, UINT64_MAX) != VK_SUCCESS) {
516 return vk_device_set_lost(&device->vk, "Query job wait failed");
517 }
518 }
519
520 return result;
521 }
522
523 static VkResult
query_check_available(struct v3dv_device * device,struct v3dv_query_pool * pool,struct v3dv_query * q,uint32_t query_idx)524 query_check_available(struct v3dv_device *device,
525 struct v3dv_query_pool *pool,
526 struct v3dv_query *q,
527 uint32_t query_idx)
528 {
529 /* For occlusion we check the availability BO */
530 if (pool->query_type == VK_QUERY_TYPE_OCCLUSION) {
531 const uint8_t *q_addr = ((uint8_t *) pool->occlusion.bo->map) +
532 pool->occlusion.avail_offset + query_idx;
533 return (*q_addr != 0) ? VK_SUCCESS : VK_NOT_READY;
534 }
535
536 /* For timestamp queries, we need to check if the relevant job
537 * has completed.
538 */
539 if (pool->query_type == VK_QUERY_TYPE_TIMESTAMP) {
540 if (vk_sync_wait(&device->vk, q->timestamp.sync,
541 0, VK_SYNC_WAIT_COMPLETE, 0) != VK_SUCCESS) {
542 return VK_NOT_READY;
543 }
544 return VK_SUCCESS;
545 }
546
547 /* For other queries we need to check if the queue has submitted the query
548 * for execution at all.
549 */
550 assert(pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR);
551 if (!q->maybe_available)
552 return VK_NOT_READY;
553
554 /* For performance queries, we also need to check if the relevant GPU job
555 * has completed.
556 */
557 if (pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR &&
558 vk_sync_wait(&device->vk, q->perf.last_job_sync,
559 0, VK_SYNC_WAIT_COMPLETE, 0) != VK_SUCCESS) {
560 return VK_NOT_READY;
561 }
562
563 return VK_SUCCESS;
564 }
565
566 static VkResult
query_is_available(struct v3dv_device * device,struct v3dv_query_pool * pool,uint32_t query,bool do_wait,bool * available)567 query_is_available(struct v3dv_device *device,
568 struct v3dv_query_pool *pool,
569 uint32_t query,
570 bool do_wait,
571 bool *available)
572 {
573 struct v3dv_query *q = &pool->queries[query];
574
575 if (do_wait) {
576 VkResult result = query_wait_available(device, pool, q, query);
577 if (result != VK_SUCCESS) {
578 *available = false;
579 return result;
580 }
581
582 *available = true;
583 } else {
584 VkResult result = query_check_available(device, pool, q, query);
585 assert(result == VK_SUCCESS || result == VK_NOT_READY);
586 *available = (result == VK_SUCCESS);
587 }
588
589 return VK_SUCCESS;
590 }
591
592 static VkResult
write_occlusion_query_result(struct v3dv_device * device,struct v3dv_query_pool * pool,uint32_t query,bool do_64bit,void * data,uint32_t slot)593 write_occlusion_query_result(struct v3dv_device *device,
594 struct v3dv_query_pool *pool,
595 uint32_t query,
596 bool do_64bit,
597 void *data,
598 uint32_t slot)
599 {
600 assert(pool && pool->query_type == VK_QUERY_TYPE_OCCLUSION);
601
602 if (vk_device_is_lost(&device->vk))
603 return VK_ERROR_DEVICE_LOST;
604
605 struct v3dv_query *q = &pool->queries[query];
606 assert(pool->occlusion.bo && pool->occlusion.bo->map);
607
608 const uint8_t *query_addr =
609 ((uint8_t *) pool->occlusion.bo->map) + q->occlusion.offset;
610 write_to_buffer(data, slot, do_64bit, (uint64_t) *((uint32_t *)query_addr));
611 return VK_SUCCESS;
612 }
613
614 static VkResult
write_timestamp_query_result(struct v3dv_device * device,struct v3dv_query_pool * pool,uint32_t query,bool do_64bit,void * data,uint32_t slot)615 write_timestamp_query_result(struct v3dv_device *device,
616 struct v3dv_query_pool *pool,
617 uint32_t query,
618 bool do_64bit,
619 void *data,
620 uint32_t slot)
621 {
622 assert(pool && pool->query_type == VK_QUERY_TYPE_TIMESTAMP);
623
624 struct v3dv_query *q = &pool->queries[query];
625
626 const uint8_t *query_addr =
627 ((uint8_t *) pool->timestamp.bo->map) + q->timestamp.offset;
628
629 write_to_buffer(data, slot, do_64bit, *((uint64_t *)query_addr));
630 return VK_SUCCESS;
631 }
632
633 static VkResult
write_performance_query_result(struct v3dv_device * device,struct v3dv_query_pool * pool,uint32_t query,bool do_64bit,void * data,uint32_t slot)634 write_performance_query_result(struct v3dv_device *device,
635 struct v3dv_query_pool *pool,
636 uint32_t query,
637 bool do_64bit,
638 void *data,
639 uint32_t slot)
640 {
641 assert(pool && pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR);
642
643 struct v3dv_query *q = &pool->queries[query];
644 uint64_t counter_values[V3D_MAX_PERFCNT];
645
646 for (uint32_t i = 0; i < pool->perfmon.nperfmons; i++) {
647 struct drm_v3d_perfmon_get_values req = {
648 .id = q->perf.kperfmon_ids[i],
649 .values_ptr = (uintptr_t)(&counter_values[i *
650 DRM_V3D_MAX_PERF_COUNTERS])
651 };
652
653 int ret = v3dv_ioctl(device->pdevice->render_fd,
654 DRM_IOCTL_V3D_PERFMON_GET_VALUES,
655 &req);
656
657 if (ret) {
658 fprintf(stderr, "failed to get perfmon values: %s\n", strerror(errno));
659 return vk_error(device, VK_ERROR_DEVICE_LOST);
660 }
661 }
662
663 for (uint32_t i = 0; i < pool->perfmon.ncounters; i++)
664 write_to_buffer(data, slot + i, do_64bit, counter_values[i]);
665
666 return VK_SUCCESS;
667 }
668
669 static VkResult
write_query_result(struct v3dv_device * device,struct v3dv_query_pool * pool,uint32_t query,bool do_64bit,void * data,uint32_t slot)670 write_query_result(struct v3dv_device *device,
671 struct v3dv_query_pool *pool,
672 uint32_t query,
673 bool do_64bit,
674 void *data,
675 uint32_t slot)
676 {
677 switch (pool->query_type) {
678 case VK_QUERY_TYPE_OCCLUSION:
679 return write_occlusion_query_result(device, pool, query, do_64bit,
680 data, slot);
681 case VK_QUERY_TYPE_TIMESTAMP:
682 return write_timestamp_query_result(device, pool, query, do_64bit,
683 data, slot);
684 case VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR:
685 return write_performance_query_result(device, pool, query, do_64bit,
686 data, slot);
687 default:
688 unreachable("Unsupported query type");
689 }
690 }
691
692 static uint32_t
get_query_result_count(struct v3dv_query_pool * pool)693 get_query_result_count(struct v3dv_query_pool *pool)
694 {
695 switch (pool->query_type) {
696 case VK_QUERY_TYPE_OCCLUSION:
697 case VK_QUERY_TYPE_TIMESTAMP:
698 return 1;
699 case VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR:
700 return pool->perfmon.ncounters;
701 default:
702 unreachable("Unsupported query type");
703 }
704 }
705
706 VkResult
v3dv_get_query_pool_results_cpu(struct v3dv_device * device,struct v3dv_query_pool * pool,uint32_t first,uint32_t count,void * data,VkDeviceSize stride,VkQueryResultFlags flags)707 v3dv_get_query_pool_results_cpu(struct v3dv_device *device,
708 struct v3dv_query_pool *pool,
709 uint32_t first,
710 uint32_t count,
711 void *data,
712 VkDeviceSize stride,
713 VkQueryResultFlags flags)
714 {
715 assert(first < pool->query_count);
716 assert(first + count <= pool->query_count);
717 assert(data);
718
719 const bool do_64bit = flags & VK_QUERY_RESULT_64_BIT ||
720 pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR;
721 const bool do_wait = flags & VK_QUERY_RESULT_WAIT_BIT;
722 const bool do_partial = flags & VK_QUERY_RESULT_PARTIAL_BIT;
723
724 uint32_t result_count = get_query_result_count(pool);
725
726 VkResult result = VK_SUCCESS;
727 for (uint32_t i = first; i < first + count; i++) {
728 bool available = false;
729 VkResult query_result =
730 query_is_available(device, pool, i, do_wait, &available);
731 if (query_result == VK_ERROR_DEVICE_LOST)
732 result = VK_ERROR_DEVICE_LOST;
733
734 /**
735 * From the Vulkan 1.0 spec:
736 *
737 * "If VK_QUERY_RESULT_WAIT_BIT and VK_QUERY_RESULT_PARTIAL_BIT are
738 * both not set then no result values are written to pData for queries
739 * that are in the unavailable state at the time of the call, and
740 * vkGetQueryPoolResults returns VK_NOT_READY. However, availability
741 * state is still written to pData for those queries if
742 * VK_QUERY_RESULT_WITH_AVAILABILITY_BIT is set."
743 */
744 uint32_t slot = 0;
745
746 const bool write_result = available || do_partial;
747 if (write_result)
748 write_query_result(device, pool, i, do_64bit, data, slot);
749 slot += result_count;
750
751 if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT)
752 write_to_buffer(data, slot++, do_64bit, available ? 1u : 0u);
753
754 if (!write_result && result != VK_ERROR_DEVICE_LOST)
755 result = VK_NOT_READY;
756
757 data += stride;
758 }
759
760 return result;
761 }
762
763 VKAPI_ATTR VkResult VKAPI_CALL
v3dv_GetQueryPoolResults(VkDevice _device,VkQueryPool queryPool,uint32_t firstQuery,uint32_t queryCount,size_t dataSize,void * pData,VkDeviceSize stride,VkQueryResultFlags flags)764 v3dv_GetQueryPoolResults(VkDevice _device,
765 VkQueryPool queryPool,
766 uint32_t firstQuery,
767 uint32_t queryCount,
768 size_t dataSize,
769 void *pData,
770 VkDeviceSize stride,
771 VkQueryResultFlags flags)
772 {
773 V3DV_FROM_HANDLE(v3dv_device, device, _device);
774 V3DV_FROM_HANDLE(v3dv_query_pool, pool, queryPool);
775
776 if (vk_device_is_lost(&device->vk))
777 return VK_ERROR_DEVICE_LOST;
778
779 return v3dv_get_query_pool_results_cpu(device, pool, firstQuery, queryCount,
780 pData, stride, flags);
781 }
782
783 /* Emits a series of vkCmdDispatchBase calls to execute all the workgroups
784 * required to handle a number of queries considering per-dispatch limits.
785 */
786 static void
cmd_buffer_emit_dispatch_queries(struct v3dv_cmd_buffer * cmd_buffer,uint32_t query_count)787 cmd_buffer_emit_dispatch_queries(struct v3dv_cmd_buffer *cmd_buffer,
788 uint32_t query_count)
789 {
790 VkCommandBuffer vk_cmd_buffer = v3dv_cmd_buffer_to_handle(cmd_buffer);
791
792 uint32_t dispatched = 0;
793 const uint32_t max_batch_size = 65535;
794 while (dispatched < query_count) {
795 uint32_t batch_size = MIN2(query_count - dispatched, max_batch_size);
796 v3dv_CmdDispatchBase(vk_cmd_buffer, dispatched, 0, 0, batch_size, 1, 1);
797 dispatched += batch_size;
798 }
799 }
800
801 void
v3dv_cmd_buffer_emit_set_query_availability(struct v3dv_cmd_buffer * cmd_buffer,struct v3dv_query_pool * pool,uint32_t query,uint32_t count,uint8_t availability)802 v3dv_cmd_buffer_emit_set_query_availability(struct v3dv_cmd_buffer *cmd_buffer,
803 struct v3dv_query_pool *pool,
804 uint32_t query, uint32_t count,
805 uint8_t availability)
806 {
807 assert(pool->query_type == VK_QUERY_TYPE_OCCLUSION ||
808 pool->query_type == VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR);
809
810 struct v3dv_device *device = cmd_buffer->device;
811 VkCommandBuffer vk_cmd_buffer = v3dv_cmd_buffer_to_handle(cmd_buffer);
812
813 /* We are about to emit a compute job to set query availability and we need
814 * to ensure this executes after the graphics work using the queries has
815 * completed.
816 */
817 VkMemoryBarrier2 barrier = {
818 .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
819 .srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
820 .dstStageMask = VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
821 };
822 VkDependencyInfo barrier_info = {
823 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
824 .memoryBarrierCount = 1,
825 .pMemoryBarriers = &barrier,
826 };
827 v3dv_cmd_buffer_emit_pipeline_barrier(cmd_buffer, &barrier_info);
828
829 /* Dispatch queries */
830 v3dv_cmd_buffer_meta_state_push(cmd_buffer, true);
831
832 v3dv_CmdBindPipeline(vk_cmd_buffer,
833 VK_PIPELINE_BIND_POINT_COMPUTE,
834 device->queries.avail_pipeline);
835
836 v3dv_CmdBindDescriptorSets(vk_cmd_buffer,
837 VK_PIPELINE_BIND_POINT_COMPUTE,
838 device->queries.avail_pipeline_layout,
839 0, 1, &pool->meta.descriptor_set,
840 0, NULL);
841
842 struct {
843 uint32_t offset;
844 uint32_t query;
845 uint8_t availability;
846 } push_data = { pool->occlusion.avail_offset, query, availability };
847 v3dv_CmdPushConstants(vk_cmd_buffer,
848 device->queries.avail_pipeline_layout,
849 VK_SHADER_STAGE_COMPUTE_BIT,
850 0, sizeof(push_data), &push_data);
851 cmd_buffer_emit_dispatch_queries(cmd_buffer, count);
852
853 v3dv_cmd_buffer_meta_state_pop(cmd_buffer, false);
854 }
855
856 static void
cmd_buffer_emit_reset_occlusion_query_pool(struct v3dv_cmd_buffer * cmd_buffer,struct v3dv_query_pool * pool,uint32_t query,uint32_t count)857 cmd_buffer_emit_reset_occlusion_query_pool(struct v3dv_cmd_buffer *cmd_buffer,
858 struct v3dv_query_pool *pool,
859 uint32_t query, uint32_t count)
860 {
861 struct v3dv_device *device = cmd_buffer->device;
862 VkCommandBuffer vk_cmd_buffer = v3dv_cmd_buffer_to_handle(cmd_buffer);
863
864 /* Ensure the GPU is done with the queries in the graphics queue before
865 * we reset in the compute queue.
866 */
867 VkMemoryBarrier2 barrier = {
868 .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
869 .srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
870 .dstStageMask = VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
871 };
872 VkDependencyInfo barrier_info = {
873 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
874 .memoryBarrierCount = 1,
875 .pMemoryBarriers = &barrier,
876 };
877 v3dv_cmd_buffer_emit_pipeline_barrier(cmd_buffer, &barrier_info);
878
879 /* Emit compute reset */
880 v3dv_cmd_buffer_meta_state_push(cmd_buffer, true);
881
882 v3dv_CmdBindPipeline(vk_cmd_buffer,
883 VK_PIPELINE_BIND_POINT_COMPUTE,
884 device->queries.reset_occlusion_pipeline);
885
886 v3dv_CmdBindDescriptorSets(vk_cmd_buffer,
887 VK_PIPELINE_BIND_POINT_COMPUTE,
888 device->queries.reset_occlusion_pipeline_layout,
889 0, 1, &pool->meta.descriptor_set,
890 0, NULL);
891 struct {
892 uint32_t offset;
893 uint32_t query;
894 } push_data = { pool->occlusion.avail_offset, query };
895 v3dv_CmdPushConstants(vk_cmd_buffer,
896 device->queries.reset_occlusion_pipeline_layout,
897 VK_SHADER_STAGE_COMPUTE_BIT,
898 0, sizeof(push_data), &push_data);
899
900 cmd_buffer_emit_dispatch_queries(cmd_buffer, count);
901
902 v3dv_cmd_buffer_meta_state_pop(cmd_buffer, false);
903
904 /* Ensure future work in the graphics queue using the queries doesn't start
905 * before the reset completed.
906 */
907 barrier = (VkMemoryBarrier2) {
908 .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
909 .srcStageMask = VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
910 .dstStageMask = VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT,
911 };
912 barrier_info = (VkDependencyInfo) {
913 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
914 .memoryBarrierCount = 1,
915 .pMemoryBarriers = &barrier,
916 };
917 v3dv_cmd_buffer_emit_pipeline_barrier(cmd_buffer, &barrier_info);
918 }
919
920 static void
cmd_buffer_emit_reset_query_pool(struct v3dv_cmd_buffer * cmd_buffer,struct v3dv_query_pool * pool,uint32_t first,uint32_t count)921 cmd_buffer_emit_reset_query_pool(struct v3dv_cmd_buffer *cmd_buffer,
922 struct v3dv_query_pool *pool,
923 uint32_t first, uint32_t count)
924 {
925 assert(pool->query_type == VK_QUERY_TYPE_OCCLUSION);
926 cmd_buffer_emit_reset_occlusion_query_pool(cmd_buffer, pool, first, count);
927 }
928
929 static void
cmd_buffer_emit_reset_query_pool_cpu(struct v3dv_cmd_buffer * cmd_buffer,struct v3dv_query_pool * pool,uint32_t first,uint32_t count)930 cmd_buffer_emit_reset_query_pool_cpu(struct v3dv_cmd_buffer *cmd_buffer,
931 struct v3dv_query_pool *pool,
932 uint32_t first, uint32_t count)
933 {
934 assert(pool->query_type != VK_QUERY_TYPE_OCCLUSION);
935
936 struct v3dv_job *job =
937 v3dv_cmd_buffer_create_cpu_job(cmd_buffer->device,
938 V3DV_JOB_TYPE_CPU_RESET_QUERIES,
939 cmd_buffer, -1);
940 v3dv_return_if_oom(cmd_buffer, NULL);
941 job->cpu.query_reset.pool = pool;
942 job->cpu.query_reset.first = first;
943 job->cpu.query_reset.count = count;
944 list_addtail(&job->list_link, &cmd_buffer->jobs);
945 }
946
947 VKAPI_ATTR void VKAPI_CALL
v3dv_CmdResetQueryPool(VkCommandBuffer commandBuffer,VkQueryPool queryPool,uint32_t firstQuery,uint32_t queryCount)948 v3dv_CmdResetQueryPool(VkCommandBuffer commandBuffer,
949 VkQueryPool queryPool,
950 uint32_t firstQuery,
951 uint32_t queryCount)
952 {
953 V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
954 V3DV_FROM_HANDLE(v3dv_query_pool, pool, queryPool);
955
956 /* Resets can only happen outside a render pass instance so we should not
957 * be in the middle of job recording.
958 */
959 assert(cmd_buffer->state.pass == NULL);
960 assert(cmd_buffer->state.job == NULL);
961
962 assert(firstQuery < pool->query_count);
963 assert(firstQuery + queryCount <= pool->query_count);
964
965 /* We can reset occlusion queries in the GPU, but for other query types
966 * we emit a CPU job that will call v3dv_reset_query_pool_cpu when executed
967 * in the queue.
968 */
969 if (pool->query_type == VK_QUERY_TYPE_OCCLUSION) {
970 cmd_buffer_emit_reset_query_pool(cmd_buffer, pool, firstQuery, queryCount);
971 } else {
972 cmd_buffer_emit_reset_query_pool_cpu(cmd_buffer, pool,
973 firstQuery, queryCount);
974 }
975 }
976
977 /**
978 * Creates a descriptor pool so we can create a descriptors for the destination
979 * buffers of vkCmdCopyQueryResults for queries where this is implemented in
980 * the GPU.
981 */
982 static VkResult
create_storage_buffer_descriptor_pool(struct v3dv_cmd_buffer * cmd_buffer)983 create_storage_buffer_descriptor_pool(struct v3dv_cmd_buffer *cmd_buffer)
984 {
985 /* If this is not the first pool we create one for this command buffer
986 * size it based on the size of the currently exhausted pool.
987 */
988 uint32_t descriptor_count = 32;
989 if (cmd_buffer->meta.query.dspool != VK_NULL_HANDLE) {
990 struct v3dv_descriptor_pool *exhausted_pool =
991 v3dv_descriptor_pool_from_handle(cmd_buffer->meta.query.dspool);
992 descriptor_count = MIN2(exhausted_pool->max_entry_count * 2, 1024);
993 }
994
995 /* Create the descriptor pool */
996 cmd_buffer->meta.query.dspool = VK_NULL_HANDLE;
997 VkDescriptorPoolSize pool_size = {
998 .type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,
999 .descriptorCount = descriptor_count,
1000 };
1001 VkDescriptorPoolCreateInfo info = {
1002 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
1003 .maxSets = descriptor_count,
1004 .poolSizeCount = 1,
1005 .pPoolSizes = &pool_size,
1006 .flags = 0,
1007 };
1008 VkResult result =
1009 v3dv_CreateDescriptorPool(v3dv_device_to_handle(cmd_buffer->device),
1010 &info,
1011 &cmd_buffer->device->vk.alloc,
1012 &cmd_buffer->meta.query.dspool);
1013
1014 if (result == VK_SUCCESS) {
1015 assert(cmd_buffer->meta.query.dspool != VK_NULL_HANDLE);
1016 const VkDescriptorPool vk_pool = cmd_buffer->meta.query.dspool;
1017
1018 v3dv_cmd_buffer_add_private_obj(
1019 cmd_buffer, (uintptr_t) vk_pool,
1020 (v3dv_cmd_buffer_private_obj_destroy_cb)v3dv_DestroyDescriptorPool);
1021
1022 struct v3dv_descriptor_pool *pool =
1023 v3dv_descriptor_pool_from_handle(vk_pool);
1024 pool->is_driver_internal = true;
1025 }
1026
1027 return result;
1028 }
1029
1030 static VkResult
allocate_storage_buffer_descriptor_set(struct v3dv_cmd_buffer * cmd_buffer,VkDescriptorSet * set)1031 allocate_storage_buffer_descriptor_set(struct v3dv_cmd_buffer *cmd_buffer,
1032 VkDescriptorSet *set)
1033 {
1034 /* Make sure we have a descriptor pool */
1035 VkResult result;
1036 if (cmd_buffer->meta.query.dspool == VK_NULL_HANDLE) {
1037 result = create_storage_buffer_descriptor_pool(cmd_buffer);
1038 if (result != VK_SUCCESS)
1039 return result;
1040 }
1041 assert(cmd_buffer->meta.query.dspool != VK_NULL_HANDLE);
1042
1043 /* Allocate descriptor set */
1044 struct v3dv_device *device = cmd_buffer->device;
1045 VkDevice vk_device = v3dv_device_to_handle(device);
1046 VkDescriptorSetAllocateInfo info = {
1047 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
1048 .descriptorPool = cmd_buffer->meta.query.dspool,
1049 .descriptorSetCount = 1,
1050 .pSetLayouts = &device->queries.buf_descriptor_set_layout,
1051 };
1052 result = v3dv_AllocateDescriptorSets(vk_device, &info, set);
1053
1054 /* If we ran out of pool space, grow the pool and try again */
1055 if (result == VK_ERROR_OUT_OF_POOL_MEMORY) {
1056 result = create_storage_buffer_descriptor_pool(cmd_buffer);
1057 if (result == VK_SUCCESS) {
1058 info.descriptorPool = cmd_buffer->meta.query.dspool;
1059 result = v3dv_AllocateDescriptorSets(vk_device, &info, set);
1060 }
1061 }
1062
1063 return result;
1064 }
1065
1066 static uint32_t
copy_pipeline_index_from_flags(VkQueryResultFlags flags)1067 copy_pipeline_index_from_flags(VkQueryResultFlags flags)
1068 {
1069 uint32_t index = 0;
1070 if (flags & VK_QUERY_RESULT_64_BIT)
1071 index |= 1;
1072 if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT)
1073 index |= 2;
1074 if (flags & VK_QUERY_RESULT_PARTIAL_BIT)
1075 index |= 4;
1076 assert(index < 8);
1077 return index;
1078 }
1079
1080 static nir_shader *
1081 get_copy_query_results_cs(const nir_shader_compiler_options *compiler_options,
1082 VkQueryResultFlags flags);
1083
1084 static void
cmd_buffer_emit_copy_query_pool_results(struct v3dv_cmd_buffer * cmd_buffer,struct v3dv_query_pool * pool,uint32_t first,uint32_t count,struct v3dv_buffer * buf,uint32_t offset,uint32_t stride,VkQueryResultFlags flags)1085 cmd_buffer_emit_copy_query_pool_results(struct v3dv_cmd_buffer *cmd_buffer,
1086 struct v3dv_query_pool *pool,
1087 uint32_t first, uint32_t count,
1088 struct v3dv_buffer *buf,
1089 uint32_t offset, uint32_t stride,
1090 VkQueryResultFlags flags)
1091 {
1092 struct v3dv_device *device = cmd_buffer->device;
1093 VkDevice vk_device = v3dv_device_to_handle(device);
1094 VkCommandBuffer vk_cmd_buffer = v3dv_cmd_buffer_to_handle(cmd_buffer);
1095
1096 /* Create the required copy pipeline if not yet created */
1097 uint32_t pipeline_idx = copy_pipeline_index_from_flags(flags);
1098 if (!device->queries.copy_pipeline[pipeline_idx]) {
1099 const nir_shader_compiler_options *compiler_options =
1100 v3dv_pipeline_get_nir_options(&device->devinfo);
1101 nir_shader *copy_query_results_cs_nir =
1102 get_copy_query_results_cs(compiler_options, flags);
1103 VkResult result =
1104 v3dv_create_compute_pipeline_from_nir(
1105 device, copy_query_results_cs_nir,
1106 device->queries.copy_pipeline_layout,
1107 &device->queries.copy_pipeline[pipeline_idx]);
1108 ralloc_free(copy_query_results_cs_nir);
1109 if (result != VK_SUCCESS) {
1110 fprintf(stderr, "Failed to create copy query results pipeline\n");
1111 return;
1112 }
1113 }
1114
1115 /* FIXME: do we need this barrier? Since vkCmdEndQuery should've been called
1116 * and that already waits maybe we don't (since this is serialized
1117 * in the compute queue with EndQuery anyway).
1118 */
1119 if (flags & VK_QUERY_RESULT_WAIT_BIT) {
1120 VkMemoryBarrier2 barrier = {
1121 .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
1122 .srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
1123 .dstStageMask = VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
1124 };
1125 VkDependencyInfo barrier_info = {
1126 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
1127 .memoryBarrierCount = 1,
1128 .pMemoryBarriers = &barrier,
1129 };
1130 v3dv_cmd_buffer_emit_pipeline_barrier(cmd_buffer, &barrier_info);
1131 }
1132
1133 /* Allocate and setup descriptor set for output buffer */
1134 VkDescriptorSet out_buf_descriptor_set;
1135 VkResult result =
1136 allocate_storage_buffer_descriptor_set(cmd_buffer,
1137 &out_buf_descriptor_set);
1138 if (result != VK_SUCCESS) {
1139 fprintf(stderr, "vkCmdCopyQueryPoolResults failed: "
1140 "could not allocate descriptor.\n");
1141 return;
1142 }
1143
1144 VkDescriptorBufferInfo desc_buf_info = {
1145 .buffer = v3dv_buffer_to_handle(buf),
1146 .offset = 0,
1147 .range = VK_WHOLE_SIZE,
1148 };
1149 VkWriteDescriptorSet write = {
1150 .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
1151 .dstSet = out_buf_descriptor_set,
1152 .dstBinding = 0,
1153 .dstArrayElement = 0,
1154 .descriptorCount = 1,
1155 .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
1156 .pBufferInfo = &desc_buf_info,
1157 };
1158 v3dv_UpdateDescriptorSets(vk_device, 1, &write, 0, NULL);
1159
1160 /* Dispatch copy */
1161 v3dv_cmd_buffer_meta_state_push(cmd_buffer, true);
1162
1163 assert(device->queries.copy_pipeline[pipeline_idx]);
1164 v3dv_CmdBindPipeline(vk_cmd_buffer,
1165 VK_PIPELINE_BIND_POINT_COMPUTE,
1166 device->queries.copy_pipeline[pipeline_idx]);
1167
1168 VkDescriptorSet sets[2] = {
1169 pool->meta.descriptor_set,
1170 out_buf_descriptor_set,
1171 };
1172 v3dv_CmdBindDescriptorSets(vk_cmd_buffer,
1173 VK_PIPELINE_BIND_POINT_COMPUTE,
1174 device->queries.copy_pipeline_layout,
1175 0, 2, sets, 0, NULL);
1176
1177 struct {
1178 uint32_t avail_offset, first, offset, stride, flags;
1179 } push_data = { pool->occlusion.avail_offset, first, offset, stride, flags };
1180 v3dv_CmdPushConstants(vk_cmd_buffer,
1181 device->queries.copy_pipeline_layout,
1182 VK_SHADER_STAGE_COMPUTE_BIT,
1183 0, sizeof(push_data), &push_data);
1184
1185 cmd_buffer_emit_dispatch_queries(cmd_buffer, count);
1186
1187 v3dv_cmd_buffer_meta_state_pop(cmd_buffer, false);
1188 }
1189
1190 static void
cmd_buffer_emit_copy_query_pool_results_cpu(struct v3dv_cmd_buffer * cmd_buffer,struct v3dv_query_pool * pool,uint32_t first,uint32_t count,struct v3dv_buffer * dst,uint32_t offset,uint32_t stride,VkQueryResultFlags flags)1191 cmd_buffer_emit_copy_query_pool_results_cpu(struct v3dv_cmd_buffer *cmd_buffer,
1192 struct v3dv_query_pool *pool,
1193 uint32_t first,
1194 uint32_t count,
1195 struct v3dv_buffer *dst,
1196 uint32_t offset,
1197 uint32_t stride,
1198 VkQueryResultFlags flags)
1199 {
1200 struct v3dv_job *job =
1201 v3dv_cmd_buffer_create_cpu_job(cmd_buffer->device,
1202 V3DV_JOB_TYPE_CPU_COPY_QUERY_RESULTS,
1203 cmd_buffer, -1);
1204 v3dv_return_if_oom(cmd_buffer, NULL);
1205
1206 job->cpu.query_copy_results.pool = pool;
1207 job->cpu.query_copy_results.first = first;
1208 job->cpu.query_copy_results.count = count;
1209 job->cpu.query_copy_results.dst = dst;
1210 job->cpu.query_copy_results.offset = offset;
1211 job->cpu.query_copy_results.stride = stride;
1212 job->cpu.query_copy_results.flags = flags;
1213
1214 list_addtail(&job->list_link, &cmd_buffer->jobs);
1215 }
1216
1217 VKAPI_ATTR void VKAPI_CALL
v3dv_CmdCopyQueryPoolResults(VkCommandBuffer commandBuffer,VkQueryPool queryPool,uint32_t firstQuery,uint32_t queryCount,VkBuffer dstBuffer,VkDeviceSize dstOffset,VkDeviceSize stride,VkQueryResultFlags flags)1218 v3dv_CmdCopyQueryPoolResults(VkCommandBuffer commandBuffer,
1219 VkQueryPool queryPool,
1220 uint32_t firstQuery,
1221 uint32_t queryCount,
1222 VkBuffer dstBuffer,
1223 VkDeviceSize dstOffset,
1224 VkDeviceSize stride,
1225 VkQueryResultFlags flags)
1226 {
1227 V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
1228 V3DV_FROM_HANDLE(v3dv_query_pool, pool, queryPool);
1229 V3DV_FROM_HANDLE(v3dv_buffer, dst, dstBuffer);
1230
1231 /* Copies can only happen outside a render pass instance so we should not
1232 * be in the middle of job recording.
1233 */
1234 assert(cmd_buffer->state.pass == NULL);
1235 assert(cmd_buffer->state.job == NULL);
1236
1237 assert(firstQuery < pool->query_count);
1238 assert(firstQuery + queryCount <= pool->query_count);
1239
1240 /* For occlusion queries we implement the copy in the GPU but for other
1241 * queries we emit a CPU job that will call v3dv_get_query_pool_results_cpu
1242 * when executed in the queue.
1243 */
1244 if (pool->query_type == VK_QUERY_TYPE_OCCLUSION) {
1245 cmd_buffer_emit_copy_query_pool_results(cmd_buffer, pool,
1246 firstQuery, queryCount,
1247 dst, (uint32_t) dstOffset,
1248 (uint32_t) stride, flags);
1249 } else {
1250 cmd_buffer_emit_copy_query_pool_results_cpu(cmd_buffer, pool,
1251 firstQuery, queryCount,
1252 dst, (uint32_t)dstOffset,
1253 (uint32_t) stride, flags);
1254 }
1255 }
1256
1257 VKAPI_ATTR void VKAPI_CALL
v3dv_CmdBeginQuery(VkCommandBuffer commandBuffer,VkQueryPool queryPool,uint32_t query,VkQueryControlFlags flags)1258 v3dv_CmdBeginQuery(VkCommandBuffer commandBuffer,
1259 VkQueryPool queryPool,
1260 uint32_t query,
1261 VkQueryControlFlags flags)
1262 {
1263 V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
1264 V3DV_FROM_HANDLE(v3dv_query_pool, pool, queryPool);
1265
1266 v3dv_cmd_buffer_begin_query(cmd_buffer, pool, query, flags);
1267 }
1268
1269 VKAPI_ATTR void VKAPI_CALL
v3dv_CmdEndQuery(VkCommandBuffer commandBuffer,VkQueryPool queryPool,uint32_t query)1270 v3dv_CmdEndQuery(VkCommandBuffer commandBuffer,
1271 VkQueryPool queryPool,
1272 uint32_t query)
1273 {
1274 V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
1275 V3DV_FROM_HANDLE(v3dv_query_pool, pool, queryPool);
1276
1277 v3dv_cmd_buffer_end_query(cmd_buffer, pool, query);
1278 }
1279
1280 void
v3dv_reset_query_pool_cpu(struct v3dv_device * device,struct v3dv_query_pool * pool,uint32_t first,uint32_t count)1281 v3dv_reset_query_pool_cpu(struct v3dv_device *device,
1282 struct v3dv_query_pool *pool,
1283 uint32_t first,
1284 uint32_t count)
1285 {
1286 mtx_lock(&device->query_mutex);
1287
1288 if (pool->query_type == VK_QUERY_TYPE_TIMESTAMP) {
1289 assert(first + count <= pool->query_count);
1290
1291 /* Reset timestamp */
1292 uint8_t *base_addr;
1293 base_addr = ((uint8_t *) pool->timestamp.bo->map) +
1294 pool->queries[first].timestamp.offset;
1295 memset(base_addr, 0, 8 * count);
1296
1297 for (uint32_t i = first; i < first + count; i++) {
1298 if (vk_sync_reset(&device->vk, pool->queries[i].timestamp.sync) != VK_SUCCESS)
1299 fprintf(stderr, "Failed to reset sync");
1300 }
1301
1302 mtx_unlock(&device->query_mutex);
1303 return;
1304 }
1305
1306 for (uint32_t i = first; i < first + count; i++) {
1307 assert(i < pool->query_count);
1308 struct v3dv_query *q = &pool->queries[i];
1309 q->maybe_available = false;
1310 switch (pool->query_type) {
1311 case VK_QUERY_TYPE_OCCLUSION: {
1312 /* Reset availability */
1313 uint8_t *base_addr = ((uint8_t *) pool->occlusion.bo->map) +
1314 pool->occlusion.avail_offset + first;
1315 memset(base_addr, 0, count);
1316
1317 /* Reset occlusion counter */
1318 const uint8_t *q_addr =
1319 ((uint8_t *) pool->occlusion.bo->map) + q->occlusion.offset;
1320 uint32_t *counter = (uint32_t *) q_addr;
1321 *counter = 0;
1322 break;
1323 }
1324 case VK_QUERY_TYPE_PERFORMANCE_QUERY_KHR:
1325 kperfmon_destroy(device, pool, i);
1326 kperfmon_create(device, pool, i);
1327 if (vk_sync_reset(&device->vk, q->perf.last_job_sync) != VK_SUCCESS)
1328 fprintf(stderr, "Failed to reset sync");
1329 break;
1330 default:
1331 unreachable("Unsupported query type");
1332 }
1333 }
1334
1335 mtx_unlock(&device->query_mutex);
1336 }
1337
1338 VKAPI_ATTR void VKAPI_CALL
v3dv_ResetQueryPool(VkDevice _device,VkQueryPool queryPool,uint32_t firstQuery,uint32_t queryCount)1339 v3dv_ResetQueryPool(VkDevice _device,
1340 VkQueryPool queryPool,
1341 uint32_t firstQuery,
1342 uint32_t queryCount)
1343 {
1344 V3DV_FROM_HANDLE(v3dv_device, device, _device);
1345 V3DV_FROM_HANDLE(v3dv_query_pool, pool, queryPool);
1346
1347 v3dv_reset_query_pool_cpu(device, pool, firstQuery, queryCount);
1348 }
1349
1350 VKAPI_ATTR VkResult VKAPI_CALL
v3dv_EnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(VkPhysicalDevice physicalDevice,uint32_t queueFamilyIndex,uint32_t * pCounterCount,VkPerformanceCounterKHR * pCounters,VkPerformanceCounterDescriptionKHR * pCounterDescriptions)1351 v3dv_EnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR(
1352 VkPhysicalDevice physicalDevice,
1353 uint32_t queueFamilyIndex,
1354 uint32_t *pCounterCount,
1355 VkPerformanceCounterKHR *pCounters,
1356 VkPerformanceCounterDescriptionKHR *pCounterDescriptions)
1357 {
1358 V3DV_FROM_HANDLE(v3dv_physical_device, pDevice, physicalDevice);
1359
1360 return v3dv_X(pDevice, enumerate_performance_query_counters)(pDevice,
1361 pCounterCount,
1362 pCounters,
1363 pCounterDescriptions);
1364 }
1365
1366 VKAPI_ATTR void VKAPI_CALL
v3dv_GetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(VkPhysicalDevice physicalDevice,const VkQueryPoolPerformanceCreateInfoKHR * pPerformanceQueryCreateInfo,uint32_t * pNumPasses)1367 v3dv_GetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR(
1368 VkPhysicalDevice physicalDevice,
1369 const VkQueryPoolPerformanceCreateInfoKHR *pPerformanceQueryCreateInfo,
1370 uint32_t *pNumPasses)
1371 {
1372 *pNumPasses = DIV_ROUND_UP(pPerformanceQueryCreateInfo->counterIndexCount,
1373 DRM_V3D_MAX_PERF_COUNTERS);
1374 }
1375
1376 VKAPI_ATTR VkResult VKAPI_CALL
v3dv_AcquireProfilingLockKHR(VkDevice _device,const VkAcquireProfilingLockInfoKHR * pInfo)1377 v3dv_AcquireProfilingLockKHR(
1378 VkDevice _device,
1379 const VkAcquireProfilingLockInfoKHR *pInfo)
1380 {
1381 return VK_SUCCESS;
1382 }
1383
1384 VKAPI_ATTR void VKAPI_CALL
v3dv_ReleaseProfilingLockKHR(VkDevice device)1385 v3dv_ReleaseProfilingLockKHR(VkDevice device)
1386 {
1387 }
1388
1389 static inline void
nir_set_query_availability(nir_builder * b,nir_def * buf,nir_def * offset,nir_def * query_idx,nir_def * avail)1390 nir_set_query_availability(nir_builder *b,
1391 nir_def *buf,
1392 nir_def *offset,
1393 nir_def *query_idx,
1394 nir_def *avail)
1395 {
1396 offset = nir_iadd(b, offset, query_idx); /* we use 1B per query */
1397 nir_store_ssbo(b, avail, buf, offset, .write_mask = 0x1, .align_mul = 1);
1398 }
1399
1400 static inline nir_def *
nir_get_query_availability(nir_builder * b,nir_def * buf,nir_def * offset,nir_def * query_idx)1401 nir_get_query_availability(nir_builder *b,
1402 nir_def *buf,
1403 nir_def *offset,
1404 nir_def *query_idx)
1405 {
1406 offset = nir_iadd(b, offset, query_idx); /* we use 1B per query */
1407 nir_def *avail = nir_load_ssbo(b, 1, 8, buf, offset, .align_mul = 1);
1408 return nir_i2i32(b, avail);
1409 }
1410
1411 static nir_shader *
get_set_query_availability_cs(const nir_shader_compiler_options * options)1412 get_set_query_availability_cs(const nir_shader_compiler_options *options)
1413 {
1414 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options,
1415 "set query availability cs");
1416
1417 nir_def *buf =
1418 nir_vulkan_resource_index(&b, 2, 32, nir_imm_int(&b, 0),
1419 .desc_set = 0,
1420 .binding = 0,
1421 .desc_type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
1422
1423 /* This assumes a local size of 1 and a horizontal-only dispatch. If we
1424 * ever change any of these parameters we need to update how we compute the
1425 * query index here.
1426 */
1427 nir_def *wg_id = nir_channel(&b, nir_load_workgroup_id(&b), 0);
1428
1429 nir_def *offset =
1430 nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 0, .range = 4);
1431
1432 nir_def *query_idx =
1433 nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 4, .range = 4);
1434
1435 nir_def *avail =
1436 nir_load_push_constant(&b, 1, 8, nir_imm_int(&b, 0), .base = 8, .range = 1);
1437
1438 query_idx = nir_iadd(&b, query_idx, wg_id);
1439 nir_set_query_availability(&b, buf, offset, query_idx, avail);
1440
1441 return b.shader;
1442 }
1443
1444 static inline nir_def *
nir_get_occlusion_counter_offset(nir_builder * b,nir_def * query_idx)1445 nir_get_occlusion_counter_offset(nir_builder *b, nir_def *query_idx)
1446 {
1447 nir_def *query_group = nir_udiv_imm(b, query_idx, 16);
1448 nir_def *query_group_offset = nir_umod_imm(b, query_idx, 16);
1449 nir_def *offset =
1450 nir_iadd(b, nir_imul_imm(b, query_group, 1024),
1451 nir_imul_imm(b, query_group_offset, 4));
1452 return offset;
1453 }
1454
1455 static inline void
nir_reset_occlusion_counter(nir_builder * b,nir_def * buf,nir_def * query_idx)1456 nir_reset_occlusion_counter(nir_builder *b,
1457 nir_def *buf,
1458 nir_def *query_idx)
1459 {
1460 nir_def *offset = nir_get_occlusion_counter_offset(b, query_idx);
1461 nir_def *zero = nir_imm_int(b, 0);
1462 nir_store_ssbo(b, zero, buf, offset, .write_mask = 0x1, .align_mul = 4);
1463 }
1464
1465 static inline nir_def *
nir_read_occlusion_counter(nir_builder * b,nir_def * buf,nir_def * query_idx)1466 nir_read_occlusion_counter(nir_builder *b,
1467 nir_def *buf,
1468 nir_def *query_idx)
1469 {
1470 nir_def *offset = nir_get_occlusion_counter_offset(b, query_idx);
1471 return nir_load_ssbo(b, 1, 32, buf, offset, .access = 0, .align_mul = 4);
1472 }
1473
1474 static nir_shader *
get_reset_occlusion_query_cs(const nir_shader_compiler_options * options)1475 get_reset_occlusion_query_cs(const nir_shader_compiler_options *options)
1476 {
1477 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options,
1478 "reset occlusion query cs");
1479
1480 nir_def *buf =
1481 nir_vulkan_resource_index(&b, 2, 32, nir_imm_int(&b, 0),
1482 .desc_set = 0,
1483 .binding = 0,
1484 .desc_type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
1485
1486 /* This assumes a local size of 1 and a horizontal-only dispatch. If we
1487 * ever change any of these parameters we need to update how we compute the
1488 * query index here.
1489 */
1490 nir_def *wg_id = nir_channel(&b, nir_load_workgroup_id(&b), 0);
1491
1492 nir_def *avail_offset =
1493 nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 0, .range = 4);
1494
1495 nir_def *base_query_idx =
1496 nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 4, .range = 4);
1497
1498 nir_def *query_idx = nir_iadd(&b, base_query_idx, wg_id);
1499
1500 nir_set_query_availability(&b, buf, avail_offset, query_idx,
1501 nir_imm_intN_t(&b, 0, 8));
1502 nir_reset_occlusion_counter(&b, buf, query_idx);
1503
1504 return b.shader;
1505 }
1506
1507 static void
write_query_buffer(nir_builder * b,nir_def * buf,nir_def ** offset,nir_def * value,bool flag_64bit)1508 write_query_buffer(nir_builder *b,
1509 nir_def *buf,
1510 nir_def **offset,
1511 nir_def *value,
1512 bool flag_64bit)
1513 {
1514 if (flag_64bit) {
1515 /* Create a 64-bit value using a vec2 with the .Y component set to 0
1516 * so we can write a 64-bit value in a single store.
1517 */
1518 nir_def *value64 = nir_vec2(b, value, nir_imm_int(b, 0));
1519 nir_store_ssbo(b, value64, buf, *offset, .write_mask = 0x3, .align_mul = 8);
1520 *offset = nir_iadd_imm(b, *offset, 8);
1521 } else {
1522 nir_store_ssbo(b, value, buf, *offset, .write_mask = 0x1, .align_mul = 4);
1523 *offset = nir_iadd_imm(b, *offset, 4);
1524 }
1525 }
1526
1527 static nir_shader *
get_copy_query_results_cs(const nir_shader_compiler_options * options,VkQueryResultFlags flags)1528 get_copy_query_results_cs(const nir_shader_compiler_options *options,
1529 VkQueryResultFlags flags)
1530 {
1531 bool flag_64bit = flags & VK_QUERY_RESULT_64_BIT;
1532 bool flag_avail = flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT;
1533 bool flag_partial = flags & VK_QUERY_RESULT_PARTIAL_BIT;
1534
1535 nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options,
1536 "copy query results cs");
1537
1538 nir_def *buf =
1539 nir_vulkan_resource_index(&b, 2, 32, nir_imm_int(&b, 0),
1540 .desc_set = 0,
1541 .binding = 0,
1542 .desc_type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
1543
1544 nir_def *buf_out =
1545 nir_vulkan_resource_index(&b, 2, 32, nir_imm_int(&b, 0),
1546 .desc_set = 1,
1547 .binding = 0,
1548 .desc_type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
1549
1550 /* Read push constants */
1551 nir_def *avail_offset =
1552 nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 0, .range = 4);
1553
1554 nir_def *base_query_idx =
1555 nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 4, .range = 4);
1556
1557 nir_def *base_offset_out =
1558 nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 8, .range = 4);
1559
1560 nir_def *stride =
1561 nir_load_push_constant(&b, 1, 32, nir_imm_int(&b, 0), .base = 12, .range = 4);
1562
1563 /* This assumes a local size of 1 and a horizontal-only dispatch. If we
1564 * ever change any of these parameters we need to update how we compute the
1565 * query index here.
1566 */
1567 nir_def *wg_id = nir_channel(&b, nir_load_workgroup_id(&b), 0);
1568 nir_def *query_idx = nir_iadd(&b, base_query_idx, wg_id);
1569
1570 /* Read query availability if needed */
1571 nir_def *avail = NULL;
1572 if (flag_avail || !flag_partial)
1573 avail = nir_get_query_availability(&b, buf, avail_offset, query_idx);
1574
1575 /* Write occusion query result... */
1576 nir_def *offset =
1577 nir_iadd(&b, base_offset_out, nir_imul(&b, wg_id, stride));
1578
1579 /* ...if partial is requested, we always write */
1580 if(flag_partial) {
1581 nir_def *query_res = nir_read_occlusion_counter(&b, buf, query_idx);
1582 write_query_buffer(&b, buf_out, &offset, query_res, flag_64bit);
1583 } else {
1584 /*...otherwise, we only write if the query is available */
1585 nir_if *if_stmt = nir_push_if(&b, nir_ine_imm(&b, avail, 0));
1586 nir_def *query_res = nir_read_occlusion_counter(&b, buf, query_idx);
1587 write_query_buffer(&b, buf_out, &offset, query_res, flag_64bit);
1588 nir_pop_if(&b, if_stmt);
1589 }
1590
1591 /* Write query availability */
1592 if (flag_avail)
1593 write_query_buffer(&b, buf_out, &offset, avail, flag_64bit);
1594
1595 return b.shader;
1596 }
1597
1598 static bool
create_query_pipelines(struct v3dv_device * device)1599 create_query_pipelines(struct v3dv_device *device)
1600 {
1601 VkResult result;
1602 VkPipeline pipeline;
1603
1604 /* Set layout: single storage buffer */
1605 if (!device->queries.buf_descriptor_set_layout) {
1606 VkDescriptorSetLayoutBinding descriptor_set_layout_binding = {
1607 .binding = 0,
1608 .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
1609 .descriptorCount = 1,
1610 .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
1611 };
1612 VkDescriptorSetLayoutCreateInfo descriptor_set_layout_info = {
1613 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
1614 .bindingCount = 1,
1615 .pBindings = &descriptor_set_layout_binding,
1616 };
1617 result =
1618 v3dv_CreateDescriptorSetLayout(v3dv_device_to_handle(device),
1619 &descriptor_set_layout_info,
1620 &device->vk.alloc,
1621 &device->queries.buf_descriptor_set_layout);
1622 if (result != VK_SUCCESS)
1623 return false;
1624 }
1625
1626 /* Set availability pipeline.
1627 *
1628 * Pipeline layout:
1629 * - 1 storage buffer for the BO with the query availability.
1630 * - 2 push constants:
1631 * 0B: offset of the availability info in the buffer (4 bytes)
1632 * 4B: base query index (4 bytes).
1633 * 8B: availability (1 byte).
1634 */
1635 if (!device->queries.avail_pipeline_layout) {
1636 VkPipelineLayoutCreateInfo pipeline_layout_info = {
1637 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
1638 .setLayoutCount = 1,
1639 .pSetLayouts = &device->queries.buf_descriptor_set_layout,
1640 .pushConstantRangeCount = 1,
1641 .pPushConstantRanges =
1642 &(VkPushConstantRange) { VK_SHADER_STAGE_COMPUTE_BIT, 0, 9 },
1643 };
1644
1645 result =
1646 v3dv_CreatePipelineLayout(v3dv_device_to_handle(device),
1647 &pipeline_layout_info,
1648 &device->vk.alloc,
1649 &device->queries.avail_pipeline_layout);
1650
1651 if (result != VK_SUCCESS)
1652 return false;
1653 }
1654
1655 const nir_shader_compiler_options *compiler_options =
1656 v3dv_pipeline_get_nir_options(&device->devinfo);
1657
1658 if (!device->queries.avail_pipeline) {
1659 nir_shader *set_query_availability_cs_nir =
1660 get_set_query_availability_cs(compiler_options);
1661 result = v3dv_create_compute_pipeline_from_nir(device,
1662 set_query_availability_cs_nir,
1663 device->queries.avail_pipeline_layout,
1664 &pipeline);
1665 ralloc_free(set_query_availability_cs_nir);
1666 if (result != VK_SUCCESS)
1667 return false;
1668
1669 device->queries.avail_pipeline = pipeline;
1670 }
1671
1672 /* Reset occlusion query pipeline.
1673 *
1674 * Pipeline layout:
1675 * - 1 storage buffer for the BO with the occlusion and availability data.
1676 * - Push constants:
1677 * 0B: offset of the availability info in the buffer (4B)
1678 * 4B: base query index (4B)
1679 */
1680 if (!device->queries.reset_occlusion_pipeline_layout) {
1681 VkPipelineLayoutCreateInfo pipeline_layout_info = {
1682 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
1683 .setLayoutCount = 1,
1684 .pSetLayouts = &device->queries.buf_descriptor_set_layout,
1685 .pushConstantRangeCount = 1,
1686 .pPushConstantRanges =
1687 &(VkPushConstantRange) { VK_SHADER_STAGE_COMPUTE_BIT, 0, 8 },
1688 };
1689
1690 result =
1691 v3dv_CreatePipelineLayout(v3dv_device_to_handle(device),
1692 &pipeline_layout_info,
1693 &device->vk.alloc,
1694 &device->queries.reset_occlusion_pipeline_layout);
1695
1696 if (result != VK_SUCCESS)
1697 return false;
1698 }
1699
1700 if (!device->queries.reset_occlusion_pipeline) {
1701 nir_shader *reset_occlusion_query_cs_nir =
1702 get_reset_occlusion_query_cs(compiler_options);
1703 result = v3dv_create_compute_pipeline_from_nir(
1704 device,
1705 reset_occlusion_query_cs_nir,
1706 device->queries.reset_occlusion_pipeline_layout,
1707 &pipeline);
1708 ralloc_free(reset_occlusion_query_cs_nir);
1709 if (result != VK_SUCCESS)
1710 return false;
1711
1712 device->queries.reset_occlusion_pipeline = pipeline;
1713 }
1714
1715 /* Copy query results pipelines.
1716 *
1717 * Pipeline layout:
1718 * - 1 storage buffer for the BO with the query availability and occlusion.
1719 * - 1 storage buffer for the output.
1720 * - Push constants:
1721 * 0B: offset of the availability info in the buffer (4B)
1722 * 4B: base query index (4B)
1723 * 8B: offset into output buffer (4B)
1724 * 12B: stride (4B)
1725 *
1726 * We create multiple specialized pipelines depending on the copy flags
1727 * to remove conditionals from the copy shader and get more optimized
1728 * pipelines.
1729 */
1730 if (!device->queries.copy_pipeline_layout) {
1731 VkDescriptorSetLayout set_layouts[2] = {
1732 device->queries.buf_descriptor_set_layout,
1733 device->queries.buf_descriptor_set_layout
1734 };
1735 VkPipelineLayoutCreateInfo pipeline_layout_info = {
1736 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
1737 .setLayoutCount = 2,
1738 .pSetLayouts = set_layouts,
1739 .pushConstantRangeCount = 1,
1740 .pPushConstantRanges =
1741 &(VkPushConstantRange) { VK_SHADER_STAGE_COMPUTE_BIT, 0, 16 },
1742 };
1743
1744 result =
1745 v3dv_CreatePipelineLayout(v3dv_device_to_handle(device),
1746 &pipeline_layout_info,
1747 &device->vk.alloc,
1748 &device->queries.copy_pipeline_layout);
1749
1750 if (result != VK_SUCCESS)
1751 return false;
1752 }
1753
1754 /* Actual copy pipelines are created lazily on demand since there can be up
1755 * to 8 depending on the flags used, however it is likely that applications
1756 * will use the same flags every time and only one pipeline is required.
1757 */
1758
1759 return true;
1760 }
1761
1762 static void
destroy_query_pipelines(struct v3dv_device * device)1763 destroy_query_pipelines(struct v3dv_device *device)
1764 {
1765 VkDevice _device = v3dv_device_to_handle(device);
1766
1767 /* Availability pipeline */
1768 v3dv_DestroyPipeline(_device, device->queries.avail_pipeline,
1769 &device->vk.alloc);
1770 device->queries.avail_pipeline = VK_NULL_HANDLE;
1771 v3dv_DestroyPipelineLayout(_device, device->queries.avail_pipeline_layout,
1772 &device->vk.alloc);
1773 device->queries.avail_pipeline_layout = VK_NULL_HANDLE;
1774
1775 /* Reset occlusion pipeline */
1776 v3dv_DestroyPipeline(_device, device->queries.reset_occlusion_pipeline,
1777 &device->vk.alloc);
1778 device->queries.reset_occlusion_pipeline = VK_NULL_HANDLE;
1779 v3dv_DestroyPipelineLayout(_device,
1780 device->queries.reset_occlusion_pipeline_layout,
1781 &device->vk.alloc);
1782 device->queries.reset_occlusion_pipeline_layout = VK_NULL_HANDLE;
1783
1784 /* Copy pipelines */
1785 for (int i = 0; i < 8; i++) {
1786 v3dv_DestroyPipeline(_device, device->queries.copy_pipeline[i],
1787 &device->vk.alloc);
1788 device->queries.copy_pipeline[i] = VK_NULL_HANDLE;
1789 }
1790 v3dv_DestroyPipelineLayout(_device, device->queries.copy_pipeline_layout,
1791 &device->vk.alloc);
1792 device->queries.copy_pipeline_layout = VK_NULL_HANDLE;
1793
1794 v3dv_DestroyDescriptorSetLayout(_device,
1795 device->queries.buf_descriptor_set_layout,
1796 &device->vk.alloc);
1797 device->queries.buf_descriptor_set_layout = VK_NULL_HANDLE;
1798 }
1799
1800 /**
1801 * Allocates device resources for implementing certain types of queries.
1802 */
1803 VkResult
v3dv_query_allocate_resources(struct v3dv_device * device)1804 v3dv_query_allocate_resources(struct v3dv_device *device)
1805 {
1806 if (!create_query_pipelines(device))
1807 return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
1808
1809 return VK_SUCCESS;
1810 }
1811
1812 void
v3dv_query_free_resources(struct v3dv_device * device)1813 v3dv_query_free_resources(struct v3dv_device *device)
1814 {
1815 destroy_query_pipelines(device);
1816 }
1817