Searched defs:usingGL (Results 1 – 1 of 1) sorted by relevance
331 static FormatInfo determineFormat(const SkBitmap& skBitmap, bool usingGL) { in determineFormat()430 static void createUploader(bool usingGL) { in createUploader()445 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in allocateHardwareBitmap() local478 bool usingGL = uirenderer::Properties::getRenderPipelineType() == in initialize() local