Searched defs:uniformBlock (Results 1 – 11 of 11) sorted by relevance
361 for (auto &uniformBlock : uniformBlockMayTranslation) in RecordUniformBlocksWithLargeArrayMember() local374 for (auto &uniformBlock : uniformBlockWithLargeArrayMember) in RecordUniformBlocksWithLargeArrayMember() local
1108 BufferAndLayout &uniformBlock = *(*defaultUniformBlocks)[shaderType]; in SetUniform() local1127 BufferAndLayout &uniformBlock = *(*defaultUniformBlocks)[shaderType]; in SetUniform() local1195 BufferAndLayout &uniformBlock = *(*defaultUniformBlocks)[shaderType]; in SetUniformMatrixfv() local1242 const BufferAndLayout &uniformBlock = *(*defaultUniformBlocks)[shaderType]; in GetUniform() local
657 D3DUniformBlock uniformBlock; in load() local974 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save() local1587 for (const gl::InterfaceBlock &uniformBlock : mExecutable->getUniformBlocks()) in initializeUniformBlocks() local1927 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache() local
311 const std::pair<const GLuint, GLuint>& uniformBlock) { in onSave() argument602 for (const auto& uniformBlock : mUniformBlockBinding) { in restore() local
487 for (const gl::InterfaceBlock &uniformBlock : mExecutable->getUniformBlocks()) in setUniformBlockBinding() local
877 InterfaceBlock &uniformBlock = mUniformBlocks[uniformBlockIndex]; in load() local1004 for (const InterfaceBlock &uniformBlock : getUniformBlocks()) in save() local2907 InterfaceBlock &uniformBlock = mUniformBlocks[blockIndex]; in initInterfaceBlockBindings() local
1798 for (const auto &uniformBlock : uniformBlocks) in LinkValidateProgramGlobalNames() local
671 const InterfaceBlock &uniformBlock = executable.getUniformBlockByIndex(uniformBlockIndex); in ValidateProgramDrawStates() local8203 const InterfaceBlock &uniformBlock = in ValidateGetActiveUniformBlockivBase() local
155 const TVariable *uniformBlock = DeclareInterfaceBlock( in DeclareDefaultUniforms() local
810 void collectUniqueBasicTypes(std::set<glu::DataType> &basicTypes, const UniformBlock &uniformBlock) in collectUniqueBasicTypes()
1001 void collectUniqueBasicTypes(std::set<glu::DataType> &basicTypes, const UniformBlock &uniformBlock) in collectUniqueBasicTypes()