xref: /aosp_15_r20/external/skia/tools/debugger/DebugLayerManager.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "tools/debugger/DebugLayerManager.h"
9 
10 #include "include/core/SkAlphaType.h"
11 #include "include/core/SkColorSpace.h"
12 #include "include/core/SkColorType.h"
13 #include "include/core/SkImage.h"
14 #include "include/core/SkImageInfo.h"
15 #include "include/core/SkPicture.h"
16 #include "include/core/SkRect.h"
17 #include "include/core/SkSurface.h"
18 #include "include/core/SkTypes.h"
19 #include "include/private/base/SkDebug.h"
20 #include "src/core/SkTHash.h"
21 #include "tools/debugger/DebugCanvas.h"
22 
23 #include <cstdint>
24 #include <memory>
25 #include <unordered_map>
26 #include <utility>
27 #include <vector>
28 
setCommand(int nodeId,int frame,int command)29 void DebugLayerManager::setCommand(int nodeId, int frame, int command) {
30     auto* drawEvent = fDraws.find({frame, nodeId});
31     if (!drawEvent) {
32         SkDebugf(
33                 "Could not set command playhead for event {%d, %d}, it is not tracked by"
34                 "DebugLayerManager.\n",
35                 frame,
36                 nodeId);
37         return;
38     }
39     const int count = drawEvent->debugCanvas->getSize();
40     drawEvent->command = command < count ? command : count - 1;
41     // Invalidate stored images that depended on this combination of node and frame.
42     // actually this does all of the events for this nodeId, but close enough.
43     auto relevantFrames = listFramesForNode(nodeId);
44     for (const auto& f : relevantFrames) {
45         fDraws[{f, nodeId}].image = nullptr;
46     }
47 }
48 
storeSkPicture(int nodeId,int frame,const sk_sp<SkPicture> & picture,SkIRect dirty)49 void DebugLayerManager::storeSkPicture(int nodeId,
50                                        int frame,
51                                        const sk_sp<SkPicture>& picture,
52                                        SkIRect dirty) {
53     const LayerKey k = {frame, nodeId};
54 
55     // Make debug canvas using bounds from SkPicture. This will be equal to whatever width and
56     // height were passed into SkPictureRecorder::beginRecording(w, h) which is the layer bounds.
57     const auto& layerBounds = picture->cullRect().roundOut();
58     auto debugCanvas = std::make_unique<DebugCanvas>(layerBounds);
59     // Must be set or they end up undefined due to cosmic rays, bad luck, etc.
60     debugCanvas->setOverdrawViz(false);
61     debugCanvas->setDrawGpuOpBounds(false);
62     debugCanvas->setClipVizColor(SK_ColorTRANSPARENT);
63     // Setting this allows a layer to contain another layer. TODO(nifong): write a test for this.
64     debugCanvas->setLayerManagerAndFrame(this, frame);
65     // Only draw picture to the debug canvas once.
66     debugCanvas->drawPicture(picture);
67     int numCommands = debugCanvas->getSize();
68 
69     DrawEvent event = {
70             frame == 0 || dirty == layerBounds,           // fullRedraw
71             nullptr,                                      // image
72             std::move(debugCanvas),                       // debugCanvas
73             numCommands - 1,                              // command
74             {layerBounds.width(), layerBounds.height()},  // layerBounds
75     };
76 
77     fDraws.set(k, std::move(event));
78     keys.push_back(k);
79 }
80 
drawLayerEventTo(SkSurface * surface,const int nodeId,const int frame)81 void DebugLayerManager::drawLayerEventTo(SkSurface* surface, const int nodeId, const int frame) {
82     auto& evt = fDraws[{frame, nodeId}];
83     evt.debugCanvas->drawTo(surface->getCanvas(), evt.command);
84 }
85 
getLayerAsImage(const int nodeId,const int frame)86 sk_sp<SkImage> DebugLayerManager::getLayerAsImage(const int nodeId, const int frame) {
87   // What is the last frame having an SkPicture for this layer? call it frame N
88   // have cached image of it? if so, return it.
89   // if not, draw it at frame N by the following method:
90   // The picture at frame N could have been a full redraw, or it could have been clipped to a
91   // dirty region. In order to know what the layer looked like on this frame, we must draw every
92   // picture starting with the last full redraw, up to the last one before the current frame, since
93   // any of those previous draws could be showing through.
94 
95   // list of frames this node was updated on.
96   auto relevantFrames = listFramesForNode(nodeId);
97   // find largest one not greater than `frame`.
98   uint32_t i = relevantFrames.size()-1;
99   while (relevantFrames[i] > frame) { i--; }
100   const int frameN = relevantFrames[i];
101   // Fetch the draw event
102   auto& drawEvent = fDraws[{frameN, nodeId}];
103   // if an image of this is cached, return it.
104   if (drawEvent.image) {
105     return drawEvent.image;
106   }
107   // when it's not cached, we'll have to render it in an offscreen surface.
108   // start at the last full redraw. (pick up counting backwards from above)
109   while (i>0 && !(fDraws[{relevantFrames[i], nodeId}].fullRedraw)) { i--; }
110   // The correct layer bounds can be obtained from any drawEvent on this layer.
111   // the color type and alpha type are chosen here to match wasm-skp-debugger/cpu.js which was
112   // chosen to match the capabilities of HTML canvas, which this ultimately has to be drawn into.
113   // TODO(nifong): introduce a method of letting the user choose the backend for this.
114   auto surface = SkSurfaces::Raster(SkImageInfo::Make(
115           drawEvent.layerBounds, kRGBA_8888_SkColorType, kUnpremul_SkAlphaType, nullptr));
116   // draw everything from the last full redraw up to the current frame.
117   // other frames drawn are partial, meaning they were clipped to not completely cover the layer.
118   // count back up with i
119   for (; i<relevantFrames.size() && relevantFrames[i]<=frameN; i++) {
120     drawLayerEventTo(surface.get(), nodeId, relevantFrames[i]);
121   }
122   drawEvent.image = surface->makeImageSnapshot();
123   return drawEvent.image;
124 }
125 
event(int nodeId,int frame) const126 DebugLayerManager::DrawEventSummary DebugLayerManager::event(int nodeId, int frame) const {
127   auto* evt = fDraws.find({frame, nodeId});
128   if (!evt) { return {}; }
129   return {
130     true, evt->debugCanvas->getSize(),
131     evt->layerBounds.width(), evt->layerBounds.height()
132   };
133 }
134 
summarizeLayers(int frame) const135 std::vector<DebugLayerManager::LayerSummary> DebugLayerManager::summarizeLayers(int frame) const {
136   // Find the last update on or before `frame` for every node
137   // key: nodeId, one entry for every layer
138   // value: summary of the layer.
139   std::unordered_map<int, LayerSummary> summaryMap;
140   for (const auto& key : keys) {
141     auto* evt = fDraws.find(key);
142     if (!evt) { continue; }
143     // -1 as a default value for the last update serves as a way of indicating that this layer
144     // is present in the animation, but doesn't have an update less than or equal to `frame`
145     int lastUpdate = (key.frame <= frame ? key.frame : -1);
146 
147     // do we have an entry for this layer yet? is it later than the one we're looking at?
148     auto found = summaryMap.find(key.nodeId);
149     if (found != summaryMap.end()) {
150       LayerSummary& item = summaryMap[key.nodeId];
151       if (lastUpdate > item.frameOfLastUpdate) {
152         item.frameOfLastUpdate = key.frame;
153         item.fullRedraw = evt->fullRedraw;
154       }
155     } else {
156       // record first entry for this layer
157       summaryMap.insert({key.nodeId, {
158         key.nodeId, lastUpdate, evt->fullRedraw,
159         evt->layerBounds.width(), evt->layerBounds.height()
160       }});
161     }
162   }
163   std::vector<LayerSummary> result;
164   for (auto it = summaryMap.begin(); it != summaryMap.end(); ++it) {
165     result.push_back(it->second);
166   }
167   return result;
168 }
169 
listNodesForFrame(int frame) const170 std::vector<int> DebugLayerManager::listNodesForFrame(int frame) const {
171   std::vector<int> result;
172   for (const auto& key : keys) {
173     if (key.frame == frame) {
174       result.push_back(key.nodeId);
175     }
176   }
177   return result;
178 }
179 
listFramesForNode(int nodeId) const180 std::vector<int> DebugLayerManager::listFramesForNode(int nodeId) const {
181   std::vector<int> result;
182   for (const auto& key : keys) {
183     if (key.nodeId == nodeId) {
184       result.push_back(key.frame);
185     }
186   }
187   return result;
188 }
189 
getEventDebugCanvas(int nodeId,int frame)190 DebugCanvas* DebugLayerManager::getEventDebugCanvas(int nodeId, int frame) {
191   auto& evt = fDraws[{frame, nodeId}];
192   return evt.debugCanvas.get();
193 }
194 
setOverdrawViz(bool overdrawViz)195 void DebugLayerManager::setOverdrawViz(bool overdrawViz) {
196   for (const auto& key : keys) {
197     auto& evt = fDraws[key];
198     evt.debugCanvas->setOverdrawViz(overdrawViz);
199   }
200 }
201 
setClipVizColor(SkColor clipVizColor)202 void DebugLayerManager::setClipVizColor(SkColor clipVizColor) {
203   for (const auto& key : keys) {
204     auto& evt = fDraws[key];
205     evt.debugCanvas->setClipVizColor(clipVizColor);
206   }
207 }
208 
setDrawGpuOpBounds(bool drawGpuOpBounds)209 void DebugLayerManager::setDrawGpuOpBounds(bool drawGpuOpBounds) {
210   for (const auto& key : keys) {
211     auto& evt = fDraws[key];
212     evt.debugCanvas->setDrawGpuOpBounds(drawGpuOpBounds);
213   }
214 }
215