Searched defs:simultaneous_access (Results 1 – 2 of 2) sorted by relevance
105 …ource_state_init(d3d12_resource_state *state, uint32_t subresource_count, bool simultaneous_access) in d3d12_resource_state_init()157 bool simultaneous_access, in resource_state_if_promoted()
1579 …const bool simultaneous_access = image->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS; in dzn_CmdPipelineBarrier2_enhanced() local