Searched defs:shouldOwnUniforms (Results 1 – 1 of 1) sorted by relevance
2286 bool shouldOwnUniforms, in EMSCRIPTEN_BINDINGS()2289 … WASMPointerF32 mPtr)->sk_sp<SkShader> { in EMSCRIPTEN_BINDINGS()2314 bool shouldOwnUniforms)->sk_sp<SkBlender> { in EMSCRIPTEN_BINDINGS()