Searched defs:shaderStageFlags (Results 1 – 6 of 6) sorted by relevance
274 inline bool isAllInStage(const VkShaderStageFlags shaderStageFlags, const VkShaderStageFlags stageM… in isAllInStage()279 inline bool isAllComputeStages(const VkShaderStageFlags shaderStageFlags) in isAllComputeStages()284 inline bool isAllGraphicsStages(const VkShaderStageFlags shaderStageFlags) in isAllGraphicsStages()290 inline bool isAllRayTracingStages(const VkShaderStageFlags shaderStageFlags) in isAllRayTracingStages()299 inline bool isAllMeshShadingStages(const VkShaderStageFlags shaderStageFlags) in isAllMeshShadingStages()
4184 const VkShaderStageFlags shaderStageFlags) in createLaunchTests()4251 const VkShaderStageFlags shaderStageFlags) in createScalarTests()4353 const VkShaderStageFlags shaderStageFlags) in createRayFlagsTests()4534 const VkShaderStageFlags shaderStageFlags) in createMultiOutputTests()
327 … const VkShaderStageFlags shaderStageFlags, in calcShaderGroup()
226 const VkShaderStageFlags shaderStageFlags = m_params.m_useCompShader ? in iterate() local
4002 const auto shaderStageFlags = in makeComputeOrMeshTestRequiredSubgroupSize() local4513 const VkShaderStageFlagBits shaderStageFlags[] = { in enumerateRayTracingShaderStages() local4529 const VkShaderStageFlags shaderStageFlags[] = { in getRayTracingResultBinding() local
2094 …const VkShaderStageFlags shaderStageFlags, uint32_t &shaderGroup, uint32_t &shaderGroupCount) const in calcShaderGroup() argument