Searched defs:shaderHandles (Results 1 – 2 of 2) sorted by relevance
3879 std::vector<uint8_t> shaderHandles(handleArraySizeBytes); in getShaderGroupHandles() local3895 std::vector<uint8_t> shaderHandles(handleArraySizeBytes); in getShaderGroupReplayHandles() local3912 const auto shaderHandles = in createShaderBindingTable() local3922 const uint32_t shaderGroupBaseAlignment, const std::vector<uint8_t> &shaderHandles, in createShaderBindingTable()
1107 std::vector<GLint> shaderHandles; in SerializeProgram() local