Searched defs:shader2 (Results 1 – 7 of 7) sorted by relevance
164 inline bool checkShader(const sk_sp<SkData>& shader1, const sk_sp<SkData>& shader2) { in checkShader()170 sk_sp<SkData> shader2 = SkData::MakeWithCString(program); in checkShader() local180 sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size() * sizeof(T)); in checkShader() local411 constexpr char shader2[] = "someVS"; in RENDERTHREAD_TEST() local
95 auto shader2 = MakeUnique<Shader>(kShaderTypeFragment); in TEST_F() local137 auto shader2 = MakeUnique<Shader>(kShaderTypeFragment); in TEST_F() local
150 struct util_live_shader *shader2 = entry2 ? entry2->data : NULL; in util_live_shader_cache_get() local
160 std::string shader2 = "B"; in TEST() local
714 const shader2 = pic2!.makeShader(CK.TileMode.Clamp, CK.TileMode.Decal, CK.FilterMode.Nearest, constant
242 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
177 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local