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Searched defs:samplerRange (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/
H A DStateManager11.cpp2841 const gl::RangeUI samplerRange = mExecutableD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs() local
3308 const gl::RangeUI samplerRange = mExecutableD3D->getUsedSamplerRange(type); in generateSwizzlesForShader() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp3292 const gl::RangeUI samplerRange = executableD3D->getUsedSamplerRange(shaderType); in applyTextures() local