Searched defs:samplerRange (Results 1 – 2 of 2) sorted by relevance
2841 const gl::RangeUI samplerRange = mExecutableD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs() local3308 const gl::RangeUI samplerRange = mExecutableD3D->getUsedSamplerRange(type); in generateSwizzlesForShader() local
3292 const gl::RangeUI samplerRange = executableD3D->getUsedSamplerRange(shaderType); in applyTextures() local