Searched defs:samplerBoundTextureUnits (Results 1 – 3 of 3) sorted by relevance
262 const std::vector<GLuint> &samplerBoundTextureUnits = executable.getSamplerBoundTextureUnits(); in UpdateFullTexturesDescriptorSet() local1314 const std::vector<GLuint> &samplerBoundTextureUnits = in addTextureDescriptorSetDesc() local
830 const std::vector<GLuint> &samplerBoundTextureUnits, in GenerateTextureUnitSamplerIndexMap()
299 const std::vector<GLuint> &samplerBoundTextureUnits) in SaveSamplerBindings()306 std::vector<GLuint> *samplerBoundTextureUnits) in LoadSamplerBindings()