Searched defs:referenceColor (Results 1 – 12 of 12) sorted by relevance
392 const int referenceColor[4] = {0, 255, 0, 0}; in iterate() local
298 const glw::GLubyte referenceColor[] = {255, 255, 255, 255}; in iterate() local
226 …const tcu::Vec4 referenceColor = m_conditionalData.expectCommandExecution ? drawColor : clearColor; in iterate() local
565 …const tcu::Vec4 referenceColor = m_conditionalData.expectCommandExecution ? drawColor : clearColor; in iterate() local
37 private val referenceColor: Int constant
260 bool ShaderViewportLayerArrayUtils::validateColor(tcu::Vec4 renderedColor, tcu::Vec4 referenceColor) in validateColor()
1958 tcu::Vec4 referenceColor; in iterate() local
1741 const auto referenceColor = reference.getPixel(0, 0); in verifyTopLeftCorner() local1951 ReferenceColorGenerator::P referenceColor; member
1213 const auto referenceColor = in iterate() local
1312 tcu::IVec4 referenceColor; in iterate() local
1237 tcu::Vec4 SRGBTestCase::formatReferenceColor(tcu::Vec4 referenceColor) in formatReferenceColor()
2559 std::array<GLubyte, 16> referenceColor; in TEST_P() local