1 /*
2 * Copyright © 2021 Google
3 *
4 * SPDX-License-Identifier: MIT
5 */
6
7 #include "nir/nir.h"
8 #include "nir/nir_builder.h"
9
10 #include "bvh/bvh.h"
11 #include "meta/radv_meta.h"
12 #include "nir/radv_nir.h"
13 #include "nir/radv_nir_rt_common.h"
14 #include "ac_nir.h"
15 #include "radv_pipeline_cache.h"
16 #include "radv_pipeline_rt.h"
17 #include "radv_shader.h"
18
19 #include "vk_pipeline.h"
20
21 /* Traversal stack size. This stack is put in LDS and experimentally 16 entries results in best
22 * performance. */
23 #define MAX_STACK_ENTRY_COUNT 16
24
25 #define RADV_RT_SWITCH_NULL_CHECK_THRESHOLD 3
26
27 /* Minimum number of inlined shaders to use binary search to select which shader to run. */
28 #define INLINED_SHADER_BSEARCH_THRESHOLD 16
29
30 struct radv_rt_case_data {
31 struct radv_device *device;
32 struct radv_ray_tracing_pipeline *pipeline;
33 struct rt_variables *vars;
34 };
35
36 typedef void (*radv_get_group_info)(struct radv_ray_tracing_group *, uint32_t *, uint32_t *,
37 struct radv_rt_case_data *);
38 typedef void (*radv_insert_shader_case)(nir_builder *, nir_def *, struct radv_ray_tracing_group *,
39 struct radv_rt_case_data *);
40
41 struct inlined_shader_case {
42 struct radv_ray_tracing_group *group;
43 uint32_t call_idx;
44 };
45
46 static int
compare_inlined_shader_case(const void * a,const void * b)47 compare_inlined_shader_case(const void *a, const void *b)
48 {
49 const struct inlined_shader_case *visit_a = a;
50 const struct inlined_shader_case *visit_b = b;
51 return visit_a->call_idx > visit_b->call_idx ? 1 : visit_a->call_idx < visit_b->call_idx ? -1 : 0;
52 }
53
54 static void
insert_inlined_range(nir_builder * b,nir_def * sbt_idx,radv_insert_shader_case shader_case,struct radv_rt_case_data * data,struct inlined_shader_case * cases,uint32_t length)55 insert_inlined_range(nir_builder *b, nir_def *sbt_idx, radv_insert_shader_case shader_case,
56 struct radv_rt_case_data *data, struct inlined_shader_case *cases, uint32_t length)
57 {
58 if (length >= INLINED_SHADER_BSEARCH_THRESHOLD) {
59 nir_push_if(b, nir_ige_imm(b, sbt_idx, cases[length / 2].call_idx));
60 {
61 insert_inlined_range(b, sbt_idx, shader_case, data, cases + (length / 2), length - (length / 2));
62 }
63 nir_push_else(b, NULL);
64 {
65 insert_inlined_range(b, sbt_idx, shader_case, data, cases, length / 2);
66 }
67 nir_pop_if(b, NULL);
68 } else {
69 for (uint32_t i = 0; i < length; ++i)
70 shader_case(b, sbt_idx, cases[i].group, data);
71 }
72 }
73
74 static void
radv_visit_inlined_shaders(nir_builder * b,nir_def * sbt_idx,bool can_have_null_shaders,struct radv_rt_case_data * data,radv_get_group_info group_info,radv_insert_shader_case shader_case)75 radv_visit_inlined_shaders(nir_builder *b, nir_def *sbt_idx, bool can_have_null_shaders, struct radv_rt_case_data *data,
76 radv_get_group_info group_info, radv_insert_shader_case shader_case)
77 {
78 struct inlined_shader_case *cases = calloc(data->pipeline->group_count, sizeof(struct inlined_shader_case));
79 uint32_t case_count = 0;
80
81 for (unsigned i = 0; i < data->pipeline->group_count; i++) {
82 struct radv_ray_tracing_group *group = &data->pipeline->groups[i];
83
84 uint32_t shader_index = VK_SHADER_UNUSED_KHR;
85 uint32_t handle_index = VK_SHADER_UNUSED_KHR;
86 group_info(group, &shader_index, &handle_index, data);
87 if (shader_index == VK_SHADER_UNUSED_KHR)
88 continue;
89
90 /* Avoid emitting stages with the same shaders/handles multiple times. */
91 bool duplicate = false;
92 for (unsigned j = 0; j < i; j++) {
93 uint32_t other_shader_index = VK_SHADER_UNUSED_KHR;
94 uint32_t other_handle_index = VK_SHADER_UNUSED_KHR;
95 group_info(&data->pipeline->groups[j], &other_shader_index, &other_handle_index, data);
96
97 if (handle_index == other_handle_index) {
98 duplicate = true;
99 break;
100 }
101 }
102
103 if (!duplicate) {
104 cases[case_count++] = (struct inlined_shader_case){
105 .group = group,
106 .call_idx = handle_index,
107 };
108 }
109 }
110
111 qsort(cases, case_count, sizeof(struct inlined_shader_case), compare_inlined_shader_case);
112
113 /* Do not emit 'if (sbt_idx != 0) { ... }' is there are only a few cases. */
114 can_have_null_shaders &= case_count >= RADV_RT_SWITCH_NULL_CHECK_THRESHOLD;
115
116 if (can_have_null_shaders)
117 nir_push_if(b, nir_ine_imm(b, sbt_idx, 0));
118
119 insert_inlined_range(b, sbt_idx, shader_case, data, cases, case_count);
120
121 if (can_have_null_shaders)
122 nir_pop_if(b, NULL);
123
124 free(cases);
125 }
126
127 static bool
lower_rt_derefs(nir_shader * shader)128 lower_rt_derefs(nir_shader *shader)
129 {
130 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
131
132 bool progress = false;
133
134 nir_builder b = nir_builder_at(nir_before_impl(impl));
135
136 nir_def *arg_offset = nir_load_rt_arg_scratch_offset_amd(&b);
137
138 nir_foreach_block (block, impl) {
139 nir_foreach_instr_safe (instr, block) {
140 if (instr->type != nir_instr_type_deref)
141 continue;
142
143 nir_deref_instr *deref = nir_instr_as_deref(instr);
144 if (!nir_deref_mode_is(deref, nir_var_shader_call_data))
145 continue;
146
147 deref->modes = nir_var_function_temp;
148 progress = true;
149
150 if (deref->deref_type == nir_deref_type_var) {
151 b.cursor = nir_before_instr(&deref->instr);
152 nir_deref_instr *replacement =
153 nir_build_deref_cast(&b, arg_offset, nir_var_function_temp, deref->var->type, 0);
154 nir_def_replace(&deref->def, &replacement->def);
155 }
156 }
157 }
158
159 if (progress)
160 nir_metadata_preserve(impl, nir_metadata_control_flow);
161 else
162 nir_metadata_preserve(impl, nir_metadata_all);
163
164 return progress;
165 }
166
167 /*
168 * Global variables for an RT pipeline
169 */
170 struct rt_variables {
171 struct radv_device *device;
172 const VkPipelineCreateFlags2KHR flags;
173 bool monolithic;
174
175 /* idx of the next shader to run in the next iteration of the main loop.
176 * During traversal, idx is used to store the SBT index and will contain
177 * the correct resume index upon returning.
178 */
179 nir_variable *idx;
180 nir_variable *shader_addr;
181 nir_variable *traversal_addr;
182
183 /* scratch offset of the argument area relative to stack_ptr */
184 nir_variable *arg;
185 uint32_t payload_offset;
186
187 nir_variable *stack_ptr;
188
189 nir_variable *ahit_isec_count;
190
191 nir_variable *launch_sizes[3];
192 nir_variable *launch_ids[3];
193
194 /* global address of the SBT entry used for the shader */
195 nir_variable *shader_record_ptr;
196
197 /* trace_ray arguments */
198 nir_variable *accel_struct;
199 nir_variable *cull_mask_and_flags;
200 nir_variable *sbt_offset;
201 nir_variable *sbt_stride;
202 nir_variable *miss_index;
203 nir_variable *origin;
204 nir_variable *tmin;
205 nir_variable *direction;
206 nir_variable *tmax;
207
208 /* Properties of the primitive currently being visited. */
209 nir_variable *primitive_id;
210 nir_variable *geometry_id_and_flags;
211 nir_variable *instance_addr;
212 nir_variable *hit_kind;
213 nir_variable *opaque;
214
215 /* Output variables for intersection & anyhit shaders. */
216 nir_variable *ahit_accept;
217 nir_variable *ahit_terminate;
218
219 unsigned stack_size;
220 };
221
222 static struct rt_variables
create_rt_variables(nir_shader * shader,struct radv_device * device,const VkPipelineCreateFlags2KHR flags,bool monolithic)223 create_rt_variables(nir_shader *shader, struct radv_device *device, const VkPipelineCreateFlags2KHR flags,
224 bool monolithic)
225 {
226 struct rt_variables vars = {
227 .device = device,
228 .flags = flags,
229 .monolithic = monolithic,
230 };
231 vars.idx = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "idx");
232 vars.shader_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_addr");
233 vars.traversal_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "traversal_addr");
234 vars.arg = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "arg");
235 vars.stack_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "stack_ptr");
236 vars.shader_record_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_record_ptr");
237
238 vars.launch_sizes[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_size_x");
239 vars.launch_sizes[1] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_size_y");
240 vars.launch_sizes[2] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_size_z");
241
242 vars.launch_ids[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id_x");
243 vars.launch_ids[1] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id_y");
244 vars.launch_ids[2] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id_z");
245
246 if (device->rra_trace.ray_history_addr)
247 vars.ahit_isec_count = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "ahit_isec_count");
248
249 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
250 vars.accel_struct = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "accel_struct");
251 vars.cull_mask_and_flags = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "cull_mask_and_flags");
252 vars.sbt_offset = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_offset");
253 vars.sbt_stride = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_stride");
254 vars.miss_index = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "miss_index");
255 vars.origin = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_origin");
256 vars.tmin = nir_variable_create(shader, nir_var_shader_temp, glsl_float_type(), "ray_tmin");
257 vars.direction = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_direction");
258 vars.tmax = nir_variable_create(shader, nir_var_shader_temp, glsl_float_type(), "ray_tmax");
259
260 vars.primitive_id = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "primitive_id");
261 vars.geometry_id_and_flags =
262 nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "geometry_id_and_flags");
263 vars.instance_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "instance_addr");
264 vars.hit_kind = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "hit_kind");
265 vars.opaque = nir_variable_create(shader, nir_var_shader_temp, glsl_bool_type(), "opaque");
266
267 vars.ahit_accept = nir_variable_create(shader, nir_var_shader_temp, glsl_bool_type(), "ahit_accept");
268 vars.ahit_terminate = nir_variable_create(shader, nir_var_shader_temp, glsl_bool_type(), "ahit_terminate");
269
270 return vars;
271 }
272
273 /*
274 * Remap all the variables between the two rt_variables struct for inlining.
275 */
276 static void
map_rt_variables(struct hash_table * var_remap,struct rt_variables * src,const struct rt_variables * dst)277 map_rt_variables(struct hash_table *var_remap, struct rt_variables *src, const struct rt_variables *dst)
278 {
279 _mesa_hash_table_insert(var_remap, src->idx, dst->idx);
280 _mesa_hash_table_insert(var_remap, src->shader_addr, dst->shader_addr);
281 _mesa_hash_table_insert(var_remap, src->traversal_addr, dst->traversal_addr);
282 _mesa_hash_table_insert(var_remap, src->arg, dst->arg);
283 _mesa_hash_table_insert(var_remap, src->stack_ptr, dst->stack_ptr);
284 _mesa_hash_table_insert(var_remap, src->shader_record_ptr, dst->shader_record_ptr);
285
286 for (uint32_t i = 0; i < ARRAY_SIZE(src->launch_sizes); i++)
287 _mesa_hash_table_insert(var_remap, src->launch_sizes[i], dst->launch_sizes[i]);
288
289 for (uint32_t i = 0; i < ARRAY_SIZE(src->launch_ids); i++)
290 _mesa_hash_table_insert(var_remap, src->launch_ids[i], dst->launch_ids[i]);
291
292 if (dst->ahit_isec_count)
293 _mesa_hash_table_insert(var_remap, src->ahit_isec_count, dst->ahit_isec_count);
294
295 _mesa_hash_table_insert(var_remap, src->accel_struct, dst->accel_struct);
296 _mesa_hash_table_insert(var_remap, src->cull_mask_and_flags, dst->cull_mask_and_flags);
297 _mesa_hash_table_insert(var_remap, src->sbt_offset, dst->sbt_offset);
298 _mesa_hash_table_insert(var_remap, src->sbt_stride, dst->sbt_stride);
299 _mesa_hash_table_insert(var_remap, src->miss_index, dst->miss_index);
300 _mesa_hash_table_insert(var_remap, src->origin, dst->origin);
301 _mesa_hash_table_insert(var_remap, src->tmin, dst->tmin);
302 _mesa_hash_table_insert(var_remap, src->direction, dst->direction);
303 _mesa_hash_table_insert(var_remap, src->tmax, dst->tmax);
304
305 _mesa_hash_table_insert(var_remap, src->primitive_id, dst->primitive_id);
306 _mesa_hash_table_insert(var_remap, src->geometry_id_and_flags, dst->geometry_id_and_flags);
307 _mesa_hash_table_insert(var_remap, src->instance_addr, dst->instance_addr);
308 _mesa_hash_table_insert(var_remap, src->hit_kind, dst->hit_kind);
309 _mesa_hash_table_insert(var_remap, src->opaque, dst->opaque);
310 _mesa_hash_table_insert(var_remap, src->ahit_accept, dst->ahit_accept);
311 _mesa_hash_table_insert(var_remap, src->ahit_terminate, dst->ahit_terminate);
312 }
313
314 /*
315 * Create a copy of the global rt variables where the primitive/instance related variables are
316 * independent.This is needed as we need to keep the old values of the global variables around
317 * in case e.g. an anyhit shader reject the collision. So there are inner variables that get copied
318 * to the outer variables once we commit to a better hit.
319 */
320 static struct rt_variables
create_inner_vars(nir_builder * b,const struct rt_variables * vars)321 create_inner_vars(nir_builder *b, const struct rt_variables *vars)
322 {
323 struct rt_variables inner_vars = *vars;
324 inner_vars.idx = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "inner_idx");
325 inner_vars.shader_record_ptr =
326 nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint64_t_type(), "inner_shader_record_ptr");
327 inner_vars.primitive_id =
328 nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "inner_primitive_id");
329 inner_vars.geometry_id_and_flags =
330 nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "inner_geometry_id_and_flags");
331 inner_vars.tmax = nir_variable_create(b->shader, nir_var_shader_temp, glsl_float_type(), "inner_tmax");
332 inner_vars.instance_addr =
333 nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint64_t_type(), "inner_instance_addr");
334 inner_vars.hit_kind = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "inner_hit_kind");
335
336 return inner_vars;
337 }
338
339 static void
insert_rt_return(nir_builder * b,const struct rt_variables * vars)340 insert_rt_return(nir_builder *b, const struct rt_variables *vars)
341 {
342 nir_store_var(b, vars->stack_ptr, nir_iadd_imm(b, nir_load_var(b, vars->stack_ptr), -16), 1);
343 nir_store_var(b, vars->shader_addr, nir_load_scratch(b, 1, 64, nir_load_var(b, vars->stack_ptr), .align_mul = 16),
344 1);
345 }
346
347 enum sbt_type {
348 SBT_RAYGEN = offsetof(VkTraceRaysIndirectCommand2KHR, raygenShaderRecordAddress),
349 SBT_MISS = offsetof(VkTraceRaysIndirectCommand2KHR, missShaderBindingTableAddress),
350 SBT_HIT = offsetof(VkTraceRaysIndirectCommand2KHR, hitShaderBindingTableAddress),
351 SBT_CALLABLE = offsetof(VkTraceRaysIndirectCommand2KHR, callableShaderBindingTableAddress),
352 };
353
354 enum sbt_entry {
355 SBT_RECURSIVE_PTR = offsetof(struct radv_pipeline_group_handle, recursive_shader_ptr),
356 SBT_GENERAL_IDX = offsetof(struct radv_pipeline_group_handle, general_index),
357 SBT_CLOSEST_HIT_IDX = offsetof(struct radv_pipeline_group_handle, closest_hit_index),
358 SBT_INTERSECTION_IDX = offsetof(struct radv_pipeline_group_handle, intersection_index),
359 SBT_ANY_HIT_IDX = offsetof(struct radv_pipeline_group_handle, any_hit_index),
360 };
361
362 static void
load_sbt_entry(nir_builder * b,const struct rt_variables * vars,nir_def * idx,enum sbt_type binding,enum sbt_entry offset)363 load_sbt_entry(nir_builder *b, const struct rt_variables *vars, nir_def *idx, enum sbt_type binding,
364 enum sbt_entry offset)
365 {
366 nir_def *desc_base_addr = nir_load_sbt_base_amd(b);
367
368 nir_def *desc = nir_pack_64_2x32(b, nir_load_smem_amd(b, 2, desc_base_addr, nir_imm_int(b, binding)));
369
370 nir_def *stride_offset = nir_imm_int(b, binding + (binding == SBT_RAYGEN ? 8 : 16));
371 nir_def *stride = nir_load_smem_amd(b, 1, desc_base_addr, stride_offset);
372
373 nir_def *addr = nir_iadd(b, desc, nir_u2u64(b, nir_iadd_imm(b, nir_imul(b, idx, stride), offset)));
374
375 if (offset == SBT_RECURSIVE_PTR) {
376 nir_store_var(b, vars->shader_addr, nir_build_load_global(b, 1, 64, addr), 1);
377 } else {
378 nir_store_var(b, vars->idx, nir_build_load_global(b, 1, 32, addr), 1);
379 }
380
381 nir_def *record_addr = nir_iadd_imm(b, addr, RADV_RT_HANDLE_SIZE - offset);
382 nir_store_var(b, vars->shader_record_ptr, record_addr, 1);
383 }
384
385 struct radv_rt_shader_info {
386 bool uses_launch_id;
387 bool uses_launch_size;
388 };
389
390 struct radv_lower_rt_instruction_data {
391 struct rt_variables *vars;
392 bool late_lowering;
393
394 struct radv_rt_shader_info *out_info;
395 };
396
397 static bool
radv_lower_rt_instruction(nir_builder * b,nir_instr * instr,void * _data)398 radv_lower_rt_instruction(nir_builder *b, nir_instr *instr, void *_data)
399 {
400 if (instr->type == nir_instr_type_jump) {
401 nir_jump_instr *jump = nir_instr_as_jump(instr);
402 if (jump->type == nir_jump_halt) {
403 jump->type = nir_jump_return;
404 return true;
405 }
406 return false;
407 } else if (instr->type != nir_instr_type_intrinsic) {
408 return false;
409 }
410
411 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
412
413 struct radv_lower_rt_instruction_data *data = _data;
414 struct rt_variables *vars = data->vars;
415
416 b->cursor = nir_before_instr(&intr->instr);
417
418 nir_def *ret = NULL;
419 switch (intr->intrinsic) {
420 case nir_intrinsic_rt_execute_callable: {
421 uint32_t size = align(nir_intrinsic_stack_size(intr), 16);
422 nir_def *ret_ptr = nir_load_resume_shader_address_amd(b, nir_intrinsic_call_idx(intr));
423 ret_ptr = nir_ior_imm(b, ret_ptr, radv_get_rt_priority(b->shader->info.stage));
424
425 nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), size), 1);
426 nir_store_scratch(b, ret_ptr, nir_load_var(b, vars->stack_ptr), .align_mul = 16);
427
428 nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), 16), 1);
429 load_sbt_entry(b, vars, intr->src[0].ssa, SBT_CALLABLE, SBT_RECURSIVE_PTR);
430
431 nir_store_var(b, vars->arg, nir_iadd_imm(b, intr->src[1].ssa, -size - 16), 1);
432
433 vars->stack_size = MAX2(vars->stack_size, size + 16);
434 break;
435 }
436 case nir_intrinsic_rt_trace_ray: {
437 uint32_t size = align(nir_intrinsic_stack_size(intr), 16);
438 nir_def *ret_ptr = nir_load_resume_shader_address_amd(b, nir_intrinsic_call_idx(intr));
439 ret_ptr = nir_ior_imm(b, ret_ptr, radv_get_rt_priority(b->shader->info.stage));
440
441 nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), size), 1);
442 nir_store_scratch(b, ret_ptr, nir_load_var(b, vars->stack_ptr), .align_mul = 16);
443
444 nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), 16), 1);
445
446 nir_store_var(b, vars->shader_addr, nir_load_var(b, vars->traversal_addr), 1);
447 nir_store_var(b, vars->arg, nir_iadd_imm(b, intr->src[10].ssa, -size - 16), 1);
448
449 vars->stack_size = MAX2(vars->stack_size, size + 16);
450
451 /* Per the SPIR-V extension spec we have to ignore some bits for some arguments. */
452 nir_store_var(b, vars->accel_struct, intr->src[0].ssa, 0x1);
453 nir_store_var(b, vars->cull_mask_and_flags, nir_ior(b, nir_ishl_imm(b, intr->src[2].ssa, 24), intr->src[1].ssa),
454 0x1);
455 nir_store_var(b, vars->sbt_offset, nir_iand_imm(b, intr->src[3].ssa, 0xf), 0x1);
456 nir_store_var(b, vars->sbt_stride, nir_iand_imm(b, intr->src[4].ssa, 0xf), 0x1);
457 nir_store_var(b, vars->miss_index, nir_iand_imm(b, intr->src[5].ssa, 0xffff), 0x1);
458 nir_store_var(b, vars->origin, intr->src[6].ssa, 0x7);
459 nir_store_var(b, vars->tmin, intr->src[7].ssa, 0x1);
460 nir_store_var(b, vars->direction, intr->src[8].ssa, 0x7);
461 nir_store_var(b, vars->tmax, intr->src[9].ssa, 0x1);
462 break;
463 }
464 case nir_intrinsic_rt_resume: {
465 uint32_t size = align(nir_intrinsic_stack_size(intr), 16);
466
467 nir_store_var(b, vars->stack_ptr, nir_iadd_imm(b, nir_load_var(b, vars->stack_ptr), -size), 1);
468 break;
469 }
470 case nir_intrinsic_rt_return_amd: {
471 if (b->shader->info.stage == MESA_SHADER_RAYGEN) {
472 nir_terminate(b);
473 break;
474 }
475 insert_rt_return(b, vars);
476 break;
477 }
478 case nir_intrinsic_load_scratch: {
479 if (data->late_lowering)
480 nir_src_rewrite(&intr->src[0], nir_iadd_nuw(b, nir_load_var(b, vars->stack_ptr), intr->src[0].ssa));
481 return true;
482 }
483 case nir_intrinsic_store_scratch: {
484 if (data->late_lowering)
485 nir_src_rewrite(&intr->src[1], nir_iadd_nuw(b, nir_load_var(b, vars->stack_ptr), intr->src[1].ssa));
486 return true;
487 }
488 case nir_intrinsic_load_rt_arg_scratch_offset_amd: {
489 ret = nir_load_var(b, vars->arg);
490 break;
491 }
492 case nir_intrinsic_load_shader_record_ptr: {
493 ret = nir_load_var(b, vars->shader_record_ptr);
494 break;
495 }
496 case nir_intrinsic_load_ray_launch_size: {
497 if (data->out_info)
498 data->out_info->uses_launch_size = true;
499
500 if (!data->late_lowering)
501 return false;
502
503 ret = nir_vec3(b, nir_load_var(b, vars->launch_sizes[0]), nir_load_var(b, vars->launch_sizes[1]),
504 nir_load_var(b, vars->launch_sizes[2]));
505 break;
506 };
507 case nir_intrinsic_load_ray_launch_id: {
508 if (data->out_info)
509 data->out_info->uses_launch_id = true;
510
511 if (!data->late_lowering)
512 return false;
513
514 ret = nir_vec3(b, nir_load_var(b, vars->launch_ids[0]), nir_load_var(b, vars->launch_ids[1]),
515 nir_load_var(b, vars->launch_ids[2]));
516 break;
517 }
518 case nir_intrinsic_load_ray_t_min: {
519 ret = nir_load_var(b, vars->tmin);
520 break;
521 }
522 case nir_intrinsic_load_ray_t_max: {
523 ret = nir_load_var(b, vars->tmax);
524 break;
525 }
526 case nir_intrinsic_load_ray_world_origin: {
527 ret = nir_load_var(b, vars->origin);
528 break;
529 }
530 case nir_intrinsic_load_ray_world_direction: {
531 ret = nir_load_var(b, vars->direction);
532 break;
533 }
534 case nir_intrinsic_load_ray_instance_custom_index: {
535 nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
536 nir_def *custom_instance_and_mask = nir_build_load_global(
537 b, 1, 32,
538 nir_iadd_imm(b, instance_node_addr, offsetof(struct radv_bvh_instance_node, custom_instance_and_mask)));
539 ret = nir_iand_imm(b, custom_instance_and_mask, 0xFFFFFF);
540 break;
541 }
542 case nir_intrinsic_load_primitive_id: {
543 ret = nir_load_var(b, vars->primitive_id);
544 break;
545 }
546 case nir_intrinsic_load_ray_geometry_index: {
547 ret = nir_load_var(b, vars->geometry_id_and_flags);
548 ret = nir_iand_imm(b, ret, 0xFFFFFFF);
549 break;
550 }
551 case nir_intrinsic_load_instance_id: {
552 nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
553 ret = nir_build_load_global(
554 b, 1, 32, nir_iadd_imm(b, instance_node_addr, offsetof(struct radv_bvh_instance_node, instance_id)));
555 break;
556 }
557 case nir_intrinsic_load_ray_flags: {
558 ret = nir_iand_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 0xFFFFFF);
559 break;
560 }
561 case nir_intrinsic_load_ray_hit_kind: {
562 ret = nir_load_var(b, vars->hit_kind);
563 break;
564 }
565 case nir_intrinsic_load_ray_world_to_object: {
566 unsigned c = nir_intrinsic_column(intr);
567 nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
568 nir_def *wto_matrix[3];
569 nir_build_wto_matrix_load(b, instance_node_addr, wto_matrix);
570
571 nir_def *vals[3];
572 for (unsigned i = 0; i < 3; ++i)
573 vals[i] = nir_channel(b, wto_matrix[i], c);
574
575 ret = nir_vec(b, vals, 3);
576 break;
577 }
578 case nir_intrinsic_load_ray_object_to_world: {
579 unsigned c = nir_intrinsic_column(intr);
580 nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
581 nir_def *rows[3];
582 for (unsigned r = 0; r < 3; ++r)
583 rows[r] = nir_build_load_global(
584 b, 4, 32,
585 nir_iadd_imm(b, instance_node_addr, offsetof(struct radv_bvh_instance_node, otw_matrix) + r * 16));
586 ret = nir_vec3(b, nir_channel(b, rows[0], c), nir_channel(b, rows[1], c), nir_channel(b, rows[2], c));
587 break;
588 }
589 case nir_intrinsic_load_ray_object_origin: {
590 nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
591 nir_def *wto_matrix[3];
592 nir_build_wto_matrix_load(b, instance_node_addr, wto_matrix);
593 ret = nir_build_vec3_mat_mult(b, nir_load_var(b, vars->origin), wto_matrix, true);
594 break;
595 }
596 case nir_intrinsic_load_ray_object_direction: {
597 nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
598 nir_def *wto_matrix[3];
599 nir_build_wto_matrix_load(b, instance_node_addr, wto_matrix);
600 ret = nir_build_vec3_mat_mult(b, nir_load_var(b, vars->direction), wto_matrix, false);
601 break;
602 }
603 case nir_intrinsic_load_intersection_opaque_amd: {
604 ret = nir_load_var(b, vars->opaque);
605 break;
606 }
607 case nir_intrinsic_load_cull_mask: {
608 ret = nir_ushr_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 24);
609 break;
610 }
611 case nir_intrinsic_ignore_ray_intersection: {
612 nir_store_var(b, vars->ahit_accept, nir_imm_false(b), 0x1);
613
614 /* The if is a workaround to avoid having to fix up control flow manually */
615 nir_push_if(b, nir_imm_true(b));
616 nir_jump(b, nir_jump_return);
617 nir_pop_if(b, NULL);
618 break;
619 }
620 case nir_intrinsic_terminate_ray: {
621 nir_store_var(b, vars->ahit_accept, nir_imm_true(b), 0x1);
622 nir_store_var(b, vars->ahit_terminate, nir_imm_true(b), 0x1);
623
624 /* The if is a workaround to avoid having to fix up control flow manually */
625 nir_push_if(b, nir_imm_true(b));
626 nir_jump(b, nir_jump_return);
627 nir_pop_if(b, NULL);
628 break;
629 }
630 case nir_intrinsic_report_ray_intersection: {
631 nir_push_if(b, nir_iand(b, nir_fge(b, nir_load_var(b, vars->tmax), intr->src[0].ssa),
632 nir_fge(b, intr->src[0].ssa, nir_load_var(b, vars->tmin))));
633 {
634 nir_store_var(b, vars->ahit_accept, nir_imm_true(b), 0x1);
635 nir_store_var(b, vars->tmax, intr->src[0].ssa, 1);
636 nir_store_var(b, vars->hit_kind, intr->src[1].ssa, 1);
637 }
638 nir_pop_if(b, NULL);
639 break;
640 }
641 case nir_intrinsic_load_sbt_offset_amd: {
642 ret = nir_load_var(b, vars->sbt_offset);
643 break;
644 }
645 case nir_intrinsic_load_sbt_stride_amd: {
646 ret = nir_load_var(b, vars->sbt_stride);
647 break;
648 }
649 case nir_intrinsic_load_accel_struct_amd: {
650 ret = nir_load_var(b, vars->accel_struct);
651 break;
652 }
653 case nir_intrinsic_load_cull_mask_and_flags_amd: {
654 ret = nir_load_var(b, vars->cull_mask_and_flags);
655 break;
656 }
657 case nir_intrinsic_execute_closest_hit_amd: {
658 nir_store_var(b, vars->tmax, intr->src[1].ssa, 0x1);
659 nir_store_var(b, vars->primitive_id, intr->src[2].ssa, 0x1);
660 nir_store_var(b, vars->instance_addr, intr->src[3].ssa, 0x1);
661 nir_store_var(b, vars->geometry_id_and_flags, intr->src[4].ssa, 0x1);
662 nir_store_var(b, vars->hit_kind, intr->src[5].ssa, 0x1);
663 load_sbt_entry(b, vars, intr->src[0].ssa, SBT_HIT, SBT_RECURSIVE_PTR);
664
665 nir_def *should_return =
666 nir_test_mask(b, nir_load_var(b, vars->cull_mask_and_flags), SpvRayFlagsSkipClosestHitShaderKHRMask);
667
668 if (!(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR)) {
669 should_return = nir_ior(b, should_return, nir_ieq_imm(b, nir_load_var(b, vars->shader_addr), 0));
670 }
671
672 /* should_return is set if we had a hit but we won't be calling the closest hit
673 * shader and hence need to return immediately to the calling shader. */
674 nir_push_if(b, should_return);
675 insert_rt_return(b, vars);
676 nir_pop_if(b, NULL);
677 break;
678 }
679 case nir_intrinsic_execute_miss_amd: {
680 nir_store_var(b, vars->tmax, intr->src[0].ssa, 0x1);
681 nir_def *undef = nir_undef(b, 1, 32);
682 nir_store_var(b, vars->primitive_id, undef, 0x1);
683 nir_store_var(b, vars->instance_addr, nir_undef(b, 1, 64), 0x1);
684 nir_store_var(b, vars->geometry_id_and_flags, undef, 0x1);
685 nir_store_var(b, vars->hit_kind, undef, 0x1);
686 nir_def *miss_index = nir_load_var(b, vars->miss_index);
687 load_sbt_entry(b, vars, miss_index, SBT_MISS, SBT_RECURSIVE_PTR);
688
689 if (!(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR)) {
690 /* In case of a NULL miss shader, do nothing and just return. */
691 nir_push_if(b, nir_ieq_imm(b, nir_load_var(b, vars->shader_addr), 0));
692 insert_rt_return(b, vars);
693 nir_pop_if(b, NULL);
694 }
695
696 break;
697 }
698 case nir_intrinsic_load_ray_triangle_vertex_positions: {
699 nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
700 nir_def *primitive_id = nir_load_var(b, vars->primitive_id);
701 ret = radv_load_vertex_position(vars->device, b, instance_node_addr, primitive_id, nir_intrinsic_column(intr));
702 break;
703 }
704 default:
705 return false;
706 }
707
708 if (ret)
709 nir_def_rewrite_uses(&intr->def, ret);
710 nir_instr_remove(&intr->instr);
711
712 return true;
713 }
714
715 /* This lowers all the RT instructions that we do not want to pass on to the combined shader and
716 * that we can implement using the variables from the shader we are going to inline into. */
717 static void
lower_rt_instructions(nir_shader * shader,struct rt_variables * vars,bool late_lowering,struct radv_rt_shader_info * out_info)718 lower_rt_instructions(nir_shader *shader, struct rt_variables *vars, bool late_lowering,
719 struct radv_rt_shader_info *out_info)
720 {
721 struct radv_lower_rt_instruction_data data = {
722 .vars = vars,
723 .late_lowering = late_lowering,
724 .out_info = out_info,
725 };
726 nir_shader_instructions_pass(shader, radv_lower_rt_instruction, nir_metadata_none, &data);
727 }
728
729 /* Lowers hit attributes to registers or shared memory. If hit_attribs is NULL, attributes are
730 * lowered to shared memory. */
731 static void
lower_hit_attribs(nir_shader * shader,nir_variable ** hit_attribs,uint32_t workgroup_size)732 lower_hit_attribs(nir_shader *shader, nir_variable **hit_attribs, uint32_t workgroup_size)
733 {
734 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
735
736 nir_foreach_variable_with_modes (attrib, shader, nir_var_ray_hit_attrib)
737 attrib->data.mode = nir_var_shader_temp;
738
739 nir_builder b = nir_builder_create(impl);
740
741 nir_foreach_block (block, impl) {
742 nir_foreach_instr_safe (instr, block) {
743 if (instr->type != nir_instr_type_intrinsic)
744 continue;
745
746 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
747 if (intrin->intrinsic != nir_intrinsic_load_hit_attrib_amd &&
748 intrin->intrinsic != nir_intrinsic_store_hit_attrib_amd)
749 continue;
750
751 b.cursor = nir_after_instr(instr);
752
753 nir_def *offset;
754 if (!hit_attribs)
755 offset = nir_imul_imm(
756 &b, nir_iadd_imm(&b, nir_load_local_invocation_index(&b), nir_intrinsic_base(intrin) * workgroup_size),
757 sizeof(uint32_t));
758
759 if (intrin->intrinsic == nir_intrinsic_load_hit_attrib_amd) {
760 nir_def *ret;
761 if (hit_attribs)
762 ret = nir_load_var(&b, hit_attribs[nir_intrinsic_base(intrin)]);
763 else
764 ret = nir_load_shared(&b, 1, 32, offset, .base = 0, .align_mul = 4);
765 nir_def_rewrite_uses(nir_instr_def(instr), ret);
766 } else {
767 if (hit_attribs)
768 nir_store_var(&b, hit_attribs[nir_intrinsic_base(intrin)], intrin->src->ssa, 0x1);
769 else
770 nir_store_shared(&b, intrin->src->ssa, offset, .base = 0, .align_mul = 4);
771 }
772 nir_instr_remove(instr);
773 }
774 }
775
776 if (!hit_attribs)
777 shader->info.shared_size = MAX2(shader->info.shared_size, workgroup_size * RADV_MAX_HIT_ATTRIB_SIZE);
778 }
779
780 static void
inline_constants(nir_shader * dst,nir_shader * src)781 inline_constants(nir_shader *dst, nir_shader *src)
782 {
783 if (!src->constant_data_size)
784 return;
785
786 uint32_t align_mul = 1;
787 if (dst->constant_data_size) {
788 nir_foreach_block (block, nir_shader_get_entrypoint(src)) {
789 nir_foreach_instr (instr, block) {
790 if (instr->type != nir_instr_type_intrinsic)
791 continue;
792
793 nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
794 if (intrinsic->intrinsic == nir_intrinsic_load_constant)
795 align_mul = MAX2(align_mul, nir_intrinsic_align_mul(intrinsic));
796 }
797 }
798 }
799
800 uint32_t old_constant_data_size = dst->constant_data_size;
801 uint32_t base_offset = align(dst->constant_data_size, align_mul);
802 dst->constant_data_size = base_offset + src->constant_data_size;
803 dst->constant_data = rerzalloc_size(dst, dst->constant_data, old_constant_data_size, dst->constant_data_size);
804 memcpy((char *)dst->constant_data + base_offset, src->constant_data, src->constant_data_size);
805
806 if (!base_offset)
807 return;
808
809 nir_foreach_block (block, nir_shader_get_entrypoint(src)) {
810 nir_foreach_instr (instr, block) {
811 if (instr->type != nir_instr_type_intrinsic)
812 continue;
813
814 nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
815 if (intrinsic->intrinsic == nir_intrinsic_load_constant)
816 nir_intrinsic_set_base(intrinsic, base_offset + nir_intrinsic_base(intrinsic));
817 }
818 }
819 }
820
821 static void
insert_rt_case(nir_builder * b,nir_shader * shader,struct rt_variables * vars,nir_def * idx,uint32_t call_idx)822 insert_rt_case(nir_builder *b, nir_shader *shader, struct rt_variables *vars, nir_def *idx, uint32_t call_idx)
823 {
824 struct hash_table *var_remap = _mesa_pointer_hash_table_create(NULL);
825
826 nir_opt_dead_cf(shader);
827
828 struct rt_variables src_vars = create_rt_variables(shader, vars->device, vars->flags, vars->monolithic);
829 map_rt_variables(var_remap, &src_vars, vars);
830
831 NIR_PASS_V(shader, lower_rt_instructions, &src_vars, false, NULL);
832
833 NIR_PASS(_, shader, nir_lower_returns);
834 NIR_PASS(_, shader, nir_opt_dce);
835
836 inline_constants(b->shader, shader);
837
838 nir_push_if(b, nir_ieq_imm(b, idx, call_idx));
839 nir_inline_function_impl(b, nir_shader_get_entrypoint(shader), NULL, var_remap);
840 nir_pop_if(b, NULL);
841
842 ralloc_free(var_remap);
843 }
844
845 static bool
radv_lower_payload_arg_to_offset(nir_builder * b,nir_intrinsic_instr * instr,void * data)846 radv_lower_payload_arg_to_offset(nir_builder *b, nir_intrinsic_instr *instr, void *data)
847 {
848 if (instr->intrinsic != nir_intrinsic_trace_ray)
849 return false;
850
851 nir_deref_instr *payload = nir_src_as_deref(instr->src[10]);
852 assert(payload->deref_type == nir_deref_type_var);
853
854 b->cursor = nir_before_instr(&instr->instr);
855 nir_def *offset = nir_imm_int(b, payload->var->data.driver_location);
856
857 nir_src_rewrite(&instr->src[10], offset);
858
859 return true;
860 }
861
862 void
radv_nir_lower_rt_io(nir_shader * nir,bool monolithic,uint32_t payload_offset)863 radv_nir_lower_rt_io(nir_shader *nir, bool monolithic, uint32_t payload_offset)
864 {
865 if (!monolithic) {
866 NIR_PASS(_, nir, nir_lower_vars_to_explicit_types, nir_var_function_temp | nir_var_shader_call_data,
867 glsl_get_natural_size_align_bytes);
868
869 NIR_PASS(_, nir, lower_rt_derefs);
870
871 NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_function_temp, nir_address_format_32bit_offset);
872 } else {
873 if (nir->info.stage == MESA_SHADER_RAYGEN) {
874 /* Use nir_lower_vars_to_explicit_types to assign the payload locations. We call
875 * nir_lower_vars_to_explicit_types later after splitting the payloads.
876 */
877 uint32_t scratch_size = nir->scratch_size;
878 nir_lower_vars_to_explicit_types(nir, nir_var_function_temp, glsl_get_natural_size_align_bytes);
879 nir->scratch_size = scratch_size;
880
881 nir_shader_intrinsics_pass(nir, radv_lower_payload_arg_to_offset, nir_metadata_control_flow, NULL);
882 }
883
884 NIR_PASS(_, nir, radv_nir_lower_ray_payload_derefs, payload_offset);
885 }
886 }
887
888 static nir_def *
radv_build_token_begin(nir_builder * b,struct rt_variables * vars,nir_def * hit,enum radv_packed_token_type token_type,nir_def * token_size,uint32_t max_token_size)889 radv_build_token_begin(nir_builder *b, struct rt_variables *vars, nir_def *hit, enum radv_packed_token_type token_type,
890 nir_def *token_size, uint32_t max_token_size)
891 {
892 struct radv_rra_trace_data *rra_trace = &vars->device->rra_trace;
893 assert(rra_trace->ray_history_addr);
894 assert(rra_trace->ray_history_buffer_size >= max_token_size);
895
896 nir_def *ray_history_addr = nir_imm_int64(b, rra_trace->ray_history_addr);
897
898 nir_def *launch_id = nir_load_ray_launch_id(b);
899
900 nir_def *trace = nir_imm_true(b);
901 for (uint32_t i = 0; i < 3; i++) {
902 nir_def *remainder = nir_umod_imm(b, nir_channel(b, launch_id, i), rra_trace->ray_history_resolution_scale);
903 trace = nir_iand(b, trace, nir_ieq_imm(b, remainder, 0));
904 }
905 nir_push_if(b, trace);
906
907 static_assert(offsetof(struct radv_ray_history_header, offset) == 0, "Unexpected offset");
908 nir_def *base_offset = nir_global_atomic(b, 32, ray_history_addr, token_size, .atomic_op = nir_atomic_op_iadd);
909
910 /* Abuse the dword alignment of token_size to add an invalid bit to offset. */
911 trace = nir_ieq_imm(b, nir_iand_imm(b, base_offset, 1), 0);
912
913 nir_def *in_bounds = nir_ule_imm(b, base_offset, rra_trace->ray_history_buffer_size - max_token_size);
914 /* Make sure we don't overwrite the header in case of an overflow. */
915 in_bounds = nir_iand(b, in_bounds, nir_uge_imm(b, base_offset, sizeof(struct radv_ray_history_header)));
916
917 nir_push_if(b, nir_iand(b, trace, in_bounds));
918
919 nir_def *dst_addr = nir_iadd(b, ray_history_addr, nir_u2u64(b, base_offset));
920
921 nir_def *launch_size = nir_load_ray_launch_size(b);
922
923 nir_def *launch_id_comps[3];
924 nir_def *launch_size_comps[3];
925 for (uint32_t i = 0; i < 3; i++) {
926 launch_id_comps[i] = nir_udiv_imm(b, nir_channel(b, launch_id, i), rra_trace->ray_history_resolution_scale);
927 launch_size_comps[i] = nir_udiv_imm(b, nir_channel(b, launch_size, i), rra_trace->ray_history_resolution_scale);
928 }
929
930 nir_def *global_index =
931 nir_iadd(b, launch_id_comps[0],
932 nir_iadd(b, nir_imul(b, launch_id_comps[1], launch_size_comps[0]),
933 nir_imul(b, launch_id_comps[2], nir_imul(b, launch_size_comps[0], launch_size_comps[1]))));
934 nir_def *launch_index_and_hit = nir_bcsel(b, hit, nir_ior_imm(b, global_index, 1u << 29u), global_index);
935 nir_build_store_global(b, nir_ior_imm(b, launch_index_and_hit, token_type << 30), dst_addr, .align_mul = 4);
936
937 return nir_iadd_imm(b, dst_addr, 4);
938 }
939
940 static void
radv_build_token_end(nir_builder * b)941 radv_build_token_end(nir_builder *b)
942 {
943 nir_pop_if(b, NULL);
944 nir_pop_if(b, NULL);
945 }
946
947 static void
radv_build_end_trace_token(nir_builder * b,struct rt_variables * vars,nir_def * tmax,nir_def * hit,nir_def * iteration_instance_count)948 radv_build_end_trace_token(nir_builder *b, struct rt_variables *vars, nir_def *tmax, nir_def *hit,
949 nir_def *iteration_instance_count)
950 {
951 nir_def *token_size = nir_bcsel(b, hit, nir_imm_int(b, sizeof(struct radv_packed_end_trace_token)),
952 nir_imm_int(b, offsetof(struct radv_packed_end_trace_token, primitive_id)));
953
954 nir_def *dst_addr = radv_build_token_begin(b, vars, hit, radv_packed_token_end_trace, token_size,
955 sizeof(struct radv_packed_end_trace_token));
956 {
957 nir_build_store_global(b, nir_load_var(b, vars->accel_struct), dst_addr, .align_mul = 4);
958 dst_addr = nir_iadd_imm(b, dst_addr, 8);
959
960 nir_def *dispatch_indices =
961 nir_load_smem_amd(b, 2, nir_imm_int64(b, vars->device->rra_trace.ray_history_addr),
962 nir_imm_int(b, offsetof(struct radv_ray_history_header, dispatch_index)), .align_mul = 4);
963 nir_def *dispatch_index = nir_iadd(b, nir_channel(b, dispatch_indices, 0), nir_channel(b, dispatch_indices, 1));
964 nir_def *dispatch_and_flags = nir_iand_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 0xFFFF);
965 dispatch_and_flags = nir_ior(b, dispatch_and_flags, dispatch_index);
966 nir_build_store_global(b, dispatch_and_flags, dst_addr, .align_mul = 4);
967 dst_addr = nir_iadd_imm(b, dst_addr, 4);
968
969 nir_def *shifted_cull_mask = nir_iand_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 0xFF000000);
970
971 nir_def *packed_args = nir_load_var(b, vars->sbt_offset);
972 packed_args = nir_ior(b, packed_args, nir_ishl_imm(b, nir_load_var(b, vars->sbt_stride), 4));
973 packed_args = nir_ior(b, packed_args, nir_ishl_imm(b, nir_load_var(b, vars->miss_index), 8));
974 packed_args = nir_ior(b, packed_args, shifted_cull_mask);
975 nir_build_store_global(b, packed_args, dst_addr, .align_mul = 4);
976 dst_addr = nir_iadd_imm(b, dst_addr, 4);
977
978 nir_build_store_global(b, nir_load_var(b, vars->origin), dst_addr, .align_mul = 4);
979 dst_addr = nir_iadd_imm(b, dst_addr, 12);
980
981 nir_build_store_global(b, nir_load_var(b, vars->tmin), dst_addr, .align_mul = 4);
982 dst_addr = nir_iadd_imm(b, dst_addr, 4);
983
984 nir_build_store_global(b, nir_load_var(b, vars->direction), dst_addr, .align_mul = 4);
985 dst_addr = nir_iadd_imm(b, dst_addr, 12);
986
987 nir_build_store_global(b, tmax, dst_addr, .align_mul = 4);
988 dst_addr = nir_iadd_imm(b, dst_addr, 4);
989
990 nir_build_store_global(b, iteration_instance_count, dst_addr, .align_mul = 4);
991 dst_addr = nir_iadd_imm(b, dst_addr, 4);
992
993 nir_build_store_global(b, nir_load_var(b, vars->ahit_isec_count), dst_addr, .align_mul = 4);
994 dst_addr = nir_iadd_imm(b, dst_addr, 4);
995
996 nir_push_if(b, hit);
997 {
998 nir_build_store_global(b, nir_load_var(b, vars->primitive_id), dst_addr, .align_mul = 4);
999 dst_addr = nir_iadd_imm(b, dst_addr, 4);
1000
1001 nir_def *geometry_id = nir_iand_imm(b, nir_load_var(b, vars->geometry_id_and_flags), 0xFFFFFFF);
1002 nir_build_store_global(b, geometry_id, dst_addr, .align_mul = 4);
1003 dst_addr = nir_iadd_imm(b, dst_addr, 4);
1004
1005 nir_def *instance_id_and_hit_kind =
1006 nir_build_load_global(b, 1, 32,
1007 nir_iadd_imm(b, nir_load_var(b, vars->instance_addr),
1008 offsetof(struct radv_bvh_instance_node, instance_id)));
1009 instance_id_and_hit_kind =
1010 nir_ior(b, instance_id_and_hit_kind, nir_ishl_imm(b, nir_load_var(b, vars->hit_kind), 24));
1011 nir_build_store_global(b, instance_id_and_hit_kind, dst_addr, .align_mul = 4);
1012 dst_addr = nir_iadd_imm(b, dst_addr, 4);
1013
1014 nir_build_store_global(b, nir_load_var(b, vars->tmax), dst_addr, .align_mul = 4);
1015 dst_addr = nir_iadd_imm(b, dst_addr, 4);
1016 }
1017 nir_pop_if(b, NULL);
1018 }
1019 radv_build_token_end(b);
1020 }
1021
1022 static nir_function_impl *
lower_any_hit_for_intersection(nir_shader * any_hit)1023 lower_any_hit_for_intersection(nir_shader *any_hit)
1024 {
1025 nir_function_impl *impl = nir_shader_get_entrypoint(any_hit);
1026
1027 /* Any-hit shaders need three parameters */
1028 assert(impl->function->num_params == 0);
1029 nir_parameter params[] = {
1030 {
1031 /* A pointer to a boolean value for whether or not the hit was
1032 * accepted.
1033 */
1034 .num_components = 1,
1035 .bit_size = 32,
1036 },
1037 {
1038 /* The hit T value */
1039 .num_components = 1,
1040 .bit_size = 32,
1041 },
1042 {
1043 /* The hit kind */
1044 .num_components = 1,
1045 .bit_size = 32,
1046 },
1047 {
1048 /* Scratch offset */
1049 .num_components = 1,
1050 .bit_size = 32,
1051 },
1052 };
1053 impl->function->num_params = ARRAY_SIZE(params);
1054 impl->function->params = ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params));
1055 memcpy(impl->function->params, params, sizeof(params));
1056
1057 nir_builder build = nir_builder_at(nir_before_impl(impl));
1058 nir_builder *b = &build;
1059
1060 nir_def *commit_ptr = nir_load_param(b, 0);
1061 nir_def *hit_t = nir_load_param(b, 1);
1062 nir_def *hit_kind = nir_load_param(b, 2);
1063 nir_def *scratch_offset = nir_load_param(b, 3);
1064
1065 nir_deref_instr *commit = nir_build_deref_cast(b, commit_ptr, nir_var_function_temp, glsl_bool_type(), 0);
1066
1067 nir_foreach_block_safe (block, impl) {
1068 nir_foreach_instr_safe (instr, block) {
1069 switch (instr->type) {
1070 case nir_instr_type_intrinsic: {
1071 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
1072 switch (intrin->intrinsic) {
1073 case nir_intrinsic_ignore_ray_intersection:
1074 b->cursor = nir_instr_remove(&intrin->instr);
1075 /* We put the newly emitted code inside a dummy if because it's
1076 * going to contain a jump instruction and we don't want to
1077 * deal with that mess here. It'll get dealt with by our
1078 * control-flow optimization passes.
1079 */
1080 nir_store_deref(b, commit, nir_imm_false(b), 0x1);
1081 nir_push_if(b, nir_imm_true(b));
1082 nir_jump(b, nir_jump_return);
1083 nir_pop_if(b, NULL);
1084 break;
1085
1086 case nir_intrinsic_terminate_ray:
1087 /* The "normal" handling of terminateRay works fine in
1088 * intersection shaders.
1089 */
1090 break;
1091
1092 case nir_intrinsic_load_ray_t_max:
1093 nir_def_replace(&intrin->def, hit_t);
1094 break;
1095
1096 case nir_intrinsic_load_ray_hit_kind:
1097 nir_def_replace(&intrin->def, hit_kind);
1098 break;
1099
1100 /* We place all any_hit scratch variables after intersection scratch variables.
1101 * For that reason, we increment the scratch offset by the intersection scratch
1102 * size. For call_data, we have to subtract the offset again.
1103 *
1104 * Note that we don't increase the scratch size as it is already reflected via
1105 * the any_hit stack_size.
1106 */
1107 case nir_intrinsic_load_scratch:
1108 b->cursor = nir_before_instr(instr);
1109 nir_src_rewrite(&intrin->src[0], nir_iadd_nuw(b, scratch_offset, intrin->src[0].ssa));
1110 break;
1111 case nir_intrinsic_store_scratch:
1112 b->cursor = nir_before_instr(instr);
1113 nir_src_rewrite(&intrin->src[1], nir_iadd_nuw(b, scratch_offset, intrin->src[1].ssa));
1114 break;
1115 case nir_intrinsic_load_rt_arg_scratch_offset_amd:
1116 b->cursor = nir_after_instr(instr);
1117 nir_def *arg_offset = nir_isub(b, &intrin->def, scratch_offset);
1118 nir_def_rewrite_uses_after(&intrin->def, arg_offset, arg_offset->parent_instr);
1119 break;
1120
1121 default:
1122 break;
1123 }
1124 break;
1125 }
1126 case nir_instr_type_jump: {
1127 nir_jump_instr *jump = nir_instr_as_jump(instr);
1128 if (jump->type == nir_jump_halt) {
1129 b->cursor = nir_instr_remove(instr);
1130 nir_jump(b, nir_jump_return);
1131 }
1132 break;
1133 }
1134
1135 default:
1136 break;
1137 }
1138 }
1139 }
1140
1141 nir_validate_shader(any_hit, "after initial any-hit lowering");
1142
1143 nir_lower_returns_impl(impl);
1144
1145 nir_validate_shader(any_hit, "after lowering returns");
1146
1147 return impl;
1148 }
1149
1150 /* Inline the any_hit shader into the intersection shader so we don't have
1151 * to implement yet another shader call interface here. Neither do any recursion.
1152 */
1153 static void
nir_lower_intersection_shader(nir_shader * intersection,nir_shader * any_hit)1154 nir_lower_intersection_shader(nir_shader *intersection, nir_shader *any_hit)
1155 {
1156 void *dead_ctx = ralloc_context(intersection);
1157
1158 nir_function_impl *any_hit_impl = NULL;
1159 struct hash_table *any_hit_var_remap = NULL;
1160 if (any_hit) {
1161 any_hit = nir_shader_clone(dead_ctx, any_hit);
1162 NIR_PASS(_, any_hit, nir_opt_dce);
1163
1164 inline_constants(intersection, any_hit);
1165
1166 any_hit_impl = lower_any_hit_for_intersection(any_hit);
1167 any_hit_var_remap = _mesa_pointer_hash_table_create(dead_ctx);
1168 }
1169
1170 nir_function_impl *impl = nir_shader_get_entrypoint(intersection);
1171
1172 nir_builder build = nir_builder_create(impl);
1173 nir_builder *b = &build;
1174
1175 b->cursor = nir_before_impl(impl);
1176
1177 nir_variable *commit = nir_local_variable_create(impl, glsl_bool_type(), "ray_commit");
1178 nir_store_var(b, commit, nir_imm_false(b), 0x1);
1179
1180 nir_foreach_block_safe (block, impl) {
1181 nir_foreach_instr_safe (instr, block) {
1182 if (instr->type != nir_instr_type_intrinsic)
1183 continue;
1184
1185 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
1186 if (intrin->intrinsic != nir_intrinsic_report_ray_intersection)
1187 continue;
1188
1189 b->cursor = nir_instr_remove(&intrin->instr);
1190 nir_def *hit_t = intrin->src[0].ssa;
1191 nir_def *hit_kind = intrin->src[1].ssa;
1192 nir_def *min_t = nir_load_ray_t_min(b);
1193 nir_def *max_t = nir_load_ray_t_max(b);
1194
1195 /* bool commit_tmp = false; */
1196 nir_variable *commit_tmp = nir_local_variable_create(impl, glsl_bool_type(), "commit_tmp");
1197 nir_store_var(b, commit_tmp, nir_imm_false(b), 0x1);
1198
1199 nir_push_if(b, nir_iand(b, nir_fge(b, hit_t, min_t), nir_fge(b, max_t, hit_t)));
1200 {
1201 /* Any-hit defaults to commit */
1202 nir_store_var(b, commit_tmp, nir_imm_true(b), 0x1);
1203
1204 if (any_hit_impl != NULL) {
1205 nir_push_if(b, nir_inot(b, nir_load_intersection_opaque_amd(b)));
1206 {
1207 nir_def *params[] = {
1208 &nir_build_deref_var(b, commit_tmp)->def,
1209 hit_t,
1210 hit_kind,
1211 nir_imm_int(b, intersection->scratch_size),
1212 };
1213 nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap);
1214 }
1215 nir_pop_if(b, NULL);
1216 }
1217
1218 nir_push_if(b, nir_load_var(b, commit_tmp));
1219 {
1220 nir_report_ray_intersection(b, 1, hit_t, hit_kind);
1221 }
1222 nir_pop_if(b, NULL);
1223 }
1224 nir_pop_if(b, NULL);
1225
1226 nir_def *accepted = nir_load_var(b, commit_tmp);
1227 nir_def_rewrite_uses(&intrin->def, accepted);
1228 }
1229 }
1230 nir_metadata_preserve(impl, nir_metadata_none);
1231
1232 /* We did some inlining; have to re-index SSA defs */
1233 nir_index_ssa_defs(impl);
1234
1235 /* Eliminate the casts introduced for the commit return of the any-hit shader. */
1236 NIR_PASS(_, intersection, nir_opt_deref);
1237
1238 ralloc_free(dead_ctx);
1239 }
1240
1241 /* Variables only used internally to ray traversal. This is data that describes
1242 * the current state of the traversal vs. what we'd give to a shader. e.g. what
1243 * is the instance we're currently visiting vs. what is the instance of the
1244 * closest hit. */
1245 struct rt_traversal_vars {
1246 nir_variable *origin;
1247 nir_variable *dir;
1248 nir_variable *inv_dir;
1249 nir_variable *sbt_offset_and_flags;
1250 nir_variable *instance_addr;
1251 nir_variable *hit;
1252 nir_variable *bvh_base;
1253 nir_variable *stack;
1254 nir_variable *top_stack;
1255 nir_variable *stack_low_watermark;
1256 nir_variable *current_node;
1257 nir_variable *previous_node;
1258 nir_variable *instance_top_node;
1259 nir_variable *instance_bottom_node;
1260 };
1261
1262 static struct rt_traversal_vars
init_traversal_vars(nir_builder * b)1263 init_traversal_vars(nir_builder *b)
1264 {
1265 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
1266 struct rt_traversal_vars ret;
1267
1268 ret.origin = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_origin");
1269 ret.dir = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_dir");
1270 ret.inv_dir = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_inv_dir");
1271 ret.sbt_offset_and_flags =
1272 nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "traversal_sbt_offset_and_flags");
1273 ret.instance_addr = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint64_t_type(), "instance_addr");
1274 ret.hit = nir_variable_create(b->shader, nir_var_shader_temp, glsl_bool_type(), "traversal_hit");
1275 ret.bvh_base = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint64_t_type(), "traversal_bvh_base");
1276 ret.stack = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "traversal_stack_ptr");
1277 ret.top_stack = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "traversal_top_stack_ptr");
1278 ret.stack_low_watermark =
1279 nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "traversal_stack_low_watermark");
1280 ret.current_node = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "current_node;");
1281 ret.previous_node = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "previous_node");
1282 ret.instance_top_node = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "instance_top_node");
1283 ret.instance_bottom_node =
1284 nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "instance_bottom_node");
1285 return ret;
1286 }
1287
1288 struct traversal_data {
1289 struct radv_device *device;
1290 struct rt_variables *vars;
1291 struct rt_traversal_vars *trav_vars;
1292 nir_variable *barycentrics;
1293
1294 struct radv_ray_tracing_pipeline *pipeline;
1295 };
1296
1297 static void
radv_ray_tracing_group_ahit_info(struct radv_ray_tracing_group * group,uint32_t * shader_index,uint32_t * handle_index,struct radv_rt_case_data * data)1298 radv_ray_tracing_group_ahit_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
1299 struct radv_rt_case_data *data)
1300 {
1301 if (group->type == VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR) {
1302 *shader_index = group->any_hit_shader;
1303 *handle_index = group->handle.any_hit_index;
1304 }
1305 }
1306
1307 static void
radv_build_ahit_case(nir_builder * b,nir_def * sbt_idx,struct radv_ray_tracing_group * group,struct radv_rt_case_data * data)1308 radv_build_ahit_case(nir_builder *b, nir_def *sbt_idx, struct radv_ray_tracing_group *group,
1309 struct radv_rt_case_data *data)
1310 {
1311 nir_shader *nir_stage =
1312 radv_pipeline_cache_handle_to_nir(data->device, data->pipeline->stages[group->any_hit_shader].nir);
1313 assert(nir_stage);
1314
1315 radv_nir_lower_rt_io(nir_stage, data->vars->monolithic, data->vars->payload_offset);
1316
1317 insert_rt_case(b, nir_stage, data->vars, sbt_idx, group->handle.any_hit_index);
1318 ralloc_free(nir_stage);
1319 }
1320
1321 static void
radv_ray_tracing_group_isec_info(struct radv_ray_tracing_group * group,uint32_t * shader_index,uint32_t * handle_index,struct radv_rt_case_data * data)1322 radv_ray_tracing_group_isec_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
1323 struct radv_rt_case_data *data)
1324 {
1325 if (group->type == VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR) {
1326 *shader_index = group->intersection_shader;
1327 *handle_index = group->handle.intersection_index;
1328 }
1329 }
1330
1331 static void
radv_build_isec_case(nir_builder * b,nir_def * sbt_idx,struct radv_ray_tracing_group * group,struct radv_rt_case_data * data)1332 radv_build_isec_case(nir_builder *b, nir_def *sbt_idx, struct radv_ray_tracing_group *group,
1333 struct radv_rt_case_data *data)
1334 {
1335 nir_shader *nir_stage =
1336 radv_pipeline_cache_handle_to_nir(data->device, data->pipeline->stages[group->intersection_shader].nir);
1337 assert(nir_stage);
1338
1339 radv_nir_lower_rt_io(nir_stage, data->vars->monolithic, data->vars->payload_offset);
1340
1341 nir_shader *any_hit_stage = NULL;
1342 if (group->any_hit_shader != VK_SHADER_UNUSED_KHR) {
1343 any_hit_stage =
1344 radv_pipeline_cache_handle_to_nir(data->device, data->pipeline->stages[group->any_hit_shader].nir);
1345 assert(any_hit_stage);
1346
1347 radv_nir_lower_rt_io(any_hit_stage, data->vars->monolithic, data->vars->payload_offset);
1348
1349 /* reserve stack size for any_hit before it is inlined */
1350 data->pipeline->stages[group->any_hit_shader].stack_size = any_hit_stage->scratch_size;
1351
1352 nir_lower_intersection_shader(nir_stage, any_hit_stage);
1353 ralloc_free(any_hit_stage);
1354 }
1355
1356 insert_rt_case(b, nir_stage, data->vars, sbt_idx, group->handle.intersection_index);
1357 ralloc_free(nir_stage);
1358 }
1359
1360 static void
radv_ray_tracing_group_chit_info(struct radv_ray_tracing_group * group,uint32_t * shader_index,uint32_t * handle_index,struct radv_rt_case_data * data)1361 radv_ray_tracing_group_chit_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
1362 struct radv_rt_case_data *data)
1363 {
1364 if (group->type != VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR) {
1365 *shader_index = group->recursive_shader;
1366 *handle_index = group->handle.closest_hit_index;
1367 }
1368 }
1369
1370 static void
radv_ray_tracing_group_miss_info(struct radv_ray_tracing_group * group,uint32_t * shader_index,uint32_t * handle_index,struct radv_rt_case_data * data)1371 radv_ray_tracing_group_miss_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
1372 struct radv_rt_case_data *data)
1373 {
1374 if (group->type == VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR) {
1375 if (data->pipeline->stages[group->recursive_shader].stage != MESA_SHADER_MISS)
1376 return;
1377
1378 *shader_index = group->recursive_shader;
1379 *handle_index = group->handle.general_index;
1380 }
1381 }
1382
1383 static void
radv_build_recursive_case(nir_builder * b,nir_def * sbt_idx,struct radv_ray_tracing_group * group,struct radv_rt_case_data * data)1384 radv_build_recursive_case(nir_builder *b, nir_def *sbt_idx, struct radv_ray_tracing_group *group,
1385 struct radv_rt_case_data *data)
1386 {
1387 nir_shader *nir_stage =
1388 radv_pipeline_cache_handle_to_nir(data->device, data->pipeline->stages[group->recursive_shader].nir);
1389 assert(nir_stage);
1390
1391 radv_nir_lower_rt_io(nir_stage, data->vars->monolithic, data->vars->payload_offset);
1392
1393 insert_rt_case(b, nir_stage, data->vars, sbt_idx, group->handle.general_index);
1394 ralloc_free(nir_stage);
1395 }
1396
1397 static void
handle_candidate_triangle(nir_builder * b,struct radv_triangle_intersection * intersection,const struct radv_ray_traversal_args * args,const struct radv_ray_flags * ray_flags)1398 handle_candidate_triangle(nir_builder *b, struct radv_triangle_intersection *intersection,
1399 const struct radv_ray_traversal_args *args, const struct radv_ray_flags *ray_flags)
1400 {
1401 struct traversal_data *data = args->data;
1402
1403 nir_def *geometry_id = nir_iand_imm(b, intersection->base.geometry_id_and_flags, 0xfffffff);
1404 nir_def *sbt_idx =
1405 nir_iadd(b,
1406 nir_iadd(b, nir_load_var(b, data->vars->sbt_offset),
1407 nir_iand_imm(b, nir_load_var(b, data->trav_vars->sbt_offset_and_flags), 0xffffff)),
1408 nir_imul(b, nir_load_var(b, data->vars->sbt_stride), geometry_id));
1409
1410 nir_def *hit_kind = nir_bcsel(b, intersection->frontface, nir_imm_int(b, 0xFE), nir_imm_int(b, 0xFF));
1411
1412 nir_def *prev_barycentrics = nir_load_var(b, data->barycentrics);
1413 nir_store_var(b, data->barycentrics, intersection->barycentrics, 0x3);
1414
1415 nir_store_var(b, data->vars->ahit_accept, nir_imm_true(b), 0x1);
1416 nir_store_var(b, data->vars->ahit_terminate, nir_imm_false(b), 0x1);
1417
1418 nir_push_if(b, nir_inot(b, intersection->base.opaque));
1419 {
1420 struct rt_variables inner_vars = create_inner_vars(b, data->vars);
1421
1422 nir_store_var(b, inner_vars.primitive_id, intersection->base.primitive_id, 1);
1423 nir_store_var(b, inner_vars.geometry_id_and_flags, intersection->base.geometry_id_and_flags, 1);
1424 nir_store_var(b, inner_vars.tmax, intersection->t, 0x1);
1425 nir_store_var(b, inner_vars.instance_addr, nir_load_var(b, data->trav_vars->instance_addr), 0x1);
1426 nir_store_var(b, inner_vars.hit_kind, hit_kind, 0x1);
1427
1428 load_sbt_entry(b, &inner_vars, sbt_idx, SBT_HIT, SBT_ANY_HIT_IDX);
1429
1430 struct radv_rt_case_data case_data = {
1431 .device = data->device,
1432 .pipeline = data->pipeline,
1433 .vars = &inner_vars,
1434 };
1435
1436 if (data->vars->ahit_isec_count)
1437 nir_store_var(b, data->vars->ahit_isec_count, nir_iadd_imm(b, nir_load_var(b, data->vars->ahit_isec_count), 1),
1438 0x1);
1439
1440 radv_visit_inlined_shaders(
1441 b, nir_load_var(b, inner_vars.idx),
1442 !(data->vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR), &case_data,
1443 radv_ray_tracing_group_ahit_info, radv_build_ahit_case);
1444
1445 nir_push_if(b, nir_inot(b, nir_load_var(b, data->vars->ahit_accept)));
1446 {
1447 nir_store_var(b, data->barycentrics, prev_barycentrics, 0x3);
1448 nir_jump(b, nir_jump_continue);
1449 }
1450 nir_pop_if(b, NULL);
1451 }
1452 nir_pop_if(b, NULL);
1453
1454 nir_store_var(b, data->vars->primitive_id, intersection->base.primitive_id, 1);
1455 nir_store_var(b, data->vars->geometry_id_and_flags, intersection->base.geometry_id_and_flags, 1);
1456 nir_store_var(b, data->vars->tmax, intersection->t, 0x1);
1457 nir_store_var(b, data->vars->instance_addr, nir_load_var(b, data->trav_vars->instance_addr), 0x1);
1458 nir_store_var(b, data->vars->hit_kind, hit_kind, 0x1);
1459
1460 nir_store_var(b, data->vars->idx, sbt_idx, 1);
1461 nir_store_var(b, data->trav_vars->hit, nir_imm_true(b), 1);
1462
1463 nir_def *ray_terminated = nir_load_var(b, data->vars->ahit_terminate);
1464 nir_break_if(b, nir_ior(b, ray_flags->terminate_on_first_hit, ray_terminated));
1465 }
1466
1467 static void
handle_candidate_aabb(nir_builder * b,struct radv_leaf_intersection * intersection,const struct radv_ray_traversal_args * args)1468 handle_candidate_aabb(nir_builder *b, struct radv_leaf_intersection *intersection,
1469 const struct radv_ray_traversal_args *args)
1470 {
1471 struct traversal_data *data = args->data;
1472
1473 nir_def *geometry_id = nir_iand_imm(b, intersection->geometry_id_and_flags, 0xfffffff);
1474 nir_def *sbt_idx =
1475 nir_iadd(b,
1476 nir_iadd(b, nir_load_var(b, data->vars->sbt_offset),
1477 nir_iand_imm(b, nir_load_var(b, data->trav_vars->sbt_offset_and_flags), 0xffffff)),
1478 nir_imul(b, nir_load_var(b, data->vars->sbt_stride), geometry_id));
1479
1480 struct rt_variables inner_vars = create_inner_vars(b, data->vars);
1481
1482 /* For AABBs the intersection shader writes the hit kind, and only does it if it is the
1483 * next closest hit candidate. */
1484 inner_vars.hit_kind = data->vars->hit_kind;
1485
1486 nir_store_var(b, inner_vars.primitive_id, intersection->primitive_id, 1);
1487 nir_store_var(b, inner_vars.geometry_id_and_flags, intersection->geometry_id_and_flags, 1);
1488 nir_store_var(b, inner_vars.tmax, nir_load_var(b, data->vars->tmax), 0x1);
1489 nir_store_var(b, inner_vars.instance_addr, nir_load_var(b, data->trav_vars->instance_addr), 0x1);
1490 nir_store_var(b, inner_vars.opaque, intersection->opaque, 1);
1491
1492 load_sbt_entry(b, &inner_vars, sbt_idx, SBT_HIT, SBT_INTERSECTION_IDX);
1493
1494 nir_store_var(b, data->vars->ahit_accept, nir_imm_false(b), 0x1);
1495 nir_store_var(b, data->vars->ahit_terminate, nir_imm_false(b), 0x1);
1496
1497 if (data->vars->ahit_isec_count)
1498 nir_store_var(b, data->vars->ahit_isec_count,
1499 nir_iadd_imm(b, nir_load_var(b, data->vars->ahit_isec_count), 1 << 16), 0x1);
1500
1501 struct radv_rt_case_data case_data = {
1502 .device = data->device,
1503 .pipeline = data->pipeline,
1504 .vars = &inner_vars,
1505 };
1506
1507 radv_visit_inlined_shaders(
1508 b, nir_load_var(b, inner_vars.idx),
1509 !(data->vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR), &case_data,
1510 radv_ray_tracing_group_isec_info, radv_build_isec_case);
1511
1512 nir_push_if(b, nir_load_var(b, data->vars->ahit_accept));
1513 {
1514 nir_store_var(b, data->vars->primitive_id, intersection->primitive_id, 1);
1515 nir_store_var(b, data->vars->geometry_id_and_flags, intersection->geometry_id_and_flags, 1);
1516 nir_store_var(b, data->vars->tmax, nir_load_var(b, inner_vars.tmax), 0x1);
1517 nir_store_var(b, data->vars->instance_addr, nir_load_var(b, data->trav_vars->instance_addr), 0x1);
1518
1519 nir_store_var(b, data->vars->idx, sbt_idx, 1);
1520 nir_store_var(b, data->trav_vars->hit, nir_imm_true(b), 1);
1521
1522 nir_def *terminate_on_first_hit = nir_test_mask(b, args->flags, SpvRayFlagsTerminateOnFirstHitKHRMask);
1523 nir_def *ray_terminated = nir_load_var(b, data->vars->ahit_terminate);
1524 nir_break_if(b, nir_ior(b, terminate_on_first_hit, ray_terminated));
1525 }
1526 nir_pop_if(b, NULL);
1527 }
1528
1529 static void
store_stack_entry(nir_builder * b,nir_def * index,nir_def * value,const struct radv_ray_traversal_args * args)1530 store_stack_entry(nir_builder *b, nir_def *index, nir_def *value, const struct radv_ray_traversal_args *args)
1531 {
1532 nir_store_shared(b, value, index, .base = 0, .align_mul = 4);
1533 }
1534
1535 static nir_def *
load_stack_entry(nir_builder * b,nir_def * index,const struct radv_ray_traversal_args * args)1536 load_stack_entry(nir_builder *b, nir_def *index, const struct radv_ray_traversal_args *args)
1537 {
1538 return nir_load_shared(b, 1, 32, index, .base = 0, .align_mul = 4);
1539 }
1540
1541 static void
radv_build_traversal(struct radv_device * device,struct radv_ray_tracing_pipeline * pipeline,const VkRayTracingPipelineCreateInfoKHR * pCreateInfo,bool monolithic,nir_builder * b,struct rt_variables * vars,bool ignore_cull_mask,struct radv_ray_tracing_stage_info * info)1542 radv_build_traversal(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
1543 const VkRayTracingPipelineCreateInfoKHR *pCreateInfo, bool monolithic, nir_builder *b,
1544 struct rt_variables *vars, bool ignore_cull_mask, struct radv_ray_tracing_stage_info *info)
1545 {
1546 const struct radv_physical_device *pdev = radv_device_physical(device);
1547 nir_variable *barycentrics =
1548 nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_vector_type(GLSL_TYPE_FLOAT, 2), "barycentrics");
1549 barycentrics->data.driver_location = 0;
1550
1551 struct rt_traversal_vars trav_vars = init_traversal_vars(b);
1552
1553 nir_store_var(b, trav_vars.hit, nir_imm_false(b), 1);
1554
1555 nir_def *accel_struct = nir_load_var(b, vars->accel_struct);
1556 nir_def *bvh_offset = nir_build_load_global(
1557 b, 1, 32, nir_iadd_imm(b, accel_struct, offsetof(struct radv_accel_struct_header, bvh_offset)),
1558 .access = ACCESS_NON_WRITEABLE);
1559 nir_def *root_bvh_base = nir_iadd(b, accel_struct, nir_u2u64(b, bvh_offset));
1560 root_bvh_base = build_addr_to_node(b, root_bvh_base);
1561
1562 nir_store_var(b, trav_vars.bvh_base, root_bvh_base, 1);
1563
1564 nir_def *vec3ones = nir_imm_vec3(b, 1.0, 1.0, 1.0);
1565
1566 nir_store_var(b, trav_vars.origin, nir_load_var(b, vars->origin), 7);
1567 nir_store_var(b, trav_vars.dir, nir_load_var(b, vars->direction), 7);
1568 nir_store_var(b, trav_vars.inv_dir, nir_fdiv(b, vec3ones, nir_load_var(b, trav_vars.dir)), 7);
1569 nir_store_var(b, trav_vars.sbt_offset_and_flags, nir_imm_int(b, 0), 1);
1570 nir_store_var(b, trav_vars.instance_addr, nir_imm_int64(b, 0), 1);
1571
1572 nir_store_var(b, trav_vars.stack, nir_imul_imm(b, nir_load_local_invocation_index(b), sizeof(uint32_t)), 1);
1573 nir_store_var(b, trav_vars.stack_low_watermark, nir_load_var(b, trav_vars.stack), 1);
1574 nir_store_var(b, trav_vars.current_node, nir_imm_int(b, RADV_BVH_ROOT_NODE), 0x1);
1575 nir_store_var(b, trav_vars.previous_node, nir_imm_int(b, RADV_BVH_INVALID_NODE), 0x1);
1576 nir_store_var(b, trav_vars.instance_top_node, nir_imm_int(b, RADV_BVH_INVALID_NODE), 0x1);
1577 nir_store_var(b, trav_vars.instance_bottom_node, nir_imm_int(b, RADV_BVH_NO_INSTANCE_ROOT), 0x1);
1578
1579 nir_store_var(b, trav_vars.top_stack, nir_imm_int(b, -1), 1);
1580
1581 struct radv_ray_traversal_vars trav_vars_args = {
1582 .tmax = nir_build_deref_var(b, vars->tmax),
1583 .origin = nir_build_deref_var(b, trav_vars.origin),
1584 .dir = nir_build_deref_var(b, trav_vars.dir),
1585 .inv_dir = nir_build_deref_var(b, trav_vars.inv_dir),
1586 .bvh_base = nir_build_deref_var(b, trav_vars.bvh_base),
1587 .stack = nir_build_deref_var(b, trav_vars.stack),
1588 .top_stack = nir_build_deref_var(b, trav_vars.top_stack),
1589 .stack_low_watermark = nir_build_deref_var(b, trav_vars.stack_low_watermark),
1590 .current_node = nir_build_deref_var(b, trav_vars.current_node),
1591 .previous_node = nir_build_deref_var(b, trav_vars.previous_node),
1592 .instance_top_node = nir_build_deref_var(b, trav_vars.instance_top_node),
1593 .instance_bottom_node = nir_build_deref_var(b, trav_vars.instance_bottom_node),
1594 .instance_addr = nir_build_deref_var(b, trav_vars.instance_addr),
1595 .sbt_offset_and_flags = nir_build_deref_var(b, trav_vars.sbt_offset_and_flags),
1596 };
1597
1598 nir_variable *iteration_instance_count = NULL;
1599 if (vars->device->rra_trace.ray_history_addr) {
1600 iteration_instance_count =
1601 nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "iteration_instance_count");
1602 nir_store_var(b, iteration_instance_count, nir_imm_int(b, 0), 0x1);
1603 trav_vars_args.iteration_instance_count = nir_build_deref_var(b, iteration_instance_count);
1604
1605 nir_store_var(b, vars->ahit_isec_count, nir_imm_int(b, 0), 0x1);
1606 }
1607
1608 struct traversal_data data = {
1609 .device = device,
1610 .vars = vars,
1611 .trav_vars = &trav_vars,
1612 .barycentrics = barycentrics,
1613 .pipeline = pipeline,
1614 };
1615
1616 nir_def *cull_mask_and_flags = nir_load_var(b, vars->cull_mask_and_flags);
1617 struct radv_ray_traversal_args args = {
1618 .root_bvh_base = root_bvh_base,
1619 .flags = cull_mask_and_flags,
1620 .cull_mask = cull_mask_and_flags,
1621 .origin = nir_load_var(b, vars->origin),
1622 .tmin = nir_load_var(b, vars->tmin),
1623 .dir = nir_load_var(b, vars->direction),
1624 .vars = trav_vars_args,
1625 .stack_stride = pdev->rt_wave_size * sizeof(uint32_t),
1626 .stack_entries = MAX_STACK_ENTRY_COUNT,
1627 .stack_base = 0,
1628 .ignore_cull_mask = ignore_cull_mask,
1629 .set_flags = info ? info->set_flags : 0,
1630 .unset_flags = info ? info->unset_flags : 0,
1631 .stack_store_cb = store_stack_entry,
1632 .stack_load_cb = load_stack_entry,
1633 .aabb_cb = (pipeline->base.base.create_flags & VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_AABBS_BIT_KHR)
1634 ? NULL
1635 : handle_candidate_aabb,
1636 .triangle_cb = (pipeline->base.base.create_flags & VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR)
1637 ? NULL
1638 : handle_candidate_triangle,
1639 .data = &data,
1640 };
1641
1642 nir_def *original_tmax = nir_load_var(b, vars->tmax);
1643
1644 radv_build_ray_traversal(device, b, &args);
1645
1646 if (vars->device->rra_trace.ray_history_addr)
1647 radv_build_end_trace_token(b, vars, original_tmax, nir_load_var(b, trav_vars.hit),
1648 nir_load_var(b, iteration_instance_count));
1649
1650 nir_metadata_preserve(nir_shader_get_entrypoint(b->shader), nir_metadata_none);
1651 radv_nir_lower_hit_attrib_derefs(b->shader);
1652
1653 /* Register storage for hit attributes */
1654 nir_variable *hit_attribs[RADV_MAX_HIT_ATTRIB_DWORDS];
1655
1656 if (!monolithic) {
1657 for (uint32_t i = 0; i < ARRAY_SIZE(hit_attribs); i++)
1658 hit_attribs[i] =
1659 nir_local_variable_create(nir_shader_get_entrypoint(b->shader), glsl_uint_type(), "ahit_attrib");
1660
1661 lower_hit_attribs(b->shader, hit_attribs, pdev->rt_wave_size);
1662 }
1663
1664 /* Initialize follow-up shader. */
1665 nir_push_if(b, nir_load_var(b, trav_vars.hit));
1666 {
1667 if (monolithic) {
1668 load_sbt_entry(b, vars, nir_load_var(b, vars->idx), SBT_HIT, SBT_CLOSEST_HIT_IDX);
1669
1670 nir_def *should_return =
1671 nir_test_mask(b, nir_load_var(b, vars->cull_mask_and_flags), SpvRayFlagsSkipClosestHitShaderKHRMask);
1672
1673 /* should_return is set if we had a hit but we won't be calling the closest hit
1674 * shader and hence need to return immediately to the calling shader. */
1675 nir_push_if(b, nir_inot(b, should_return));
1676
1677 struct radv_rt_case_data case_data = {
1678 .device = device,
1679 .pipeline = pipeline,
1680 .vars = vars,
1681 };
1682
1683 radv_visit_inlined_shaders(
1684 b, nir_load_var(b, vars->idx),
1685 !(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR), &case_data,
1686 radv_ray_tracing_group_chit_info, radv_build_recursive_case);
1687
1688 nir_pop_if(b, NULL);
1689 } else {
1690 for (int i = 0; i < ARRAY_SIZE(hit_attribs); ++i)
1691 nir_store_hit_attrib_amd(b, nir_load_var(b, hit_attribs[i]), .base = i);
1692 nir_execute_closest_hit_amd(b, nir_load_var(b, vars->idx), nir_load_var(b, vars->tmax),
1693 nir_load_var(b, vars->primitive_id), nir_load_var(b, vars->instance_addr),
1694 nir_load_var(b, vars->geometry_id_and_flags), nir_load_var(b, vars->hit_kind));
1695 }
1696 }
1697 nir_push_else(b, NULL);
1698 {
1699 if (monolithic) {
1700 load_sbt_entry(b, vars, nir_load_var(b, vars->miss_index), SBT_MISS, SBT_GENERAL_IDX);
1701
1702 struct radv_rt_case_data case_data = {
1703 .device = device,
1704 .pipeline = pipeline,
1705 .vars = vars,
1706 };
1707
1708 radv_visit_inlined_shaders(b, nir_load_var(b, vars->idx),
1709 !(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR),
1710 &case_data, radv_ray_tracing_group_miss_info, radv_build_recursive_case);
1711 } else {
1712 /* Only load the miss shader if we actually miss. It is valid to not specify an SBT pointer
1713 * for miss shaders if none of the rays miss. */
1714 nir_execute_miss_amd(b, nir_load_var(b, vars->tmax));
1715 }
1716 }
1717 nir_pop_if(b, NULL);
1718 }
1719
1720 nir_shader *
radv_build_traversal_shader(struct radv_device * device,struct radv_ray_tracing_pipeline * pipeline,const VkRayTracingPipelineCreateInfoKHR * pCreateInfo,struct radv_ray_tracing_stage_info * info)1721 radv_build_traversal_shader(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
1722 const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
1723 struct radv_ray_tracing_stage_info *info)
1724 {
1725 const struct radv_physical_device *pdev = radv_device_physical(device);
1726 const VkPipelineCreateFlagBits2KHR create_flags = vk_rt_pipeline_create_flags(pCreateInfo);
1727
1728 /* Create the traversal shader as an intersection shader to prevent validation failures due to
1729 * invalid variable modes.*/
1730 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_INTERSECTION, "rt_traversal");
1731 b.shader->info.internal = false;
1732 b.shader->info.workgroup_size[0] = 8;
1733 b.shader->info.workgroup_size[1] = pdev->rt_wave_size == 64 ? 8 : 4;
1734 b.shader->info.shared_size = pdev->rt_wave_size * MAX_STACK_ENTRY_COUNT * sizeof(uint32_t);
1735 struct rt_variables vars = create_rt_variables(b.shader, device, create_flags, false);
1736
1737 if (info->tmin.state == RADV_RT_CONST_ARG_STATE_VALID)
1738 nir_store_var(&b, vars.tmin, nir_imm_int(&b, info->tmin.value), 0x1);
1739 else
1740 nir_store_var(&b, vars.tmin, nir_load_ray_t_min(&b), 0x1);
1741
1742 if (info->tmax.state == RADV_RT_CONST_ARG_STATE_VALID)
1743 nir_store_var(&b, vars.tmax, nir_imm_int(&b, info->tmax.value), 0x1);
1744 else
1745 nir_store_var(&b, vars.tmax, nir_load_ray_t_max(&b), 0x1);
1746
1747 if (info->sbt_offset.state == RADV_RT_CONST_ARG_STATE_VALID)
1748 nir_store_var(&b, vars.sbt_offset, nir_imm_int(&b, info->sbt_offset.value), 0x1);
1749 else
1750 nir_store_var(&b, vars.sbt_offset, nir_load_sbt_offset_amd(&b), 0x1);
1751
1752 if (info->sbt_stride.state == RADV_RT_CONST_ARG_STATE_VALID)
1753 nir_store_var(&b, vars.sbt_stride, nir_imm_int(&b, info->sbt_stride.value), 0x1);
1754 else
1755 nir_store_var(&b, vars.sbt_stride, nir_load_sbt_stride_amd(&b), 0x1);
1756
1757 /* initialize trace_ray arguments */
1758 nir_store_var(&b, vars.accel_struct, nir_load_accel_struct_amd(&b), 1);
1759 nir_store_var(&b, vars.cull_mask_and_flags, nir_load_cull_mask_and_flags_amd(&b), 0x1);
1760 nir_store_var(&b, vars.origin, nir_load_ray_world_origin(&b), 0x7);
1761 nir_store_var(&b, vars.direction, nir_load_ray_world_direction(&b), 0x7);
1762 nir_store_var(&b, vars.arg, nir_load_rt_arg_scratch_offset_amd(&b), 0x1);
1763 nir_store_var(&b, vars.stack_ptr, nir_imm_int(&b, 0), 0x1);
1764
1765 radv_build_traversal(device, pipeline, pCreateInfo, false, &b, &vars, false, info);
1766
1767 /* Deal with all the inline functions. */
1768 nir_index_ssa_defs(nir_shader_get_entrypoint(b.shader));
1769 nir_metadata_preserve(nir_shader_get_entrypoint(b.shader), nir_metadata_none);
1770
1771 /* Lower and cleanup variables */
1772 NIR_PASS_V(b.shader, nir_lower_global_vars_to_local);
1773 NIR_PASS_V(b.shader, nir_lower_vars_to_ssa);
1774
1775 return b.shader;
1776 }
1777
1778 struct lower_rt_instruction_monolithic_state {
1779 struct radv_device *device;
1780 struct radv_ray_tracing_pipeline *pipeline;
1781 const VkRayTracingPipelineCreateInfoKHR *pCreateInfo;
1782
1783 struct rt_variables *vars;
1784 };
1785
1786 static bool
lower_rt_instruction_monolithic(nir_builder * b,nir_instr * instr,void * data)1787 lower_rt_instruction_monolithic(nir_builder *b, nir_instr *instr, void *data)
1788 {
1789 if (instr->type != nir_instr_type_intrinsic)
1790 return false;
1791
1792 b->cursor = nir_after_instr(instr);
1793
1794 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
1795
1796 struct lower_rt_instruction_monolithic_state *state = data;
1797 const struct radv_physical_device *pdev = radv_device_physical(state->device);
1798 struct rt_variables *vars = state->vars;
1799
1800 switch (intr->intrinsic) {
1801 case nir_intrinsic_execute_callable:
1802 unreachable("nir_intrinsic_execute_callable");
1803 case nir_intrinsic_trace_ray: {
1804 vars->payload_offset = nir_src_as_uint(intr->src[10]);
1805
1806 nir_src cull_mask = intr->src[2];
1807 bool ignore_cull_mask = nir_src_is_const(cull_mask) && (nir_src_as_uint(cull_mask) & 0xFF) == 0xFF;
1808
1809 /* Per the SPIR-V extension spec we have to ignore some bits for some arguments. */
1810 nir_store_var(b, vars->accel_struct, intr->src[0].ssa, 0x1);
1811 nir_store_var(b, vars->cull_mask_and_flags, nir_ior(b, nir_ishl_imm(b, cull_mask.ssa, 24), intr->src[1].ssa),
1812 0x1);
1813 nir_store_var(b, vars->sbt_offset, nir_iand_imm(b, intr->src[3].ssa, 0xf), 0x1);
1814 nir_store_var(b, vars->sbt_stride, nir_iand_imm(b, intr->src[4].ssa, 0xf), 0x1);
1815 nir_store_var(b, vars->miss_index, nir_iand_imm(b, intr->src[5].ssa, 0xffff), 0x1);
1816 nir_store_var(b, vars->origin, intr->src[6].ssa, 0x7);
1817 nir_store_var(b, vars->tmin, intr->src[7].ssa, 0x1);
1818 nir_store_var(b, vars->direction, intr->src[8].ssa, 0x7);
1819 nir_store_var(b, vars->tmax, intr->src[9].ssa, 0x1);
1820
1821 nir_def *stack_ptr = nir_load_var(b, vars->stack_ptr);
1822 nir_store_var(b, vars->stack_ptr, nir_iadd_imm(b, stack_ptr, b->shader->scratch_size), 0x1);
1823
1824 radv_build_traversal(state->device, state->pipeline, state->pCreateInfo, true, b, vars, ignore_cull_mask, NULL);
1825 b->shader->info.shared_size =
1826 MAX2(b->shader->info.shared_size, pdev->rt_wave_size * MAX_STACK_ENTRY_COUNT * sizeof(uint32_t));
1827
1828 nir_store_var(b, vars->stack_ptr, stack_ptr, 0x1);
1829
1830 nir_instr_remove(instr);
1831 return true;
1832 }
1833 case nir_intrinsic_rt_resume:
1834 unreachable("nir_intrinsic_rt_resume");
1835 case nir_intrinsic_rt_return_amd:
1836 unreachable("nir_intrinsic_rt_return_amd");
1837 case nir_intrinsic_execute_closest_hit_amd:
1838 unreachable("nir_intrinsic_execute_closest_hit_amd");
1839 case nir_intrinsic_execute_miss_amd:
1840 unreachable("nir_intrinsic_execute_miss_amd");
1841 default:
1842 return false;
1843 }
1844 }
1845
1846 static bool
radv_count_hit_attrib_slots(nir_builder * b,nir_intrinsic_instr * instr,void * data)1847 radv_count_hit_attrib_slots(nir_builder *b, nir_intrinsic_instr *instr, void *data)
1848 {
1849 uint32_t *count = data;
1850 if (instr->intrinsic == nir_intrinsic_load_hit_attrib_amd || instr->intrinsic == nir_intrinsic_store_hit_attrib_amd)
1851 *count = MAX2(*count, nir_intrinsic_base(instr) + 1);
1852
1853 return false;
1854 }
1855
1856 static void
lower_rt_instructions_monolithic(nir_shader * shader,struct radv_device * device,struct radv_ray_tracing_pipeline * pipeline,const VkRayTracingPipelineCreateInfoKHR * pCreateInfo,struct rt_variables * vars)1857 lower_rt_instructions_monolithic(nir_shader *shader, struct radv_device *device,
1858 struct radv_ray_tracing_pipeline *pipeline,
1859 const VkRayTracingPipelineCreateInfoKHR *pCreateInfo, struct rt_variables *vars)
1860 {
1861 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
1862
1863 struct lower_rt_instruction_monolithic_state state = {
1864 .device = device,
1865 .pipeline = pipeline,
1866 .pCreateInfo = pCreateInfo,
1867 .vars = vars,
1868 };
1869
1870 nir_shader_instructions_pass(shader, lower_rt_instruction_monolithic, nir_metadata_none, &state);
1871 nir_index_ssa_defs(impl);
1872
1873 uint32_t hit_attrib_count = 0;
1874 nir_shader_intrinsics_pass(shader, radv_count_hit_attrib_slots, nir_metadata_all, &hit_attrib_count);
1875
1876 /* Register storage for hit attributes */
1877 STACK_ARRAY(nir_variable *, hit_attribs, hit_attrib_count);
1878 for (uint32_t i = 0; i < hit_attrib_count; i++)
1879 hit_attribs[i] = nir_local_variable_create(impl, glsl_uint_type(), "ahit_attrib");
1880
1881 lower_hit_attribs(shader, hit_attribs, 0);
1882 }
1883
1884 /** Select the next shader based on priorities:
1885 *
1886 * Detect the priority of the shader stage by the lowest bits in the address (low to high):
1887 * - Raygen - idx 0
1888 * - Traversal - idx 1
1889 * - Closest Hit / Miss - idx 2
1890 * - Callable - idx 3
1891 *
1892 *
1893 * This gives us the following priorities:
1894 * Raygen : Callable > > Traversal > Raygen
1895 * Traversal : > Chit / Miss > > Raygen
1896 * CHit / Miss : Callable > Chit / Miss > Traversal > Raygen
1897 * Callable : Callable > Chit / Miss > > Raygen
1898 */
1899 static nir_def *
select_next_shader(nir_builder * b,nir_def * shader_addr,unsigned wave_size)1900 select_next_shader(nir_builder *b, nir_def *shader_addr, unsigned wave_size)
1901 {
1902 gl_shader_stage stage = b->shader->info.stage;
1903 nir_def *prio = nir_iand_imm(b, shader_addr, radv_rt_priority_mask);
1904 nir_def *ballot = nir_ballot(b, 1, wave_size, nir_imm_bool(b, true));
1905 nir_def *ballot_traversal = nir_ballot(b, 1, wave_size, nir_ieq_imm(b, prio, radv_rt_priority_traversal));
1906 nir_def *ballot_hit_miss = nir_ballot(b, 1, wave_size, nir_ieq_imm(b, prio, radv_rt_priority_hit_miss));
1907 nir_def *ballot_callable = nir_ballot(b, 1, wave_size, nir_ieq_imm(b, prio, radv_rt_priority_callable));
1908
1909 if (stage != MESA_SHADER_CALLABLE && stage != MESA_SHADER_INTERSECTION)
1910 ballot = nir_bcsel(b, nir_ine_imm(b, ballot_traversal, 0), ballot_traversal, ballot);
1911 if (stage != MESA_SHADER_RAYGEN)
1912 ballot = nir_bcsel(b, nir_ine_imm(b, ballot_hit_miss, 0), ballot_hit_miss, ballot);
1913 if (stage != MESA_SHADER_INTERSECTION)
1914 ballot = nir_bcsel(b, nir_ine_imm(b, ballot_callable, 0), ballot_callable, ballot);
1915
1916 nir_def *lsb = nir_find_lsb(b, ballot);
1917 nir_def *next = nir_read_invocation(b, shader_addr, lsb);
1918 return nir_iand_imm(b, next, ~radv_rt_priority_mask);
1919 }
1920
1921 static void
radv_store_arg(nir_builder * b,const struct radv_shader_args * args,const struct radv_ray_tracing_stage_info * info,struct ac_arg arg,nir_def * value)1922 radv_store_arg(nir_builder *b, const struct radv_shader_args *args, const struct radv_ray_tracing_stage_info *info,
1923 struct ac_arg arg, nir_def *value)
1924 {
1925 /* Do not pass unused data to the next stage. */
1926 if (!info || !BITSET_TEST(info->unused_args, arg.arg_index))
1927 ac_nir_store_arg(b, &args->ac, arg, value);
1928 }
1929
1930 void
radv_nir_lower_rt_abi(nir_shader * shader,const VkRayTracingPipelineCreateInfoKHR * pCreateInfo,const struct radv_shader_args * args,const struct radv_shader_info * info,uint32_t * stack_size,bool resume_shader,struct radv_device * device,struct radv_ray_tracing_pipeline * pipeline,bool monolithic,const struct radv_ray_tracing_stage_info * traversal_info)1931 radv_nir_lower_rt_abi(nir_shader *shader, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
1932 const struct radv_shader_args *args, const struct radv_shader_info *info, uint32_t *stack_size,
1933 bool resume_shader, struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
1934 bool monolithic, const struct radv_ray_tracing_stage_info *traversal_info)
1935 {
1936 nir_function_impl *impl = nir_shader_get_entrypoint(shader);
1937
1938 const VkPipelineCreateFlagBits2KHR create_flags = vk_rt_pipeline_create_flags(pCreateInfo);
1939
1940 struct rt_variables vars = create_rt_variables(shader, device, create_flags, monolithic);
1941
1942 if (monolithic)
1943 lower_rt_instructions_monolithic(shader, device, pipeline, pCreateInfo, &vars);
1944
1945 struct radv_rt_shader_info rt_info = {0};
1946
1947 lower_rt_instructions(shader, &vars, true, &rt_info);
1948
1949 if (stack_size) {
1950 vars.stack_size = MAX2(vars.stack_size, shader->scratch_size);
1951 *stack_size = MAX2(*stack_size, vars.stack_size);
1952 }
1953 shader->scratch_size = 0;
1954
1955 NIR_PASS(_, shader, nir_lower_returns);
1956
1957 nir_cf_list list;
1958 nir_cf_extract(&list, nir_before_impl(impl), nir_after_impl(impl));
1959
1960 /* initialize variables */
1961 nir_builder b = nir_builder_at(nir_before_impl(impl));
1962
1963 nir_def *descriptor_sets = ac_nir_load_arg(&b, &args->ac, args->descriptor_sets[0]);
1964 nir_def *push_constants = ac_nir_load_arg(&b, &args->ac, args->ac.push_constants);
1965 nir_def *sbt_descriptors = ac_nir_load_arg(&b, &args->ac, args->ac.rt.sbt_descriptors);
1966
1967 nir_def *launch_sizes[3];
1968 for (uint32_t i = 0; i < ARRAY_SIZE(launch_sizes); i++) {
1969 launch_sizes[i] = ac_nir_load_arg(&b, &args->ac, args->ac.rt.launch_sizes[i]);
1970 nir_store_var(&b, vars.launch_sizes[i], launch_sizes[i], 1);
1971 }
1972
1973 nir_def *scratch_offset = NULL;
1974 if (args->ac.scratch_offset.used)
1975 scratch_offset = ac_nir_load_arg(&b, &args->ac, args->ac.scratch_offset);
1976 nir_def *ring_offsets = NULL;
1977 if (args->ac.ring_offsets.used)
1978 ring_offsets = ac_nir_load_arg(&b, &args->ac, args->ac.ring_offsets);
1979
1980 nir_def *launch_ids[3];
1981 for (uint32_t i = 0; i < ARRAY_SIZE(launch_ids); i++) {
1982 launch_ids[i] = ac_nir_load_arg(&b, &args->ac, args->ac.rt.launch_ids[i]);
1983 nir_store_var(&b, vars.launch_ids[i], launch_ids[i], 1);
1984 }
1985
1986 nir_def *traversal_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.traversal_shader_addr);
1987 nir_store_var(&b, vars.traversal_addr, nir_pack_64_2x32(&b, traversal_addr), 1);
1988
1989 nir_def *shader_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.shader_addr);
1990 shader_addr = nir_pack_64_2x32(&b, shader_addr);
1991 nir_store_var(&b, vars.shader_addr, shader_addr, 1);
1992
1993 nir_store_var(&b, vars.stack_ptr, ac_nir_load_arg(&b, &args->ac, args->ac.rt.dynamic_callable_stack_base), 1);
1994 nir_def *record_ptr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.shader_record);
1995 nir_store_var(&b, vars.shader_record_ptr, nir_pack_64_2x32(&b, record_ptr), 1);
1996 nir_store_var(&b, vars.arg, ac_nir_load_arg(&b, &args->ac, args->ac.rt.payload_offset), 1);
1997
1998 nir_def *accel_struct = ac_nir_load_arg(&b, &args->ac, args->ac.rt.accel_struct);
1999 nir_store_var(&b, vars.accel_struct, nir_pack_64_2x32(&b, accel_struct), 1);
2000 nir_store_var(&b, vars.cull_mask_and_flags, ac_nir_load_arg(&b, &args->ac, args->ac.rt.cull_mask_and_flags), 1);
2001 nir_store_var(&b, vars.sbt_offset, ac_nir_load_arg(&b, &args->ac, args->ac.rt.sbt_offset), 1);
2002 nir_store_var(&b, vars.sbt_stride, ac_nir_load_arg(&b, &args->ac, args->ac.rt.sbt_stride), 1);
2003 nir_store_var(&b, vars.origin, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_origin), 0x7);
2004 nir_store_var(&b, vars.tmin, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_tmin), 1);
2005 nir_store_var(&b, vars.direction, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_direction), 0x7);
2006 nir_store_var(&b, vars.tmax, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_tmax), 1);
2007
2008 if (traversal_info && traversal_info->miss_index.state == RADV_RT_CONST_ARG_STATE_VALID)
2009 nir_store_var(&b, vars.miss_index, nir_imm_int(&b, traversal_info->miss_index.value), 0x1);
2010 else
2011 nir_store_var(&b, vars.miss_index, ac_nir_load_arg(&b, &args->ac, args->ac.rt.miss_index), 0x1);
2012
2013 nir_store_var(&b, vars.primitive_id, ac_nir_load_arg(&b, &args->ac, args->ac.rt.primitive_id), 1);
2014 nir_def *instance_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.instance_addr);
2015 nir_store_var(&b, vars.instance_addr, nir_pack_64_2x32(&b, instance_addr), 1);
2016 nir_store_var(&b, vars.geometry_id_and_flags, ac_nir_load_arg(&b, &args->ac, args->ac.rt.geometry_id_and_flags), 1);
2017 nir_store_var(&b, vars.hit_kind, ac_nir_load_arg(&b, &args->ac, args->ac.rt.hit_kind), 1);
2018
2019 /* guard the shader, so that only the correct invocations execute it */
2020 nir_if *shader_guard = NULL;
2021 if (shader->info.stage != MESA_SHADER_RAYGEN || resume_shader) {
2022 nir_def *uniform_shader_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.uniform_shader_addr);
2023 uniform_shader_addr = nir_pack_64_2x32(&b, uniform_shader_addr);
2024 uniform_shader_addr = nir_ior_imm(&b, uniform_shader_addr, radv_get_rt_priority(shader->info.stage));
2025
2026 shader_guard = nir_push_if(&b, nir_ieq(&b, uniform_shader_addr, shader_addr));
2027 shader_guard->control = nir_selection_control_divergent_always_taken;
2028 }
2029
2030 nir_cf_reinsert(&list, b.cursor);
2031
2032 if (shader_guard)
2033 nir_pop_if(&b, shader_guard);
2034
2035 b.cursor = nir_after_impl(impl);
2036
2037 if (monolithic) {
2038 nir_terminate(&b);
2039 } else {
2040 /* select next shader */
2041 shader_addr = nir_load_var(&b, vars.shader_addr);
2042 nir_def *next = select_next_shader(&b, shader_addr, info->wave_size);
2043 ac_nir_store_arg(&b, &args->ac, args->ac.rt.uniform_shader_addr, next);
2044
2045 ac_nir_store_arg(&b, &args->ac, args->descriptor_sets[0], descriptor_sets);
2046 ac_nir_store_arg(&b, &args->ac, args->ac.push_constants, push_constants);
2047 ac_nir_store_arg(&b, &args->ac, args->ac.rt.sbt_descriptors, sbt_descriptors);
2048 ac_nir_store_arg(&b, &args->ac, args->ac.rt.traversal_shader_addr, traversal_addr);
2049
2050 for (uint32_t i = 0; i < ARRAY_SIZE(launch_sizes); i++) {
2051 if (rt_info.uses_launch_size)
2052 ac_nir_store_arg(&b, &args->ac, args->ac.rt.launch_sizes[i], launch_sizes[i]);
2053 else
2054 radv_store_arg(&b, args, traversal_info, args->ac.rt.launch_sizes[i], launch_sizes[i]);
2055 }
2056
2057 if (scratch_offset)
2058 ac_nir_store_arg(&b, &args->ac, args->ac.scratch_offset, scratch_offset);
2059 if (ring_offsets)
2060 ac_nir_store_arg(&b, &args->ac, args->ac.ring_offsets, ring_offsets);
2061
2062 for (uint32_t i = 0; i < ARRAY_SIZE(launch_ids); i++) {
2063 if (rt_info.uses_launch_id)
2064 ac_nir_store_arg(&b, &args->ac, args->ac.rt.launch_ids[i], launch_ids[i]);
2065 else
2066 radv_store_arg(&b, args, traversal_info, args->ac.rt.launch_ids[i], launch_ids[i]);
2067 }
2068
2069 /* store back all variables to registers */
2070 ac_nir_store_arg(&b, &args->ac, args->ac.rt.dynamic_callable_stack_base, nir_load_var(&b, vars.stack_ptr));
2071 ac_nir_store_arg(&b, &args->ac, args->ac.rt.shader_addr, shader_addr);
2072 radv_store_arg(&b, args, traversal_info, args->ac.rt.shader_record, nir_load_var(&b, vars.shader_record_ptr));
2073 radv_store_arg(&b, args, traversal_info, args->ac.rt.payload_offset, nir_load_var(&b, vars.arg));
2074 radv_store_arg(&b, args, traversal_info, args->ac.rt.accel_struct, nir_load_var(&b, vars.accel_struct));
2075 radv_store_arg(&b, args, traversal_info, args->ac.rt.cull_mask_and_flags,
2076 nir_load_var(&b, vars.cull_mask_and_flags));
2077 radv_store_arg(&b, args, traversal_info, args->ac.rt.sbt_offset, nir_load_var(&b, vars.sbt_offset));
2078 radv_store_arg(&b, args, traversal_info, args->ac.rt.sbt_stride, nir_load_var(&b, vars.sbt_stride));
2079 radv_store_arg(&b, args, traversal_info, args->ac.rt.miss_index, nir_load_var(&b, vars.miss_index));
2080 radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_origin, nir_load_var(&b, vars.origin));
2081 radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_tmin, nir_load_var(&b, vars.tmin));
2082 radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_direction, nir_load_var(&b, vars.direction));
2083 radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_tmax, nir_load_var(&b, vars.tmax));
2084
2085 radv_store_arg(&b, args, traversal_info, args->ac.rt.primitive_id, nir_load_var(&b, vars.primitive_id));
2086 radv_store_arg(&b, args, traversal_info, args->ac.rt.instance_addr, nir_load_var(&b, vars.instance_addr));
2087 radv_store_arg(&b, args, traversal_info, args->ac.rt.geometry_id_and_flags,
2088 nir_load_var(&b, vars.geometry_id_and_flags));
2089 radv_store_arg(&b, args, traversal_info, args->ac.rt.hit_kind, nir_load_var(&b, vars.hit_kind));
2090 }
2091
2092 nir_metadata_preserve(impl, nir_metadata_none);
2093
2094 /* cleanup passes */
2095 NIR_PASS_V(shader, nir_lower_global_vars_to_local);
2096 NIR_PASS_V(shader, nir_lower_vars_to_ssa);
2097 if (shader->info.stage == MESA_SHADER_CLOSEST_HIT || shader->info.stage == MESA_SHADER_INTERSECTION)
2098 NIR_PASS_V(shader, lower_hit_attribs, NULL, info->wave_size);
2099 }
2100
2101 static bool
radv_arg_def_is_unused(nir_def * def)2102 radv_arg_def_is_unused(nir_def *def)
2103 {
2104 nir_foreach_use (use, def) {
2105 nir_instr *use_instr = nir_src_parent_instr(use);
2106 if (use_instr->type == nir_instr_type_intrinsic) {
2107 nir_intrinsic_instr *use_intr = nir_instr_as_intrinsic(use_instr);
2108 if (use_intr->intrinsic == nir_intrinsic_store_scalar_arg_amd ||
2109 use_intr->intrinsic == nir_intrinsic_store_vector_arg_amd)
2110 continue;
2111 } else if (use_instr->type == nir_instr_type_phi) {
2112 nir_cf_node *prev_node = nir_cf_node_prev(&use_instr->block->cf_node);
2113 if (!prev_node)
2114 return false;
2115
2116 nir_phi_instr *phi = nir_instr_as_phi(use_instr);
2117 if (radv_arg_def_is_unused(&phi->def))
2118 continue;
2119 }
2120
2121 return false;
2122 }
2123
2124 return true;
2125 }
2126
2127 static bool
radv_gather_unused_args_instr(nir_builder * b,nir_intrinsic_instr * instr,void * data)2128 radv_gather_unused_args_instr(nir_builder *b, nir_intrinsic_instr *instr, void *data)
2129 {
2130 if (instr->intrinsic != nir_intrinsic_load_scalar_arg_amd && instr->intrinsic != nir_intrinsic_load_vector_arg_amd)
2131 return false;
2132
2133 if (!radv_arg_def_is_unused(&instr->def)) {
2134 /* This arg is used for more than passing data to the next stage. */
2135 struct radv_ray_tracing_stage_info *info = data;
2136 BITSET_CLEAR(info->unused_args, nir_intrinsic_base(instr));
2137 }
2138
2139 return false;
2140 }
2141
2142 void
radv_gather_unused_args(struct radv_ray_tracing_stage_info * info,nir_shader * nir)2143 radv_gather_unused_args(struct radv_ray_tracing_stage_info *info, nir_shader *nir)
2144 {
2145 nir_shader_intrinsics_pass(nir, radv_gather_unused_args_instr, nir_metadata_all, info);
2146 }
2147