xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/r300/r300_vs.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2009 Corbin Simpson <[email protected]>
3  * Copyright 2009 Marek Olšák <[email protected]>
4  * SPDX-License-Identifier: MIT
5  */
6 
7 #include "r300_vs.h"
8 
9 #include "r300_context.h"
10 #include "r300_screen.h"
11 #include "r300_tgsi_to_rc.h"
12 #include "r300_reg.h"
13 
14 #include "tgsi/tgsi_dump.h"
15 
16 #include "compiler/radeon_compiler.h"
17 
18 /* Convert info about VS output semantics into r300_shader_semantics. */
r300_shader_read_vs_outputs(struct r300_context * r300,struct tgsi_shader_info * info,struct r300_shader_semantics * vs_outputs)19 static void r300_shader_read_vs_outputs(
20     struct r300_context *r300,
21     struct tgsi_shader_info* info,
22     struct r300_shader_semantics* vs_outputs)
23 {
24     int i;
25     unsigned index;
26 
27     r300_shader_semantics_reset(vs_outputs);
28 
29     for (i = 0; i < info->num_outputs; i++) {
30         index = info->output_semantic_index[i];
31 
32         switch (info->output_semantic_name[i]) {
33             case TGSI_SEMANTIC_POSITION:
34                 assert(index == 0);
35                 vs_outputs->pos = i;
36                 break;
37 
38             case TGSI_SEMANTIC_PSIZE:
39                 assert(index == 0);
40                 vs_outputs->psize = i;
41                 break;
42 
43             case TGSI_SEMANTIC_COLOR:
44                 assert(index < ATTR_COLOR_COUNT);
45                 vs_outputs->color[index] = i;
46                 break;
47 
48             case TGSI_SEMANTIC_BCOLOR:
49                 assert(index < ATTR_COLOR_COUNT);
50                 vs_outputs->bcolor[index] = i;
51                 break;
52 
53             case TGSI_SEMANTIC_TEXCOORD:
54                 assert(index < ATTR_TEXCOORD_COUNT);
55                 vs_outputs->texcoord[index] = i;
56                 vs_outputs->num_texcoord++;
57                 break;
58 
59             case TGSI_SEMANTIC_GENERIC:
60                 assert(index < ATTR_GENERIC_COUNT);
61                 vs_outputs->generic[index] = i;
62                 vs_outputs->num_generic++;
63                 break;
64 
65             case TGSI_SEMANTIC_FOG:
66                 assert(index == 0);
67                 vs_outputs->fog = i;
68                 break;
69 
70             case TGSI_SEMANTIC_EDGEFLAG:
71                 assert(index == 0);
72                 fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n");
73                 break;
74 
75             case TGSI_SEMANTIC_CLIPVERTEX:
76                 assert(index == 0);
77                 /* Draw does clip vertex for us. */
78                 if (r300->screen->caps.has_tcl) {
79                     fprintf(stderr, "r300 VP: cannot handle clip vertex output.\n");
80                 }
81                 break;
82 
83             default:
84                 fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n",
85                         info->output_semantic_name[i]);
86         }
87     }
88 
89     /* WPOS is a straight copy of POSITION */
90     vs_outputs->wpos = i;
91 }
92 
set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)93 static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
94 {
95     struct r300_vertex_shader_code * vs = c->UserData;
96     struct r300_shader_semantics* outputs = &vs->outputs;
97     struct tgsi_shader_info* info = &vs->info;
98     int i, reg = 0;
99     bool any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
100                            outputs->bcolor[1] != ATTR_UNUSED;
101 
102     /* Fill in the input mapping */
103     for (i = 0; i < info->num_inputs; i++)
104         c->code->inputs[i] = i;
105 
106     /* Position. */
107     if (outputs->pos != ATTR_UNUSED) {
108         c->code->outputs[outputs->pos] = reg++;
109     } else {
110         assert(0);
111     }
112 
113     /* Point size. */
114     if (outputs->psize != ATTR_UNUSED) {
115         c->code->outputs[outputs->psize] = reg++;
116     }
117 
118     /* If we're writing back facing colors we need to send
119      * four colors to make front/back face colors selection work.
120      * If the vertex program doesn't write all 4 colors, lets
121      * pretend it does by skipping output index reg so the colors
122      * get written into appropriate output vectors.
123      */
124 
125     /* Colors. */
126     for (i = 0; i < ATTR_COLOR_COUNT; i++) {
127         if (outputs->color[i] != ATTR_UNUSED) {
128             c->code->outputs[outputs->color[i]] = reg++;
129         } else if (any_bcolor_used ||
130                    outputs->color[1] != ATTR_UNUSED) {
131             reg++;
132         }
133     }
134 
135     /* Back-face colors. */
136     for (i = 0; i < ATTR_COLOR_COUNT; i++) {
137         if (outputs->bcolor[i] != ATTR_UNUSED) {
138             c->code->outputs[outputs->bcolor[i]] = reg++;
139         } else if (any_bcolor_used) {
140             reg++;
141         }
142     }
143 
144     /* Generics. */
145     for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
146         if (outputs->generic[i] != ATTR_UNUSED) {
147             c->code->outputs[outputs->generic[i]] = reg++;
148         }
149     }
150 
151     /* Texture coordinates. */
152     for (i = 0; i < ATTR_TEXCOORD_COUNT; i++) {
153         if (outputs->texcoord[i] != ATTR_UNUSED) {
154             c->code->outputs[outputs->texcoord[i]] = reg++;
155         }
156     }
157 
158     /* Fog coordinates. */
159     if (outputs->fog != ATTR_UNUSED) {
160         c->code->outputs[outputs->fog] = reg++;
161     }
162 
163     /* WPOS. */
164     if (vs->wpos)
165         c->code->outputs[outputs->wpos] = reg++;
166 }
167 
r300_init_vs_outputs(struct r300_context * r300,struct r300_vertex_shader * vs)168 void r300_init_vs_outputs(struct r300_context *r300,
169                           struct r300_vertex_shader *vs)
170 {
171     tgsi_scan_shader(vs->state.tokens, &vs->shader->info);
172     r300_shader_read_vs_outputs(r300, &vs->shader->info, &vs->shader->outputs);
173 }
174 
r300_translate_vertex_shader(struct r300_context * r300,struct r300_vertex_shader * shader)175 void r300_translate_vertex_shader(struct r300_context *r300,
176                                   struct r300_vertex_shader *shader)
177 {
178     struct r300_vertex_program_compiler compiler;
179     struct tgsi_to_rc ttr;
180     unsigned i;
181     struct r300_vertex_shader_code *vs = shader->shader;
182 
183     r300_init_vs_outputs(r300, shader);
184 
185     /* Nothing to do if the shader does not write gl_Position. */
186     if (vs->outputs.pos == ATTR_UNUSED) {
187         vs->dummy = true;
188         return;
189     }
190 
191     /* Setup the compiler */
192     memset(&compiler, 0, sizeof(compiler));
193     rc_init(&compiler.Base, &r300->vs_regalloc_state);
194 
195     DBG_ON(r300, DBG_VP) ? compiler.Base.Debug |= RC_DBG_LOG : 0;
196     compiler.code = &vs->code;
197     compiler.UserData = vs;
198     compiler.Base.debug = &r300->context.debug;
199     compiler.Base.is_r500 = r300->screen->caps.is_r500;
200     compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT);
201     compiler.Base.has_half_swizzles = false;
202     compiler.Base.has_presub = false;
203     compiler.Base.has_omod = false;
204     compiler.Base.max_temp_regs = 32;
205     compiler.Base.max_constants = 256;
206     compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256;
207 
208     if (compiler.Base.Debug & RC_DBG_LOG) {
209         DBG(r300, DBG_VP, "r300: Initial vertex program\n");
210         tgsi_dump(shader->state.tokens, 0);
211     }
212 
213     /* Translate TGSI to our internal representation */
214     ttr.compiler = &compiler.Base;
215     ttr.info = &vs->info;
216 
217     r300_tgsi_to_rc(&ttr, shader->state.tokens);
218 
219     if (ttr.error) {
220         fprintf(stderr, "r300 VP: Cannot translate a shader. "
221                 "Corresponding draws will be skipped.\n");
222         vs->dummy = true;
223         return;
224     }
225 
226     if (compiler.Base.Program.Constants.Count > 200) {
227         compiler.Base.remove_unused_constants = true;
228     }
229 
230     compiler.RequiredOutputs = ~(~0U << (vs->info.num_outputs + (vs->wpos ? 1 : 0)));
231     compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
232 
233     /* Insert the WPOS output. */
234     if (vs->wpos)
235         rc_copy_output(&compiler.Base, vs->outputs.pos, vs->outputs.wpos);
236 
237     /* Invoke the compiler */
238     r3xx_compile_vertex_program(&compiler);
239     if (compiler.Base.Error) {
240         fprintf(stderr, "r300 VP: Compiler error:\n%sCorresponding draws will be"
241                 " skipped.\n", compiler.Base.ErrorMsg);
242 
243         rc_destroy(&compiler.Base);
244         vs->dummy = true;
245         return;
246     }
247 
248     /* Initialize numbers of constants for each type. */
249     vs->externals_count = 0;
250     for (i = 0;
251          i < vs->code.constants.Count &&
252          vs->code.constants.Constants[i].Type == RC_CONSTANT_EXTERNAL; i++) {
253         vs->externals_count = i+1;
254     }
255     for (; i < vs->code.constants.Count; i++) {
256         assert(vs->code.constants.Constants[i].Type == RC_CONSTANT_IMMEDIATE);
257     }
258     vs->immediates_count = vs->code.constants.Count - vs->externals_count;
259 
260     /* And, finally... */
261     rc_destroy(&compiler.Base);
262 }
263