xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/r300/r300_blit.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2009 Marek Olšák <[email protected]>
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #include "r300_context.h"
7 #include "r300_emit.h"
8 #include "r300_texture.h"
9 #include "r300_reg.h"
10 
11 #include "util/format/u_format.h"
12 #include "util/half_float.h"
13 #include "util/u_pack_color.h"
14 #include "util/u_surface.h"
15 
16 enum r300_blitter_op /* bitmask */
17 {
18     R300_STOP_QUERY         = 1,
19     R300_SAVE_TEXTURES      = 2,
20     R300_SAVE_FRAMEBUFFER   = 4,
21     R300_IGNORE_RENDER_COND = 8,
22 
23     R300_CLEAR         = R300_STOP_QUERY,
24 
25     R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
26 
27     R300_COPY          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
28                          R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
29 
30     R300_BLIT          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
31                          R300_SAVE_TEXTURES,
32 
33     R300_DECOMPRESS    = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
34 };
35 
r300_blitter_begin(struct r300_context * r300,enum r300_blitter_op op)36 static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
37 {
38     if ((op & R300_STOP_QUERY) && r300->query_current) {
39         r300->blitter_saved_query = r300->query_current;
40         r300_stop_query(r300);
41     }
42 
43     /* Yeah we have to save all those states to ensure the blitter operation
44      * is really transparent. The states will be restored by the blitter once
45      * copying is done. */
46     util_blitter_save_blend(r300->blitter, r300->blend_state.state);
47     util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
48     util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
49     util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
50     util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
51     util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
52     util_blitter_save_viewport(r300->blitter, &r300->viewport);
53     util_blitter_save_scissor(r300->blitter, r300->scissor_state.state);
54     util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state, 0);
55     util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer,
56                                      r300->nr_vertex_buffers);
57     util_blitter_save_vertex_elements(r300->blitter, r300->velems);
58 
59     struct pipe_constant_buffer cb = {
60        /* r300 doesn't use the size for FS at all. The shader determines it.
61         * Set something for blitter.
62         */
63        .buffer_size = 4,
64        .user_buffer = ((struct r300_constant_buffer*)r300->fs_constants.state)->ptr,
65     };
66     util_blitter_save_fragment_constant_buffer_slot(r300->blitter, &cb);
67 
68     if (op & R300_SAVE_FRAMEBUFFER) {
69         util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
70     }
71 
72     if (op & R300_SAVE_TEXTURES) {
73         struct r300_textures_state* state =
74             (struct r300_textures_state*)r300->textures_state.state;
75 
76         util_blitter_save_fragment_sampler_states(
77             r300->blitter, state->sampler_state_count,
78             (void**)state->sampler_states);
79 
80         util_blitter_save_fragment_sampler_views(
81             r300->blitter, state->sampler_view_count,
82             (struct pipe_sampler_view**)state->sampler_views);
83     }
84 
85     if (op & R300_IGNORE_RENDER_COND) {
86         /* Save the flag. */
87         r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
88         r300->skip_rendering = false;
89     } else {
90         r300->blitter_saved_skip_rendering = 0;
91     }
92 }
93 
r300_blitter_end(struct r300_context * r300)94 static void r300_blitter_end(struct r300_context *r300)
95 {
96     if (r300->blitter_saved_query) {
97         r300_resume_query(r300, r300->blitter_saved_query);
98         r300->blitter_saved_query = NULL;
99     }
100 
101     if (r300->blitter_saved_skip_rendering) {
102         /* Restore the flag. */
103         r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
104     }
105 }
106 
r300_depth_clear_cb_value(enum pipe_format format,const float * rgba)107 static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
108                                           const float* rgba)
109 {
110     union util_color uc;
111     util_pack_color(rgba, format, &uc);
112 
113     if (util_format_get_blocksizebits(format) == 32)
114         return uc.ui[0];
115     else
116         return uc.us | (uc.us << 16);
117 }
118 
r300_cbzb_clear_allowed(struct r300_context * r300,unsigned clear_buffers)119 static bool r300_cbzb_clear_allowed(struct r300_context *r300,
120                                     unsigned clear_buffers)
121 {
122     struct pipe_framebuffer_state *fb =
123         (struct pipe_framebuffer_state*)r300->fb_state.state;
124 
125     /* Only color clear allowed, and only one colorbuffer. */
126     if ((clear_buffers & ~PIPE_CLEAR_COLOR) != 0 || fb->nr_cbufs != 1 || !fb->cbufs[0])
127         return false;
128 
129     return r300_surface(fb->cbufs[0])->cbzb_allowed;
130 }
131 
r300_fast_zclear_allowed(struct r300_context * r300,unsigned clear_buffers)132 static bool r300_fast_zclear_allowed(struct r300_context *r300,
133                                      unsigned clear_buffers)
134 {
135     struct pipe_framebuffer_state *fb =
136         (struct pipe_framebuffer_state*)r300->fb_state.state;
137 
138     return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
139 }
140 
r300_hiz_clear_allowed(struct r300_context * r300)141 static bool r300_hiz_clear_allowed(struct r300_context *r300)
142 {
143     struct pipe_framebuffer_state *fb =
144         (struct pipe_framebuffer_state*)r300->fb_state.state;
145 
146     return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
147 }
148 
r300_depth_clear_value(enum pipe_format format,double depth,unsigned stencil)149 static uint32_t r300_depth_clear_value(enum pipe_format format,
150                                        double depth, unsigned stencil)
151 {
152     switch (format) {
153         case PIPE_FORMAT_Z16_UNORM:
154         case PIPE_FORMAT_X8Z24_UNORM:
155             return util_pack_z(format, depth);
156 
157         case PIPE_FORMAT_S8_UINT_Z24_UNORM:
158             return util_pack_z_stencil(format, depth, stencil);
159 
160         default:
161             assert(0);
162             return 0;
163     }
164 }
165 
r300_hiz_clear_value(double depth)166 static uint32_t r300_hiz_clear_value(double depth)
167 {
168     uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
169     assert(r <= 255);
170     return r | (r << 8) | (r << 16) | (r << 24);
171 }
172 
r300_set_clear_color(struct r300_context * r300,const union pipe_color_union * color)173 static void r300_set_clear_color(struct r300_context *r300,
174                                  const union pipe_color_union *color)
175 {
176     struct pipe_framebuffer_state *fb =
177         (struct pipe_framebuffer_state*)r300->fb_state.state;
178     union util_color uc;
179 
180     memset(&uc, 0, sizeof(uc));
181     util_pack_color(color->f, fb->cbufs[0]->format, &uc);
182 
183     if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT ||
184         fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16X16_FLOAT) {
185         /* (0,1,2,3) maps to (B,G,R,A) */
186         r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16);
187         r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16);
188     } else {
189         r300->color_clear_value = uc.ui[0];
190     }
191 }
192 
193 DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", false)
194 
195 /* Clear currently bound buffers. */
r300_clear(struct pipe_context * pipe,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)196 static void r300_clear(struct pipe_context* pipe,
197                        unsigned buffers,
198                        const struct pipe_scissor_state *scissor_state,
199                        const union pipe_color_union *color,
200                        double depth,
201                        unsigned stencil)
202 {
203     /* My notes about Zbuffer compression:
204      *
205      * 1) The zbuffer must be micro-tiled and whole microtiles must be
206      *    written if compression is enabled. If microtiling is disabled,
207      *    it locks up.
208      *
209      * 2) There is ZMASK RAM which contains a compressed zbuffer.
210      *    Each dword of the Z Mask contains compression information
211      *    for 16 4x4 pixel tiles, that is 2 bits for each tile.
212      *    On chips with 2 Z pipes, every other dword maps to a different
213      *    pipe. On newer chipsets, there is a new compression mode
214      *    with 8x8 pixel tiles per 2 bits.
215      *
216      * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
217      *    it should look in the ZMASK RAM first before fetching from a real
218      *    zbuffer.
219      *
220      * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
221      *    during zbuffer reads instead of the value that is actually stored
222      *    in the zbuffer memory. A pixel is in a cleared state when its ZMASK
223      *    is equal to 0. Therefore, if you clear ZMASK with zeros, you may
224      *    leave the zbuffer memory uninitialized, but then you must enable
225      *    compression, so that the ZMASK RAM is actually used.
226      *
227      * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
228      *    during zbuffer updates. A special decompressing operation should be
229      *    used to fully decompress a zbuffer, which basically just stores all
230      *    compressed tiles in ZMASK to the zbuffer memory.
231      *
232      * 6) For a 16-bit zbuffer, compression causes a hung with one or
233      *    two samples and should not be used.
234      *
235      * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
236      *    to avoid needless decompression.
237      *
238      * 8) Fastfill must not be used if reading of compressed Z data is disabled
239      *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
240      *    i.e. it cannot be used to compress the zbuffer.
241      *
242      * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
243      *
244      * - Marek
245      */
246 
247     struct r300_context* r300 = r300_context(pipe);
248     struct pipe_framebuffer_state *fb =
249         (struct pipe_framebuffer_state*)r300->fb_state.state;
250     struct r300_hyperz_state *hyperz =
251         (struct r300_hyperz_state*)r300->hyperz_state.state;
252     uint32_t width = fb->width;
253     uint32_t height = fb->height;
254     uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
255 
256     /* Use fast Z clear.
257      * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
258     if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
259         bool zmask_clear, hiz_clear;
260 
261         /* If both depth and stencil are present, they must be cleared together. */
262         if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
263             (buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) {
264             zmask_clear = false;
265             hiz_clear = false;
266         } else {
267             zmask_clear = r300_fast_zclear_allowed(r300, buffers);
268             hiz_clear = r300_hiz_clear_allowed(r300);
269         }
270 
271         /* If we need Hyper-Z. */
272         if (zmask_clear || hiz_clear) {
273             /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
274             if (!r300->hyperz_enabled &&
275                 (r300->screen->caps.is_r500 || debug_get_option_hyperz())) {
276                 r300->hyperz_enabled =
277                     r300->rws->cs_request_feature(&r300->cs,
278                                                 RADEON_FID_R300_HYPERZ_ACCESS,
279                                                 true);
280                 if (r300->hyperz_enabled) {
281                    /* Need to emit HyperZ buffer regs for the first time. */
282                    r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
283                 }
284             }
285 
286             /* Setup Hyper-Z clears. */
287             if (r300->hyperz_enabled) {
288                 if (zmask_clear) {
289                     hyperz_dcv = hyperz->zb_depthclearvalue =
290                         r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
291 
292                     r300_mark_atom_dirty(r300, &r300->zmask_clear);
293                     r300_mark_atom_dirty(r300, &r300->gpu_flush);
294                     buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
295                 }
296 
297                 if (hiz_clear) {
298                     r300->hiz_clear_value = r300_hiz_clear_value(depth);
299                     r300_mark_atom_dirty(r300, &r300->hiz_clear);
300                     r300_mark_atom_dirty(r300, &r300->gpu_flush);
301                 }
302                 r300->num_z_clears++;
303             }
304         }
305     }
306 
307     /* Use fast color clear for an AA colorbuffer.
308      * The CMASK is shared between all colorbuffers, so we use it
309      * if there is only one colorbuffer bound. */
310     if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 && fb->cbufs[0] &&
311         r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) {
312         /* Try to obtain the access to the CMASK if we don't have one. */
313         if (!r300->cmask_access) {
314             r300->cmask_access =
315                 r300->rws->cs_request_feature(&r300->cs,
316                                               RADEON_FID_R300_CMASK_ACCESS,
317                                               true);
318         }
319 
320         /* Setup the clear. */
321         if (r300->cmask_access) {
322             /* Pair the resource with the CMASK to avoid other resources
323              * accessing it. */
324             if (!r300->screen->cmask_resource) {
325                 mtx_lock(&r300->screen->cmask_mutex);
326                 /* Double checking (first unlocked, then locked). */
327                 if (!r300->screen->cmask_resource) {
328                     /* Don't reference this, so that the texture can be
329                      * destroyed while set in cmask_resource.
330                      * Then in texture_destroy, we set cmask_resource to NULL. */
331                     r300->screen->cmask_resource = fb->cbufs[0]->texture;
332                 }
333                 mtx_unlock(&r300->screen->cmask_mutex);
334             }
335 
336             if (r300->screen->cmask_resource == fb->cbufs[0]->texture) {
337                 r300_set_clear_color(r300, color);
338                 r300_mark_atom_dirty(r300, &r300->cmask_clear);
339                 r300_mark_atom_dirty(r300, &r300->gpu_flush);
340                 buffers &= ~PIPE_CLEAR_COLOR;
341             }
342         }
343     }
344     /* Enable CBZB clear. */
345     else if (r300_cbzb_clear_allowed(r300, buffers)) {
346         struct r300_surface *surf = r300_surface(fb->cbufs[0]);
347 
348         hyperz->zb_depthclearvalue =
349                 r300_depth_clear_cb_value(surf->base.format, color->f);
350 
351         width = surf->cbzb_width;
352         height = surf->cbzb_height;
353 
354         r300->cbzb_clear = true;
355         r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
356     }
357 
358     /* Clear. */
359     if (buffers) {
360         /* Clear using the blitter. */
361         r300_blitter_begin(r300, R300_CLEAR);
362         util_blitter_clear(r300->blitter, width, height, 1,
363                            buffers, color, depth, stencil,
364                            util_framebuffer_get_num_samples(fb) > 1);
365         r300_blitter_end(r300);
366     } else if (r300->zmask_clear.dirty ||
367                r300->hiz_clear.dirty ||
368                r300->cmask_clear.dirty) {
369         /* Just clear zmask and hiz now, this does not use the standard draw
370          * procedure. */
371         /* Calculate zmask_clear and hiz_clear atom sizes. */
372         unsigned dwords =
373             r300->gpu_flush.size +
374             (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
375             (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
376             (r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) +
377             r300_get_num_cs_end_dwords(r300);
378 
379         /* Reserve CS space. */
380         if (!r300->rws->cs_check_space(&r300->cs, dwords)) {
381             r300_flush(&r300->context, PIPE_FLUSH_ASYNC, NULL);
382         }
383 
384         /* Emit clear packets. */
385         r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state);
386         r300->gpu_flush.dirty = false;
387 
388         if (r300->zmask_clear.dirty) {
389             r300_emit_zmask_clear(r300, r300->zmask_clear.size,
390                                   r300->zmask_clear.state);
391             r300->zmask_clear.dirty = false;
392         }
393         if (r300->hiz_clear.dirty) {
394             r300_emit_hiz_clear(r300, r300->hiz_clear.size,
395                                 r300->hiz_clear.state);
396             r300->hiz_clear.dirty = false;
397         }
398         if (r300->cmask_clear.dirty) {
399             r300_emit_cmask_clear(r300, r300->cmask_clear.size,
400                                   r300->cmask_clear.state);
401             r300->cmask_clear.dirty = false;
402         }
403     } else {
404         assert(0);
405     }
406 
407     /* Disable CBZB clear. */
408     if (r300->cbzb_clear) {
409         r300->cbzb_clear = false;
410         hyperz->zb_depthclearvalue = hyperz_dcv;
411         r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
412     }
413 
414     /* Enable fastfill and/or hiz.
415      *
416      * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
417      * looks if zmask/hiz is in use and programs hardware accordingly. */
418     if (r300->zmask_in_use || r300->hiz_in_use) {
419         r300_mark_atom_dirty(r300, &r300->hyperz_state);
420     }
421 }
422 
423 /* Clear a region of a color surface to a constant value. */
r300_clear_render_target(struct pipe_context * pipe,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)424 static void r300_clear_render_target(struct pipe_context *pipe,
425                                      struct pipe_surface *dst,
426                                      const union pipe_color_union *color,
427                                      unsigned dstx, unsigned dsty,
428                                      unsigned width, unsigned height,
429                                      bool render_condition_enabled)
430 {
431     struct r300_context *r300 = r300_context(pipe);
432 
433     r300_blitter_begin(r300, R300_CLEAR_SURFACE |
434                        (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
435     util_blitter_clear_render_target(r300->blitter, dst, color,
436                                      dstx, dsty, width, height);
437     r300_blitter_end(r300);
438 }
439 
440 /* Clear a region of a depth stencil surface. */
r300_clear_depth_stencil(struct pipe_context * pipe,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)441 static void r300_clear_depth_stencil(struct pipe_context *pipe,
442                                      struct pipe_surface *dst,
443                                      unsigned clear_flags,
444                                      double depth,
445                                      unsigned stencil,
446                                      unsigned dstx, unsigned dsty,
447                                      unsigned width, unsigned height,
448                                      bool render_condition_enabled)
449 {
450     struct r300_context *r300 = r300_context(pipe);
451     struct pipe_framebuffer_state *fb =
452         (struct pipe_framebuffer_state*)r300->fb_state.state;
453 
454     if (r300->zmask_in_use && !r300->locked_zbuffer) {
455         if (fb->zsbuf->texture == dst->texture) {
456             r300_decompress_zmask(r300);
457         }
458     }
459 
460     /* XXX Do not decompress ZMask of the currently-set zbuffer. */
461     r300_blitter_begin(r300, R300_CLEAR_SURFACE |
462                        (render_condition_enabled ? 0 : R300_IGNORE_RENDER_COND));
463     util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
464                                      dstx, dsty, width, height);
465     r300_blitter_end(r300);
466 }
467 
r300_decompress_zmask(struct r300_context * r300)468 void r300_decompress_zmask(struct r300_context *r300)
469 {
470     struct pipe_framebuffer_state *fb =
471         (struct pipe_framebuffer_state*)r300->fb_state.state;
472 
473     if (!r300->zmask_in_use || r300->locked_zbuffer)
474         return;
475 
476     r300->zmask_decompress = true;
477     r300_mark_atom_dirty(r300, &r300->hyperz_state);
478 
479     r300_blitter_begin(r300, R300_DECOMPRESS);
480     util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
481                                     r300->dsa_decompress_zmask);
482     r300_blitter_end(r300);
483 
484     r300->zmask_decompress = false;
485     r300->zmask_in_use = false;
486     r300_mark_atom_dirty(r300, &r300->hyperz_state);
487 }
488 
r300_decompress_zmask_locked_unsafe(struct r300_context * r300)489 void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
490 {
491     struct pipe_framebuffer_state fb;
492 
493     memset(&fb, 0, sizeof(fb));
494     fb.width = r300->locked_zbuffer->width;
495     fb.height = r300->locked_zbuffer->height;
496     fb.zsbuf = r300->locked_zbuffer;
497 
498     r300->context.set_framebuffer_state(&r300->context, &fb);
499     r300_decompress_zmask(r300);
500 }
501 
r300_decompress_zmask_locked(struct r300_context * r300)502 void r300_decompress_zmask_locked(struct r300_context *r300)
503 {
504     struct pipe_framebuffer_state saved_fb;
505 
506     memset(&saved_fb, 0, sizeof(saved_fb));
507     util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
508     r300_decompress_zmask_locked_unsafe(r300);
509     r300->context.set_framebuffer_state(&r300->context, &saved_fb);
510     util_unreference_framebuffer_state(&saved_fb);
511 
512     pipe_surface_reference(&r300->locked_zbuffer, NULL);
513 }
514 
r300_is_blit_supported(enum pipe_format format)515 bool r300_is_blit_supported(enum pipe_format format)
516 {
517     const struct util_format_description *desc =
518         util_format_description(format);
519 
520     return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
521            desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
522            desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
523 }
524 
525 /* Copy a block of pixels from one surface to another. */
r300_resource_copy_region(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)526 static void r300_resource_copy_region(struct pipe_context *pipe,
527                                       struct pipe_resource *dst,
528                                       unsigned dst_level,
529                                       unsigned dstx, unsigned dsty, unsigned dstz,
530                                       struct pipe_resource *src,
531                                       unsigned src_level,
532                                       const struct pipe_box *src_box)
533 {
534     struct pipe_screen *screen = pipe->screen;
535     struct r300_context *r300 = r300_context(pipe);
536     struct pipe_framebuffer_state *fb =
537         (struct pipe_framebuffer_state*)r300->fb_state.state;
538     unsigned src_width0 = r300_resource(src)->tex.width0;
539     unsigned src_height0 = r300_resource(src)->tex.height0;
540     unsigned dst_width0 = r300_resource(dst)->tex.width0;
541     unsigned dst_height0 = r300_resource(dst)->tex.height0;
542     unsigned layout;
543     struct pipe_box box, dstbox;
544     struct pipe_sampler_view src_templ, *src_view;
545     struct pipe_surface dst_templ, *dst_view;
546 
547     /* Fallback for buffers. */
548     if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
549         !r300_is_blit_supported(dst->format)) {
550         util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
551                                   src, src_level, src_box);
552         return;
553     }
554 
555     /* Can't read MSAA textures. */
556     if (src->nr_samples > 1 || dst->nr_samples > 1) {
557         return;
558     }
559 
560     /* The code below changes the texture format so that the copy can be done
561      * on hardware. E.g. depth-stencil surfaces are copied as RGBA
562      * colorbuffers. */
563 
564     util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
565     util_blitter_default_src_texture(r300->blitter, &src_templ, src, src_level);
566 
567     layout = util_format_description(dst_templ.format)->layout;
568 
569     /* Handle non-renderable plain formats. */
570     if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
571         (!screen->is_format_supported(screen, src_templ.format, src->target,
572                                       src->nr_samples, src->nr_storage_samples,
573                                       PIPE_BIND_SAMPLER_VIEW) ||
574          !screen->is_format_supported(screen, dst_templ.format, dst->target,
575                                       dst->nr_samples, dst->nr_storage_samples,
576                                       PIPE_BIND_RENDER_TARGET))) {
577         switch (util_format_get_blocksize(dst_templ.format)) {
578             case 1:
579                 dst_templ.format = PIPE_FORMAT_I8_UNORM;
580                 break;
581             case 2:
582                 dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
583                 break;
584             case 4:
585                 dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
586                 break;
587             case 8:
588                 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
589                 break;
590             default:
591                 debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
592                              "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
593                              util_format_short_name(dst_templ.format));
594         }
595         src_templ.format = dst_templ.format;
596     }
597 
598     /* Handle compressed formats. */
599     if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
600         layout == UTIL_FORMAT_LAYOUT_RGTC) {
601         assert(src_templ.format == dst_templ.format);
602 
603         box = *src_box;
604         src_box = &box;
605 
606         dst_width0 = align(dst_width0, 4);
607         dst_height0 = align(dst_height0, 4);
608         src_width0 = align(src_width0, 4);
609         src_height0 = align(src_height0, 4);
610         box.width = align(box.width, 4);
611         box.height = align(box.height, 4);
612 
613         switch (util_format_get_blocksize(dst_templ.format)) {
614         case 8:
615             /* one 4x4 pixel block has 8 bytes.
616              * we set 1 pixel = 4 bytes ===> 1 block corresponds to 2 pixels. */
617             dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
618             dst_width0 = dst_width0 / 2;
619             src_width0 = src_width0 / 2;
620             dstx /= 2;
621             box.x /= 2;
622             box.width /= 2;
623             break;
624         case 16:
625             /* one 4x4 pixel block has 16 bytes.
626              * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
627             dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
628             break;
629         }
630         src_templ.format = dst_templ.format;
631 
632         dst_height0 = dst_height0 / 4;
633         src_height0 = src_height0 / 4;
634         dsty /= 4;
635         box.y /= 4;
636         box.height /= 4;
637     }
638 
639     /* Fallback for textures. */
640     if (!screen->is_format_supported(screen, dst_templ.format,
641                                      dst->target, dst->nr_samples,
642                                      dst->nr_storage_samples,
643                                      PIPE_BIND_RENDER_TARGET) ||
644 	!screen->is_format_supported(screen, src_templ.format,
645                                      src->target, src->nr_samples,
646                                      src->nr_storage_samples,
647                                      PIPE_BIND_SAMPLER_VIEW)) {
648         assert(0 && "this shouldn't happen, update r300_is_blit_supported");
649         util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
650                                   src, src_level, src_box);
651         return;
652     }
653 
654     /* Decompress ZMASK. */
655     if (r300->zmask_in_use && !r300->locked_zbuffer) {
656         if (fb->zsbuf->texture == src ||
657             fb->zsbuf->texture == dst) {
658             r300_decompress_zmask(r300);
659         }
660     }
661 
662     dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
663     src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
664 
665     u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height),
666              abs(src_box->depth), &dstbox);
667 
668     r300_blitter_begin(r300, R300_COPY);
669     util_blitter_blit_generic(r300->blitter, dst_view, &dstbox,
670                               src_view, src_box, src_width0, src_height0,
671                               PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
672                               false, false, 0, NULL);
673     r300_blitter_end(r300);
674 
675     pipe_surface_reference(&dst_view, NULL);
676     pipe_sampler_view_reference(&src_view, NULL);
677 }
678 
r300_is_simple_msaa_resolve(const struct pipe_blit_info * info)679 static bool r300_is_simple_msaa_resolve(const struct pipe_blit_info *info)
680 {
681     unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
682     unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
683 
684     return info->src.resource->nr_samples > 1 &&
685            info->dst.resource->nr_samples <= 1 &&
686            info->dst.resource->format == info->src.resource->format &&
687            info->dst.resource->format == info->dst.format &&
688            info->src.resource->format == info->src.format &&
689            !info->scissor_enable &&
690            info->mask == PIPE_MASK_RGBA &&
691            dst_width == info->src.resource->width0 &&
692            dst_height == info->src.resource->height0 &&
693            info->dst.box.x == 0 &&
694            info->dst.box.y == 0 &&
695            info->dst.box.width == dst_width &&
696            info->dst.box.height == dst_height &&
697            info->src.box.x == 0 &&
698            info->src.box.y == 0 &&
699            info->src.box.width == dst_width &&
700            info->src.box.height == dst_height &&
701            (r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR ||
702             r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR);
703 }
704 
r300_simple_msaa_resolve(struct pipe_context * pipe,struct pipe_resource * dst,unsigned dst_level,unsigned dst_layer,struct pipe_resource * src,enum pipe_format format)705 static void r300_simple_msaa_resolve(struct pipe_context *pipe,
706                                      struct pipe_resource *dst,
707                                      unsigned dst_level,
708                                      unsigned dst_layer,
709                                      struct pipe_resource *src,
710                                      enum pipe_format format)
711 {
712     struct r300_context *r300 = r300_context(pipe);
713     struct r300_surface *srcsurf, *dstsurf;
714     struct pipe_surface surf_tmpl;
715     struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
716 
717     memset(&surf_tmpl, 0, sizeof(surf_tmpl));
718     surf_tmpl.format = format;
719     srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl));
720 
721     surf_tmpl.format = format;
722     surf_tmpl.u.tex.level = dst_level;
723     surf_tmpl.u.tex.first_layer =
724     surf_tmpl.u.tex.last_layer = dst_layer;
725     dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl));
726 
727     /* COLORPITCH should contain the tiling info of the resolve buffer.
728      * The tiling of the AA buffer isn't programmable anyway. */
729     srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
730     srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3));
731 
732     /* Enable AA resolve. */
733     aa->dest = dstsurf;
734     r300->aa_state.size = 8;
735     r300_mark_atom_dirty(r300, &r300->aa_state);
736 
737     /* Resolve the surface. */
738     r300_blitter_begin(r300, R300_CLEAR_SURFACE);
739     util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL);
740     r300_blitter_end(r300);
741 
742     /* Disable AA resolve. */
743     aa->dest = NULL;
744     r300->aa_state.size = 4;
745     r300_mark_atom_dirty(r300, &r300->aa_state);
746 
747     pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
748     pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL);
749 }
750 
r300_msaa_resolve(struct pipe_context * pipe,const struct pipe_blit_info * info)751 static void r300_msaa_resolve(struct pipe_context *pipe,
752                               const struct pipe_blit_info *info)
753 {
754     struct r300_context *r300 = r300_context(pipe);
755     struct pipe_screen *screen = pipe->screen;
756     struct pipe_resource *tmp, templ;
757     struct pipe_blit_info blit;
758 
759     assert(info->src.level == 0);
760     assert(info->src.box.z == 0);
761     assert(info->src.box.depth == 1);
762     assert(info->dst.box.depth == 1);
763 
764     if (r300_is_simple_msaa_resolve(info)) {
765         r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level,
766                                  info->dst.box.z, info->src.resource,
767                                  info->src.format);
768         return;
769     }
770 
771     /* resolve into a temporary texture, then blit */
772     memset(&templ, 0, sizeof(templ));
773     templ.target = PIPE_TEXTURE_2D;
774     templ.format = info->src.resource->format;
775     templ.width0 = info->src.resource->width0;
776     templ.height0 = info->src.resource->height0;
777     templ.depth0 = 1;
778     templ.array_size = 1;
779     templ.usage = PIPE_USAGE_DEFAULT;
780     templ.flags = R300_RESOURCE_FORCE_MICROTILING;
781 
782     tmp = screen->resource_create(screen, &templ);
783 
784     /* resolve */
785     r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource,
786                              info->src.format);
787 
788     /* blit */
789     blit = *info;
790     blit.src.resource = tmp;
791     blit.src.box.z = 0;
792 
793     r300_blitter_begin(r300, R300_BLIT | R300_IGNORE_RENDER_COND);
794     util_blitter_blit(r300->blitter, &blit, NULL);
795     r300_blitter_end(r300);
796 
797     pipe_resource_reference(&tmp, NULL);
798 }
799 
r300_blit(struct pipe_context * pipe,const struct pipe_blit_info * blit)800 static void r300_blit(struct pipe_context *pipe,
801                       const struct pipe_blit_info *blit)
802 {
803     struct r300_context *r300 = r300_context(pipe);
804     struct pipe_framebuffer_state *fb =
805         (struct pipe_framebuffer_state*)r300->fb_state.state;
806     struct pipe_blit_info info = *blit;
807 
808     /* The driver supports sRGB textures but not framebuffers. Blitting
809      * from sRGB to sRGB should be the same as blitting from linear
810      * to linear, so use that, This avoids incorrect linearization.
811      */
812     if (util_format_is_srgb(info.src.format)) {
813       info.src.format = util_format_linear(info.src.format);
814       info.dst.format = util_format_linear(info.dst.format);
815     }
816 
817     /* MSAA resolve. */
818     if (info.src.resource->nr_samples > 1 &&
819         !util_format_is_depth_or_stencil(info.src.resource->format)) {
820         r300_msaa_resolve(pipe, &info);
821         return;
822     }
823 
824     /* Can't read MSAA textures. */
825     if (info.src.resource->nr_samples > 1) {
826         return;
827     }
828 
829     /* Blit a combined depth-stencil resource as color.
830      * S8Z24 is the only supported stencil format. */
831     if ((info.mask & PIPE_MASK_S) &&
832         info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
833         info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) {
834         if (info.dst.resource->nr_samples > 1) {
835             /* Cannot do that with MSAA buffers. */
836             info.mask &= ~PIPE_MASK_S;
837             if (!(info.mask & PIPE_MASK_Z)) {
838                 return;
839             }
840         } else {
841             /* Single-sample buffer. */
842             info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM;
843             info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM;
844             if (info.mask & PIPE_MASK_Z) {
845                 info.mask = PIPE_MASK_RGBA; /* depth+stencil */
846             } else {
847                 info.mask = PIPE_MASK_B; /* stencil only */
848             }
849         }
850     }
851 
852     /* Decompress ZMASK. */
853     if (r300->zmask_in_use && !r300->locked_zbuffer) {
854         if (fb->zsbuf->texture == info.src.resource ||
855             fb->zsbuf->texture == info.dst.resource) {
856             r300_decompress_zmask(r300);
857         }
858     }
859 
860     r300_blitter_begin(r300, R300_BLIT |
861 		       (info.render_condition_enable ? 0 : R300_IGNORE_RENDER_COND));
862     util_blitter_blit(r300->blitter, &info, NULL);
863     r300_blitter_end(r300);
864 }
865 
r300_flush_resource(struct pipe_context * ctx,struct pipe_resource * resource)866 static void r300_flush_resource(struct pipe_context *ctx,
867 				struct pipe_resource *resource)
868 {
869 }
870 
r300_init_blit_functions(struct r300_context * r300)871 void r300_init_blit_functions(struct r300_context *r300)
872 {
873     r300->context.clear = r300_clear;
874     r300->context.clear_render_target = r300_clear_render_target;
875     r300->context.clear_depth_stencil = r300_clear_depth_stencil;
876     r300->context.resource_copy_region = r300_resource_copy_region;
877     r300->context.blit = r300_blit;
878     r300->context.flush_resource = r300_flush_resource;
879 }
880