xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
24 
25 #include "pipe/p_context.h"
26 #include "pipe/p_state.h"
27 #include "util/u_draw.h"
28 #include "util/u_inlines.h"
29 #include "util/format/u_format.h"
30 #include "translate/translate.h"
31 
32 #include "nvc0/nvc0_context.h"
33 #include "nvc0/nvc0_query_hw.h"
34 #include "nvc0/nvc0_resource.h"
35 
36 #include "nvc0/nvc0_3d.xml.h"
37 
38 void
nvc0_vertex_state_delete(struct pipe_context * pipe,void * hwcso)39 nvc0_vertex_state_delete(struct pipe_context *pipe,
40                          void *hwcso)
41 {
42    struct nvc0_vertex_stateobj *so = hwcso;
43 
44    if (so->translate)
45       so->translate->release(so->translate);
46    FREE(hwcso);
47 }
48 
49 void *
nvc0_vertex_state_create(struct pipe_context * pipe,unsigned num_elements,const struct pipe_vertex_element * elements)50 nvc0_vertex_state_create(struct pipe_context *pipe,
51                          unsigned num_elements,
52                          const struct pipe_vertex_element *elements)
53 {
54     struct nvc0_context *nvc0 = nvc0_context(pipe);
55     struct nvc0_vertex_stateobj *so;
56     struct translate_key transkey;
57     unsigned i;
58     unsigned src_offset_max = 0;
59 
60     so = CALLOC(1, sizeof(*so) +
61                 num_elements * sizeof(struct nvc0_vertex_element));
62     if (!so)
63         return NULL;
64     so->num_elements = num_elements;
65     so->instance_elts = 0;
66     so->instance_bufs = 0;
67     so->shared_slots = false;
68     so->need_conversion = false;
69 
70     memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
71 
72     for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
73        so->min_instance_div[i] = 0xffffffff;
74 
75     transkey.nr_elements = 0;
76     transkey.output_stride = 0;
77 
78     for (i = 0; i < num_elements; ++i) {
79         const struct pipe_vertex_element *ve = &elements[i];
80         const unsigned vbi = ve->vertex_buffer_index;
81         unsigned size;
82         enum pipe_format fmt = ve->src_format;
83 
84         so->element[i].pipe = elements[i];
85         so->element[i].state = nvc0_vertex_format[fmt].vtx;
86 
87         if (!so->element[i].state) {
88             switch (util_format_get_nr_components(fmt)) {
89             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
90             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
91             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
92             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
93             default:
94                 assert(0);
95                 FREE(so);
96                 return NULL;
97             }
98             so->element[i].state = nvc0_vertex_format[fmt].vtx;
99             so->need_conversion = true;
100             util_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
101                                "Converting vertex element %d, no hw format %s",
102                                i, util_format_name(ve->src_format));
103         }
104         size = util_format_get_blocksize(fmt);
105 
106         src_offset_max = MAX2(src_offset_max, ve->src_offset);
107 
108         if (so->vb_access_size[vbi] < (ve->src_offset + size))
109            so->vb_access_size[vbi] = ve->src_offset + size;
110 
111         if (unlikely(ve->instance_divisor)) {
112            so->instance_elts |= 1 << i;
113            so->instance_bufs |= 1 << vbi;
114            if (ve->instance_divisor < so->min_instance_div[vbi])
115               so->min_instance_div[vbi] = ve->instance_divisor;
116         }
117 
118         so->strides[vbi] = ve->src_stride;
119         if (!ve->src_stride && nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
120            so->constant_vbos |= 1 << vbi;
121 
122         if (1) {
123             unsigned ca;
124             unsigned j = transkey.nr_elements++;
125 
126             ca = util_format_description(fmt)->channel[0].size / 8;
127             if (ca != 1 && ca != 2)
128                ca = 4;
129 
130             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
131             transkey.element[j].input_format = ve->src_format;
132             transkey.element[j].input_buffer = vbi;
133             transkey.element[j].input_offset = ve->src_offset;
134             transkey.element[j].instance_divisor = ve->instance_divisor;
135 
136             transkey.output_stride = align(transkey.output_stride, ca);
137             transkey.element[j].output_format = fmt;
138             transkey.element[j].output_offset = transkey.output_stride;
139             transkey.output_stride += size;
140 
141             so->element[i].state_alt = so->element[i].state;
142             so->element[i].state_alt |= transkey.element[j].output_offset << 7;
143         }
144 
145         so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
146     }
147     transkey.output_stride = align(transkey.output_stride, 4);
148 
149     so->size = transkey.output_stride;
150     so->translate = translate_create(&transkey);
151 
152     if (so->instance_elts || src_offset_max >= (1 << 14))
153        return so;
154     so->shared_slots = true;
155 
156     for (i = 0; i < num_elements; ++i) {
157        const unsigned b = elements[i].vertex_buffer_index;
158        const unsigned s = elements[i].src_offset;
159        so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK;
160        so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
161        so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT;
162     }
163     return so;
164 }
165 
166 #define NVC0_3D_VERTEX_ATTRIB_INACTIVE                                       \
167    NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |                                 \
168    NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
169 
170 #define VTX_ATTR(a, c, t, s)                            \
171    ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) |                \
172     (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) |                \
173     ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) |      \
174     ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
175 
176 static void
nvc0_set_constant_vertex_attrib(struct nvc0_context * nvc0,const unsigned a)177 nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a)
178 {
179    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
180    struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
181    struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
182    uint32_t mode;
183    const struct util_format_description *desc;
184    void *dst;
185    const void *src = (const uint8_t *)vb->buffer.user + ve->src_offset;
186    assert(vb->is_user_buffer);
187 
188    desc = util_format_description(ve->src_format);
189 
190    PUSH_SPACE(push, 6);
191    BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
192    dst = &push->cur[1];
193    util_format_unpack_rgba(ve->src_format, dst, src, 1);
194    if (desc->channel[0].pure_integer) {
195       if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
196          mode = VTX_ATTR(a, 4, SINT, 32);
197       } else {
198          mode = VTX_ATTR(a, 4, UINT, 32);
199       }
200    } else {
201       mode = VTX_ATTR(a, 4, FLOAT, 32);
202    }
203    push->cur[0] = mode;
204    push->cur += 5;
205 }
206 
207 static inline void
nvc0_user_vbuf_range(struct nvc0_context * nvc0,int vbi,uint32_t * base,uint32_t * size)208 nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi,
209                      uint32_t *base, uint32_t *size)
210 {
211    if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
212       const uint32_t div = nvc0->vertex->min_instance_div[vbi];
213       *base = nvc0->instance_off * nvc0->vertex->strides[vbi];
214       *size = (nvc0->instance_max / div) * nvc0->vertex->strides[vbi] +
215          nvc0->vertex->vb_access_size[vbi];
216    } else {
217       /* NOTE: if there are user buffers, we *must* have index bounds */
218       assert(nvc0->vb_elt_limit != ~0);
219       *base = nvc0->vb_elt_first * nvc0->vertex->strides[vbi];
220       *size = nvc0->vb_elt_limit * nvc0->vertex->strides[vbi] +
221          nvc0->vertex->vb_access_size[vbi];
222    }
223 }
224 
225 static inline void
nvc0_release_user_vbufs(struct nvc0_context * nvc0)226 nvc0_release_user_vbufs(struct nvc0_context *nvc0)
227 {
228    if (nvc0->vbo_user) {
229       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
230       nouveau_scratch_done(&nvc0->base);
231    }
232 }
233 
234 static void
nvc0_update_user_vbufs(struct nvc0_context * nvc0)235 nvc0_update_user_vbufs(struct nvc0_context *nvc0)
236 {
237    uint64_t address[PIPE_MAX_ATTRIBS];
238    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
239    int i;
240    uint32_t written = 0;
241 
242    PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
243    for (i = 0; i < nvc0->vertex->num_elements; ++i) {
244       struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
245       const unsigned b = ve->vertex_buffer_index;
246       struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
247       uint32_t base, size;
248 
249       if (!(nvc0->vbo_user & (1 << b)))
250          continue;
251       if (nvc0->constant_vbos & (1 << b)) {
252          nvc0_set_constant_vertex_attrib(nvc0, i);
253          continue;
254       }
255       nvc0_user_vbuf_range(nvc0, b, &base, &size);
256 
257       if (!(written & (1 << b))) {
258          struct nouveau_bo *bo;
259          const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
260          written |= 1 << b;
261          address[b] = nouveau_scratch_data(&nvc0->base, vb->buffer.user,
262                                            base, size, &bo);
263          if (bo)
264             BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
265 
266          NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
267       }
268 
269       BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
270       PUSH_DATA (push, i);
271       PUSH_DATAh(push, address[b] + base + size - 1);
272       PUSH_DATA (push, address[b] + base + size - 1);
273       PUSH_DATAh(push, address[b] + ve->src_offset);
274       PUSH_DATA (push, address[b] + ve->src_offset);
275    }
276    nvc0->base.vbo_dirty = true;
277 }
278 
279 static void
nvc0_update_user_vbufs_shared(struct nvc0_context * nvc0)280 nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
281 {
282    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
283    uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos;
284 
285    PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
286    while (mask) {
287       struct nouveau_bo *bo;
288       const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
289       uint64_t address;
290       uint32_t base, size;
291       const int b = ffs(mask) - 1;
292       mask &= ~(1 << b);
293 
294       nvc0_user_vbuf_range(nvc0, b, &base, &size);
295 
296       address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].buffer.user,
297                                      base, size, &bo);
298       if (bo)
299          BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
300 
301       BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
302       PUSH_DATA (push, b);
303       PUSH_DATAh(push, address + base + size - 1);
304       PUSH_DATA (push, address + base + size - 1);
305       PUSH_DATAh(push, address);
306       PUSH_DATA (push, address);
307 
308       NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
309    }
310 
311    mask = nvc0->state.constant_elts;
312    while (mask) {
313       int i = ffs(mask) - 1;
314       mask &= ~(1 << i);
315       nvc0_set_constant_vertex_attrib(nvc0, i);
316    }
317 }
318 
319 static void
nvc0_validate_vertex_buffers(struct nvc0_context * nvc0)320 nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
321 {
322    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
323    const struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
324    uint32_t refd = 0;
325    unsigned i;
326 
327    PUSH_SPACE(push, vertex->num_elements * 8);
328    for (i = 0; i < vertex->num_elements; ++i) {
329       const struct nvc0_vertex_element *ve;
330       const struct pipe_vertex_buffer *vb;
331       struct nv04_resource *res;
332       unsigned b;
333       unsigned limit, offset;
334 
335       if (nvc0->state.constant_elts & (1 << i))
336          continue;
337       ve = &vertex->element[i];
338       b = ve->pipe.vertex_buffer_index;
339       vb = &nvc0->vtxbuf[b];
340 
341       if (nvc0->vbo_user & (1 << b)) {
342          if (!(nvc0->constant_vbos & (1 << b))) {
343             if (ve->pipe.instance_divisor) {
344                BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
345                PUSH_DATA (push, ve->pipe.instance_divisor);
346             }
347             BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
348             PUSH_DATA (push, (1 << 12) | vertex->strides[b]);
349          }
350          /* address/value set in nvc0_update_user_vbufs */
351          continue;
352       }
353       res = nv04_resource(vb->buffer.resource);
354       offset = ve->pipe.src_offset + vb->buffer_offset;
355       limit = vb->buffer.resource->width0 - 1;
356 
357       if (unlikely(ve->pipe.instance_divisor)) {
358          BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
359          PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vertex->strides[b]);
360          PUSH_DATAh(push, res->address + offset);
361          PUSH_DATA (push, res->address + offset);
362          PUSH_DATA (push, ve->pipe.instance_divisor);
363       } else {
364          BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
365          PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vertex->strides[b]);
366          PUSH_DATAh(push, res->address + offset);
367          PUSH_DATA (push, res->address + offset);
368       }
369 
370       if (nvc0->screen->eng3d->oclass < TU102_3D_CLASS)
371          BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
372       else
373          BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
374       PUSH_DATAh(push, res->address + limit);
375       PUSH_DATA (push, res->address + limit);
376 
377       if (!(refd & (1 << b))) {
378          refd |= 1 << b;
379          BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD);
380       }
381    }
382    if (nvc0->vbo_user)
383       nvc0_update_user_vbufs(nvc0);
384 }
385 
386 static void
nvc0_validate_vertex_buffers_shared(struct nvc0_context * nvc0)387 nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
388 {
389    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
390    unsigned b;
391    const uint32_t mask = nvc0->vbo_user;
392 
393    PUSH_SPACE(push, nvc0->num_vtxbufs * 8 + nvc0->vertex->num_elements);
394    for (b = 0; b < nvc0->num_vtxbufs; ++b) {
395       struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
396       struct nv04_resource *buf;
397       uint32_t offset, limit;
398 
399       if (mask & (1 << b)) {
400          if (!(nvc0->constant_vbos & (1 << b))) {
401             BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
402             PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | nvc0->vertex->strides[b]);
403          }
404          /* address/value set in nvc0_update_user_vbufs_shared */
405          continue;
406       } else if (!vb->buffer.resource) {
407          /* there can be holes in the vertex buffer lists */
408          IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
409          continue;
410       }
411       buf = nv04_resource(vb->buffer.resource);
412       offset = vb->buffer_offset;
413       limit = buf->base.width0 - 1;
414 
415       BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
416       PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | nvc0->vertex->strides[b]);
417       PUSH_DATAh(push, buf->address + offset);
418       PUSH_DATA (push, buf->address + offset);
419 
420       if (nvc0->screen->eng3d->oclass < TU102_3D_CLASS)
421          BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
422       else
423          BEGIN_NVC0(push, SUBC_3D(TU102_3D_VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
424       PUSH_DATAh(push, buf->address + limit);
425       PUSH_DATA (push, buf->address + limit);
426 
427       BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD);
428    }
429    /* If there are more elements than buffers, we might not have unset
430     * fetching on the later elements.
431     */
432    for (; b < nvc0->vertex->num_elements; ++b)
433       IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
434 
435    if (nvc0->vbo_user)
436       nvc0_update_user_vbufs_shared(nvc0);
437 }
438 
439 void
nvc0_vertex_arrays_validate(struct nvc0_context * nvc0)440 nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
441 {
442    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
443    struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
444    struct nvc0_vertex_element *ve;
445    uint32_t const_vbos;
446    unsigned i;
447    uint8_t vbo_mode;
448    bool update_vertex;
449 
450    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
451 
452    assert(vertex);
453    if (unlikely(vertex->need_conversion) ||
454        unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
455       vbo_mode = 3;
456    } else if (nvc0->vbo_user & ~nvc0->constant_vbos) {
457       vbo_mode = nvc0->vbo_push_hint ? 1 : 0;
458    } else {
459       vbo_mode = 0;
460    }
461    const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
462 
463    update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) ||
464       (const_vbos != nvc0->state.constant_vbos) ||
465       (vbo_mode != nvc0->state.vbo_mode);
466 
467    if (update_vertex) {
468       const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
469 
470       simple_mtx_assert_locked(&nvc0->screen->state_lock);
471       nvc0->state.constant_vbos = const_vbos;
472       nvc0->state.constant_elts = 0;
473       nvc0->state.num_vtxelts = vertex->num_elements;
474       nvc0->state.vbo_mode = vbo_mode;
475 
476       if (unlikely(vbo_mode)) {
477          if (unlikely(nvc0->state.instance_elts & 3)) {
478             /* translate mode uses only 2 vertex buffers */
479             nvc0->state.instance_elts &= ~3;
480             PUSH_SPACE(push, 3);
481             BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
482             PUSH_DATA (push, 0);
483             PUSH_DATA (push, 0);
484          }
485 
486          PUSH_SPACE(push, n * 2 + 4);
487 
488          BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
489          for (i = 0; i < vertex->num_elements; ++i)
490             PUSH_DATA(push, vertex->element[i].state_alt);
491          for (; i < n; ++i)
492             PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
493 
494          BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
495          PUSH_DATA (push, (1 << 12) | vertex->size);
496          for (i = 1; i < n; ++i)
497             IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
498       } else {
499          uint32_t *restrict data;
500 
501          if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
502             nvc0->state.instance_elts = vertex->instance_elts;
503             assert(n); /* if (n == 0), both masks should be 0 */
504             PUSH_SPACE(push, 3);
505             BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
506             PUSH_DATA (push, n);
507             PUSH_DATA (push, vertex->instance_elts);
508          }
509 
510          PUSH_SPACE(push, n * 2 + 1);
511          BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
512          data = push->cur;
513          push->cur += n;
514          for (i = 0; i < vertex->num_elements; ++i) {
515             ve = &vertex->element[i];
516             data[i] = ve->state;
517             if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
518                nvc0->state.constant_elts |= 1 << i;
519                data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
520                IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
521             }
522          }
523          for (; i < n; ++i) {
524             data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
525             IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
526          }
527       }
528    }
529    if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
530       return;
531 
532    if (vertex->shared_slots)
533       nvc0_validate_vertex_buffers_shared(nvc0);
534    else
535       nvc0_validate_vertex_buffers(nvc0);
536 }
537 
538 #define NVC0_PRIM_GL_CASE(n) \
539    case MESA_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
540 
541 static inline unsigned
nvc0_prim_gl(unsigned prim)542 nvc0_prim_gl(unsigned prim)
543 {
544    switch (prim) {
545    NVC0_PRIM_GL_CASE(POINTS);
546    NVC0_PRIM_GL_CASE(LINES);
547    NVC0_PRIM_GL_CASE(LINE_LOOP);
548    NVC0_PRIM_GL_CASE(LINE_STRIP);
549    NVC0_PRIM_GL_CASE(TRIANGLES);
550    NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
551    NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
552    NVC0_PRIM_GL_CASE(QUADS);
553    NVC0_PRIM_GL_CASE(QUAD_STRIP);
554    NVC0_PRIM_GL_CASE(POLYGON);
555    NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
556    NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
557    NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
558    NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
559    NVC0_PRIM_GL_CASE(PATCHES);
560    default:
561       return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
562    }
563 }
564 
565 static void
nvc0_draw_vbo_kick_notify(struct nouveau_context * context)566 nvc0_draw_vbo_kick_notify(struct nouveau_context *context)
567 {
568    _nouveau_fence_update(context->screen, true);
569 }
570 
571 static void
nvc0_draw_arrays(struct nvc0_context * nvc0,unsigned mode,unsigned start,unsigned count,unsigned instance_count)572 nvc0_draw_arrays(struct nvc0_context *nvc0,
573                  unsigned mode, unsigned start, unsigned count,
574                  unsigned instance_count)
575 {
576    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
577    unsigned prim;
578 
579    if (nvc0->state.index_bias) {
580       /* index_bias is implied 0 if !info->index_size (really ?) */
581       /* TODO: can we deactivate it for the VERTEX_BUFFER_FIRST command ? */
582       PUSH_SPACE(push, 2);
583       IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
584       IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
585       nvc0->state.index_bias = 0;
586    }
587 
588    prim = nvc0_prim_gl(mode);
589 
590    while (instance_count--) {
591       PUSH_SPACE(push, 6);
592       BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
593       PUSH_DATA (push, prim);
594       BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
595       PUSH_DATA (push, start);
596       PUSH_DATA (push, count);
597       IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
598 
599       prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
600    }
601    NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1);
602 }
603 
604 static void
nvc0_draw_elements_inline_u08(struct nouveau_pushbuf * push,const uint8_t * map,unsigned start,unsigned count)605 nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
606                               unsigned start, unsigned count)
607 {
608    map += start;
609 
610    if (count & 3) {
611       unsigned i;
612       PUSH_SPACE(push, 4);
613       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
614       for (i = 0; i < (count & 3); ++i)
615          PUSH_DATA(push, *map++);
616       count &= ~3;
617    }
618    while (count) {
619       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
620 
621       PUSH_SPACE(push, nr + 1);
622       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
623       for (i = 0; i < nr; ++i) {
624          PUSH_DATA(push,
625                   (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
626          map += 4;
627       }
628       count -= nr * 4;
629    }
630 }
631 
632 static void
nvc0_draw_elements_inline_u16(struct nouveau_pushbuf * push,const uint16_t * map,unsigned start,unsigned count)633 nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
634                               unsigned start, unsigned count)
635 {
636    map += start;
637 
638    if (count & 1) {
639       count &= ~1;
640       PUSH_SPACE(push, 2);
641       BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
642       PUSH_DATA (push, *map++);
643    }
644    while (count) {
645       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
646 
647       PUSH_SPACE(push, nr + 1);
648       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
649       for (i = 0; i < nr; ++i) {
650          PUSH_DATA(push, (map[1] << 16) | map[0]);
651          map += 2;
652       }
653       count -= nr * 2;
654    }
655 }
656 
657 static void
nvc0_draw_elements_inline_u32(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)658 nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
659                               unsigned start, unsigned count)
660 {
661    map += start;
662 
663    while (count) {
664       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
665 
666       PUSH_SPACE(push, nr + 1);
667       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
668       PUSH_DATAp(push, map, nr);
669 
670       map += nr;
671       count -= nr;
672    }
673 }
674 
675 static void
nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf * push,const uint32_t * map,unsigned start,unsigned count)676 nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
677                                     const uint32_t *map,
678                                     unsigned start, unsigned count)
679 {
680    map += start;
681 
682    if (count & 1) {
683       count--;
684       PUSH_SPACE(push, 2);
685       BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
686       PUSH_DATA (push, *map++);
687    }
688    while (count) {
689       unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
690 
691       PUSH_SPACE(push, nr + 1);
692       BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
693       for (i = 0; i < nr; ++i) {
694          PUSH_DATA(push, (map[1] << 16) | map[0]);
695          map += 2;
696       }
697       count -= nr * 2;
698    }
699 }
700 
701 static void
nvc0_draw_elements(struct nvc0_context * nvc0,bool shorten,const struct pipe_draw_info * info,unsigned mode,unsigned start,unsigned count,unsigned instance_count,int32_t index_bias,unsigned index_size)702 nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten,
703                    const struct pipe_draw_info *info,
704                    unsigned mode, unsigned start, unsigned count,
705                    unsigned instance_count, int32_t index_bias,
706 		   unsigned index_size)
707 {
708    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
709    unsigned prim;
710 
711    prim = nvc0_prim_gl(mode);
712 
713    if (index_bias != nvc0->state.index_bias) {
714       PUSH_SPACE(push, 4);
715       BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
716       PUSH_DATA (push, index_bias);
717       BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 1);
718       PUSH_DATA (push, index_bias);
719       nvc0->state.index_bias = index_bias;
720    }
721 
722    if (!info->has_user_indices) {
723       PUSH_SPACE(push, 1);
724       IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
725       do {
726          PUSH_SPACE(push, 7);
727          BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
728          PUSH_DATA (push, start);
729          PUSH_DATA (push, count);
730          if (--instance_count) {
731             BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
732             PUSH_DATA (push, 0);
733             PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
734          }
735       } while (instance_count);
736       IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
737    } else {
738       const void *data = info->index.user;
739 
740       while (instance_count--) {
741          PUSH_SPACE(push, 2);
742          BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
743          PUSH_DATA (push, prim);
744          switch (index_size) {
745          case 1:
746             nvc0_draw_elements_inline_u08(push, data, start, count);
747             break;
748          case 2:
749             nvc0_draw_elements_inline_u16(push, data, start, count);
750             break;
751          case 4:
752             if (shorten)
753                nvc0_draw_elements_inline_u32_short(push, data, start, count);
754             else
755                nvc0_draw_elements_inline_u32(push, data, start, count);
756             break;
757          default:
758             assert(0);
759             return;
760          }
761          PUSH_SPACE(push, 1);
762          IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
763 
764          prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
765       }
766    }
767    NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1);
768 }
769 
770 static void
nvc0_draw_stream_output(struct nvc0_context * nvc0,const struct pipe_draw_info * info,const struct pipe_draw_indirect_info * indirect)771 nvc0_draw_stream_output(struct nvc0_context *nvc0,
772                         const struct pipe_draw_info *info,
773                         const struct pipe_draw_indirect_info *indirect)
774 {
775    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
776    struct nvc0_so_target *so = nvc0_so_target(indirect->count_from_stream_output);
777    struct nv04_resource *res = nv04_resource(so->pipe.buffer);
778    unsigned mode = nvc0_prim_gl(info->mode);
779    unsigned num_instances = info->instance_count;
780 
781    if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
782       res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
783       PUSH_SPACE(push, 2);
784       IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
785       nvc0_hw_query_fifo_wait(nvc0, nvc0_query(so->pq));
786       if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
787          IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
788 
789       NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1);
790    }
791 
792    while (num_instances--) {
793       PUSH_SPACE_EX(push, 16, 0, 1);
794       BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
795       PUSH_DATA (push, mode);
796       BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
797       PUSH_DATA (push, 0);
798       BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
799       PUSH_DATA (push, so->stride);
800       BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
801       nvc0_hw_query_pushbuf_submit(push, nvc0_query(so->pq), 0x4);
802       IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
803 
804       mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
805    }
806 }
807 
808 static void
nvc0_draw_indirect(struct nvc0_context * nvc0,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect)809 nvc0_draw_indirect(struct nvc0_context *nvc0, const struct pipe_draw_info *info,
810                    unsigned drawid_offset,
811                    const struct pipe_draw_indirect_info *indirect)
812 {
813    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
814    struct nv04_resource *buf = nv04_resource(indirect->buffer);
815    struct nv04_resource *buf_count = nv04_resource(indirect->indirect_draw_count);
816    unsigned size, macro, count = indirect->draw_count, drawid = drawid_offset;
817    uint32_t offset = buf->offset + indirect->offset;
818    struct nvc0_screen *screen = nvc0->screen;
819 
820    PUSH_SPACE(push, 7);
821 
822    /* must make FIFO wait for engines idle before continuing to process */
823    if ((buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr)) ||
824        (buf_count && buf_count->fence_wr &&
825         !nouveau_fence_signalled(buf_count->fence_wr))) {
826       IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0);
827    }
828 
829    /* Queue things up to let the macros write params to the driver constbuf */
830    BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
831    PUSH_DATA (push, NVC0_CB_AUX_SIZE);
832    PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
833    PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
834    BEGIN_NVC0(push, NVC0_3D(CB_POS), 1);
835    PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
836 
837    if (info->index_size) {
838       assert(!info->has_user_indices);
839       assert(nouveau_resource_mapped_by_gpu(info->index.resource));
840       size = 5;
841       if (buf_count)
842          macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT;
843       else
844          macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT;
845    } else {
846       if (nvc0->state.index_bias) {
847          /* index_bias is implied 0 if !info->index_size (really ?) */
848          IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
849          IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
850          nvc0->state.index_bias = 0;
851       }
852       size = 4;
853       if (buf_count)
854          macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT;
855       else
856          macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT;
857    }
858 
859    /* If the stride is not the natural stride, we have to stick a separate
860     * push data reference for each draw. Otherwise it can all go in as one.
861     * Of course there is a maximum packet size, so we have to break things up
862     * along those borders as well.
863     */
864    while (count) {
865       unsigned draws = count, pushes, i;
866       if (indirect->stride == size * 4) {
867          draws = MIN2(draws, (NV04_PFIFO_MAX_PACKET_LEN - 4) / size);
868          pushes = 1;
869       } else {
870          draws = MIN2(draws, 32);
871          pushes = draws;
872       }
873 
874       PUSH_SPACE_EX(push, 16, 0, pushes + !!buf_count);
875       PUSH_REF1(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
876       if (buf_count)
877          PUSH_REF1(push, buf_count->bo, NOUVEAU_BO_RD | buf_count->domain);
878       PUSH_DATA(push,
879                 NVC0_FIFO_PKHDR_1I(0, macro, 3 + !!buf_count + draws * size));
880       PUSH_DATA(push, nvc0_prim_gl(info->mode));
881       PUSH_DATA(push, drawid);
882       PUSH_DATA(push, draws);
883       if (buf_count) {
884          nouveau_pushbuf_data(push,
885                               buf_count->bo,
886                               buf_count->offset + indirect->indirect_draw_count_offset,
887                               NVC0_IB_ENTRY_1_NO_PREFETCH | 4);
888       }
889       if (pushes == 1) {
890          nouveau_pushbuf_data(push,
891                               buf->bo, offset,
892                               NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4 * draws));
893          offset += draws * indirect->stride;
894       } else {
895          for (i = 0; i < pushes; i++) {
896             nouveau_pushbuf_data(push,
897                                  buf->bo, offset,
898                                  NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4));
899             offset += indirect->stride;
900          }
901       }
902       count -= draws;
903       drawid += draws;
904    }
905 }
906 
907 static inline void
nvc0_update_prim_restart(struct nvc0_context * nvc0,bool en,uint32_t index)908 nvc0_update_prim_restart(struct nvc0_context *nvc0, bool en, uint32_t index)
909 {
910    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
911 
912    if (en != nvc0->state.prim_restart) {
913       if (en) {
914          BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
915          PUSH_DATA (push, 1);
916          PUSH_DATA (push, index);
917       } else {
918          IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
919       }
920       nvc0->state.prim_restart = en;
921    } else
922    if (en) {
923       BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
924       PUSH_DATA (push, index);
925    }
926 }
927 
928 static void
nvc0_draw_single_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws)929 nvc0_draw_single_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
930                      unsigned drawid_offset,
931                      const struct pipe_draw_indirect_info *indirect,
932                      const struct pipe_draw_start_count_bias *draws)
933 {
934    struct nvc0_context *nvc0 = nvc0_context(pipe);
935    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
936    struct nvc0_screen *screen = nvc0->screen;
937    int s;
938 
939    simple_mtx_assert_locked(&nvc0->screen->state_lock);
940 
941    if (nvc0->vertprog->vp.need_draw_parameters && (!indirect || indirect->count_from_stream_output)) {
942       PUSH_SPACE(push, 9);
943       BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
944       PUSH_DATA (push, NVC0_CB_AUX_SIZE);
945       PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
946       PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
947       BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
948       PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
949       PUSH_DATA (push, info->index_size ? draws->index_bias : 0);
950       PUSH_DATA (push, info->start_instance);
951       PUSH_DATA (push, drawid_offset);
952    }
953 
954    if (nvc0->screen->base.class_3d < NVE4_3D_CLASS &&
955        nvc0->seamless_cube_map != nvc0->state.seamless_cube_map) {
956       nvc0->state.seamless_cube_map = nvc0->seamless_cube_map;
957       PUSH_SPACE(push, 1);
958       IMMED_NVC0(push, NVC0_3D(TEX_MISC),
959                  nvc0->seamless_cube_map ? NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
960    }
961 
962    nvc0->base.kick_notify = nvc0_draw_vbo_kick_notify;
963 
964    for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
965       if (nvc0->constbuf_coherent[s])
966          nvc0->cb_dirty = true;
967    }
968 
969    if (nvc0->cb_dirty) {
970       PUSH_SPACE(push, 1);
971       IMMED_NVC0(push, NVC0_3D(MEM_BARRIER), 0x1011);
972       nvc0->cb_dirty = false;
973    }
974 
975    for (s = 0; s < 5; ++s) {
976       if (!nvc0->textures_coherent[s])
977          continue;
978 
979       PUSH_SPACE(push, nvc0->num_textures[s] * 2);
980 
981       for (int i = 0; i < nvc0->num_textures[s]; ++i) {
982          struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
983          if (!(nvc0->textures_coherent[s] & (1 << i)))
984             continue;
985 
986          BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
987          PUSH_DATA (push, (tic->id << 4) | 1);
988          NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1);
989       }
990    }
991 
992    if (nvc0->state.vbo_mode) {
993       if (indirect && indirect->buffer)
994          nvc0_push_vbo_indirect(nvc0, info, drawid_offset, indirect, &draws[0]);
995       else
996          nvc0_push_vbo(nvc0, info, indirect, &draws[0]);
997       return;
998    }
999 
1000    /* space for base instance, flush, and prim restart */
1001    PUSH_SPACE(push, 8);
1002 
1003    if (nvc0->state.instance_base != info->start_instance) {
1004       nvc0->state.instance_base = info->start_instance;
1005       /* NOTE: this does not affect the shader input, should it ? */
1006       BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
1007       PUSH_DATA (push, info->start_instance);
1008    }
1009 
1010    nvc0->base.vbo_dirty |= !!nvc0->vtxbufs_coherent;
1011 
1012    if (!nvc0->base.vbo_dirty && info->index_size && !info->has_user_indices &&
1013        info->index.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
1014       nvc0->base.vbo_dirty = true;
1015 
1016    nvc0_update_prim_restart(nvc0, info->primitive_restart, info->restart_index);
1017 
1018    if (nvc0->base.vbo_dirty) {
1019       if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
1020          IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
1021       nvc0->base.vbo_dirty = false;
1022    }
1023 
1024    if (unlikely(indirect && indirect->buffer)) {
1025       nvc0_draw_indirect(nvc0, info, drawid_offset, indirect);
1026    } else
1027    if (unlikely(indirect && indirect->count_from_stream_output)) {
1028       nvc0_draw_stream_output(nvc0, info, indirect);
1029    } else
1030    if (info->index_size) {
1031       bool shorten = info->index_bounds_valid && info->max_index <= 65535;
1032 
1033       if (info->primitive_restart && info->restart_index > 65535)
1034          shorten = false;
1035 
1036       nvc0_draw_elements(nvc0, shorten, info,
1037                          info->mode, draws[0].start, draws[0].count,
1038                          info->instance_count, draws->index_bias, info->index_size);
1039    } else {
1040       nvc0_draw_arrays(nvc0,
1041                        info->mode, draws[0].start, draws[0].count,
1042                        info->instance_count);
1043    }
1044 }
1045 
1046 /* Thin wrapper to avoid kicking every 3 ns during multidraw */
1047 
1048 void
nvc0_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)1049 nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
1050               unsigned drawid_offset,
1051               const struct pipe_draw_indirect_info *indirect,
1052               const struct pipe_draw_start_count_bias *draws,
1053               unsigned num_draws)
1054 {
1055    struct nvc0_context *nvc0 = nvc0_context(pipe);
1056    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1057 
1058    struct nvc0_screen *screen = nvc0->screen;
1059    unsigned vram_domain = NV_VRAM_DOMAIN(&screen->base);
1060    unsigned count_total = 0;
1061 
1062    /* The rest is copied straight from util_multi_draw
1063     *
1064     * XXX: Properly rewrite vbo handling in nvc0/nv50
1065     *
1066      */
1067 
1068    unsigned drawid = drawid_offset;
1069 
1070    /* dont wanna start trippin */
1071    simple_mtx_lock(&nvc0->screen->state_lock);
1072 
1073    /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
1074    if (info->index_bounds_valid) {
1075       nvc0->vb_elt_first = info->min_index + (info->index_size ? draws->index_bias : 0);
1076       nvc0->vb_elt_limit = info->max_index - info->min_index;
1077    } else {
1078       nvc0->vb_elt_first = 0;
1079       nvc0->vb_elt_limit = ~0;
1080    }
1081    nvc0->instance_off = info->start_instance;
1082    nvc0->instance_max = info->instance_count - 1;
1083 
1084    /* Get total amount of draw counts to determine whether to push or upload vertices */
1085    for (unsigned i = 0; i < num_draws; i++) {
1086       count_total += draws[i].count;
1087    }
1088 
1089    /* For picking only a few vertices from a large user buffer, push is better,
1090     * if index count is larger and we expect repeated vertices, suggest upload.
1091     */
1092    nvc0->vbo_push_hint =
1093       (!indirect || indirect->count_from_stream_output) && info->index_size &&
1094       (nvc0->vb_elt_limit >= (count_total * 2));
1095 
1096    if (nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))
1097       nvc0->constant_vbos = nvc0->vertex->constant_vbos & nvc0->vbo_user;
1098    /* Check whether we want to switch vertex-submission mode. */
1099    if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) {
1100       if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
1101          if (nvc0->state.vbo_mode != 3)
1102             nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
1103 
1104       if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) {
1105          if (nvc0->vertex->shared_slots)
1106             nvc0_update_user_vbufs_shared(nvc0);
1107          else
1108             nvc0_update_user_vbufs(nvc0);
1109       }
1110    }
1111 
1112    if (info->mode == MESA_PRIM_PATCHES &&
1113        nvc0->state.patch_vertices != nvc0->patch_vertices) {
1114       nvc0->state.patch_vertices = nvc0->patch_vertices;
1115       PUSH_SPACE(push, 1);
1116       IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices);
1117    }
1118 
1119    if (info->index_size && !info->has_user_indices) {
1120       struct nv04_resource *buf = nv04_resource(info->index.resource);
1121 
1122       assert(buf);
1123       assert(nouveau_resource_mapped_by_gpu(&buf->base));
1124 
1125       PUSH_SPACE(push, 6);
1126       if (nvc0->screen->eng3d->oclass < TU102_3D_CLASS) {
1127          BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
1128          PUSH_DATAh(push, buf->address);
1129          PUSH_DATA (push, buf->address);
1130          PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
1131          PUSH_DATA (push, buf->address + buf->base.width0 - 1);
1132          PUSH_DATA (push, info->index_size >> 1);
1133       } else {
1134          BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 2);
1135          PUSH_DATAh(push, buf->address);
1136          PUSH_DATA (push, buf->address);
1137          BEGIN_NVC0(push, SUBC_3D(TU102_3D_INDEX_ARRAY_LIMIT_HIGH), 2);
1138          PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
1139          PUSH_DATA (push, buf->address + buf->base.width0 - 1);
1140          BEGIN_NVC0(push, NVC0_3D(INDEX_FORMAT), 1);
1141          PUSH_DATA (push, info->index_size >> 1);
1142       }
1143 
1144       BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD);
1145    }
1146 
1147    list_for_each_entry(struct nvc0_resident, resident, &nvc0->tex_head, list) {
1148       nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
1149                         resident->flags);
1150    }
1151 
1152    list_for_each_entry(struct nvc0_resident, resident, &nvc0->img_head, list) {
1153       nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
1154                         resident->flags);
1155    }
1156 
1157    BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, vram_domain | NOUVEAU_BO_RD,
1158                 screen->text);
1159 
1160    nvc0_state_validate_3d(nvc0, ~0);
1161 
1162    for (unsigned i = 0; i < num_draws; i++) {
1163       if (indirect || (draws[i].count && info->instance_count))
1164          nvc0_draw_single_vbo(pipe, info, drawid, indirect, &draws[i]);
1165       if (info->increment_draw_id)
1166          drawid++;
1167    }
1168 
1169    PUSH_KICK(push);
1170    simple_mtx_unlock(&nvc0->screen->state_lock);
1171 
1172    nvc0->base.kick_notify = nvc0_default_kick_notify;
1173 
1174    nvc0_release_user_vbufs(nvc0);
1175 
1176    nouveau_pushbuf_bufctx(push, NULL);
1177 
1178    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEXT);
1179    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX);
1180    nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS);
1181 }
1182