xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/nouveau/nv50/nv50_state.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
25 #include "util/u_helpers.h"
26 #include "util/u_inlines.h"
27 #include "util/u_transfer.h"
28 #include "util/format_srgb.h"
29 
30 #include "compiler/nir/nir.h"
31 #include "nir/tgsi_to_nir.h"
32 
33 #include "nv50/nv50_stateobj.h"
34 #include "nv50/nv50_context.h"
35 #include "nv50/nv50_query_hw.h"
36 
37 #include "nv50/nv50_3d.xml.h"
38 #include "nv50/g80_texture.xml.h"
39 
40 #include "nouveau_gldefs.h"
41 
42 /* Caveats:
43  *  ! pipe_sampler_state.unnormalized_coords is ignored - rectangle textures
44  *     will use non-normalized coordinates, everything else won't
45  *    (The relevant bit is in the TIC entry and not the TSC entry.)
46  *
47  *  ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is
48  *     always activated on NVA0 +
49  *    (Give me the global bit, otherwise it's not worth the CPU work.)
50  *
51  *  ! pipe_sampler_state.border_color is not swizzled according to the texture
52  *     swizzle in pipe_sampler_view
53  *    (This will be ugly with indirect independent texture/sampler access,
54  *     we'd have to emulate the logic in the shader. GL doesn't have that,
55  *     D3D doesn't have swizzle, if we knew what we were implementing we'd be
56  *     good.)
57  *
58  *  ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
59  *
60  *  ! pipe_rasterizer_state.flatshade_first also applies to QUADS
61  *    (There's a GL query for that, forcing an exception is just ridiculous.)
62  *
63  *  ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
64  *    (The hardware only has 8 slots meant for TexCoord and we have to assign
65  *     in advance to maintain elegant separate shader objects.)
66  */
67 
68 static inline uint32_t
nv50_colormask(unsigned mask)69 nv50_colormask(unsigned mask)
70 {
71    uint32_t ret = 0;
72 
73    if (mask & PIPE_MASK_R)
74       ret |= 0x0001;
75    if (mask & PIPE_MASK_G)
76       ret |= 0x0010;
77    if (mask & PIPE_MASK_B)
78       ret |= 0x0100;
79    if (mask & PIPE_MASK_A)
80       ret |= 0x1000;
81 
82    return ret;
83 }
84 
85 #define NV50_BLEND_FACTOR_CASE(a, b) \
86    case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
87 
88 static inline uint32_t
nv50_blend_fac(unsigned factor)89 nv50_blend_fac(unsigned factor)
90 {
91    switch (factor) {
92    NV50_BLEND_FACTOR_CASE(ONE, ONE);
93    NV50_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR);
94    NV50_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA);
95    NV50_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA);
96    NV50_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR);
97    NV50_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE);
98    NV50_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR);
99    NV50_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA);
100    NV50_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR);
101    NV50_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA);
102    NV50_BLEND_FACTOR_CASE(ZERO, ZERO);
103    NV50_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR);
104    NV50_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA);
105    NV50_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA);
106    NV50_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR);
107    NV50_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR);
108    NV50_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA);
109    NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
110    NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
111    default:
112       return NV50_BLEND_FACTOR_ZERO;
113    }
114 }
115 
116 static void *
nv50_blend_state_create(struct pipe_context * pipe,const struct pipe_blend_state * cso)117 nv50_blend_state_create(struct pipe_context *pipe,
118                         const struct pipe_blend_state *cso)
119 {
120    struct nv50_blend_stateobj *so = CALLOC_STRUCT(nv50_blend_stateobj);
121    int i;
122    bool emit_common_func = cso->rt[0].blend_enable;
123    uint32_t ms;
124 
125    if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
126       SB_BEGIN_3D(so, BLEND_INDEPENDENT, 1);
127       SB_DATA    (so, cso->independent_blend_enable);
128    }
129 
130    so->pipe = *cso;
131 
132    SB_BEGIN_3D(so, COLOR_MASK_COMMON, 1);
133    SB_DATA    (so, !cso->independent_blend_enable);
134 
135    SB_BEGIN_3D(so, BLEND_ENABLE_COMMON, 1);
136    SB_DATA    (so, !cso->independent_blend_enable);
137 
138    if (cso->independent_blend_enable) {
139       SB_BEGIN_3D(so, BLEND_ENABLE(0), 8);
140       for (i = 0; i < 8; ++i) {
141          SB_DATA(so, cso->rt[i].blend_enable);
142          if (cso->rt[i].blend_enable)
143             emit_common_func = true;
144       }
145 
146       if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
147          emit_common_func = false;
148 
149          for (i = 0; i < 8; ++i) {
150             if (!cso->rt[i].blend_enable)
151                continue;
152             SB_BEGIN_3D_(so, NVA3_3D_IBLEND_EQUATION_RGB(i), 6);
153             SB_DATA     (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
154             SB_DATA     (so, nv50_blend_fac(cso->rt[i].rgb_src_factor));
155             SB_DATA     (so, nv50_blend_fac(cso->rt[i].rgb_dst_factor));
156             SB_DATA     (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
157             SB_DATA     (so, nv50_blend_fac(cso->rt[i].alpha_src_factor));
158             SB_DATA     (so, nv50_blend_fac(cso->rt[i].alpha_dst_factor));
159          }
160       }
161    } else {
162       SB_BEGIN_3D(so, BLEND_ENABLE(0), 1);
163       SB_DATA    (so, cso->rt[0].blend_enable);
164    }
165 
166    if (emit_common_func) {
167       SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
168       SB_DATA    (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
169       SB_DATA    (so, nv50_blend_fac(cso->rt[0].rgb_src_factor));
170       SB_DATA    (so, nv50_blend_fac(cso->rt[0].rgb_dst_factor));
171       SB_DATA    (so, nvgl_blend_eqn(cso->rt[0].alpha_func));
172       SB_DATA    (so, nv50_blend_fac(cso->rt[0].alpha_src_factor));
173       SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
174       SB_DATA    (so, nv50_blend_fac(cso->rt[0].alpha_dst_factor));
175    }
176 
177    if (cso->logicop_enable) {
178       SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
179       SB_DATA    (so, 1);
180       SB_DATA    (so, nvgl_logicop_func(cso->logicop_func));
181    } else {
182       SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 1);
183       SB_DATA    (so, 0);
184    }
185 
186    if (cso->independent_blend_enable) {
187       SB_BEGIN_3D(so, COLOR_MASK(0), 8);
188       for (i = 0; i < 8; ++i)
189          SB_DATA(so, nv50_colormask(cso->rt[i].colormask));
190    } else {
191       SB_BEGIN_3D(so, COLOR_MASK(0), 1);
192       SB_DATA    (so, nv50_colormask(cso->rt[0].colormask));
193    }
194 
195    ms = 0;
196    if (cso->alpha_to_coverage)
197       ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
198    if (cso->alpha_to_one)
199       ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
200 
201    SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
202    SB_DATA    (so, ms);
203 
204    assert(so->size <= ARRAY_SIZE(so->state));
205    return so;
206 }
207 
208 static void
nv50_blend_state_bind(struct pipe_context * pipe,void * hwcso)209 nv50_blend_state_bind(struct pipe_context *pipe, void *hwcso)
210 {
211    struct nv50_context *nv50 = nv50_context(pipe);
212 
213    nv50->blend = hwcso;
214    nv50->dirty_3d |= NV50_NEW_3D_BLEND;
215 }
216 
217 static void
nv50_blend_state_delete(struct pipe_context * pipe,void * hwcso)218 nv50_blend_state_delete(struct pipe_context *pipe, void *hwcso)
219 {
220    FREE(hwcso);
221 }
222 
223 /* NOTE: ignoring line_last_pixel */
224 static void *
nv50_rasterizer_state_create(struct pipe_context * pipe,const struct pipe_rasterizer_state * cso)225 nv50_rasterizer_state_create(struct pipe_context *pipe,
226                              const struct pipe_rasterizer_state *cso)
227 {
228    struct nv50_rasterizer_stateobj *so;
229    uint32_t reg;
230 
231    so = CALLOC_STRUCT(nv50_rasterizer_stateobj);
232    if (!so)
233       return NULL;
234    so->pipe = *cso;
235 
236 #ifndef NV50_SCISSORS_CLIPPING
237    for (int i = 0; i < NV50_MAX_VIEWPORTS; i++) {
238       SB_BEGIN_3D(so, SCISSOR_ENABLE(i), 1);
239       SB_DATA    (so, cso->scissor);
240    }
241 #endif
242 
243    SB_BEGIN_3D(so, SHADE_MODEL, 1);
244    SB_DATA    (so, cso->flatshade ? NV50_3D_SHADE_MODEL_FLAT :
245                                     NV50_3D_SHADE_MODEL_SMOOTH);
246    SB_BEGIN_3D(so, PROVOKING_VERTEX_LAST, 1);
247    SB_DATA    (so, !cso->flatshade_first);
248    SB_BEGIN_3D(so, VERTEX_TWO_SIDE_ENABLE, 1);
249    SB_DATA    (so, cso->light_twoside);
250 
251    SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
252    SB_DATA    (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);
253 
254    SB_BEGIN_3D(so, MULTISAMPLE_ENABLE, 1);
255    SB_DATA    (so, cso->multisample);
256 
257    SB_BEGIN_3D(so, LINE_WIDTH, 1);
258    SB_DATA    (so, fui(cso->line_width));
259    SB_BEGIN_3D(so, LINE_SMOOTH_ENABLE, 1);
260    SB_DATA    (so, cso->line_smooth);
261 
262    SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1);
263    if (cso->line_stipple_enable) {
264       SB_DATA    (so, 1);
265       SB_BEGIN_3D(so, LINE_STIPPLE, 1);
266       SB_DATA    (so, (cso->line_stipple_pattern << 8) |
267                   cso->line_stipple_factor);
268    } else {
269       SB_DATA    (so, 0);
270    }
271 
272    if (!cso->point_size_per_vertex) {
273       SB_BEGIN_3D(so, POINT_SIZE, 1);
274       SB_DATA    (so, fui(cso->point_size));
275    }
276    SB_BEGIN_3D(so, POINT_SPRITE_ENABLE, 1);
277    SB_DATA    (so, cso->point_quad_rasterization);
278    SB_BEGIN_3D(so, POINT_SMOOTH_ENABLE, 1);
279    SB_DATA    (so, cso->point_smooth);
280 
281    SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 3);
282    SB_DATA    (so, nvgl_polygon_mode(cso->fill_front));
283    SB_DATA    (so, nvgl_polygon_mode(cso->fill_back));
284    SB_DATA    (so, cso->poly_smooth);
285 
286    SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
287    SB_DATA    (so, cso->cull_face != PIPE_FACE_NONE);
288    SB_DATA    (so, cso->front_ccw ? NV50_3D_FRONT_FACE_CCW :
289                                     NV50_3D_FRONT_FACE_CW);
290    switch (cso->cull_face) {
291    case PIPE_FACE_FRONT_AND_BACK:
292       SB_DATA(so, NV50_3D_CULL_FACE_FRONT_AND_BACK);
293       break;
294    case PIPE_FACE_FRONT:
295       SB_DATA(so, NV50_3D_CULL_FACE_FRONT);
296       break;
297    case PIPE_FACE_BACK:
298    default:
299      SB_DATA(so, NV50_3D_CULL_FACE_BACK);
300      break;
301    }
302 
303    SB_BEGIN_3D(so, POLYGON_STIPPLE_ENABLE, 1);
304    SB_DATA    (so, cso->poly_stipple_enable);
305    SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
306    SB_DATA    (so, cso->offset_point);
307    SB_DATA    (so, cso->offset_line);
308    SB_DATA    (so, cso->offset_tri);
309 
310    if (cso->offset_point || cso->offset_line || cso->offset_tri) {
311       SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
312       SB_DATA    (so, fui(cso->offset_scale));
313       SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
314       SB_DATA    (so, fui(cso->offset_units * 2.0f));
315       SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
316       SB_DATA    (so, fui(cso->offset_clamp));
317    }
318 
319    if (cso->depth_clip_near) {
320       reg = 0;
321    } else {
322       reg =
323          NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
324          NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
325          NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
326    }
327 #ifndef NV50_SCISSORS_CLIPPING
328    reg |=
329       NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 |
330       NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
331 #endif
332    SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
333    SB_DATA    (so, reg);
334 
335    SB_BEGIN_3D(so, DEPTH_CLIP_NEGATIVE_Z, 1);
336    SB_DATA    (so, cso->clip_halfz);
337 
338    SB_BEGIN_3D(so, PIXEL_CENTER_INTEGER, 1);
339    SB_DATA    (so, !cso->half_pixel_center);
340 
341    assert(so->size <= ARRAY_SIZE(so->state));
342    return (void *)so;
343 }
344 
345 static void
nv50_rasterizer_state_bind(struct pipe_context * pipe,void * hwcso)346 nv50_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
347 {
348    struct nv50_context *nv50 = nv50_context(pipe);
349 
350    nv50->rast = hwcso;
351    nv50->dirty_3d |= NV50_NEW_3D_RASTERIZER;
352 }
353 
354 static void
nv50_rasterizer_state_delete(struct pipe_context * pipe,void * hwcso)355 nv50_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
356 {
357    FREE(hwcso);
358 }
359 
360 static void *
nv50_zsa_state_create(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * cso)361 nv50_zsa_state_create(struct pipe_context *pipe,
362                       const struct pipe_depth_stencil_alpha_state *cso)
363 {
364    struct nv50_zsa_stateobj *so = CALLOC_STRUCT(nv50_zsa_stateobj);
365 
366    so->pipe = *cso;
367 
368    SB_BEGIN_3D(so, DEPTH_WRITE_ENABLE, 1);
369    SB_DATA    (so, cso->depth_writemask);
370    SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1);
371    if (cso->depth_enabled) {
372       SB_DATA    (so, 1);
373       SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
374       SB_DATA    (so, nvgl_comparison_op(cso->depth_func));
375    } else {
376       SB_DATA    (so, 0);
377    }
378 
379    SB_BEGIN_3D(so, DEPTH_BOUNDS_EN, 1);
380    if (cso->depth_bounds_test) {
381       SB_DATA    (so, 1);
382       SB_BEGIN_3D(so, DEPTH_BOUNDS(0), 2);
383       SB_DATA    (so, fui(cso->depth_bounds_min));
384       SB_DATA    (so, fui(cso->depth_bounds_max));
385    } else {
386       SB_DATA    (so, 0);
387    }
388 
389    if (cso->stencil[0].enabled) {
390       SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
391       SB_DATA    (so, 1);
392       SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].fail_op));
393       SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
394       SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
395       SB_DATA    (so, nvgl_comparison_op(cso->stencil[0].func));
396       SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2);
397       SB_DATA    (so, cso->stencil[0].writemask);
398       SB_DATA    (so, cso->stencil[0].valuemask);
399    } else {
400       SB_BEGIN_3D(so, STENCIL_ENABLE, 1);
401       SB_DATA    (so, 0);
402    }
403 
404    if (cso->stencil[1].enabled) {
405       assert(cso->stencil[0].enabled);
406       SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
407       SB_DATA    (so, 1);
408       SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].fail_op));
409       SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
410       SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
411       SB_DATA    (so, nvgl_comparison_op(cso->stencil[1].func));
412       SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
413       SB_DATA    (so, cso->stencil[1].writemask);
414       SB_DATA    (so, cso->stencil[1].valuemask);
415    } else {
416       SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 1);
417       SB_DATA    (so, 0);
418    }
419 
420    SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1);
421    if (cso->alpha_enabled) {
422       SB_DATA    (so, 1);
423       SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
424       SB_DATA    (so, fui(cso->alpha_ref_value));
425       SB_DATA    (so, nvgl_comparison_op(cso->alpha_func));
426    } else {
427       SB_DATA    (so, 0);
428    }
429 
430    SB_BEGIN_3D(so, CB_ADDR, 1);
431    SB_DATA    (so, NV50_CB_AUX_ALPHATEST_OFFSET << (8 - 2) | NV50_CB_AUX);
432    SB_BEGIN_3D(so, CB_DATA(0), 1);
433    SB_DATA    (so, fui(cso->alpha_ref_value));
434 
435    assert(so->size <= ARRAY_SIZE(so->state));
436    return (void *)so;
437 }
438 
439 static void
nv50_zsa_state_bind(struct pipe_context * pipe,void * hwcso)440 nv50_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
441 {
442    struct nv50_context *nv50 = nv50_context(pipe);
443 
444    nv50->zsa = hwcso;
445    nv50->dirty_3d |= NV50_NEW_3D_ZSA;
446 }
447 
448 static void
nv50_zsa_state_delete(struct pipe_context * pipe,void * hwcso)449 nv50_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
450 {
451    FREE(hwcso);
452 }
453 
454 /* ====================== SAMPLERS AND TEXTURES ================================
455  */
456 
457 static inline unsigned
nv50_tsc_wrap_mode(unsigned wrap)458 nv50_tsc_wrap_mode(unsigned wrap)
459 {
460    switch (wrap) {
461    case PIPE_TEX_WRAP_REPEAT:
462       return G80_TSC_WRAP_WRAP;
463    case PIPE_TEX_WRAP_MIRROR_REPEAT:
464       return G80_TSC_WRAP_MIRROR;
465    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
466       return G80_TSC_WRAP_CLAMP_TO_EDGE;
467    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
468       return G80_TSC_WRAP_BORDER;
469    case PIPE_TEX_WRAP_CLAMP:
470       return G80_TSC_WRAP_CLAMP_OGL;
471    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
472       return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_TO_EDGE;
473    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
474       return G80_TSC_WRAP_MIRROR_ONCE_BORDER;
475    case PIPE_TEX_WRAP_MIRROR_CLAMP:
476       return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_OGL;
477    default:
478        NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
479        return G80_TSC_WRAP_WRAP;
480    }
481 }
482 
483 void *
nv50_sampler_state_create(struct pipe_context * pipe,const struct pipe_sampler_state * cso)484 nv50_sampler_state_create(struct pipe_context *pipe,
485                           const struct pipe_sampler_state *cso)
486 {
487    struct nv50_tsc_entry *so = MALLOC_STRUCT(nv50_tsc_entry);
488    float f[2];
489 
490    so->id = -1;
491 
492    so->tsc[0] = (0x00026000 |
493                  (nv50_tsc_wrap_mode(cso->wrap_s) << 0) |
494                  (nv50_tsc_wrap_mode(cso->wrap_t) << 3) |
495                  (nv50_tsc_wrap_mode(cso->wrap_r) << 6));
496 
497    switch (cso->mag_img_filter) {
498    case PIPE_TEX_FILTER_LINEAR:
499       so->tsc[1] = G80_TSC_1_MAG_FILTER_LINEAR;
500       break;
501    case PIPE_TEX_FILTER_NEAREST:
502    default:
503       so->tsc[1] = G80_TSC_1_MAG_FILTER_NEAREST;
504       break;
505    }
506 
507    switch (cso->min_img_filter) {
508    case PIPE_TEX_FILTER_LINEAR:
509       so->tsc[1] |= G80_TSC_1_MIN_FILTER_LINEAR;
510       break;
511    case PIPE_TEX_FILTER_NEAREST:
512    default:
513       so->tsc[1] |= G80_TSC_1_MIN_FILTER_NEAREST;
514       break;
515    }
516 
517    switch (cso->min_mip_filter) {
518    case PIPE_TEX_MIPFILTER_LINEAR:
519       so->tsc[1] |= G80_TSC_1_MIP_FILTER_LINEAR;
520       break;
521    case PIPE_TEX_MIPFILTER_NEAREST:
522       so->tsc[1] |= G80_TSC_1_MIP_FILTER_NEAREST;
523       break;
524    case PIPE_TEX_MIPFILTER_NONE:
525    default:
526       so->tsc[1] |= G80_TSC_1_MIP_FILTER_NONE;
527       break;
528    }
529 
530    if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) {
531       if (cso->seamless_cube_map)
532          so->tsc[1] |= GK104_TSC_1_CUBEMAP_INTERFACE_FILTERING;
533       if (cso->unnormalized_coords)
534          so->tsc[1] |= GK104_TSC_1_FLOAT_COORD_NORMALIZATION_FORCE_UNNORMALIZED_COORDS;
535    } else {
536       so->seamless_cube_map = cso->seamless_cube_map;
537    }
538 
539    if (nouveau_screen(pipe->screen)->class_3d >= GM200_3D_CLASS) {
540       if (cso->reduction_mode == PIPE_TEX_REDUCTION_MIN)
541          so->tsc[1] |= GM204_TSC_1_REDUCTION_MODE_MIN;
542       if (cso->reduction_mode == PIPE_TEX_REDUCTION_MAX)
543          so->tsc[1] |= GM204_TSC_1_REDUCTION_MODE_MAX;
544    }
545 
546    if (cso->max_anisotropy >= 16)
547       so->tsc[0] |= (7 << 20);
548    else
549    if (cso->max_anisotropy >= 12)
550       so->tsc[0] |= (6 << 20);
551    else {
552       so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;
553 
554       if (cso->max_anisotropy >= 4)
555          so->tsc[1] |= 6 << G80_TSC_1_TRILIN_OPT__SHIFT;
556       else
557       if (cso->max_anisotropy >= 2)
558          so->tsc[1] |= 4 << G80_TSC_1_TRILIN_OPT__SHIFT;
559    }
560 
561    if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
562       /* NOTE: must be deactivated for non-shadow textures */
563       so->tsc[0] |= (1 << 9);
564       so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10;
565    }
566 
567    f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f);
568    so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12;
569 
570    f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f);
571    f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f);
572    so->tsc[2] =
573       (((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff);
574 
575    so->tsc[2] |=
576       util_format_linear_float_to_srgb_8unorm(cso->border_color.f[0]) << 24;
577    so->tsc[3] =
578       util_format_linear_float_to_srgb_8unorm(cso->border_color.f[1]) << 12;
579    so->tsc[3] |=
580       util_format_linear_float_to_srgb_8unorm(cso->border_color.f[2]) << 20;
581 
582    so->tsc[4] = fui(cso->border_color.f[0]);
583    so->tsc[5] = fui(cso->border_color.f[1]);
584    so->tsc[6] = fui(cso->border_color.f[2]);
585    so->tsc[7] = fui(cso->border_color.f[3]);
586 
587    return (void *)so;
588 }
589 
590 static void
nv50_sampler_state_delete(struct pipe_context * pipe,void * hwcso)591 nv50_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
592 {
593    unsigned s, i;
594 
595    for (s = 0; s < NV50_MAX_SHADER_STAGES; ++s) {
596       assert(nv50_context(pipe)->num_samplers[s] <= PIPE_MAX_SAMPLERS);
597       for (i = 0; i < nv50_context(pipe)->num_samplers[s]; ++i)
598          if (nv50_context(pipe)->samplers[s][i] == hwcso)
599             nv50_context(pipe)->samplers[s][i] = NULL;
600    }
601 
602    nv50_screen_tsc_free(nv50_context(pipe)->screen, nv50_tsc_entry(hwcso));
603 
604    FREE(hwcso);
605 }
606 
607 static inline void
nv50_stage_sampler_states_bind(struct nv50_context * nv50,int s,unsigned nr,void ** hwcsos)608 nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s,
609                                unsigned nr, void **hwcsos)
610 {
611    unsigned highest_found = 0;
612    unsigned i;
613 
614    assert(nr <= PIPE_MAX_SAMPLERS);
615    for (i = 0; i < nr; ++i) {
616       struct nv50_tsc_entry *hwcso = hwcsos ? nv50_tsc_entry(hwcsos[i]) : NULL;
617       struct nv50_tsc_entry *old = nv50->samplers[s][i];
618 
619       if (hwcso)
620          highest_found = i;
621 
622       nv50->samplers[s][i] = hwcso;
623       if (old)
624          nv50_screen_tsc_unlock(nv50->screen, old);
625    }
626    assert(nv50->num_samplers[s] <= PIPE_MAX_SAMPLERS);
627    if (nr >= nv50->num_samplers[s])
628       nv50->num_samplers[s] = highest_found + 1;
629 }
630 
631 static void
nv50_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num_samplers,void ** samplers)632 nv50_bind_sampler_states(struct pipe_context *pipe,
633                          enum pipe_shader_type shader, unsigned start,
634                          unsigned num_samplers, void **samplers)
635 {
636    unsigned s = nv50_context_shader_stage(shader);
637 
638    assert(start == 0);
639    nv50_stage_sampler_states_bind(nv50_context(pipe), s, num_samplers,
640                                   samplers);
641 
642    if (unlikely(s == NV50_SHADER_STAGE_COMPUTE))
643       nv50_context(pipe)->dirty_cp |= NV50_NEW_CP_SAMPLERS;
644    else
645       nv50_context(pipe)->dirty_3d |= NV50_NEW_3D_SAMPLERS;
646 }
647 
648 
649 
650 /* NOTE: only called when not referenced anywhere, won't be bound */
651 static void
nv50_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)652 nv50_sampler_view_destroy(struct pipe_context *pipe,
653                           struct pipe_sampler_view *view)
654 {
655    pipe_resource_reference(&view->texture, NULL);
656 
657    nv50_screen_tic_free(nv50_context(pipe)->screen, nv50_tic_entry(view));
658 
659    FREE(nv50_tic_entry(view));
660 }
661 
662 static inline void
nv50_stage_set_sampler_views(struct nv50_context * nv50,int s,unsigned nr,bool take_ownership,struct pipe_sampler_view ** views)663 nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
664                              unsigned nr, bool take_ownership,
665                              struct pipe_sampler_view **views)
666 {
667    unsigned i;
668 
669    assert(nr <= PIPE_MAX_SAMPLERS);
670    for (i = 0; i < nr; ++i) {
671       struct pipe_sampler_view *view = views ? views[i] : NULL;
672       struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
673       if (old)
674          nv50_screen_tic_unlock(nv50->screen, old);
675 
676       if (view && view->texture) {
677          struct pipe_resource *res = view->texture;
678          if (res->target == PIPE_BUFFER &&
679              (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT))
680             nv50->textures_coherent[s] |= 1 << i;
681          else
682             nv50->textures_coherent[s] &= ~(1 << i);
683       } else {
684          nv50->textures_coherent[s] &= ~(1 << i);
685       }
686 
687       if (take_ownership) {
688          pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
689          nv50->textures[s][i] = view;
690       } else {
691          pipe_sampler_view_reference(&nv50->textures[s][i], view);
692       }
693    }
694 
695    assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS);
696    for (i = nr; i < nv50->num_textures[s]; ++i) {
697       struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
698       if (!old)
699          continue;
700       nv50_screen_tic_unlock(nv50->screen, old);
701 
702       pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
703    }
704 
705    nv50->num_textures[s] = nr;
706 }
707 
708 static void
nv50_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)709 nv50_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
710                        unsigned start, unsigned nr,
711                        unsigned unbind_num_trailing_slots,
712                        bool take_ownership,
713                        struct pipe_sampler_view **views)
714 {
715    struct nv50_context *nv50 = nv50_context(pipe);
716    unsigned s = nv50_context_shader_stage(shader);
717 
718    assert(start == 0);
719    nv50_stage_set_sampler_views(nv50, s, nr, take_ownership, views);
720 
721    if (unlikely(s == NV50_SHADER_STAGE_COMPUTE)) {
722       nouveau_bufctx_reset(nv50->bufctx_cp, NV50_BIND_CP_TEXTURES);
723 
724       nv50->dirty_cp |= NV50_NEW_CP_TEXTURES;
725    } else {
726       nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
727 
728       nv50->dirty_3d |= NV50_NEW_3D_TEXTURES;
729    }
730 }
731 
732 
733 
734 /* ============================= SHADERS =======================================
735  */
736 
737 static void *
nv50_sp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso,enum pipe_shader_type type)738 nv50_sp_state_create(struct pipe_context *pipe,
739                      const struct pipe_shader_state *cso,
740                      enum pipe_shader_type type)
741 {
742    struct nv50_program *prog;
743 
744    prog = CALLOC_STRUCT(nv50_program);
745    if (!prog)
746       return NULL;
747 
748    prog->type = type;
749 
750    switch (cso->type) {
751    case PIPE_SHADER_IR_TGSI:
752       prog->nir = tgsi_to_nir(cso->tokens, pipe->screen, false);
753       break;
754    case PIPE_SHADER_IR_NIR:
755       prog->nir = cso->ir.nir;
756       break;
757    default:
758       assert(!"unsupported IR!");
759       free(prog);
760       return NULL;
761    }
762 
763    if (cso->stream_output.num_outputs)
764       prog->stream_output = cso->stream_output;
765 
766    prog->translated = nv50_program_translate(
767          prog, nv50_context(pipe)->screen->base.device->chipset,
768          &nouveau_context(pipe)->debug);
769 
770    return (void *)prog;
771 }
772 
773 static void
nv50_sp_state_delete(struct pipe_context * pipe,void * hwcso)774 nv50_sp_state_delete(struct pipe_context *pipe, void *hwcso)
775 {
776    struct nv50_context *nv50 = nv50_context(pipe);
777    struct nv50_program *prog = (struct nv50_program *)hwcso;
778 
779    simple_mtx_lock(&nv50->screen->state_lock);
780    nv50_program_destroy(nv50, prog);
781    simple_mtx_unlock(&nv50->screen->state_lock);
782 
783    ralloc_free(prog->nir);
784    FREE(prog);
785 }
786 
787 static void *
nv50_vp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)788 nv50_vp_state_create(struct pipe_context *pipe,
789                      const struct pipe_shader_state *cso)
790 {
791    return nv50_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
792 }
793 
794 static void
nv50_vp_state_bind(struct pipe_context * pipe,void * hwcso)795 nv50_vp_state_bind(struct pipe_context *pipe, void *hwcso)
796 {
797     struct nv50_context *nv50 = nv50_context(pipe);
798 
799     nv50->vertprog = hwcso;
800     nv50->dirty_3d |= NV50_NEW_3D_VERTPROG;
801 }
802 
803 static void *
nv50_fp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)804 nv50_fp_state_create(struct pipe_context *pipe,
805                      const struct pipe_shader_state *cso)
806 {
807    return nv50_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
808 }
809 
810 static void
nv50_fp_state_bind(struct pipe_context * pipe,void * hwcso)811 nv50_fp_state_bind(struct pipe_context *pipe, void *hwcso)
812 {
813     struct nv50_context *nv50 = nv50_context(pipe);
814 
815     nv50->fragprog = hwcso;
816     nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG;
817 }
818 
819 static void *
nv50_gp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)820 nv50_gp_state_create(struct pipe_context *pipe,
821                      const struct pipe_shader_state *cso)
822 {
823    return nv50_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
824 }
825 
826 static void
nv50_gp_state_bind(struct pipe_context * pipe,void * hwcso)827 nv50_gp_state_bind(struct pipe_context *pipe, void *hwcso)
828 {
829     struct nv50_context *nv50 = nv50_context(pipe);
830 
831     nv50->gmtyprog = hwcso;
832     nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG;
833 }
834 
835 static void *
nv50_cp_state_create(struct pipe_context * pipe,const struct pipe_compute_state * cso)836 nv50_cp_state_create(struct pipe_context *pipe,
837                      const struct pipe_compute_state *cso)
838 {
839    struct nv50_program *prog;
840 
841    prog = CALLOC_STRUCT(nv50_program);
842    if (!prog)
843       return NULL;
844    prog->type = PIPE_SHADER_COMPUTE;
845 
846    switch(cso->ir_type) {
847    case PIPE_SHADER_IR_TGSI: {
848       const struct tgsi_token *tokens = cso->prog;
849       prog->nir = tgsi_to_nir(tokens, pipe->screen, false);
850       break;
851    }
852    case PIPE_SHADER_IR_NIR:
853       prog->nir = (nir_shader *)cso->prog;
854       break;
855    default:
856       assert(!"unsupported IR!");
857       free(prog);
858       return NULL;
859    }
860 
861    prog->cp.smem_size = cso->static_shared_mem;
862    prog->parm_size = cso->req_input_mem;
863 
864    return (void *)prog;
865 }
866 
867 static void
nv50_cp_state_bind(struct pipe_context * pipe,void * hwcso)868 nv50_cp_state_bind(struct pipe_context *pipe, void *hwcso)
869 {
870    struct nv50_context *nv50 = nv50_context(pipe);
871 
872    nv50->compprog = hwcso;
873    nv50->dirty_cp |= NV50_NEW_CP_PROGRAM;
874 }
875 
876 static void
nv50_get_compute_state_info(struct pipe_context * pipe,void * hwcso,struct pipe_compute_state_object_info * info)877 nv50_get_compute_state_info(struct pipe_context *pipe, void *hwcso,
878                             struct pipe_compute_state_object_info *info)
879 {
880    struct nv50_context *nv50 = nv50_context(pipe);
881    struct nv50_program *prog = (struct nv50_program *)hwcso;
882    uint16_t obj_class = nv50->screen->compute->oclass;
883    uint32_t smregs = obj_class >= NVA3_COMPUTE_CLASS ? 16384 : 8192;
884    uint32_t threads = smregs / align(prog->max_gpr, 4);
885 
886    info->max_threads = MIN2(ROUND_DOWN_TO(threads, 32), 512);
887    info->private_memory = prog->tls_space;
888    info->preferred_simd_size = 32;
889    info->simd_sizes = 32;
890 }
891 
892 static void
nv50_set_constant_buffer(struct pipe_context * pipe,enum pipe_shader_type shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb)893 nv50_set_constant_buffer(struct pipe_context *pipe,
894                          enum pipe_shader_type shader, uint index,
895                          bool take_ownership,
896                          const struct pipe_constant_buffer *cb)
897 {
898    struct nv50_context *nv50 = nv50_context(pipe);
899    struct pipe_resource *res = cb ? cb->buffer : NULL;
900    const unsigned s = nv50_context_shader_stage(shader);
901    const unsigned i = index;
902 
903    if (unlikely(shader == PIPE_SHADER_COMPUTE)) {
904       if (nv50->constbuf[s][i].user)
905          nv50->constbuf[s][i].u.buf = NULL;
906       else
907       if (nv50->constbuf[s][i].u.buf)
908          nouveau_bufctx_reset(nv50->bufctx_cp, NV50_BIND_CP_CB(i));
909 
910       nv50->dirty_cp |= NV50_NEW_CP_CONSTBUF;
911    } else {
912       if (nv50->constbuf[s][i].user)
913          nv50->constbuf[s][i].u.buf = NULL;
914       else
915       if (nv50->constbuf[s][i].u.buf)
916          nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_CB(s, i));
917 
918       nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF;
919    }
920    nv50->constbuf_dirty[s] |= 1 << i;
921 
922    if (nv50->constbuf[s][i].u.buf)
923       nv04_resource(nv50->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i);
924 
925    if (take_ownership) {
926       pipe_resource_reference(&nv50->constbuf[s][i].u.buf, NULL);
927       nv50->constbuf[s][i].u.buf = res;
928    } else {
929       pipe_resource_reference(&nv50->constbuf[s][i].u.buf, res);
930    }
931 
932    nv50->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false;
933    if (nv50->constbuf[s][i].user) {
934       nv50->constbuf[s][i].u.data = cb->user_buffer;
935       nv50->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000);
936       nv50->constbuf_valid[s] |= 1 << i;
937       nv50->constbuf_coherent[s] &= ~(1 << i);
938    } else
939    if (cb) {
940       nv50->constbuf[s][i].offset = cb->buffer_offset;
941       nv50->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000);
942       nv50->constbuf_valid[s] |= 1 << i;
943       if (res && res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
944          nv50->constbuf_coherent[s] |= 1 << i;
945       else
946          nv50->constbuf_coherent[s] &= ~(1 << i);
947    }
948    else {
949       nv50->constbuf_valid[s] &= ~(1 << i);
950       nv50->constbuf_coherent[s] &= ~(1 << i);
951    }
952 }
953 
954 /* =============================================================================
955  */
956 
957 static void
nv50_set_blend_color(struct pipe_context * pipe,const struct pipe_blend_color * bcol)958 nv50_set_blend_color(struct pipe_context *pipe,
959                      const struct pipe_blend_color *bcol)
960 {
961    struct nv50_context *nv50 = nv50_context(pipe);
962 
963    nv50->blend_colour = *bcol;
964    nv50->dirty_3d |= NV50_NEW_3D_BLEND_COLOUR;
965 }
966 
967 static void
nv50_set_stencil_ref(struct pipe_context * pipe,const struct pipe_stencil_ref sr)968 nv50_set_stencil_ref(struct pipe_context *pipe,
969                      const struct pipe_stencil_ref sr)
970 {
971    struct nv50_context *nv50 = nv50_context(pipe);
972 
973    nv50->stencil_ref = sr;
974    nv50->dirty_3d |= NV50_NEW_3D_STENCIL_REF;
975 }
976 
977 static void
nv50_set_clip_state(struct pipe_context * pipe,const struct pipe_clip_state * clip)978 nv50_set_clip_state(struct pipe_context *pipe,
979                     const struct pipe_clip_state *clip)
980 {
981    struct nv50_context *nv50 = nv50_context(pipe);
982 
983    memcpy(nv50->clip.ucp, clip->ucp, sizeof(clip->ucp));
984 
985    nv50->dirty_3d |= NV50_NEW_3D_CLIP;
986 }
987 
988 static void
nv50_set_sample_mask(struct pipe_context * pipe,unsigned sample_mask)989 nv50_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
990 {
991    struct nv50_context *nv50 = nv50_context(pipe);
992 
993    nv50->sample_mask = sample_mask;
994    nv50->dirty_3d |= NV50_NEW_3D_SAMPLE_MASK;
995 }
996 
997 static void
nv50_set_min_samples(struct pipe_context * pipe,unsigned min_samples)998 nv50_set_min_samples(struct pipe_context *pipe, unsigned min_samples)
999 {
1000    struct nv50_context *nv50 = nv50_context(pipe);
1001 
1002    if (nv50->min_samples != min_samples) {
1003       nv50->min_samples = min_samples;
1004       nv50->dirty_3d |= NV50_NEW_3D_MIN_SAMPLES;
1005    }
1006 }
1007 
1008 static void
nv50_set_framebuffer_state(struct pipe_context * pipe,const struct pipe_framebuffer_state * fb)1009 nv50_set_framebuffer_state(struct pipe_context *pipe,
1010                            const struct pipe_framebuffer_state *fb)
1011 {
1012    struct nv50_context *nv50 = nv50_context(pipe);
1013 
1014    nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
1015 
1016    util_copy_framebuffer_state(&nv50->framebuffer, fb);
1017 
1018    nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_TEXTURES;
1019 }
1020 
1021 static void
nv50_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * stipple)1022 nv50_set_polygon_stipple(struct pipe_context *pipe,
1023                          const struct pipe_poly_stipple *stipple)
1024 {
1025    struct nv50_context *nv50 = nv50_context(pipe);
1026 
1027    nv50->stipple = *stipple;
1028    nv50->dirty_3d |= NV50_NEW_3D_STIPPLE;
1029 }
1030 
1031 static void
nv50_set_scissor_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * scissor)1032 nv50_set_scissor_states(struct pipe_context *pipe,
1033                         unsigned start_slot,
1034                         unsigned num_scissors,
1035                         const struct pipe_scissor_state *scissor)
1036 {
1037    struct nv50_context *nv50 = nv50_context(pipe);
1038    int i;
1039 
1040    assert(start_slot + num_scissors <= NV50_MAX_VIEWPORTS);
1041    for (i = 0; i < num_scissors; i++) {
1042       if (!memcmp(&nv50->scissors[start_slot + i], &scissor[i], sizeof(*scissor)))
1043          continue;
1044       nv50->scissors[start_slot + i] = scissor[i];
1045       nv50->scissors_dirty |= 1 << (start_slot + i);
1046       nv50->dirty_3d |= NV50_NEW_3D_SCISSOR;
1047    }
1048 }
1049 
1050 static void
nv50_set_viewport_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * vpt)1051 nv50_set_viewport_states(struct pipe_context *pipe,
1052                          unsigned start_slot,
1053                          unsigned num_viewports,
1054                          const struct pipe_viewport_state *vpt)
1055 {
1056    struct nv50_context *nv50 = nv50_context(pipe);
1057    int i;
1058 
1059    assert(start_slot + num_viewports <= NV50_MAX_VIEWPORTS);
1060    for (i = 0; i < num_viewports; i++) {
1061       if (!memcmp(&nv50->viewports[start_slot + i], &vpt[i], sizeof(*vpt)))
1062          continue;
1063       nv50->viewports[start_slot + i] = vpt[i];
1064       nv50->viewports_dirty |= 1 << (start_slot + i);
1065       nv50->dirty_3d |= NV50_NEW_3D_VIEWPORT;
1066    }
1067 }
1068 
1069 static void
nv50_set_window_rectangles(struct pipe_context * pipe,bool include,unsigned num_rectangles,const struct pipe_scissor_state * rectangles)1070 nv50_set_window_rectangles(struct pipe_context *pipe,
1071                            bool include,
1072                            unsigned num_rectangles,
1073                            const struct pipe_scissor_state *rectangles)
1074 {
1075    struct nv50_context *nv50 = nv50_context(pipe);
1076 
1077    nv50->window_rect.inclusive = include;
1078    nv50->window_rect.rects = MIN2(num_rectangles, NV50_MAX_WINDOW_RECTANGLES);
1079    memcpy(nv50->window_rect.rect, rectangles,
1080           sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
1081 
1082    nv50->dirty_3d |= NV50_NEW_3D_WINDOW_RECTS;
1083 }
1084 
1085 static void
nv50_set_vertex_buffers(struct pipe_context * pipe,unsigned count,const struct pipe_vertex_buffer * vb)1086 nv50_set_vertex_buffers(struct pipe_context *pipe,
1087                         unsigned count,
1088                         const struct pipe_vertex_buffer *vb)
1089 {
1090    struct nv50_context *nv50 = nv50_context(pipe);
1091    unsigned i;
1092 
1093    nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX);
1094    nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
1095 
1096    unsigned last_count = nv50->num_vtxbufs;
1097    util_set_vertex_buffers_count(nv50->vtxbuf, &nv50->num_vtxbufs, vb,
1098                                  count, true);
1099 
1100    unsigned clear_mask =
1101       last_count > count ? BITFIELD_RANGE(count, last_count - count) : 0;
1102    nv50->vbo_user &= clear_mask;
1103    nv50->vbo_constant &= clear_mask;
1104    nv50->vtxbufs_coherent &= clear_mask;
1105 
1106    if (!vb) {
1107       clear_mask = ~u_bit_consecutive(0, count);
1108       nv50->vbo_user &= clear_mask;
1109       nv50->vbo_constant &= clear_mask;
1110       nv50->vtxbufs_coherent &= clear_mask;
1111       return;
1112    }
1113 
1114    for (i = 0; i < count; ++i) {
1115       unsigned dst_index = i;
1116 
1117       if (vb[i].is_user_buffer) {
1118          nv50->vbo_user |= 1 << dst_index;
1119          nv50->vtxbufs_coherent &= ~(1 << dst_index);
1120       } else {
1121          nv50->vbo_user &= ~(1 << dst_index);
1122 
1123          if (vb[i].buffer.resource &&
1124              vb[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
1125             nv50->vtxbufs_coherent |= (1 << dst_index);
1126          else
1127             nv50->vtxbufs_coherent &= ~(1 << dst_index);
1128       }
1129    }
1130 }
1131 
1132 static void
nv50_vertex_state_bind(struct pipe_context * pipe,void * hwcso)1133 nv50_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
1134 {
1135    struct nv50_context *nv50 = nv50_context(pipe);
1136 
1137    nv50->vertex = hwcso;
1138    nv50->dirty_3d |= NV50_NEW_3D_VERTEX;
1139 }
1140 
1141 static struct pipe_stream_output_target *
nv50_so_target_create(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size)1142 nv50_so_target_create(struct pipe_context *pipe,
1143                       struct pipe_resource *res,
1144                       unsigned offset, unsigned size)
1145 {
1146    struct nv04_resource *buf = (struct nv04_resource *)res;
1147    struct nv50_so_target *targ = MALLOC_STRUCT(nv50_so_target);
1148    if (!targ)
1149       return NULL;
1150 
1151    if (nouveau_context(pipe)->screen->class_3d >= NVA0_3D_CLASS) {
1152       targ->pq = pipe->create_query(pipe,
1153                                     NVA0_HW_QUERY_STREAM_OUTPUT_BUFFER_OFFSET, 0);
1154       if (!targ->pq) {
1155          FREE(targ);
1156          return NULL;
1157       }
1158    } else {
1159       targ->pq = NULL;
1160    }
1161    targ->clean = true;
1162 
1163    targ->pipe.buffer_size = size;
1164    targ->pipe.buffer_offset = offset;
1165    targ->pipe.context = pipe;
1166    targ->pipe.buffer = NULL;
1167    pipe_resource_reference(&targ->pipe.buffer, res);
1168    pipe_reference_init(&targ->pipe.reference, 1);
1169 
1170    assert(buf->base.target == PIPE_BUFFER);
1171    util_range_add(&buf->base, &buf->valid_buffer_range, offset, offset + size);
1172 
1173    return &targ->pipe;
1174 }
1175 
1176 static void
nva0_so_target_save_offset(struct pipe_context * pipe,struct pipe_stream_output_target * ptarg,unsigned index,bool serialize)1177 nva0_so_target_save_offset(struct pipe_context *pipe,
1178                            struct pipe_stream_output_target *ptarg,
1179                            unsigned index, bool serialize)
1180 {
1181    struct nv50_so_target *targ = nv50_so_target(ptarg);
1182 
1183    if (serialize) {
1184       struct nouveau_pushbuf *push = nv50_context(pipe)->base.pushbuf;
1185       PUSH_SPACE(push, 2);
1186       BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
1187       PUSH_DATA (push, 0);
1188    }
1189 
1190    nv50_query(targ->pq)->index = index;
1191    pipe->end_query(pipe, targ->pq);
1192 }
1193 
1194 static void
nv50_so_target_destroy(struct pipe_context * pipe,struct pipe_stream_output_target * ptarg)1195 nv50_so_target_destroy(struct pipe_context *pipe,
1196                        struct pipe_stream_output_target *ptarg)
1197 {
1198    struct nv50_so_target *targ = nv50_so_target(ptarg);
1199    if (targ->pq)
1200       pipe->destroy_query(pipe, targ->pq);
1201    pipe_resource_reference(&targ->pipe.buffer, NULL);
1202    FREE(targ);
1203 }
1204 
1205 static void
nv50_set_stream_output_targets(struct pipe_context * pipe,unsigned num_targets,struct pipe_stream_output_target ** targets,const unsigned * offsets)1206 nv50_set_stream_output_targets(struct pipe_context *pipe,
1207                                unsigned num_targets,
1208                                struct pipe_stream_output_target **targets,
1209                                const unsigned *offsets)
1210 {
1211    struct nv50_context *nv50 = nv50_context(pipe);
1212    unsigned i;
1213    bool serialize = true;
1214    const bool can_resume = nv50->screen->base.class_3d >= NVA0_3D_CLASS;
1215 
1216    assert(num_targets <= 4);
1217 
1218    for (i = 0; i < num_targets; ++i) {
1219       const bool changed = nv50->so_target[i] != targets[i];
1220       const bool append = (offsets[i] == (unsigned)-1);
1221       if (!changed && append)
1222          continue;
1223       nv50->so_targets_dirty |= 1 << i;
1224 
1225       if (can_resume && changed && nv50->so_target[i]) {
1226          nva0_so_target_save_offset(pipe, nv50->so_target[i], i, serialize);
1227          serialize = false;
1228       }
1229 
1230       if (targets[i] && !append) {
1231          nv50_so_target(targets[i])->clean = true;
1232          nv50->so_used[i] = 0;
1233       }
1234 
1235       pipe_so_target_reference(&nv50->so_target[i], targets[i]);
1236    }
1237    for (; i < nv50->num_so_targets; ++i) {
1238       if (can_resume && nv50->so_target[i]) {
1239          nva0_so_target_save_offset(pipe, nv50->so_target[i], i, serialize);
1240          serialize = false;
1241       }
1242       pipe_so_target_reference(&nv50->so_target[i], NULL);
1243       nv50->so_targets_dirty |= 1 << i;
1244    }
1245    nv50->num_so_targets = num_targets;
1246 
1247    if (nv50->so_targets_dirty) {
1248       nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_SO);
1249       nv50->dirty_3d |= NV50_NEW_3D_STRMOUT;
1250    }
1251 }
1252 
1253 static bool
nv50_bind_images_range(struct nv50_context * nv50,unsigned start,unsigned nr,const struct pipe_image_view * pimages)1254 nv50_bind_images_range(struct nv50_context *nv50,
1255                        unsigned start, unsigned nr,
1256                        const struct pipe_image_view *pimages)
1257 {
1258    const unsigned end = start + nr;
1259    unsigned mask = 0;
1260    unsigned i;
1261 
1262    if (pimages) {
1263       for (i = start; i < end; ++i) {
1264          struct pipe_image_view *img = &nv50->images[i];
1265          const unsigned p = i - start;
1266 
1267          if (img->resource == pimages[p].resource &&
1268              img->format == pimages[p].format &&
1269              img->access == pimages[p].access) {
1270             if (img->resource == NULL)
1271                continue;
1272             if (img->resource->target == PIPE_BUFFER &&
1273                 img->u.buf.offset == pimages[p].u.buf.offset &&
1274                 img->u.buf.size == pimages[p].u.buf.size)
1275                continue;
1276             if (img->resource->target != PIPE_BUFFER &&
1277                 img->u.tex.first_layer == pimages[p].u.tex.first_layer &&
1278                 img->u.tex.last_layer == pimages[p].u.tex.last_layer &&
1279                 img->u.tex.level == pimages[p].u.tex.level)
1280                continue;
1281          }
1282 
1283          mask |= (1 << i);
1284          if (pimages[p].resource)
1285             nv50->images_valid |= (1 << i);
1286          else
1287             nv50->images_valid &= ~(1 << i);
1288 
1289          img->format = pimages[p].format;
1290          img->access = pimages[p].access;
1291          if (pimages[p].resource && pimages[p].resource->target == PIPE_BUFFER)
1292             img->u.buf = pimages[p].u.buf;
1293          else
1294             img->u.tex = pimages[p].u.tex;
1295 
1296          pipe_resource_reference(
1297                &img->resource, pimages[p].resource);
1298       }
1299       if (!mask)
1300          return false;
1301    } else {
1302       mask = ((1 << nr) - 1) << start;
1303       if (!(nv50->images_valid & mask))
1304          return false;
1305       for (i = start; i < end; ++i) {
1306          pipe_resource_reference(&nv50->images[i].resource, NULL);
1307       }
1308       nv50->images_valid &= ~mask;
1309    }
1310    nv50->images_dirty |= mask;
1311 
1312    nouveau_bufctx_reset(nv50->bufctx_cp, NV50_BIND_CP_SUF);
1313 
1314    return true;
1315 }
1316 
1317 static void
nv50_set_shader_images(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,const struct pipe_image_view * images)1318 nv50_set_shader_images(struct pipe_context *pipe,
1319                        enum pipe_shader_type shader,
1320                        unsigned start, unsigned nr,
1321                        unsigned unbind_num_trailing_slots,
1322                        const struct pipe_image_view *images)
1323 {
1324    const unsigned s = nv50_context_shader_stage(shader);
1325 
1326    if (s != NV50_SHADER_STAGE_COMPUTE)
1327       return;
1328 
1329    nv50_bind_images_range(nv50_context(pipe), start + nr,
1330                           unbind_num_trailing_slots, NULL);
1331 
1332    if (!nv50_bind_images_range(nv50_context(pipe), start, nr, images))
1333       return;
1334 
1335    nv50_context(pipe)->dirty_cp |= NV50_NEW_CP_SURFACES;
1336 }
1337 
1338 static void
nv50_set_compute_resources(struct pipe_context * pipe,unsigned start,unsigned nr,struct pipe_surface ** resources)1339 nv50_set_compute_resources(struct pipe_context *pipe,
1340                            unsigned start, unsigned nr,
1341                            struct pipe_surface **resources)
1342 {
1343    /* TODO: bind surfaces */
1344 }
1345 
1346 static bool
nv50_bind_buffers_range(struct nv50_context * nv50,unsigned start,unsigned nr,const struct pipe_shader_buffer * pbuffers)1347 nv50_bind_buffers_range(struct nv50_context *nv50,
1348                         unsigned start, unsigned nr,
1349                         const struct pipe_shader_buffer *pbuffers)
1350 {
1351    const unsigned end = start + nr;
1352    unsigned mask = 0;
1353    unsigned i;
1354 
1355    if (pbuffers) {
1356       for (i = start; i < end; ++i) {
1357          struct pipe_shader_buffer *buf = &nv50->buffers[i];
1358          const unsigned p = i - start;
1359          if (buf->buffer == pbuffers[p].buffer &&
1360              buf->buffer_offset == pbuffers[p].buffer_offset &&
1361              buf->buffer_size == pbuffers[p].buffer_size)
1362             continue;
1363 
1364          mask |= (1 << i);
1365          if (pbuffers[p].buffer)
1366             nv50->buffers_valid |= (1 << i);
1367          else
1368             nv50->buffers_valid &= ~(1 << i);
1369          buf->buffer_offset = pbuffers[p].buffer_offset;
1370          buf->buffer_size = pbuffers[p].buffer_size;
1371          pipe_resource_reference(&buf->buffer, pbuffers[p].buffer);
1372       }
1373       if (!mask)
1374          return false;
1375    } else {
1376       mask = ((1 << nr) - 1) << start;
1377       if (!(nv50->buffers_valid & mask))
1378          return false;
1379       for (i = start; i < end; ++i)
1380          pipe_resource_reference(&nv50->buffers[i].buffer, NULL);
1381       nv50->buffers_valid &= ~mask;
1382    }
1383    nv50->buffers_dirty |= mask;
1384 
1385    nouveau_bufctx_reset(nv50->bufctx_cp, NV50_BIND_CP_BUF);
1386 
1387    return true;
1388 }
1389 
1390 static void
nv50_set_shader_buffers(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,const struct pipe_shader_buffer * buffers,unsigned writable_bitmask)1391 nv50_set_shader_buffers(struct pipe_context *pipe,
1392                         enum pipe_shader_type shader,
1393                         unsigned start, unsigned nr,
1394                         const struct pipe_shader_buffer *buffers,
1395                         unsigned writable_bitmask)
1396 {
1397    const unsigned s = nv50_context_shader_stage(shader);
1398 
1399    if (s != NV50_SHADER_STAGE_COMPUTE)
1400       return;
1401 
1402    if (!nv50_bind_buffers_range(nv50_context(pipe), start, nr, buffers))
1403       return;
1404 
1405    nv50_context(pipe)->dirty_cp |= NV50_NEW_CP_BUFFERS;
1406 }
1407 
1408 static inline void
nv50_set_global_handle(uint32_t * phandle,struct pipe_resource * res)1409 nv50_set_global_handle(uint32_t *phandle, struct pipe_resource *res)
1410 {
1411    struct nv04_resource *buf = nv04_resource(res);
1412    if (buf) {
1413       uint64_t limit = (buf->address + buf->base.width0) - 1;
1414       if (limit < (1ULL << 32)) {
1415          *phandle = (uint32_t)buf->address;
1416       } else {
1417          NOUVEAU_ERR("Cannot map into TGSI_RESOURCE_GLOBAL: "
1418                      "resource not contained within 32-bit address space !\n");
1419          *phandle = 0;
1420       }
1421    } else {
1422       *phandle = 0;
1423    }
1424 }
1425 
1426 static void
nv50_set_global_bindings(struct pipe_context * pipe,unsigned start,unsigned nr,struct pipe_resource ** resources,uint32_t ** handles)1427 nv50_set_global_bindings(struct pipe_context *pipe,
1428                          unsigned start, unsigned nr,
1429                          struct pipe_resource **resources,
1430                          uint32_t **handles)
1431 {
1432    struct nv50_context *nv50 = nv50_context(pipe);
1433    struct pipe_resource **ptr;
1434    unsigned i;
1435    const unsigned end = start + nr;
1436 
1437    if (nv50->global_residents.size < (end * sizeof(struct pipe_resource *))) {
1438       const unsigned old_size = nv50->global_residents.size;
1439       if (util_dynarray_resize(&nv50->global_residents, struct pipe_resource *, end)) {
1440          memset((uint8_t *)nv50->global_residents.data + old_size, 0,
1441                 nv50->global_residents.size - old_size);
1442       } else {
1443          NOUVEAU_ERR("Could not resize global residents array\n");
1444          return;
1445       }
1446    }
1447 
1448    if (resources) {
1449       ptr = util_dynarray_element(
1450          &nv50->global_residents, struct pipe_resource *, start);
1451       for (i = 0; i < nr; ++i) {
1452          pipe_resource_reference(&ptr[i], resources[i]);
1453          nv50_set_global_handle(handles[i], resources[i]);
1454       }
1455    } else {
1456       ptr = util_dynarray_element(
1457          &nv50->global_residents, struct pipe_resource *, start);
1458       for (i = 0; i < nr; ++i)
1459          pipe_resource_reference(&ptr[i], NULL);
1460    }
1461 
1462    nouveau_bufctx_reset(nv50->bufctx_cp, NV50_BIND_CP_GLOBAL);
1463 
1464    nv50->dirty_cp |= NV50_NEW_CP_GLOBALS;
1465 }
1466 
1467 void
nv50_init_state_functions(struct nv50_context * nv50)1468 nv50_init_state_functions(struct nv50_context *nv50)
1469 {
1470    struct pipe_context *pipe = &nv50->base.pipe;
1471 
1472    pipe->create_blend_state = nv50_blend_state_create;
1473    pipe->bind_blend_state = nv50_blend_state_bind;
1474    pipe->delete_blend_state = nv50_blend_state_delete;
1475 
1476    pipe->create_rasterizer_state = nv50_rasterizer_state_create;
1477    pipe->bind_rasterizer_state = nv50_rasterizer_state_bind;
1478    pipe->delete_rasterizer_state = nv50_rasterizer_state_delete;
1479 
1480    pipe->create_depth_stencil_alpha_state = nv50_zsa_state_create;
1481    pipe->bind_depth_stencil_alpha_state = nv50_zsa_state_bind;
1482    pipe->delete_depth_stencil_alpha_state = nv50_zsa_state_delete;
1483 
1484    pipe->create_sampler_state = nv50_sampler_state_create;
1485    pipe->delete_sampler_state = nv50_sampler_state_delete;
1486    pipe->bind_sampler_states   = nv50_bind_sampler_states;
1487 
1488    pipe->create_sampler_view = nv50_create_sampler_view;
1489    pipe->sampler_view_destroy = nv50_sampler_view_destroy;
1490    pipe->set_sampler_views = nv50_set_sampler_views;
1491 
1492    pipe->create_vs_state = nv50_vp_state_create;
1493    pipe->create_fs_state = nv50_fp_state_create;
1494    pipe->create_gs_state = nv50_gp_state_create;
1495    pipe->create_compute_state = nv50_cp_state_create;
1496    pipe->bind_vs_state = nv50_vp_state_bind;
1497    pipe->bind_fs_state = nv50_fp_state_bind;
1498    pipe->bind_gs_state = nv50_gp_state_bind;
1499    pipe->bind_compute_state = nv50_cp_state_bind;
1500    pipe->delete_vs_state = nv50_sp_state_delete;
1501    pipe->delete_fs_state = nv50_sp_state_delete;
1502    pipe->delete_gs_state = nv50_sp_state_delete;
1503    pipe->delete_compute_state = nv50_sp_state_delete;
1504 
1505    pipe->get_compute_state_info = nv50_get_compute_state_info;
1506 
1507    pipe->set_blend_color = nv50_set_blend_color;
1508    pipe->set_stencil_ref = nv50_set_stencil_ref;
1509    pipe->set_clip_state = nv50_set_clip_state;
1510    pipe->set_sample_mask = nv50_set_sample_mask;
1511    pipe->set_min_samples = nv50_set_min_samples;
1512    pipe->set_constant_buffer = nv50_set_constant_buffer;
1513    pipe->set_framebuffer_state = nv50_set_framebuffer_state;
1514    pipe->set_polygon_stipple = nv50_set_polygon_stipple;
1515    pipe->set_scissor_states = nv50_set_scissor_states;
1516    pipe->set_viewport_states = nv50_set_viewport_states;
1517    pipe->set_window_rectangles = nv50_set_window_rectangles;
1518 
1519    pipe->create_vertex_elements_state = nv50_vertex_state_create;
1520    pipe->delete_vertex_elements_state = nv50_vertex_state_delete;
1521    pipe->bind_vertex_elements_state = nv50_vertex_state_bind;
1522 
1523    pipe->set_vertex_buffers = nv50_set_vertex_buffers;
1524 
1525    pipe->create_stream_output_target = nv50_so_target_create;
1526    pipe->stream_output_target_destroy = nv50_so_target_destroy;
1527    pipe->set_stream_output_targets = nv50_set_stream_output_targets;
1528 
1529    pipe->set_global_binding = nv50_set_global_bindings;
1530    pipe->set_compute_resources = nv50_set_compute_resources;
1531    pipe->set_shader_images = nv50_set_shader_images;
1532    pipe->set_shader_buffers = nv50_set_shader_buffers;
1533 
1534    nv50->sample_mask = ~0;
1535    nv50->min_samples = 1;
1536 }
1537