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Searched defs:num_transformations_to_apply (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/deqp-deps/SPIRV-Tools/source/fuzz/
Dreplayer.cpp37 uint32_t num_transformations_to_apply, bool validate_during_replay, in Replayer()
/aosp_15_r20/external/angle/third_party/spirv-tools/src/source/fuzz/
H A Dreplayer.cpp37 uint32_t num_transformations_to_apply, bool validate_during_replay, in Replayer()
/aosp_15_r20/external/swiftshader/third_party/SPIRV-Tools/source/fuzz/
H A Dreplayer.cpp37 uint32_t num_transformations_to_apply, bool validate_during_replay, in Replayer()
/aosp_15_r20/external/deqp-deps/SPIRV-Tools/tools/fuzz/
Dfuzz.cpp476 uint32_t num_transformations_to_apply; in Replay() local
/aosp_15_r20/external/swiftshader/third_party/SPIRV-Tools/tools/fuzz/
H A Dfuzz.cpp476 uint32_t num_transformations_to_apply; in Replay() local
/aosp_15_r20/external/angle/third_party/spirv-tools/src/tools/fuzz/
H A Dfuzz.cpp476 uint32_t num_transformations_to_apply; in Replay() local