Searched defs:numBitsInType (Results 1 – 1 of 1) sorted by relevance
656 const int numBitsInType = range[0] + 1; in getGLSLUintBits() local662 const int numBitsInType = getGLSLUintBits(gl, shaderType, uintPrecision); in getGLSLUintMaxAsFloat() local