Searched defs:multiDrawArrays (Results 1 – 11 of 11) sorted by relevance
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Context9.cpp | 297 angle::Result Context9::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::Context9
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/aosp_15_r20/external/angle/src/libANGLE/renderer/null/ |
H A D | ContextNULL.cpp | 260 angle::Result ContextNULL::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::ContextNULL
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Context11.cpp | 558 angle::Result Context11::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::Context11
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/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/ |
H A D | ContextWgpu.cpp | 438 angle::Result ContextWgpu::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::ContextWgpu
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | ContextGL.cpp | 741 angle::Result ContextGL::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::ContextGL
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H A D | DispatchTableGL_autogen.h | 125 PFNGLMULTIDRAWARRAYSPROC multiDrawArrays = nullptr; variable
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/aosp_15_r20/external/deqp/framework/opengl/simplereference/ |
H A D | sglrGLContext.cpp | 830 void GLContext::multiDrawArrays(uint32_t mode, const int *first, const int *count, int primCount) in multiDrawArrays() function in sglr::GLContext
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H A D | sglrReferenceContext.cpp | 4441 void ReferenceContext::multiDrawArrays(uint32_t mode, const int *first, const int *count, int primC… in multiDrawArrays() function in sglr::ReferenceContext
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/aosp_15_r20/external/deqp/framework/opengl/wrapper/ |
H A D | glwFunctions.inl | 470 glMultiDrawArraysFunc multiDrawArrays; variable
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | ContextVk.cpp | 4406 angle::Result ContextVk::multiDrawArrays(const gl::Context *context, in multiDrawArrays() function in rx::ContextVk
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | Context.cpp | 6640 void Context::multiDrawArrays(PrimitiveMode mode, in multiDrawArrays() function in gl::Context
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