Searched defs:max_color_attachments (Results 1 – 5 of 5) sorted by relevance
231 … glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local406 … glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local828 … glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local1352 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local1569 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local1769 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local1988 glw::GLint max_color_attachments = 8 /* Specification minimum OpenGL 4.5 Core Profile p. 627 */; in iterate() local2564 glw::GLint max_color_attachments = in PrepareFramebuffer() local4895 glw::GLint max_color_attachments = 8; /* Spec default. */ in PrepareObjects() local5248 glw::GLint max_color_attachments = 8; /* Spec default. */ in PrepareObjects() local[all …]
890 uint32_t max_color_attachments = device_limits.maxColorAttachments; in CreateRenderPassGeneric() local
44 int max_color_attachments; member
253 pub max_color_attachments: u32, field
9208 pub max_color_attachments: u32, field9906 pub fn max_color_attachments(mut self, max_color_attachments: u32) -> Self { in max_color_attachments() method