Searched defs:m_numSlices (Results 1 – 14 of 14) sorted by relevance
120 …uint32_t m_numSlices = 0; //!< [VLD mode] Number of slic… variable
269 …uint32_t m_numSlices = 0; //!< Number of sl… variable
386 uint32_t m_numSlices; //!< Num of slices variable
511 …uint32_t m_numSlices; //!< Num of slices variable
731 …uint32_t m_numSlices = 0; //!< [VLD mode] Number of slices to be … variable
1548 uint32_t m_numSlices = 0; //!< Number of slices variable
340 uint32_t m_numSlices = 0; //!< Number of slices in the frame variable
136 uint32_t m_numSlices = 0; //!< Number of slices variable
131 uint32_t m_numSlices = 0; member
592 int16_t m_numSlices; //Accumulated slice number in current subpic member
104 int16_t m_numSlices; //Accumulated slice number in current subpic member372 uint32_t m_numSlices; //Slice Num of each Pic [1...600] member
501 uint32_t m_numSlices = 0; //!< Number of slices variable
771 const int m_numSlices; member in deqp::gles2::Functional::ShaderSourceSplitCase
822 const int m_numSlices; member in deqp::gles3::Functional::ShaderSourceSplitCase