Searched defs:m_invalid_id (Results 1 – 9 of 9) sorted by relevance
74 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Buffer111 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Framebuffer143 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Shader189 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Program243 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Texture272 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::VertexArray
46 const GLuint Buffer::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Buffer204 const GLuint Framebuffer::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Framebuffer286 const GLuint Program::m_invalid_id = 0; member in glcts::RobustBufferAccessBehavior::Program463 const GLuint Shader::m_invalid_id = 0; member in glcts::RobustBufferAccessBehavior::Shader588 const GLuint Texture::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Texture907 const GLuint VertexArray::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::VertexArray
166 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Buffer204 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Framebuffer238 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Shader284 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Program339 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Texture371 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::VertexArray460 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::BufferStorage::Buffer866 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::BufferStorage::Framebuffer949 const GLuint Program::m_invalid_id = 0; member in gl4cts::BufferStorage::Program1123 const GLuint Shader::m_invalid_id = 0; member in gl4cts::BufferStorage::Shader[all …]
195 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Buffer231 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Framebuffer265 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Shader313 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Program371 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Texture379 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::MultiBind::Buffer552 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::MultiBind::Framebuffer636 const GLuint Program::m_invalid_id = 0; member in gl4cts::MultiBind::Program820 const GLuint Shader::m_invalid_id = 0; member in gl4cts::MultiBind::Shader950 const GLuint Texture::m_invalid_id = -1; member in gl4cts::MultiBind::Texture
226 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Buffer276 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Framebuffer353 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Shader712 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Pipeline829 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Program908 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Texture957 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::VertexArray
106 static const GLuint m_invalid_id; member in gl4cts::Texture
172 const GLuint Texture::m_invalid_id = -1; member in gl4cts::Texture
1717 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Buffer2131 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Framebuffer2298 const GLuint Shader::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Shader2577 const GLuint Pipeline::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Pipeline2674 const GLuint Program::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Program3237 const GLuint Texture::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Texture3575 const GLuint VertexArray::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::VertexArray
69 BreakpointID m_invalid_id; variable