1 use super::{ProjectionMatrix, ProjectionMatrixBuilder}; 2 use crate::coord::ranged1d::Ranged; 3 use crate::coord::CoordTranslate; 4 use plotters_backend::BackendCoord; 5 6 use std::ops::Range; 7 8 /// A 3D cartesian coordinate system 9 #[derive(Clone)] 10 pub struct Cartesian3d<X: Ranged, Y: Ranged, Z: Ranged> { 11 pub(crate) logic_x: X, 12 pub(crate) logic_y: Y, 13 pub(crate) logic_z: Z, 14 coord_size: (i32, i32, i32), 15 projection: ProjectionMatrix, 16 } 17 18 impl<X: Ranged, Y: Ranged, Z: Ranged> Cartesian3d<X, Y, Z> { compute_default_size(actual_x: Range<i32>, actual_y: Range<i32>) -> i3219 fn compute_default_size(actual_x: Range<i32>, actual_y: Range<i32>) -> i32 { 20 (actual_x.end - actual_x.start).min(actual_y.end - actual_y.start) * 4 / 5 21 } create_projection<F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>( actual_x: Range<i32>, actual_y: Range<i32>, coord_size: (i32, i32, i32), f: F, ) -> ProjectionMatrix22 fn create_projection<F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>( 23 actual_x: Range<i32>, 24 actual_y: Range<i32>, 25 coord_size: (i32, i32, i32), 26 f: F, 27 ) -> ProjectionMatrix { 28 let center_3d = (coord_size.0 / 2, coord_size.1 / 2, coord_size.2 / 2); 29 let center_2d = ( 30 (actual_x.end + actual_x.start) / 2, 31 (actual_y.end + actual_y.start) / 2, 32 ); 33 let mut pb = ProjectionMatrixBuilder::new(); 34 pb.set_pivot(center_3d, center_2d); 35 f(pb) 36 } 37 /// Creates a Cartesian3d object with the given projection. with_projection< SX: Into<X>, SY: Into<Y>, SZ: Into<Z>, F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix, >( logic_x: SX, logic_y: SY, logic_z: SZ, (actual_x, actual_y): (Range<i32>, Range<i32>), build_projection_matrix: F, ) -> Self38 pub fn with_projection< 39 SX: Into<X>, 40 SY: Into<Y>, 41 SZ: Into<Z>, 42 F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix, 43 >( 44 logic_x: SX, 45 logic_y: SY, 46 logic_z: SZ, 47 (actual_x, actual_y): (Range<i32>, Range<i32>), 48 build_projection_matrix: F, 49 ) -> Self { 50 let default_size = Self::compute_default_size(actual_x.clone(), actual_y.clone()); 51 let coord_size = (default_size, default_size, default_size); 52 Self { 53 logic_x: logic_x.into(), 54 logic_y: logic_y.into(), 55 logic_z: logic_z.into(), 56 coord_size, 57 projection: Self::create_projection( 58 actual_x, 59 actual_y, 60 coord_size, 61 build_projection_matrix, 62 ), 63 } 64 } 65 66 /// Sets the pixel sizes and projections according to the given ranges. set_coord_pixel_range( &mut self, actual_x: Range<i32>, actual_y: Range<i32>, coord_size: (i32, i32, i32), ) -> &mut Self67 pub fn set_coord_pixel_range( 68 &mut self, 69 actual_x: Range<i32>, 70 actual_y: Range<i32>, 71 coord_size: (i32, i32, i32), 72 ) -> &mut Self { 73 self.coord_size = coord_size; 74 self.projection = 75 Self::create_projection(actual_x, actual_y, coord_size, |pb| pb.into_matrix()); 76 self 77 } 78 79 /// Set the projection matrix set_projection<F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>( &mut self, actual_x: Range<i32>, actual_y: Range<i32>, f: F, ) -> &mut Self80 pub fn set_projection<F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>( 81 &mut self, 82 actual_x: Range<i32>, 83 actual_y: Range<i32>, 84 f: F, 85 ) -> &mut Self { 86 self.projection = Self::create_projection(actual_x, actual_y, self.coord_size, f); 87 self 88 } 89 90 /// Create a new coordinate new<SX: Into<X>, SY: Into<Y>, SZ: Into<Z>>( logic_x: SX, logic_y: SY, logic_z: SZ, (actual_x, actual_y): (Range<i32>, Range<i32>), ) -> Self91 pub fn new<SX: Into<X>, SY: Into<Y>, SZ: Into<Z>>( 92 logic_x: SX, 93 logic_y: SY, 94 logic_z: SZ, 95 (actual_x, actual_y): (Range<i32>, Range<i32>), 96 ) -> Self { 97 Self::with_projection(logic_x, logic_y, logic_z, (actual_x, actual_y), |pb| { 98 pb.into_matrix() 99 }) 100 } 101 /// Get the projection matrix projection(&self) -> &ProjectionMatrix102 pub fn projection(&self) -> &ProjectionMatrix { 103 &self.projection 104 } 105 106 /// Do not project, only transform the guest coordinate system map_3d(&self, x: &X::ValueType, y: &Y::ValueType, z: &Z::ValueType) -> (i32, i32, i32)107 pub fn map_3d(&self, x: &X::ValueType, y: &Y::ValueType, z: &Z::ValueType) -> (i32, i32, i32) { 108 ( 109 self.logic_x.map(x, (0, self.coord_size.0)), 110 self.logic_y.map(y, (0, self.coord_size.1)), 111 self.logic_z.map(z, (0, self.coord_size.2)), 112 ) 113 } 114 115 /// Get the depth of the projection projected_depth(&self, x: &X::ValueType, y: &Y::ValueType, z: &Z::ValueType) -> i32116 pub fn projected_depth(&self, x: &X::ValueType, y: &Y::ValueType, z: &Z::ValueType) -> i32 { 117 self.projection.projected_depth(self.map_3d(x, y, z)) 118 } 119 } 120 121 impl<X: Ranged, Y: Ranged, Z: Ranged> CoordTranslate for Cartesian3d<X, Y, Z> { 122 type From = (X::ValueType, Y::ValueType, Z::ValueType); translate(&self, coord: &Self::From) -> BackendCoord123 fn translate(&self, coord: &Self::From) -> BackendCoord { 124 let pixel_coord_3d = self.map_3d(&coord.0, &coord.1, &coord.2); 125 self.projection * pixel_coord_3d 126 } 127 depth(&self, coord: &Self::From) -> i32128 fn depth(&self, coord: &Self::From) -> i32 { 129 self.projected_depth(&coord.0, &coord.1, &coord.2) 130 } 131 } 132