Searched defs:linkedUniforms (Results 1 – 2 of 2) sorted by relevance
1023 std::map<std::string, ShaderUniform> linkedUniforms; in validateGraphicsUniforms() local1052 std::map<std::string, ShaderUniform> *linkedUniforms, in validateGraphicsUniformsPerShader()
621 const auto &linkedUniforms = mExecutable->getUniforms(); in load() local