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Searched defs:linkedUniform (Results 1 – 6 of 6) sorted by relevance

/aosp_15_r20/external/angle/src/libANGLE/renderer/
H A Drenderer_utils.cpp1100 const gl::LinkedUniform &linkedUniform = executable->getUniforms()[locationInfo.index]; in SetUniform() local
1191 const gl::LinkedUniform &linkedUniform = executable->getUniforms()[locationInfo.index]; in SetUniformMatrixfv() local
1235 const gl::LinkedUniform &linkedUniform = executable->getUniforms()[locationInfo.index]; in GetUniform() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/
H A DProgramExecutableWgpu.cpp192 const gl::LinkedUniform &linkedUniform = mExecutable->getUniforms()[locationInfo.index]; in setUniform1iv() local
/aosp_15_r20/external/angle/src/libANGLE/
H A DProgramLinkedResources.cpp477 UsedUniform linkedUniform(variable.type, variable.precision, fullNameWithArrayIndex, in visitNamedVariable() local
1062 const sh::ShaderVariable &linkedUniform = *(entry->second.second); in validateGraphicsUniformsPerShader() local
H A DProgramExecutable.cpp2966 const LinkedUniform &linkedUniform = mUniforms[locationInfo.index]; in clampUniformCount() local
2996 const LinkedUniform &linkedUniform = mUniforms[locationInfo.index]; in clampMatrixUniformCount() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.cpp2275 const gl::LinkedUniform &linkedUniform = mExecutable->getUniforms()[locationInfo.index]; in setUniform1iv() local
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DProgramExecutableD3D.cpp625 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load() local