Searched defs:linkedUniform (Results 1 – 6 of 6) sorted by relevance
1100 const gl::LinkedUniform &linkedUniform = executable->getUniforms()[locationInfo.index]; in SetUniform() local1191 const gl::LinkedUniform &linkedUniform = executable->getUniforms()[locationInfo.index]; in SetUniformMatrixfv() local1235 const gl::LinkedUniform &linkedUniform = executable->getUniforms()[locationInfo.index]; in GetUniform() local
192 const gl::LinkedUniform &linkedUniform = mExecutable->getUniforms()[locationInfo.index]; in setUniform1iv() local
477 UsedUniform linkedUniform(variable.type, variable.precision, fullNameWithArrayIndex, in visitNamedVariable() local1062 const sh::ShaderVariable &linkedUniform = *(entry->second.second); in validateGraphicsUniformsPerShader() local
2966 const LinkedUniform &linkedUniform = mUniforms[locationInfo.index]; in clampUniformCount() local2996 const LinkedUniform &linkedUniform = mUniforms[locationInfo.index]; in clampMatrixUniformCount() local
2275 const gl::LinkedUniform &linkedUniform = mExecutable->getUniforms()[locationInfo.index]; in setUniform1iv() local
625 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load() local