Searched defs:isDepthFormat (Results 1 – 11 of 11) sorted by relevance
821 …uint32_t &stencilAttachmentInputIndex, bool isDepthFormat, bool isStencilFormat, void *pNext = DE_… in getRenderingInputAttachmentIndexInfo()949 const bool isDepthFormat(tcu::hasDepthComponent(format.order)); in beginSecondaryCmdBuffer() local1152 const bool isDepthFormat(tcu::hasDepthComponent(format.order)); in createRenderPipeline() local1256 const bool isDepthFormat(tcu::hasDepthComponent(format.order)); in createSplitPipelines() local1441 const bool isDepthFormat(tcu::hasDepthComponent(format.order)); in iterateInternalDynamicRendering() local2336 const bool isDepthFormat(tcu::hasDepthComponent(format.order)); in checkSupport() local
1513 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in AttachmentResources() local2442 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local2532 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local4908 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local5075 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local
1335 static bool isDepthFormat(VkFormat format) in isDepthFormat() function
307 static bool isDepthFormat(const tcu::TextureFormat &fmt) in isDepthFormat() function
92 bool isDepthFormat(uint32_t format, tcu::Sampler::DepthStencilMode mode) in isDepthFormat() function
125 static inline bool isDepthFormat(const tcu::TextureFormat &fmt) in isDepthFormat() function
164 inline bool isDepthFormat(const VkFormat format) in isDepthFormat() function
99 inline bool isDepthFormat(const VkFormat format) in isDepthFormat() function
213 bool isDepthFormat(VkFormat format) in isDepthFormat() function
1995 bool isDepthFormat(GLenum format) in isDepthFormat() function
241 static inline bool isDepthFormat(const tcu::TextureFormat &fmt) in isDepthFormat() function