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Searched defs:hasStepUniforms (Results 1 – 4 of 4) sorted by relevance

/aosp_15_r20/external/skia/src/gpu/graphite/
H A DShaderInfo.cpp610 const bool hasStepUniforms = step->numUniforms() > 0 && step->coverage() != Coverage::kNone; in generateFragmentSkSL() local
884 const bool hasStepUniforms = step->numUniforms() > 0; in generateVertexSkSL() local
H A DShaderInfo.h71 bool hasStepUniforms() const { return fHasStepUniforms; } in hasStepUniforms() function
H A DGraphicsPipeline.h47 bool hasStepUniforms() const { return fPipelineInfo.fHasStepUniforms; } in hasStepUniforms() function
/aosp_15_r20/external/skia/src/gpu/graphite/vk/
H A DVulkanGraphicsPipeline.cpp479 bool hasStepUniforms, in setup_pipeline_layout()