Searched defs:groupsAndGapsPerInstance (Results 1 – 1 of 1) sorted by relevance
907 const uint32_t groupsAndGapsPerInstance = computeEffectiveShaderGroupCount(m_params); in createTopLevelAccelerationStruct() local931 const uint32_t groupsAndGapsPerInstance = computeEffectiveShaderGroupCount(m_params); in prepareShaderBindingTable() local1103 const uint32_t groupsAndGapsPerInstance = computeEffectiveShaderGroupCount(m_params); in travelRay() local