Searched defs:glslSource (Results 1 – 4 of 4) sorted by relevance
139 std::vector<uint32_t> compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage) in compileGLSLtoSPIRV()
443 vk::ShaderModule DrawTester::createShaderModule(const char *glslSource, EShLanguage glslLanguage) in createShaderModule()
330 bool verifyMappings(std::string glslSource, std::string spirVSource, SpirVMapping &mappings, bool a… in verifyMappings()
2570 auto &glslSource = programCollection.glslSources.add(shaderNameStr); in initPrograms() local