1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Symbol table for parsing. The design principles and most of the functionality are documented in
7 // the header file.
8 //
9
10 #if defined(_MSC_VER)
11 # pragma warning(disable : 4718)
12 #endif
13
14 #include "compiler/translator/SymbolTable.h"
15
16 #include "angle_gl.h"
17 #include "compiler/translator/ImmutableString.h"
18 #include "compiler/translator/IntermNode.h"
19 #include "compiler/translator/StaticType.h"
20 #include "compiler/translator/util.h"
21
22 namespace sh
23 {
24 namespace
25 {
CheckShaderType(Shader expected,GLenum actual)26 bool CheckShaderType(Shader expected, GLenum actual)
27 {
28 switch (expected)
29 {
30 case Shader::ALL:
31 return true;
32 case Shader::FRAGMENT:
33 return actual == GL_FRAGMENT_SHADER;
34 case Shader::VERTEX:
35 return actual == GL_VERTEX_SHADER;
36 case Shader::COMPUTE:
37 return actual == GL_COMPUTE_SHADER;
38 case Shader::GEOMETRY:
39 return actual == GL_GEOMETRY_SHADER;
40 case Shader::GEOMETRY_EXT:
41 return actual == GL_GEOMETRY_SHADER_EXT;
42 case Shader::TESS_CONTROL_EXT:
43 return actual == GL_TESS_CONTROL_SHADER_EXT;
44 case Shader::TESS_EVALUATION_EXT:
45 return actual == GL_TESS_EVALUATION_SHADER_EXT;
46 case Shader::NOT_COMPUTE:
47 return actual != GL_COMPUTE_SHADER;
48 default:
49 UNREACHABLE();
50 return false;
51 }
52 }
53
CheckExtension(uint32_t extensionIndex,const ShBuiltInResources & resources)54 bool CheckExtension(uint32_t extensionIndex, const ShBuiltInResources &resources)
55 {
56 const int *resourcePtr = reinterpret_cast<const int *>(&resources);
57 return resourcePtr[extensionIndex] > 0;
58 }
59 } // namespace
60
61 class TSymbolTable::TSymbolTableLevel
62 {
63 public:
64 TSymbolTableLevel() = default;
65
66 bool insert(TSymbol *symbol);
67
68 // Insert a function using its unmangled name as the key.
69 void insertUnmangled(TFunction *function);
70
71 TSymbol *find(const ImmutableString &name) const;
72
73 private:
74 using tLevel = TUnorderedMap<ImmutableString,
75 TSymbol *,
76 ImmutableString::FowlerNollVoHash<sizeof(size_t)>>;
77 using tLevelPair = const tLevel::value_type;
78 using tInsertResult = std::pair<tLevel::iterator, bool>;
79
80 tLevel level;
81 };
82
insert(TSymbol * symbol)83 bool TSymbolTable::TSymbolTableLevel::insert(TSymbol *symbol)
84 {
85 // returning true means symbol was added to the table
86 tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
87 return result.second;
88 }
89
insertUnmangled(TFunction * function)90 void TSymbolTable::TSymbolTableLevel::insertUnmangled(TFunction *function)
91 {
92 level.insert(tLevelPair(function->name(), function));
93 }
94
find(const ImmutableString & name) const95 TSymbol *TSymbolTable::TSymbolTableLevel::find(const ImmutableString &name) const
96 {
97 tLevel::const_iterator it = level.find(name);
98 if (it == level.end())
99 return nullptr;
100 else
101 return (*it).second;
102 }
103
TSymbolTable()104 TSymbolTable::TSymbolTable()
105 : mGlobalInvariant(false),
106 mUniqueIdCounter(0),
107 mShaderType(GL_FRAGMENT_SHADER),
108 mShaderSpec(SH_GLES2_SPEC),
109 mGlInVariableWithArraySize(nullptr)
110 {}
111
112 TSymbolTable::~TSymbolTable() = default;
113
isEmpty() const114 bool TSymbolTable::isEmpty() const
115 {
116 return mTable.empty();
117 }
118
atGlobalLevel() const119 bool TSymbolTable::atGlobalLevel() const
120 {
121 return mTable.size() == 1u;
122 }
123
push()124 void TSymbolTable::push()
125 {
126 mTable.emplace_back(new TSymbolTableLevel);
127 mPrecisionStack.emplace_back(new PrecisionStackLevel);
128 }
129
pop()130 void TSymbolTable::pop()
131 {
132 mTable.pop_back();
133 mPrecisionStack.pop_back();
134 }
135
markFunctionHasPrototypeDeclaration(const ImmutableString & mangledName,bool * hadPrototypeDeclarationOut) const136 const TFunction *TSymbolTable::markFunctionHasPrototypeDeclaration(
137 const ImmutableString &mangledName,
138 bool *hadPrototypeDeclarationOut) const
139 {
140 TFunction *function = findUserDefinedFunction(mangledName);
141 *hadPrototypeDeclarationOut = function->hasPrototypeDeclaration();
142 function->setHasPrototypeDeclaration();
143 return function;
144 }
145
setFunctionParameterNamesFromDefinition(const TFunction * function,bool * wasDefinedOut) const146 const TFunction *TSymbolTable::setFunctionParameterNamesFromDefinition(const TFunction *function,
147 bool *wasDefinedOut) const
148 {
149 TFunction *firstDeclaration = findUserDefinedFunction(function->getMangledName());
150 ASSERT(firstDeclaration);
151 // Note: 'firstDeclaration' could be 'function' if this is the first time we've seen function as
152 // it would have just been put in the symbol table. Otherwise, we're looking up an earlier
153 // occurance.
154 if (function != firstDeclaration)
155 {
156 // The previous declaration should have the same parameters as the function definition
157 // (parameter names may differ).
158 firstDeclaration->shareParameters(*function);
159 }
160
161 *wasDefinedOut = firstDeclaration->isDefined();
162 firstDeclaration->setDefined();
163 return firstDeclaration;
164 }
165
setGlInArraySize(unsigned int inputArraySize)166 bool TSymbolTable::setGlInArraySize(unsigned int inputArraySize)
167 {
168 if (mGlInVariableWithArraySize)
169 {
170 return mGlInVariableWithArraySize->getType().getOutermostArraySize() == inputArraySize;
171 }
172 const TInterfaceBlock *glPerVertex = static_cast<const TInterfaceBlock *>(m_gl_PerVertex);
173 TType *glInType = new TType(glPerVertex, EvqPerVertexIn, TLayoutQualifier::Create());
174 glInType->makeArray(inputArraySize);
175 mGlInVariableWithArraySize =
176 new TVariable(this, ImmutableString("gl_in"), glInType, SymbolType::BuiltIn,
177 TExtension::EXT_geometry_shader);
178 return true;
179 }
180
getGlInVariableWithArraySize() const181 TVariable *TSymbolTable::getGlInVariableWithArraySize() const
182 {
183 return mGlInVariableWithArraySize;
184 }
185
gl_FragData() const186 const TVariable *TSymbolTable::gl_FragData() const
187 {
188 return static_cast<const TVariable *>(m_gl_FragData);
189 }
190
gl_SecondaryFragDataEXT() const191 const TVariable *TSymbolTable::gl_SecondaryFragDataEXT() const
192 {
193 return static_cast<const TVariable *>(m_gl_SecondaryFragDataEXT);
194 }
195
getOrCreateVariableMetadata(const TVariable & variable)196 TSymbolTable::VariableMetadata *TSymbolTable::getOrCreateVariableMetadata(const TVariable &variable)
197 {
198 int id = variable.uniqueId().get();
199 auto iter = mVariableMetadata.find(id);
200 if (iter == mVariableMetadata.end())
201 {
202 iter = mVariableMetadata.insert(std::make_pair(id, VariableMetadata())).first;
203 }
204 return &iter->second;
205 }
206
markStaticWrite(const TVariable & variable)207 void TSymbolTable::markStaticWrite(const TVariable &variable)
208 {
209 auto metadata = getOrCreateVariableMetadata(variable);
210 metadata->staticWrite = true;
211 }
212
markStaticRead(const TVariable & variable)213 void TSymbolTable::markStaticRead(const TVariable &variable)
214 {
215 auto metadata = getOrCreateVariableMetadata(variable);
216 metadata->staticRead = true;
217 }
218
isStaticallyUsed(const TVariable & variable) const219 bool TSymbolTable::isStaticallyUsed(const TVariable &variable) const
220 {
221 ASSERT(!variable.getConstPointer());
222 int id = variable.uniqueId().get();
223 auto iter = mVariableMetadata.find(id);
224 return iter != mVariableMetadata.end() && (iter->second.staticRead || iter->second.staticWrite);
225 }
226
addInvariantVarying(const TVariable & variable)227 void TSymbolTable::addInvariantVarying(const TVariable &variable)
228 {
229 ASSERT(atGlobalLevel());
230 auto metadata = getOrCreateVariableMetadata(variable);
231 metadata->invariant = true;
232 }
233
isVaryingInvariant(const TVariable & variable) const234 bool TSymbolTable::isVaryingInvariant(const TVariable &variable) const
235 {
236 ASSERT(atGlobalLevel());
237 if (mGlobalInvariant && (IsShaderOutput(variable.getType().getQualifier())))
238 {
239 return true;
240 }
241 int id = variable.uniqueId().get();
242 auto iter = mVariableMetadata.find(id);
243 return iter != mVariableMetadata.end() && iter->second.invariant;
244 }
245
setGlobalInvariant(bool invariant)246 void TSymbolTable::setGlobalInvariant(bool invariant)
247 {
248 ASSERT(atGlobalLevel());
249 mGlobalInvariant = invariant;
250 }
251
find(const ImmutableString & name,int shaderVersion) const252 const TSymbol *TSymbolTable::find(const ImmutableString &name, int shaderVersion) const
253 {
254 const TSymbol *userSymbol = findUserDefined(name);
255 if (userSymbol)
256 {
257 return userSymbol;
258 }
259
260 return findBuiltIn(name, shaderVersion);
261 }
262
findUserDefined(const ImmutableString & name) const263 const TSymbol *TSymbolTable::findUserDefined(const ImmutableString &name) const
264 {
265 int userDefinedLevel = static_cast<int>(mTable.size()) - 1;
266 while (userDefinedLevel >= 0)
267 {
268 const TSymbol *symbol = mTable[userDefinedLevel]->find(name);
269 if (symbol)
270 {
271 return symbol;
272 }
273 userDefinedLevel--;
274 }
275
276 return nullptr;
277 }
278
findUserDefinedFunction(const ImmutableString & name) const279 TFunction *TSymbolTable::findUserDefinedFunction(const ImmutableString &name) const
280 {
281 // User-defined functions are always declared at the global level.
282 ASSERT(!mTable.empty());
283 return static_cast<TFunction *>(mTable[0]->find(name));
284 }
285
findGlobal(const ImmutableString & name) const286 const TSymbol *TSymbolTable::findGlobal(const ImmutableString &name) const
287 {
288 ASSERT(!mTable.empty());
289 return mTable[0]->find(name);
290 }
291
declare(TSymbol * symbol)292 bool TSymbolTable::declare(TSymbol *symbol)
293 {
294 ASSERT(!mTable.empty());
295 // The following built-ins may be redeclared by the shader: gl_ClipDistance, gl_CullDistance,
296 // gl_LastFragData, gl_LastFragColorARM, gl_LastFragDepthARM and gl_LastFragStencilARM.
297 ASSERT(symbol->symbolType() == SymbolType::UserDefined ||
298 (symbol->symbolType() == SymbolType::BuiltIn && IsRedeclarableBuiltIn(symbol->name())));
299 ASSERT(!symbol->isFunction());
300 return mTable.back()->insert(symbol);
301 }
302
declareInternal(TSymbol * symbol)303 bool TSymbolTable::declareInternal(TSymbol *symbol)
304 {
305 ASSERT(!mTable.empty());
306 ASSERT(symbol->symbolType() == SymbolType::AngleInternal);
307 ASSERT(!symbol->isFunction());
308 return mTable.back()->insert(symbol);
309 }
310
declareUserDefinedFunction(TFunction * function,bool insertUnmangledName)311 void TSymbolTable::declareUserDefinedFunction(TFunction *function, bool insertUnmangledName)
312 {
313 ASSERT(!mTable.empty());
314 if (insertUnmangledName)
315 {
316 // Insert the unmangled name to detect potential future redefinition as a variable.
317 mTable[0]->insertUnmangled(function);
318 }
319 mTable[0]->insert(function);
320 }
321
setDefaultPrecision(TBasicType type,TPrecision prec)322 void TSymbolTable::setDefaultPrecision(TBasicType type, TPrecision prec)
323 {
324 int indexOfLastElement = static_cast<int>(mPrecisionStack.size()) - 1;
325 // Uses map operator [], overwrites the current value
326 (*mPrecisionStack[indexOfLastElement])[type] = prec;
327 }
328
getDefaultPrecision(TBasicType type) const329 TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
330 {
331 if (!SupportsPrecision(type))
332 return EbpUndefined;
333
334 // unsigned integers use the same precision as signed
335 TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
336
337 int level = static_cast<int>(mPrecisionStack.size()) - 1;
338 ASSERT(level >= 0); // Just to be safe. Should not happen.
339 // If we dont find anything we return this. Some types don't have predefined default precision.
340 TPrecision prec = EbpUndefined;
341 while (level >= 0)
342 {
343 PrecisionStackLevel::iterator it = mPrecisionStack[level]->find(baseType);
344 if (it != mPrecisionStack[level]->end())
345 {
346 prec = (*it).second;
347 break;
348 }
349 level--;
350 }
351 return prec;
352 }
353
clearCompilationResults()354 void TSymbolTable::clearCompilationResults()
355 {
356 mGlobalInvariant = false;
357 mUniqueIdCounter = kFirstUserDefinedSymbolId;
358 mVariableMetadata.clear();
359 mGlInVariableWithArraySize = nullptr;
360
361 // User-defined scopes should have already been cleared when the compilation finished.
362 ASSERT(mTable.empty());
363 }
364
nextUniqueIdValue()365 int TSymbolTable::nextUniqueIdValue()
366 {
367 ASSERT(mUniqueIdCounter < std::numeric_limits<int>::max());
368 return ++mUniqueIdCounter;
369 }
370
initializeBuiltIns(sh::GLenum type,ShShaderSpec spec,const ShBuiltInResources & resources)371 void TSymbolTable::initializeBuiltIns(sh::GLenum type,
372 ShShaderSpec spec,
373 const ShBuiltInResources &resources)
374 {
375 mShaderType = type;
376 mShaderSpec = spec;
377 mResources = resources;
378
379 // We need just one precision stack level for predefined precisions.
380 mPrecisionStack.emplace_back(new PrecisionStackLevel);
381
382 switch (type)
383 {
384 case GL_FRAGMENT_SHADER:
385 setDefaultPrecision(EbtInt, EbpMedium);
386 break;
387 case GL_VERTEX_SHADER:
388 case GL_COMPUTE_SHADER:
389 case GL_GEOMETRY_SHADER_EXT:
390 case GL_TESS_CONTROL_SHADER_EXT:
391 case GL_TESS_EVALUATION_SHADER_EXT:
392 setDefaultPrecision(EbtInt, EbpHigh);
393 setDefaultPrecision(EbtFloat, EbpHigh);
394 break;
395 default:
396 UNREACHABLE();
397 }
398
399 // Set defaults for sampler types that have default precision, even those that are
400 // only available if an extension exists.
401 // New sampler types in ESSL3 don't have default precision. ESSL1 types do.
402 initSamplerDefaultPrecision(EbtSampler2D);
403 initSamplerDefaultPrecision(EbtSamplerCube);
404 // SamplerExternalOES is specified in the extension to have default precision.
405 initSamplerDefaultPrecision(EbtSamplerExternalOES);
406 // SamplerExternal2DY2YEXT is specified in the extension to have default precision.
407 initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT);
408 // It isn't specified whether Sampler2DRect has default precision.
409 initSamplerDefaultPrecision(EbtSampler2DRect);
410
411 if (spec < SH_GLES3_SPEC)
412 {
413 // Only set the default precision of shadow samplers in ESLL1. They become core in ESSL3
414 // where they do not have a defalut precision.
415 initSamplerDefaultPrecision(EbtSampler2DShadow);
416 }
417
418 setDefaultPrecision(EbtAtomicCounter, EbpHigh);
419
420 initializeBuiltInVariables(type, spec, resources);
421 mUniqueIdCounter = kFirstUserDefinedSymbolId;
422 }
423
initSamplerDefaultPrecision(TBasicType samplerType)424 void TSymbolTable::initSamplerDefaultPrecision(TBasicType samplerType)
425 {
426 ASSERT(samplerType >= EbtGuardSamplerBegin && samplerType <= EbtGuardSamplerEnd);
427 setDefaultPrecision(samplerType, EbpLow);
428 }
429
VariableMetadata()430 TSymbolTable::VariableMetadata::VariableMetadata()
431 : staticRead(false), staticWrite(false), invariant(false)
432 {}
433
get(ShShaderSpec shaderSpec,int shaderVersion,sh::GLenum shaderType,const ShBuiltInResources & resources,const TSymbolTableBase & symbolTable) const434 const TSymbol *SymbolRule::get(ShShaderSpec shaderSpec,
435 int shaderVersion,
436 sh::GLenum shaderType,
437 const ShBuiltInResources &resources,
438 const TSymbolTableBase &symbolTable) const
439 {
440 if (mVersion == kESSL1Only && shaderVersion != static_cast<int>(kESSL1Only))
441 return nullptr;
442
443 if (mVersion > shaderVersion)
444 return nullptr;
445
446 if (!CheckShaderType(static_cast<Shader>(mShaders), shaderType))
447 return nullptr;
448
449 if (mExtensionIndex != 0 && !CheckExtension(mExtensionIndex, resources))
450 return nullptr;
451
452 return mIsVar > 0 ? symbolTable.*(mSymbolOrVar.var) : mSymbolOrVar.symbol;
453 }
454
FindMangledBuiltIn(ShShaderSpec shaderSpec,int shaderVersion,sh::GLenum shaderType,const ShBuiltInResources & resources,const TSymbolTableBase & symbolTable,const SymbolRule * rules,uint16_t startIndex,uint16_t endIndex)455 const TSymbol *FindMangledBuiltIn(ShShaderSpec shaderSpec,
456 int shaderVersion,
457 sh::GLenum shaderType,
458 const ShBuiltInResources &resources,
459 const TSymbolTableBase &symbolTable,
460 const SymbolRule *rules,
461 uint16_t startIndex,
462 uint16_t endIndex)
463 {
464 for (uint32_t ruleIndex = startIndex; ruleIndex < endIndex; ++ruleIndex)
465 {
466 const TSymbol *symbol =
467 rules[ruleIndex].get(shaderSpec, shaderVersion, shaderType, resources, symbolTable);
468 if (symbol)
469 {
470 return symbol;
471 }
472 }
473
474 return nullptr;
475 }
476
matches(const ImmutableString & name,ShShaderSpec shaderSpec,int shaderVersion,sh::GLenum shaderType,const TExtensionBehavior & extensions) const477 bool UnmangledEntry::matches(const ImmutableString &name,
478 ShShaderSpec shaderSpec,
479 int shaderVersion,
480 sh::GLenum shaderType,
481 const TExtensionBehavior &extensions) const
482 {
483 if (name != mName)
484 return false;
485
486 if (!CheckShaderType(static_cast<Shader>(mShaderType), shaderType))
487 return false;
488
489 if (mESSLVersion == kESSL1Only && shaderVersion != static_cast<int>(kESSL1Only))
490 return false;
491
492 if (mESSLVersion > shaderVersion)
493 return false;
494
495 bool anyExtension = false;
496 bool anyExtensionEnabled = false;
497 for (TExtension ext : mESSLExtensions)
498 {
499 if (ext != TExtension::UNDEFINED)
500 {
501 anyExtension = true;
502 anyExtensionEnabled = anyExtensionEnabled || IsExtensionEnabled(extensions, ext);
503 }
504 }
505
506 if (!anyExtension)
507 return true;
508
509 return anyExtensionEnabled;
510 }
511 } // namespace sh
512