xref: /aosp_15_r20/external/angle/src/compiler/translator/SymbolTable.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Symbol table for parsing. The design principles and most of the functionality are documented in
7 // the header file.
8 //
9 
10 #if defined(_MSC_VER)
11 #    pragma warning(disable : 4718)
12 #endif
13 
14 #include "compiler/translator/SymbolTable.h"
15 
16 #include "angle_gl.h"
17 #include "compiler/translator/ImmutableString.h"
18 #include "compiler/translator/IntermNode.h"
19 #include "compiler/translator/StaticType.h"
20 #include "compiler/translator/util.h"
21 
22 namespace sh
23 {
24 namespace
25 {
CheckShaderType(Shader expected,GLenum actual)26 bool CheckShaderType(Shader expected, GLenum actual)
27 {
28     switch (expected)
29     {
30         case Shader::ALL:
31             return true;
32         case Shader::FRAGMENT:
33             return actual == GL_FRAGMENT_SHADER;
34         case Shader::VERTEX:
35             return actual == GL_VERTEX_SHADER;
36         case Shader::COMPUTE:
37             return actual == GL_COMPUTE_SHADER;
38         case Shader::GEOMETRY:
39             return actual == GL_GEOMETRY_SHADER;
40         case Shader::GEOMETRY_EXT:
41             return actual == GL_GEOMETRY_SHADER_EXT;
42         case Shader::TESS_CONTROL_EXT:
43             return actual == GL_TESS_CONTROL_SHADER_EXT;
44         case Shader::TESS_EVALUATION_EXT:
45             return actual == GL_TESS_EVALUATION_SHADER_EXT;
46         case Shader::NOT_COMPUTE:
47             return actual != GL_COMPUTE_SHADER;
48         default:
49             UNREACHABLE();
50             return false;
51     }
52 }
53 
CheckExtension(uint32_t extensionIndex,const ShBuiltInResources & resources)54 bool CheckExtension(uint32_t extensionIndex, const ShBuiltInResources &resources)
55 {
56     const int *resourcePtr = reinterpret_cast<const int *>(&resources);
57     return resourcePtr[extensionIndex] > 0;
58 }
59 }  // namespace
60 
61 class TSymbolTable::TSymbolTableLevel
62 {
63   public:
64     TSymbolTableLevel() = default;
65 
66     bool insert(TSymbol *symbol);
67 
68     // Insert a function using its unmangled name as the key.
69     void insertUnmangled(TFunction *function);
70 
71     TSymbol *find(const ImmutableString &name) const;
72 
73   private:
74     using tLevel        = TUnorderedMap<ImmutableString,
75                                         TSymbol *,
76                                         ImmutableString::FowlerNollVoHash<sizeof(size_t)>>;
77     using tLevelPair    = const tLevel::value_type;
78     using tInsertResult = std::pair<tLevel::iterator, bool>;
79 
80     tLevel level;
81 };
82 
insert(TSymbol * symbol)83 bool TSymbolTable::TSymbolTableLevel::insert(TSymbol *symbol)
84 {
85     // returning true means symbol was added to the table
86     tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
87     return result.second;
88 }
89 
insertUnmangled(TFunction * function)90 void TSymbolTable::TSymbolTableLevel::insertUnmangled(TFunction *function)
91 {
92     level.insert(tLevelPair(function->name(), function));
93 }
94 
find(const ImmutableString & name) const95 TSymbol *TSymbolTable::TSymbolTableLevel::find(const ImmutableString &name) const
96 {
97     tLevel::const_iterator it = level.find(name);
98     if (it == level.end())
99         return nullptr;
100     else
101         return (*it).second;
102 }
103 
TSymbolTable()104 TSymbolTable::TSymbolTable()
105     : mGlobalInvariant(false),
106       mUniqueIdCounter(0),
107       mShaderType(GL_FRAGMENT_SHADER),
108       mShaderSpec(SH_GLES2_SPEC),
109       mGlInVariableWithArraySize(nullptr)
110 {}
111 
112 TSymbolTable::~TSymbolTable() = default;
113 
isEmpty() const114 bool TSymbolTable::isEmpty() const
115 {
116     return mTable.empty();
117 }
118 
atGlobalLevel() const119 bool TSymbolTable::atGlobalLevel() const
120 {
121     return mTable.size() == 1u;
122 }
123 
push()124 void TSymbolTable::push()
125 {
126     mTable.emplace_back(new TSymbolTableLevel);
127     mPrecisionStack.emplace_back(new PrecisionStackLevel);
128 }
129 
pop()130 void TSymbolTable::pop()
131 {
132     mTable.pop_back();
133     mPrecisionStack.pop_back();
134 }
135 
markFunctionHasPrototypeDeclaration(const ImmutableString & mangledName,bool * hadPrototypeDeclarationOut) const136 const TFunction *TSymbolTable::markFunctionHasPrototypeDeclaration(
137     const ImmutableString &mangledName,
138     bool *hadPrototypeDeclarationOut) const
139 {
140     TFunction *function         = findUserDefinedFunction(mangledName);
141     *hadPrototypeDeclarationOut = function->hasPrototypeDeclaration();
142     function->setHasPrototypeDeclaration();
143     return function;
144 }
145 
setFunctionParameterNamesFromDefinition(const TFunction * function,bool * wasDefinedOut) const146 const TFunction *TSymbolTable::setFunctionParameterNamesFromDefinition(const TFunction *function,
147                                                                        bool *wasDefinedOut) const
148 {
149     TFunction *firstDeclaration = findUserDefinedFunction(function->getMangledName());
150     ASSERT(firstDeclaration);
151     // Note: 'firstDeclaration' could be 'function' if this is the first time we've seen function as
152     // it would have just been put in the symbol table. Otherwise, we're looking up an earlier
153     // occurance.
154     if (function != firstDeclaration)
155     {
156         // The previous declaration should have the same parameters as the function definition
157         // (parameter names may differ).
158         firstDeclaration->shareParameters(*function);
159     }
160 
161     *wasDefinedOut = firstDeclaration->isDefined();
162     firstDeclaration->setDefined();
163     return firstDeclaration;
164 }
165 
setGlInArraySize(unsigned int inputArraySize)166 bool TSymbolTable::setGlInArraySize(unsigned int inputArraySize)
167 {
168     if (mGlInVariableWithArraySize)
169     {
170         return mGlInVariableWithArraySize->getType().getOutermostArraySize() == inputArraySize;
171     }
172     const TInterfaceBlock *glPerVertex = static_cast<const TInterfaceBlock *>(m_gl_PerVertex);
173     TType *glInType = new TType(glPerVertex, EvqPerVertexIn, TLayoutQualifier::Create());
174     glInType->makeArray(inputArraySize);
175     mGlInVariableWithArraySize =
176         new TVariable(this, ImmutableString("gl_in"), glInType, SymbolType::BuiltIn,
177                       TExtension::EXT_geometry_shader);
178     return true;
179 }
180 
getGlInVariableWithArraySize() const181 TVariable *TSymbolTable::getGlInVariableWithArraySize() const
182 {
183     return mGlInVariableWithArraySize;
184 }
185 
gl_FragData() const186 const TVariable *TSymbolTable::gl_FragData() const
187 {
188     return static_cast<const TVariable *>(m_gl_FragData);
189 }
190 
gl_SecondaryFragDataEXT() const191 const TVariable *TSymbolTable::gl_SecondaryFragDataEXT() const
192 {
193     return static_cast<const TVariable *>(m_gl_SecondaryFragDataEXT);
194 }
195 
getOrCreateVariableMetadata(const TVariable & variable)196 TSymbolTable::VariableMetadata *TSymbolTable::getOrCreateVariableMetadata(const TVariable &variable)
197 {
198     int id    = variable.uniqueId().get();
199     auto iter = mVariableMetadata.find(id);
200     if (iter == mVariableMetadata.end())
201     {
202         iter = mVariableMetadata.insert(std::make_pair(id, VariableMetadata())).first;
203     }
204     return &iter->second;
205 }
206 
markStaticWrite(const TVariable & variable)207 void TSymbolTable::markStaticWrite(const TVariable &variable)
208 {
209     auto metadata         = getOrCreateVariableMetadata(variable);
210     metadata->staticWrite = true;
211 }
212 
markStaticRead(const TVariable & variable)213 void TSymbolTable::markStaticRead(const TVariable &variable)
214 {
215     auto metadata        = getOrCreateVariableMetadata(variable);
216     metadata->staticRead = true;
217 }
218 
isStaticallyUsed(const TVariable & variable) const219 bool TSymbolTable::isStaticallyUsed(const TVariable &variable) const
220 {
221     ASSERT(!variable.getConstPointer());
222     int id    = variable.uniqueId().get();
223     auto iter = mVariableMetadata.find(id);
224     return iter != mVariableMetadata.end() && (iter->second.staticRead || iter->second.staticWrite);
225 }
226 
addInvariantVarying(const TVariable & variable)227 void TSymbolTable::addInvariantVarying(const TVariable &variable)
228 {
229     ASSERT(atGlobalLevel());
230     auto metadata       = getOrCreateVariableMetadata(variable);
231     metadata->invariant = true;
232 }
233 
isVaryingInvariant(const TVariable & variable) const234 bool TSymbolTable::isVaryingInvariant(const TVariable &variable) const
235 {
236     ASSERT(atGlobalLevel());
237     if (mGlobalInvariant && (IsShaderOutput(variable.getType().getQualifier())))
238     {
239         return true;
240     }
241     int id    = variable.uniqueId().get();
242     auto iter = mVariableMetadata.find(id);
243     return iter != mVariableMetadata.end() && iter->second.invariant;
244 }
245 
setGlobalInvariant(bool invariant)246 void TSymbolTable::setGlobalInvariant(bool invariant)
247 {
248     ASSERT(atGlobalLevel());
249     mGlobalInvariant = invariant;
250 }
251 
find(const ImmutableString & name,int shaderVersion) const252 const TSymbol *TSymbolTable::find(const ImmutableString &name, int shaderVersion) const
253 {
254     const TSymbol *userSymbol = findUserDefined(name);
255     if (userSymbol)
256     {
257         return userSymbol;
258     }
259 
260     return findBuiltIn(name, shaderVersion);
261 }
262 
findUserDefined(const ImmutableString & name) const263 const TSymbol *TSymbolTable::findUserDefined(const ImmutableString &name) const
264 {
265     int userDefinedLevel = static_cast<int>(mTable.size()) - 1;
266     while (userDefinedLevel >= 0)
267     {
268         const TSymbol *symbol = mTable[userDefinedLevel]->find(name);
269         if (symbol)
270         {
271             return symbol;
272         }
273         userDefinedLevel--;
274     }
275 
276     return nullptr;
277 }
278 
findUserDefinedFunction(const ImmutableString & name) const279 TFunction *TSymbolTable::findUserDefinedFunction(const ImmutableString &name) const
280 {
281     // User-defined functions are always declared at the global level.
282     ASSERT(!mTable.empty());
283     return static_cast<TFunction *>(mTable[0]->find(name));
284 }
285 
findGlobal(const ImmutableString & name) const286 const TSymbol *TSymbolTable::findGlobal(const ImmutableString &name) const
287 {
288     ASSERT(!mTable.empty());
289     return mTable[0]->find(name);
290 }
291 
declare(TSymbol * symbol)292 bool TSymbolTable::declare(TSymbol *symbol)
293 {
294     ASSERT(!mTable.empty());
295     // The following built-ins may be redeclared by the shader: gl_ClipDistance, gl_CullDistance,
296     // gl_LastFragData, gl_LastFragColorARM, gl_LastFragDepthARM and gl_LastFragStencilARM.
297     ASSERT(symbol->symbolType() == SymbolType::UserDefined ||
298            (symbol->symbolType() == SymbolType::BuiltIn && IsRedeclarableBuiltIn(symbol->name())));
299     ASSERT(!symbol->isFunction());
300     return mTable.back()->insert(symbol);
301 }
302 
declareInternal(TSymbol * symbol)303 bool TSymbolTable::declareInternal(TSymbol *symbol)
304 {
305     ASSERT(!mTable.empty());
306     ASSERT(symbol->symbolType() == SymbolType::AngleInternal);
307     ASSERT(!symbol->isFunction());
308     return mTable.back()->insert(symbol);
309 }
310 
declareUserDefinedFunction(TFunction * function,bool insertUnmangledName)311 void TSymbolTable::declareUserDefinedFunction(TFunction *function, bool insertUnmangledName)
312 {
313     ASSERT(!mTable.empty());
314     if (insertUnmangledName)
315     {
316         // Insert the unmangled name to detect potential future redefinition as a variable.
317         mTable[0]->insertUnmangled(function);
318     }
319     mTable[0]->insert(function);
320 }
321 
setDefaultPrecision(TBasicType type,TPrecision prec)322 void TSymbolTable::setDefaultPrecision(TBasicType type, TPrecision prec)
323 {
324     int indexOfLastElement = static_cast<int>(mPrecisionStack.size()) - 1;
325     // Uses map operator [], overwrites the current value
326     (*mPrecisionStack[indexOfLastElement])[type] = prec;
327 }
328 
getDefaultPrecision(TBasicType type) const329 TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
330 {
331     if (!SupportsPrecision(type))
332         return EbpUndefined;
333 
334     // unsigned integers use the same precision as signed
335     TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
336 
337     int level = static_cast<int>(mPrecisionStack.size()) - 1;
338     ASSERT(level >= 0);  // Just to be safe. Should not happen.
339     // If we dont find anything we return this. Some types don't have predefined default precision.
340     TPrecision prec = EbpUndefined;
341     while (level >= 0)
342     {
343         PrecisionStackLevel::iterator it = mPrecisionStack[level]->find(baseType);
344         if (it != mPrecisionStack[level]->end())
345         {
346             prec = (*it).second;
347             break;
348         }
349         level--;
350     }
351     return prec;
352 }
353 
clearCompilationResults()354 void TSymbolTable::clearCompilationResults()
355 {
356     mGlobalInvariant = false;
357     mUniqueIdCounter = kFirstUserDefinedSymbolId;
358     mVariableMetadata.clear();
359     mGlInVariableWithArraySize = nullptr;
360 
361     // User-defined scopes should have already been cleared when the compilation finished.
362     ASSERT(mTable.empty());
363 }
364 
nextUniqueIdValue()365 int TSymbolTable::nextUniqueIdValue()
366 {
367     ASSERT(mUniqueIdCounter < std::numeric_limits<int>::max());
368     return ++mUniqueIdCounter;
369 }
370 
initializeBuiltIns(sh::GLenum type,ShShaderSpec spec,const ShBuiltInResources & resources)371 void TSymbolTable::initializeBuiltIns(sh::GLenum type,
372                                       ShShaderSpec spec,
373                                       const ShBuiltInResources &resources)
374 {
375     mShaderType = type;
376     mShaderSpec = spec;
377     mResources  = resources;
378 
379     // We need just one precision stack level for predefined precisions.
380     mPrecisionStack.emplace_back(new PrecisionStackLevel);
381 
382     switch (type)
383     {
384         case GL_FRAGMENT_SHADER:
385             setDefaultPrecision(EbtInt, EbpMedium);
386             break;
387         case GL_VERTEX_SHADER:
388         case GL_COMPUTE_SHADER:
389         case GL_GEOMETRY_SHADER_EXT:
390         case GL_TESS_CONTROL_SHADER_EXT:
391         case GL_TESS_EVALUATION_SHADER_EXT:
392             setDefaultPrecision(EbtInt, EbpHigh);
393             setDefaultPrecision(EbtFloat, EbpHigh);
394             break;
395         default:
396             UNREACHABLE();
397     }
398 
399     // Set defaults for sampler types that have default precision, even those that are
400     // only available if an extension exists.
401     // New sampler types in ESSL3 don't have default precision. ESSL1 types do.
402     initSamplerDefaultPrecision(EbtSampler2D);
403     initSamplerDefaultPrecision(EbtSamplerCube);
404     // SamplerExternalOES is specified in the extension to have default precision.
405     initSamplerDefaultPrecision(EbtSamplerExternalOES);
406     // SamplerExternal2DY2YEXT is specified in the extension to have default precision.
407     initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT);
408     // It isn't specified whether Sampler2DRect has default precision.
409     initSamplerDefaultPrecision(EbtSampler2DRect);
410 
411     if (spec < SH_GLES3_SPEC)
412     {
413         // Only set the default precision of shadow samplers in ESLL1. They become core in ESSL3
414         // where they do not have a defalut precision.
415         initSamplerDefaultPrecision(EbtSampler2DShadow);
416     }
417 
418     setDefaultPrecision(EbtAtomicCounter, EbpHigh);
419 
420     initializeBuiltInVariables(type, spec, resources);
421     mUniqueIdCounter = kFirstUserDefinedSymbolId;
422 }
423 
initSamplerDefaultPrecision(TBasicType samplerType)424 void TSymbolTable::initSamplerDefaultPrecision(TBasicType samplerType)
425 {
426     ASSERT(samplerType >= EbtGuardSamplerBegin && samplerType <= EbtGuardSamplerEnd);
427     setDefaultPrecision(samplerType, EbpLow);
428 }
429 
VariableMetadata()430 TSymbolTable::VariableMetadata::VariableMetadata()
431     : staticRead(false), staticWrite(false), invariant(false)
432 {}
433 
get(ShShaderSpec shaderSpec,int shaderVersion,sh::GLenum shaderType,const ShBuiltInResources & resources,const TSymbolTableBase & symbolTable) const434 const TSymbol *SymbolRule::get(ShShaderSpec shaderSpec,
435                                int shaderVersion,
436                                sh::GLenum shaderType,
437                                const ShBuiltInResources &resources,
438                                const TSymbolTableBase &symbolTable) const
439 {
440     if (mVersion == kESSL1Only && shaderVersion != static_cast<int>(kESSL1Only))
441         return nullptr;
442 
443     if (mVersion > shaderVersion)
444         return nullptr;
445 
446     if (!CheckShaderType(static_cast<Shader>(mShaders), shaderType))
447         return nullptr;
448 
449     if (mExtensionIndex != 0 && !CheckExtension(mExtensionIndex, resources))
450         return nullptr;
451 
452     return mIsVar > 0 ? symbolTable.*(mSymbolOrVar.var) : mSymbolOrVar.symbol;
453 }
454 
FindMangledBuiltIn(ShShaderSpec shaderSpec,int shaderVersion,sh::GLenum shaderType,const ShBuiltInResources & resources,const TSymbolTableBase & symbolTable,const SymbolRule * rules,uint16_t startIndex,uint16_t endIndex)455 const TSymbol *FindMangledBuiltIn(ShShaderSpec shaderSpec,
456                                   int shaderVersion,
457                                   sh::GLenum shaderType,
458                                   const ShBuiltInResources &resources,
459                                   const TSymbolTableBase &symbolTable,
460                                   const SymbolRule *rules,
461                                   uint16_t startIndex,
462                                   uint16_t endIndex)
463 {
464     for (uint32_t ruleIndex = startIndex; ruleIndex < endIndex; ++ruleIndex)
465     {
466         const TSymbol *symbol =
467             rules[ruleIndex].get(shaderSpec, shaderVersion, shaderType, resources, symbolTable);
468         if (symbol)
469         {
470             return symbol;
471         }
472     }
473 
474     return nullptr;
475 }
476 
matches(const ImmutableString & name,ShShaderSpec shaderSpec,int shaderVersion,sh::GLenum shaderType,const TExtensionBehavior & extensions) const477 bool UnmangledEntry::matches(const ImmutableString &name,
478                              ShShaderSpec shaderSpec,
479                              int shaderVersion,
480                              sh::GLenum shaderType,
481                              const TExtensionBehavior &extensions) const
482 {
483     if (name != mName)
484         return false;
485 
486     if (!CheckShaderType(static_cast<Shader>(mShaderType), shaderType))
487         return false;
488 
489     if (mESSLVersion == kESSL1Only && shaderVersion != static_cast<int>(kESSL1Only))
490         return false;
491 
492     if (mESSLVersion > shaderVersion)
493         return false;
494 
495     bool anyExtension        = false;
496     bool anyExtensionEnabled = false;
497     for (TExtension ext : mESSLExtensions)
498     {
499         if (ext != TExtension::UNDEFINED)
500         {
501             anyExtension        = true;
502             anyExtensionEnabled = anyExtensionEnabled || IsExtensionEnabled(extensions, ext);
503         }
504     }
505 
506     if (!anyExtension)
507         return true;
508 
509     return anyExtensionEnabled;
510 }
511 }  // namespace sh
512