Searched defs:getActiveUniformBlockName (Results 1 – 4 of 4) sorted by relevance
346 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC getActiveUniformBlockName = nullptr; variable
2561 void ProgramExecutable::getActiveUniformBlockName(const Context *context, in getActiveUniformBlockName() function in gl::ProgramExecutable
8012 void Context::getActiveUniformBlockName(ShaderProgramID program, in getActiveUniformBlockName() function in gl::Context
250 glGetActiveUniformBlockNameFunc getActiveUniformBlockName; variable