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Searched defs:framebuffer_status (Results 1 – 5 of 5) sorted by relevance

/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayStencilAttachments.cpp404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus()
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp405 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in determineSupportedDepthFormat() local
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1251 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local
H A DesextcTextureCubeMapArraySampling.cpp1889 const glw::GLenum framebuffer_status = gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER); in draw() local
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp994 glw::GLenum framebuffer_status = gl.checkFramebufferStatus(framebuffer); in checkFramebufferStatus() local